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#31 |
Loremaster
Join Date: Nov 2004
Posts: 181
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I'd love to be able to reset my adventure class to a level 1-fresh-off-the-boat-on-the-island newb and keep my artisian level where it is. Put me on that list.
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81 Paladin 88 Guardian 85 Assassin 84 Illusionist 80 Warlock 80 Templar Blackburrow server |
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#32 |
Loremaster
Join Date: Nov 2005
Posts: 111
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![]() here is an alternative technical solution to class reset. a reset program should create a whole NEW char as specified by player, then COPY the atisan part (level and recepies) of the old charactor into new char, then swap the charactors around in DB, and delete the old version. No need need to worry about any quests or class structures. All the data about new char will be BRAND NEW + copy of artisan information. 2nd alternative solution - allow us an option to TRANSFER artisan clas from one existing char to another
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List of Current EQ2 problems: 1) Save TS: bring back the sub-combines! 2) WE NEED MORE CHAR. SLOTS!!! Join the char rerol option movement! |
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#33 |
Loremaster
Join Date: Oct 2005
Posts: 53
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![]() IMO - Good idea. Leave everything else as is, there's no reason why you should lose all your money and so on for changing career. You don't in real life... One tweak though, it'd also be great if you could multi-class: ie Ranger/Wizard or Fury/Monk.
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Raeluna Solaran 67 Monk/75 Jeweller Undead Guild Runnyeye |
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#34 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Flaye@Mistmoore wrote:
interstellarmatter wrote:There is a simple solution.A 'reset adventure level' would be implemented as follows:1. Login to game selecting 'Character Select'.2. Select the character you want to reset3. Click a new button 'Reset Adventure Level' located below the 'Delete Character' button.4. You will be taken to the 'select city' screen of the usual 'character creation process' you can then select a new city and click continue to select a new class from the list.5. Clicking 'Cancel' at this point will take you back to character select with no changes made, however clicking confirm...6. You character is DELETED7. An identically named character is created of the same race with the same model detail tweaks. i.e. a brand new level 1 character of the class selected.8. lastly this new level 1 character will be edited to have all the tradeskill tweaks that the old character had. Where the tradeskill reset would remove tradeskill levels, tradeskill books etc, this process would instead ADD those tradeskill levels and tradeskill books.The drawback of such a system is that you need to ensure any items (that are transferrable) that you want to keep are either mailed to another character or placed in the shared bank (assuming your remade toon is the same alignment).However this would truely 'reset' your adventurering while preserving tradeskill accomplishments.Ideal for those level 9 commoners, level 70 tradeskillers out there.But being able to reset you adventure class and start over at level one while keeping your artisan level. |
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#35 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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VladisSar wrote:
Crap, sorry, will read entire thread next time *blush* |
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#36 |
Loremaster
Join Date: Nov 2005
Posts: 111
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Banedon@Antonia Bayle wrote:
VladisSar wrote:Actualy it is my pleasure to meet people who think alike =)Crap, sorry, will read entire thread next time *blush*
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List of Current EQ2 problems: 1) Save TS: bring back the sub-combines! 2) WE NEED MORE CHAR. SLOTS!!! Join the char rerol option movement! |
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#37 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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Banedon@Antonia Bayle wrote:
Ideal for those level 9 commoners, level 70 tradeskillers out there. Yes, I suppose that system would work, & for those whose characters are actually level 9/70, it might even be an ideal situation. I sincerely doubt, however, it would be acceptable to anyone else, meaning it would be a lot of work for SOE to do just to please a relatively small group of people, & thus wouldn't be seen as valuable enough to do. *queue the complaints about SOE working too hard to appease the minority of raiders, or the minority of lowbies, or whatever other minority someone wants to complain about*
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#38 |
Loremaster
Join Date: Dec 2004
Posts: 78
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VladisSar wrote:
Yes, actually, it is. |
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#39 |
Loremaster
Join Date: Nov 2004
Posts: 3,343
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VladisSar wrote:
That was what i was also thinking. However there is a little more to think about, or do you want to loose all your inventory, bank, plat, house-items and whatever ? ![]()
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#40 |
Server: Antonia Bayle
Guild: Scions of Darkness
Rank: Grand Scion
Loremaster
Join Date: Oct 2007
Posts: 56
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![]() Forgive my ignorance, but wouldn't it be much simpler to just limit this to a certan level, say 70, and allow that character to write a training manual up to the tradeskill level they're at - perhaps make it into a quest, in the same way as the recall spell? Then you could perhaps pass it on to your other alt as a use once item to give those skills back. Perhaps impose a time penalty so you can only gain the full knowledge after a few days or suchlike? Make sure the training manual skill is a use-once only - perhaps make the book itself the aim of the quest? That would satisfy lore, technical issues and fairness I would say. This is a rough idea, of course. |
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#41 |
Loremaster
Join Date: Mar 2006
Posts: 247
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shadowscale wrote:
there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that. Yay, you get a cookie for the most useless response ever. The OP CLEARLY stated re-rolling would not help, as it was his ARTISAN class he was trying to save. I.e. 30 Fury/67 Tailor (like me..lol), personally I really don't like the Fury at all - I have tried on several occassions to pick up and run with this - same result, just not my style. However, if you let me goto the guy on the dock and tell em to send me back to the Colony, I would jump that ship in a heartbeat! I am not going through the complete nightmare of re-leveling a my tailor, so there he sits churning out the stuff I need on a moments notice, but never leaving the city - what a waste. As far as resets, I agree with a few of these points: 1. Ported to starting area 2. reset AA tree to zero - after all, you have to level again anyways - its the price you pay. 3. Clear Journal - sry if you were halfway thru Claymore..lol - but i really think this would be far more used by those lower in level that were testing the waters of a toon....i suspect there won't be alot of level 70 resets, but who knows.. Not sure how confusing that would be to program, it's essentially a blank toon sheet - with a crafter level already in place. And finally, Yeah the Dev's always say no...but it's fun to toss this out every now and again, maybe one of them is working on it in their "Free Time" |
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#42 |
Loremaster
Join Date: Mar 2006
Posts: 247
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Kekeloko@Guk wrote:
VladisSar wrote:Yes, actually, it is. I just checked, because I wasn't sure...but seems the trainer will not let me make my Ranger a Beserker now, shame. |
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#43 |
Loremaster
Join Date: Nov 2005
Posts: 111
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Kekeloko@Guk wrote:
VladisSar wrote:how is that? how exactly betrayl can turn my Coercer into Warlock?(betrayl is not an option)
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List of Current EQ2 problems: 1) Save TS: bring back the sub-combines! 2) WE NEED MORE CHAR. SLOTS!!! Join the char rerol option movement! |
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#44 |
Loremaster
Join Date: Nov 2005
Posts: 111
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Shalla@Valor wrote:
VladisSar wrote:That was what i was also thinking. However there is a little more to think about, or do you want to loose all your inventory, bank, plat, house-items and whatever ? move cash/moveable items to shared bank. sell the rest after all you are reseting - you don't get to keep your level 70 raid fabled =)
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List of Current EQ2 problems: 1) Save TS: bring back the sub-combines! 2) WE NEED MORE CHAR. SLOTS!!! Join the char rerol option movement! |
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#45 |
Loremaster
Join Date: Nov 2004
Posts: 933
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![]() Yea, but what about your notrade/attuned tradeskill gear? Not that it would be much of a problem to replace, but it's still a hassle... The biggest issue with that suggestion would be losing my 28k Tunare's Pages faction. |
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#46 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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Eneoki@Butcherblock wrote:
I would be very, very happy to reset my 54 Gnome Conjy to an Illusionist or Coercer, & would be willing to put up with these caveats. I doubt it will happen, but as you say, maybe a Dev is working on it in spare time.
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#47 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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I would love the option .. I think I would reset my guardian/carp ( 20 / 70 ) to something that does a little more DPS
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#48 |
Loremaster
Join Date: Mar 2006
Posts: 247
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Jesdyr@Unrest wrote:
One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian. Not sure what you mean by "problem is". If your refering to power use or some such, check the ts forums for tips on this. Personally, I don't craft naked, I do beat all rush writs with plenty of time, I use decent drink. The trick is to read the reaction arts and know what they do...power is not an issue at all if you get this inline, falling asleep is..at least for me..lol |
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#49 |
Loremaster
Join Date: Sep 2005
Posts: 1,593
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Eneoki@Butcherblock wrote:
Jesdyr@Unrest wrote:my 45 templar, 55 provisioner crafting naked, using drinks and totems can run very low on power.my 3 Illusionist, 38 Jewler doesn't even need drink. There is a difference.One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian. |
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#50 |
Loremaster
Join Date: Mar 2006
Posts: 247
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bks6721 wrote:
Eneoki@Butcherblock wrote:Jesdyr@Unrest wrote:my 45 templar, 55 provisioner crafting naked, using drinks and totems can run very low on power.my 3 Illusionist, 38 Jewler doesn't even need drink. There is a difference.One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian. Again, some research on your part may go a good bit of distance....I have a 70 provisy/67ranger and 48armorer/66guard and a 67tailor/30fury and a 69 jeweler/70 Brig.....to me there is no difference. I use decent drink, craft in whatever I am wearing, always pristine unless i fall asleep and I usually finish builds in the 80%+ pwr range Not attempting to derail or discourage anyone, but this is things i have learned over 2 years of crafting...Yes, i used to OOP, yes i tried naked, yes i used power totems -- then, I asked people more skilled than myself what i was missing, the answers were surprisingly simple. The real key, and its a little more complicated than this - you don't really need to use power to complete a build quickly and efficiently. The only exception would be the under 20 crafter. |
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#51 |
Loremaster
Join Date: Nov 2004
Posts: 933
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Eneoki@Butcherblock wrote:
Jesdyr@Unrest wrote:I'm glad I'm not the only one who's taken crafing naps. |
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#52 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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Eneoki@Butcherblock wrote:
bks6721 wrote:First I want to point out that I know what I am doing .. I have a 70carp with 40k faction .. an almost 60 sage with over 32k faction .. a 66-67 tailor with over 30k faction .. and lots of other low levels crafters. I don't care about completing a rushorder with 1 or 2 min left .. I try to get them done as fast as possible (avg around 3.5 - 4min left). This means making full use of the tradeskill arts. people who say "you dont need to use power" are right .. You dont need to use power .. just like you don't need to use your highest damage abilities/spells in a fight. You also don't need that fabled gear .. actually you dont need any gear at all. my Coercer has solo'd Yellow ^^^ naked before (i was bored) so that must mean it is the way to go.Eneoki@Butcherblock wrote:Jesdyr@Unrest wrote:my 45 templar, 55 provisioner crafting naked, using drinks and totems can run very low on power.my 3 Illusionist, 38 Jewler doesn't even need drink. There is a difference.One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian. |
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#53 |
Loremaster
Join Date: Nov 2004
Posts: 1,834
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Eneoki@Butcherblock wrote:
bks6721 wrote:Ah the age-old crafting naked argument hehe. I agree with this poster completely. I have all the tradeskill classes, and as I stated previously, actually restarted 2 of them (as in, started a NEW provi) because I didn' t like their adventure class. And I don't craft naked. I don't even use totems. I only use the power reactively, or occasionally to speed things up, I almost never run out of power. Not saying there's anything wrong with crafting naked or using power, or using a hundred methods for power regen. That's fine, do whatever you are comfortable with. But don't assume that any one method is the right way.Eneoki@Butcherblock wrote:Jesdyr@Unrest wrote:my 45 templar, 55 provisioner crafting naked, using drinks and totems can run very low on power.my 3 Illusionist, 38 Jewler doesn't even need drink. There is a difference.One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian. |
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#54 |
Loremaster
Join Date: Nov 2004
Posts: 1,834
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Jesdyr@Unrest wrote:
people who say "you dont need to use power" are right .. You dont need to use power .. just like you don't need to use your highest damage abilities/spells in a fight. You also don't need that fabled gear .. actually you dont need any gear at all. my Coercer has solo'd Yellow ^^^ naked before (i was bored) so that must mean it is the way to go.And there's the problem. You are assuming there is a RIGHT way of doing things. There isn't. There's many right ways. You like your way? Great. More power to you (pun intended). I find my way just as effective. I have 11 level 70 crafters, and 3 of them are level 70 in trans or tinkering. That doesn't mean, based on my vastly greater experience, that my way is right for you. It just means that my way is obviously reasonably effective for me. |
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#55 |
Loremaster
Join Date: Nov 2004
Posts: 933
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If you're getting 100% pristines and never fail rush orders, a winner is you!
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#56 |
Loremaster
Join Date: Sep 2005
Location: Old South Wales
Posts: 2,050
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I think that if people are prepared to effectively role a new character but wish to bolt on their existing crafter info then there would be be a lot of people out there in favour of such a change.
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#57 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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erin wrote:
And there's the problem. You are assuming there is a RIGHT way of doing things.No, actually I am not. There is no right way and I know this .. I never said there was "a RIGHT" way .. In my first post I said "best" way, which kinda is true if best means fastest or most efficient. If most of the time you are only use 2/3rd of your abilities then you are not being efficient. I just wanted to point out I that I know what I am doing. I have no need to ask for "tips". I have failed exactly 2 rush orders ever and that was in my first two weeks of playing the game and at that point I was still getting a feel for the crafting system. The fact is that low adventure level has an advantage when it comes to "speed" crafting. I ran the numbers and there is a large difference (without factoring in the power regen of a class). As far as the "age old crafting naked argument" even the Tradeskill developer agrees that being naked is a large advantage. I do not think there is any argument here at all. Sure you dont need to craft naked, but it makes a huge different if you are going for efficiency. |
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#58 |
Server: Unrest
Guild: Executioners
Rank: Teen of chaos (2 weeks + 6,857 astatus)
Loremaster
Join Date: Jan 2007
Location: USA
Posts: 1,328
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Holymoly@Runnyeye wrote:
I think that if people are prepared to effectively role a new character but wish to bolt on their existing crafter info then there would be be a lot of people out there in favour of such a change. I agree. I rerolled my provi a while back because I was sick of her adventure class. Since all my other characters slots were filled with characters I was happy with she had to get axed. Had I been able to change her class at the time without a reroll I'd probably have a level 50 provi by now. Heck, I wouldn't mind brainwashing my templar into thinking he's another adventure class right now. I just don't want to lose his current carpentry skills so he lives to harvest another day. I think the consequences would need to be somewhat severe though to keep us from going nuts with it. Wiping AA's, spell upgrades and the quest journal would be good. I think if the character itself remains intact, though that faction should not be affected. Also, you'd have to think of what to do with HQ's and L&L's. L&L's aren't level restricted skills so I suppose they could stay. HQ rewards don't adjust to your class so I suppose you could keep the rewards seeing as how you can't use them until you're back to the correct level and all. The problem would be the loss of AA xp and the fact that you can't repeat it to regain that xp. How would class hats be addressed? It seems like it would be rather complicated to implement on the back end without throwing a monkey wrench in a lot of things. The simplest thing (with the least risk of bugs) is to leave it as it is. If it IS implemented, my next fear would be that very day folks would start hollering about why they can't change their race, name and appearance without a reroll as well. /shrug |
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#59 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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Aurumn@Unrest wrote:
If it IS implemented, my next fear would be that very day folks would start hollering about why they can't change their race, name and appearance without a reroll as well. /shrugYou can change appearance right now .. there is an NPC barber for that. I recently wanted to change my hair and you do have all the design options for your race and gender. |
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#60 |
Loremaster
Join Date: Nov 2005
Posts: 111
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Aurumn@Unrest wrote:
all this are unnessesary complications. treat char rerol as making a NEW char. You get new RACE, new Class, new City and new Name +your old TS. All factions, quests etc all gone. Since its a all new char - you will be able to do all quests again. Once again - you get BRAND NEW CHAR - you keep NOTHING except your TS (and maybe your bank stored items) This would make it much easier for Devs to introduce rerol option
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List of Current EQ2 problems: 1) Save TS: bring back the sub-combines! 2) WE NEED MORE CHAR. SLOTS!!! Join the char rerol option movement! |
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