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-   -   Proposition to Devs - lets add an opton to reset char adventure class (https://archive.eq2wire.com//showthread.php?t=388294)

VladisSar 10-22-2007 01:48 PM

<p>Recently an option was added to reset your Artisan class. </p><p>Why not do the same for adventure class?</p><p> There could be many reasons for it, but here is mine: a while ago i have created number of alts just for crafting purposes and selected some adventure classes for them which I presently do not wish to play (or do not like race choice for exmaple). Snce I am out of char slots, and now hard forced to choose betwin playing an alt which class I realy don't want to play (betrayl is not an option), or deleting my valuable crafting alt in order to create a new char.</p><p>Since SOE clearly demonstrated to us that they can easily reset our artisan class while preserving our adventure class, why not allow us the opposing option as well: allow us to reset our adventure class (preferably along with race and city) , while preserving our artisan class. This would be great help for some of us, and an awsome feature to the game in general.</p><p>Thank You </p>

re1master 10-22-2007 01:49 PM

<cite>VladisSar wrote:</cite><blockquote><p>Recently an option was added to reset your Artisan class. </p><p>Why not do the same for adventure class?</p><p> There could be many reasons for it, but here is mine: a while ago i have created number of alts just for crafting purposes and selected some adventure classes for them which I presently do not wish to play (or do not like race choice for exmaple). Snce I am out of char slots, and now hard forced to choose betwin playing an alt which class I realy don't want to play (betrayl is not an option), or deleting my valuable crafting alt in order to create a new char.</p><p>Since SOE clearly demonstrated to us that they can easily reset our artisan class while preserving our adventure class, why not allow us the opposing option as well: allow us to reset our adventure class (preferably along with race and city) , while preserving our artisan class. This would be great help for some of us, and an awsome feature to the game in general.</p><p>Thank You </p></blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.

interstellarmatter 10-22-2007 01:54 PM

<cite>Alexander@Guk wrote:</cite><blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.</blockquote>I don't think that he refering to keeping your level.  But being able to reset you adventure class and start over at level one while keeping your artisan level.

Nogger 10-22-2007 01:58 PM

<cite>interstellarmatter wrote:</cite><blockquote><cite>Alexander@Guk wrote:</cite><blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.</blockquote>I don't think that he refering to keeping your level.  But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote>That would be awesome......I'm in the same boat as the OP, I have alts that craft that are high level crafters that I have no desire to playadventure-wise..

VladisSar 10-22-2007 01:59 PM

<cite>interstellarmatter wrote:</cite><blockquote><cite>Alexander@Guk wrote:</cite><blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.</blockquote>I don't think that he refering to keeping your level.  But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote><p>yep thats excatly what I ment =)</p><p>I would never dream of asking for change a class whiel keeping my level- thats would be an isnane exploit =)</p><p>In short I am proposing to alow us to reset Class, Race and City to lev 1, while preserving my crafter =)</p>

re1master 10-22-2007 02:13 PM

<cite>interstellarmatter wrote:</cite><blockquote><cite>Alexander@Guk wrote:</cite><blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.</blockquote>I don't think that he refering to keeping your level.  But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote>I know that, but I remember a red specifically saying that too many quests tie into your character and it would be too difficult.  What if you were already on a quest for your current archetype and then switched?  there's alot of stuff to take into consideration, and leveling would be hard since you have done all the quests, or would it reset them?  Do you keep your AAs?  Do you re-get discovery experience?  There's too many variables for adventure class, while tradeskilling is pretty straight forward.

Azmode 10-22-2007 02:18 PM

Im sure many coercers would appreciate this option.....

liveja 10-22-2007 02:22 PM

<cite>interstellarmatter wrote:</cite><blockquote>But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote><p>That idea has been brought up & responded to, by the Devs, *at least* once before.</p><p>As they said, there are too many things attached to your CLASS -- your level being entirely irrelevant, for this issue -- for them to allow this change.</p><p>They could allow it with tradeskilling, because there aren't so many things -- if any at all -- that are attached to your tradeskilling class. The mere fact that they could fairly easily allow a reset of tradeskilling classes does not mean, or even imply, they can do the same thing with adventuring classes.</p>

Vodr 10-22-2007 02:32 PM

<p>I also would like the ability to change my adventure class,  a lot of my tradeskillers were made back when you had to do the  isle and the citizenship quests so I would make them a mage to crank through the content faster so I could get to my tradeskilling.</p><p>Basically I think it should re-set all non tradeskill quests,  require you to not be wearing anything (just in case you have something for your class) and they could even set a level limit of say 20 on it where if your over 20 you actually are playing the class.</p>

VladisSar 10-22-2007 02:46 PM

<blockquote><p>specifically saying that too many quests tie into your character and it would be too difficult.  What if you were already on a quest for your current archetype and then switched?  there's alot of stuff to take into consideration, and leveling would be hard since you have done all the quests, or would it reset them?  Do you keep your AAs?  Do you re-get discovery experience?  There's too many variables for adventure class, while tradeskilling is pretty straight forward.</p></blockquote><p>I would just say - WIPE everything. Wipe discoveries, wipe AAs, wipe quests, wipe accesses. You obviosly decided that you do not like your current char - why keep any of it? Or why you should keep any of it?</p><p>If your character somewhere in the middle of Claymore quest - well then I am sorry but if you willing to give it all up - you give it ALL up. You starting blank.</p><p>Should not be harder than reseting all the field in DB to a 0 (or Null =)</p><p> As far SOE "not posible or very hard to do". The SOE has been known in that past stating that- Feature X will NEVER be posible in game.. and 12 month later they sudenly adding it in.</p><p>I can name all sort of features added to both eq1 and eq2 that were "imposible to add due engine architecture" or "game lore" reasons</p><p>And we know for sure they have no problem reseting our CAs and faction when you betray =P</p><p>Reseting a race - is nothing more but a digit in a DB field =)</p>

Effie 10-22-2007 03:02 PM

<p><i><span style="font-family: comic sans ms,sand;">As they said, there are too many things attached to your CLASS</span></i> </p><p>To reset character level to 10, the only requirements I can think of would be: </p><p>Wipe your spellbook.</p><p>Reset racial traits.</p><p>Wipe all in-progress quests from your quest journal.</p><p>Physically remove all gear with level and class reqs from your character.</p><p>Reset all adventuring skills to 50.</p><p>  </p><p>Completed quests would have to remain in journal to prevent exploiting non-repeatable quests.</p><p>I'd love to reset my tailor's adventure class. I have no desire to ever play an illusionist ever again.</p>

Effie 10-22-2007 03:15 PM

<p><i><span style="font-family: comic sans ms,sand;">and leveling would be hard since you have done all the quests, <i> or would it reset them? </i></span></i></p><p><span style="font-family: comic sans ms,sand;"><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">Leveling qithout questing is definately not hard.</span> </span> </span></p><p><i><span style="font-family: comic sans ms,sand;">Do you keep your AAs?  </span></i></p><p><span style="font-family: comic sans ms,sand;"><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">Heck no. A level 10 with 100AAs would be ridiculously overpowered.</span> </span></p><p><i><span style="font-family: comic sans ms,sand;">Do you re-get discovery experience?  </span></i></p><p><span style="font-size: x-small;font-family: comic sans ms,sand;">No way!</span></p><p><i><span style="font-family: comic sans ms,sand;">There's too many variables for adventure class, while tradeskilling is pretty straight forward.</span></i></p><p><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">There's only a couple dozen variables that I can think of... I can't imagine that it would take an inordinate amount of resources to implement such a feature.</span></p><p><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">There is nothing wrong with having negatives attached to resetting your adventure class. I would actually prefer that there be some pretty serious negatives. It would make people think twice before doing it.</span></p><p><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">ps: One other req that would have to be met is class/city alignment. For example, a Kelethin citizen could not reset to a Brig, Necro or any other evil class. They would have to complete the betrayal quest before they could do that.</span></p>

VladisSar 10-22-2007 03:31 PM

<p><cite>Just liek Effie said- can't be THAt hard specialy if wipign everyhtgn rather than trying to adjust.</cite></p><p><cite>Except one thing:</cite></p><blockquote><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">ps: One other req that would have to be met is class/city alignment. For example, a Kelethin citizen could not reset to a Brig, Necro or any other evil class. They would have to complete the betrayal quest before they could do that.</span></blockquote><p>actualy this option should ALSO include a Race/City reset. Once again- we wiping clean =)</p><p>If chose to alter race and class in such way that it is NOT supported by your curent aligment- you simply get ported to either Good or Evil Island of Refuge (actuly you should be ported there in either case, since Qeynos and Freeport do not have levels 1-4 content).</p><p>Here how I se it:</p><p> Select new Race >select class >select city.</p><p>If city is Qeynos or Freeport > port to Island of Refuge</p><p>If city is Neriak > port to Darklight</p><p>If city is Kelethin > port to Nursery</p><p>NOTE that betryal quest is not in anyway hampered here since we creatign a LEVEL 1 charactor, so thsi system cannto be viewed as "easy way to betray" sicne will NOT allow you to make Dark Elf n Qeynos (all legal race/city choice still apply)</p>

KBern 10-22-2007 03:44 PM

<p>How would items gained from completed quests be handled?</p><p>What about money earned from completed quests or the money from items earned and then sold from completed quests?</p>

shadowscale 10-22-2007 04:07 PM

there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.

VladisSar 10-22-2007 04:10 PM

<cite>Saurakk@Guk wrote:</cite><blockquote><p>How would items gained from completed quests be handled?</p><p>What about money earned from completed quests or the money from items earned and then sold from completed quests?</p></blockquote><p>char inventory IMHO should be left alone. </p><p>If complited quests are not been reset - then char can keep all the items. </p><p>Cash should be kept as is - we realy not intersted where previous riches came from =)</p><p>I realy doubt that a person would play to level 45 to get quest X which gives them 5 gold in reward, then reset to lev 1, only to play to lev 45 all over again to get those 5 gold for 2nd time =)</p><p>IF reset will not remove comlited quests - you have nothing to fear for- you won't be able to do them again</p>

VladisSar 10-22-2007 04:12 PM

<cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote>I realy like to keep my artisan while the adventurer gets "rerolled" =P

interstellarmatter 10-22-2007 04:17 PM

<p>Wouldn't it just be easier on the devs just to give another character slot?  In a way that would be giving you a new character class starting at level one.  It would probably be less time consuming on them than developing a class reset.</p><p>I'm not pushing for more slots..just pointing out an easier solution.</p>

VladisSar 10-22-2007 04:25 PM

<cite>interstellarmatter wrote:</cite><blockquote><p>Wouldn't it just be easier on the devs just to give another character slot?  In a way that would be giving you a new character class starting at level one.  It would probably be less time consuming on them than developing a class reset.</p><p>I'm not pushing for more slots..just pointing out an easier solution.</p></blockquote><p>I would welcme more char slots =) 5..10..25 =)</p><p>But solution I am offering is to re-utilize the chars we allready have - since even if SOE adds 1 slot.. i stil have 4 crafters siting doing nothing since their adventure classes all wrong =)</p><p>Alternativly, would be awsome if I could TRANSFER my Artisan skill/knowledge from one character to another. </p><p>This would be even better solution =)</p>

Melli 10-22-2007 04:55 PM

I would LOVE if they would find some way to make a character class reselection possible.  I too have several tradeskill alts that I could like to play but they are set for classes I have no desire to play - and wiping the character and losing 50-70 TS levels is just too painful to contemplate.  I honestly don't care if they strip me bare of everything except my TS levels to do it.  I'll appear naked on the Isle if necessary <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />

Effie 10-22-2007 05:00 PM

<cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote><p>And who is going to level my tailor back up to 70?</p><p>Because I'm sure as sh*t not doing that again.</p>

Dagorgil 10-22-2007 05:52 PM

<cite>VladisSar wrote:</cite><blockquote><cite>interstellarmatter wrote:</cite><blockquote><p>Wouldn't it just be easier on the devs just to give another character slot?  In a way that would be giving you a new character class starting at level one.  It would probably be less time consuming on them than developing a class reset.</p><p>I'm not pushing for more slots..just pointing out an easier solution.</p></blockquote><p>I would welcme more char slots =) 5..10..25 =)</p><p>But solution I am offering is to re-utilize the chars we allready have - since even if SOE adds 1 slot.. i stil have 4 crafters siting doing nothing since their adventure classes all wrong =)</p><p>Alternativly, would be awsome if I could TRANSFER my Artisan skill/knowledge from one character to another. </p><p>This would be even better solution =)</p></blockquote>They've already stated that adding another character slot will probably not happen because of "legal reasons."  Something about them having to get lawyers to draw up new legal documents yadda yaddda...

ke'la 10-22-2007 05:58 PM

<cite>Dagorgil@Kithicor wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote><cite>interstellarmatter wrote:</cite><blockquote><p>Wouldn't it just be easier on the devs just to give another character slot?  In a way that would be giving you a new character class starting at level one.  It would probably be less time consuming on them than developing a class reset.</p><p>I'm not pushing for more slots..just pointing out an easier solution.</p></blockquote><p>I would welcme more char slots =) 5..10..25 =)</p><p>But solution I am offering is to re-utilize the chars we allready have - since even if SOE adds 1 slot.. i stil have 4 crafters siting doing nothing since their adventure classes all wrong =)</p><p>Alternativly, would be awsome if I could TRANSFER my Artisan skill/knowledge from one character to another. </p><p>This would be even better solution =)</p></blockquote>They've already stated that adding another character slot will probably not happen because of "legal reasons."  Something about them having to get lawyers to draw up new legal documents yadda yaddda...</blockquote><p>Accually I think its more contractual opbligation type of thing(basicly if they add a Free slot they have to add a station slot too).</p><p>As far as rerolling a caractor the devs have repeatedly stated that Virtually everything about your caractor is tiedin in some way with your caractor class, it there for would be to hard to reset it. Heck, they can't even reset completed quests in your quest journal.</p>

Skua 10-22-2007 07:25 PM

2 more slots please D: kunark is coming >.< and 0 free slots <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> no new race for me ;;

Kordran 10-22-2007 08:56 PM

A Station Access account would give you 12 slots. If you have 12 level 70 toons that you actively play, then... well, let me stand back and gaze upon you in amazement. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ke'la 10-22-2007 09:33 PM

<cite>Kordran wrote:</cite><blockquote>A Station Access account would give you 12 slots. If you have 12 level 70 toons that you actively play, then... well, let me stand back and gaze upon you in amazement. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Or 2 accounts gets you 14 for the same price (wich is probly why they are having issues with the Station Access department when it comes to adding more slots)

Looker1010 10-22-2007 09:42 PM

<cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote><p>My lowest level adventurer is a 36 coercer. I hate the class. Probably don't know how to play it and am not interested in learning. She is ALSO a level 67 sage and I have no intention of dumping all the time put into tradeskilling to reroll. </p><p>The ability to go back to level 1 as a different class would be a wonderful option.</p>

erin 10-22-2007 11:42 PM

They said for a very long time they'd never do this for tradeskilling either, and then bam, there it is.So why not?  I'm in the same boat, in fact I'm leveling up ANOTHER provi and sage because I won't play the two adventure classes tied to those two crafters.  I'd love to reset the char class.  That would be amazing.Wipe everything, leave completed quests, if you've got stuff in the bank, you keep it.  If you can't use the item anymore, it gets unequipped.  Simple.  So you've completed some quests with some cool items that your new char class can't use. Tough.  One of the penalties.You can't tell me that they haven't already overcome this, betrayal is essentially a class reset.  Sure its in the same archetype but its still a reset of sorts.  And even if it is hard, so what?  So was the TS reset probably, but eventually they did it.Why?  Probably because people have been asking for it since day 1.

KBern 10-23-2007 09:10 AM

<cite>erin wrote:</cite><blockquote>Why?  Probably because people have been asking for it since day 1.</blockquote>Just because some people ask for it doesn't mean there is a reason to do it.

liveja 10-23-2007 10:53 AM

<cite>erin wrote:</cite><blockquote>You can't tell me that they haven't already overcome this, betrayal is essentially a class reset.  Sure its in the same archetype but its still a reset of sorts.</blockquote><p>It's not just "in the same archetype"; that would allow you to, for example, switch from Guardian to Bruiser, which you can't do. Betrayal is switching from one sub-class of one class within one archetype, to the OTHER sub-class of that same class.</p><p>Likely, that's where the issue is: all that stuff SOE is talking about is tied to your CLASS, not your sub-class or your archetype. That allows you to switch between sub-classes, but no farther.</p><p>As for "if it's hard, so what?": I'm quite sure it's not impossible. But the fact that it's "difficult" means it takes more resources to accomplish than SOE thinks is worth the final result. So, while I would dearly love to be able to switch my Gnome Conjy to an Enchanter, I don't think it's ever going to happen, & in any event, I'd prefer to see SOE spending all those resources on adventuring content, rather than futzing around any more with classes.</p>


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