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Unread 03-07-2007, 06:24 AM   #151
Efour EQ2

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Im a 3 year VET but quit back before DoF and only came back at the start of 2007 so Ive never seen amazing reflexes in its glory, What EXACTLY was this spell like back in its day? ive always thought that in its current state its rather junk, its random and i dont even notice if its fired off and make sure i follow the call to retreat to avoid an AE if someone calls it. ive been thinking why do swashys get hurrricane and we get... well nealry nothing. I recently upgraded my stuff to adept III and masters and i forgot to even do amazing reflexes...... lol Its never going to get changed tho i dont know why you people try ehehe. Yes ill fix my sig  soon
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Unread 03-07-2007, 10:20 AM   #152
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Basically to put it in T5 terms, if you had it in T5 while everyone was jousting wrath of fury every 30 secs on every contested, you would have been hacking away on the mob the whole time unscathed.
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Unread 03-07-2007, 11:12 AM   #153
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Master the spell, go full aa's toward the spell, get a group with a dirge, you should see it go off about every other spell... The problem is that certain combat arts do NOT set it off.. in this post... http://forums.station.sony.com/eq2/...topic_id=348049 It was stated that  " Looked into this one case specifically, and it should be causing spell triggers to proc.  Looks like a fix that is included with GU32 addresses an issue where certain spells that included both damage events and Daze events were being passed over as viable triggers for spell procs." I believe that there is another issue regarding Amazing reflexes and certain spells not giving it a chance to proc. A few that I know of that will not proc amazing reflexes are, Revoke, Traumatic Swipe, Torporus Strike, Walk the plank, Boot dagger, Elude, Hideaway, Vaunt, Subterfuge, Appeal for Mercy, Hardened (this is a self buff so may be moot on this item), Entangle, Restrain (80% sure this one doesn't proc it), Dispatch, Sinister Strike, Secure There are a few that VERY RARELY proc it, Devitalize, Dispatch (unsure if it never does.. or very rarely), Ruinous Rake.. The 4 that proc it the most often (and i have to wait for their timers to get another chance) are Sideswipe, Shrouded Blade, Flashy Throw, and Underground Negotiation. While i understand that the casting time of Flashy Throw and Underground Negotiation are reasons why these 2 proc it a lot, Sideswipe and Shrouded Blade ... they don't make sense. Granted since the changes for daze & stifles... it helped... but i don't think it fixed all the issues.
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Unread 04-03-2007, 03:28 PM   #154
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I was not aware of that problem.  And thats a HUGE problem.  Thats a rediculous amount of CAs that don't proc it.  The ones that don't do damage are understandable, though.  However, any attack that inflicts damage, whether it was an existing line of skills or gained through an AA, should proc it without a doubt.  No wonder so many complain, this isn't right.
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Unread 04-05-2007, 03:20 AM   #155
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Aestenon wrote:

The thread was locked because it degraded into dev bashing, which will always result in a locked thread, regardless of how good it used to be.  If you wish this discussion to continue, then I suggest that you avoid that path at all costs.

This is your only warning.
No offense but these are paying customers who deserve good customer service.  A dev should respond to their customers' concerns at least once in awhile.   
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Unread 04-06-2007, 11:46 AM   #156
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I don't recall getting a decent response about it at all since it was nerfed. I'm not about to expect one now. lol
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Unread 04-30-2007, 07:50 PM   #157
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I couldn't read all of this thread... some things made me laugh SMILEY Great place to kill time with servers being down... AR rocks, cos it makes me levitate.  Seriously.
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Unread 05-02-2007, 11:22 AM   #158
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As a relatively new raiding Brig I have to say that AR is not exactly useful. Occassionally I'll get lucky and get a dirge in my group or even (OMG) a dirge AND a templar. In such a wonderful situation its up roughly 1/2 to 3/4 the time on a serious in-your-face burndown.

To be honest though it's not something I can count on and with my incredible lack of ranged abilities I am all but useless on certain fights (Treyloth in FTH comes to mind) I would really like to see this ability return to some form of true usefullness.

 It think that fixing the combat arts that AREN'T proc'ing AR is a great first step. People might find that its up way more often and for longer, but first we need to fix what's broke, then look into changing things.

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Unread 05-13-2007, 03:41 PM   #159
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I'm thinking of making a brigand soon and have been reading up on the forums all the goods and bads.  One thing that caught my interest was issues regarding Amazing Reflexes.  Have these issues been addressed by chance?

 Reason I ask is I used to play an Iksar Beastlord on EQ1 and up until I quit they never fixed the pet spasm issues regarding their warders.  It was listed as 1 of the top issues for the class and had been almost 2 years of going unfixed when I left.  Since I haven't been back to EQ1, I don't know if it's still an issue or not, but if this mentality of providing support is now becoming common practice in EQ2 than it's no wonder why so many have left to join wow or lotr.

I read the following comment in another post:

Aestenon wrote:

The thread was locked because it degraded into dev bashing, which will always result in a locked thread, regardless of how good it used to be.  If you wish this discussion to continue, then I suggest that you avoid that path at all costs.

This is your only warning.

My question is: is this really how the forum moderators and devs feel about us posting our grief in regards to a known issue they feel doesn't merit their attention?  If so, than what is the purpose for providing forums for the community in the first place?  I can say EQ2 is great product and the devs have done an outstanding job in it's initial consctruction.  All we as a community are asking is to continue that excellence in the support of fixing known issues.  If you want EQ2 to continue to be a leader in the MMORPG community, than it should be easy to see how listening and responding to customer's grief in a positive way is key for this common goal.  Believe me, I want EQ2 to grow; it's how I as a player who has invested thousands of hours into the product can see my investment continue to flourish.

In closing, please consider our grief in regards to broken game items as a high priority.  It all goes back to delivering on what was promised and helps to build better relations with us the community.

Thanks,

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Unread 05-15-2007, 11:02 AM   #160
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Sola wrote:

I'm thinking of making a brigand soon and have been reading up on the forums all the goods and bads.  One thing that caught my interest was issues regarding Amazing Reflexes.  Have these issues been addressed by chance?

 Reason I ask is I used to play an Iksar Beastlord on EQ1 and up until I quit they never fixed the pet spasm issues regarding their warders.  It was listed as 1 of the top issues for the class and had been almost 2 years of going unfixed when I left.  Since I haven't been back to EQ1, I don't know if it's still an issue or not, but if this mentality of providing support is now becoming common practice in EQ2 than it's no wonder why so many have left to join wow or lotr.

I read the following comment in another post:

Aestenon wrote:

The thread was locked because it degraded into dev bashing, which will always result in a locked thread, regardless of how good it used to be.  If you wish this discussion to continue, then I suggest that you avoid that path at all costs.

This is your only warning.

My question is: is this really how the forum moderators and devs feel about us posting our grief in regards to a known issue they feel doesn't merit their attention?  If so, than what is the purpose for providing forums for the community in the first place?  I can say EQ2 is great product and the devs have done an outstanding job in it's initial consctruction.  All we as a community are asking is to continue that excellence in the support of fixing known issues.  If you want EQ2 to continue to be a leader in the MMORPG community, than it should be easy to see how listening and responding to customer's grief in a positive way is key for this common goal.  Believe me, I want EQ2 to grow; it's how I as a player who has invested thousands of hours into the product can see my investment continue to flourish.

In closing, please consider our grief in regards to broken game items as a high priority.  It all goes back to delivering on what was promised and helps to build better relations with us the community.

Thanks,

nothing has changed... AR is still a proc which lasts for 6 secs.
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Unread 05-15-2007, 02:08 PM   #161
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The following are KNOWN to proc AR. Revoke Restrain Dispatch Devitalize Ruinous Rake Sideswipe Shrouded Blade Flashy Throw Underground Negotiation The following are NOT fixed Sinister Strike Traumatic Swipe Torporus Strike Walk the plank Boot dagger The below are a moot point Elude Hideaway Vaunt Subterfuge Appeal for Mercy Hardened Entangle Secure
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Unread 05-15-2007, 02:38 PM   #162
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Echozar wrote:
nothing has changed... AR is still a proc which lasts for 6 secs.
Since you want to be picky...it's 5 sec, 5.7 sec if you have Tenure.
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Unread 05-17-2007, 07:29 AM   #163
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DarkMirrax wrote:
just take AR off us and give us another debuff pls
Umm no?
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Unread 05-17-2007, 02:33 PM   #164
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The following are KNOWN to proc AR. Revoke Restrain Dispatch Devitalize Ruinous Rake Sideswipe Shrouded Blade Flashy Throw Underground Negotiation The following are NOT fixed Sinister Strike Traumatic Swipe Torporus Strike Walk the plank Boot dagger The below are a moot point Elude Hideaway Vaunt Subterfuge Appeal for Mercy Hardened Entangle Secure
what about: stab deceitful blow despairing thrust skewer disembowel malicious assault do these have a component that excludes them from proccing and so you ignored them?  or you just checked a few?  i think this is very valuable info, and i really appreciate you taking the time to figure this out and post it!
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Unread 05-18-2007, 05:19 PM   #165
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Kylan_Blade wrote:
The following are KNOWN to proc AR. Revoke Restrain Dispatch Devitalize Ruinous Rake Sideswipe Shrouded Blade Flashy Throw Underground Negotiation The following are NOT fixed Sinister Strike Traumatic Swipe Torporus Strike Walk the plank Boot dagger The below are a moot point Elude Hideaway Vaunt Subterfuge Appeal for Mercy Hardened Entangle Secure
what about: stab deceitful blow despairing thrust skewer disembowel malicious assault do these have a component that excludes them from proccing and so you ignored them?  or you just checked a few?  i think this is very valuable info, and i really appreciate you taking the time to figure this out and post it!
stab deceitful blow despairing thrust skewer disembowel malicious assault All of these proc AR (these were never an issue) so ....
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Unread 05-18-2007, 06:31 PM   #166
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all those on the list that don't proc AR, except sinister strike, are also under the abilities tab, instead of combat arts tab. maybe this is why they do not proc AR? in the case of sinister strike, maybe the mechanic doesn't recognize it as a CA, since it's a quested ability vs. a level granted? also should note that all those (except maybe sinister strike, didn't think to look until just now) are also unaffected by ring of the four winds. not sure if this holds true with other modifiers that are similar.
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Unread 05-19-2007, 02:13 PM   #167
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TY ... i just wanted to be sure!
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