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Unread 01-20-2007, 03:27 PM   #61
JBialo

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As it pertains to the fireplaces, I am very happy to see that I as a carpenter will be able to make them. My only real feedback on this would be that I still feel that the carpenter needs a revamp in many ways. I picked this TS. because we only had one in guild at the time and it was a tough path to level up due to lack of new recipies throughout the levels. Now I know that several tradeskills can argue that point but those same tradeskills create items that are either in constant demand or at least sought after by the player base as a whole. With the carpenter I make a house item that, while nice for a few, is not really all that important to a majority of the players in game. The people who do want to get the status reduction or design their homes will purchase the items once and have no need to purchase them again. I would suggest an attune quality to these items so if you wish to place them and upgrade later you would then have to buy more. I would even like to see certian rare crafted pieces give buffs or effects that could be short duration but worth while. As it stands now on my server, I can not buy the components for less than what I can sell the end product for. In fact I would have to say that except for the very rare occasion this is the only tradeskill where this is the norm. Just a few of my thoughts on this and everyone can go ahead and flame me if they wish, hell you can even pm me and I will do my best to back up the fact that carpenter is one of the worst tradeskills in game, except for the fact that I like to make things for my home.

On a side note I worked hard to get my blue shinnie goggels and once I did I started madly hunting for them. The fact that the end result, for the most part, is house items; you'd think that there would be some status reduction or effect on them that would make it worth while. Don't get me wrong, I think they all look good in my home, but for the effort put in it was kind of a let down.

Ok, last thing, when it comes to the new way mastery works, is there also going to be new L&L for EoF at the time of release?

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Unread 01-20-2007, 03:31 PM   #62
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Grimwell: Next question comes from Altis: How soon can we hope to see new epic quest line going live (like Claymore quest line in KoS)... And I hope revard wont be weapon or shield again )Lyndro: The first chapter of the Storyline quest for EoF should make it in for Game Update 31

From EQ2 dev chat ( link )So ? anything about it ?And i also hope that new L&L quest will enter the world faster than the class hats...pessimistic ? me ? Hu ! just prove me wrong.
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Unread 01-20-2007, 03:49 PM   #63
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Game Update 31: Preview

... caster pets have learned to stand back and cast instead of running into melee range ...



As always, may I ask to make this new behavior OPTIONAL

Otherwise this will just plain kill illusionists, we will not be able to solo because our main source of damage is our melee proc put on pet, all our other spells are ridiculous in terms of damage

From illusionist perspective, the current pet behaviour is just fine - pet casts all of its spells and then starts to melee mixed with spell casting. This is perfect for us.

Please do leave this behaviour intact at least as an option!!!

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Unread 01-20-2007, 04:04 PM   #64
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my pet will now atleast work sometimes on stairs? WOOOOOOOOOOOOOOOOOTTTTTTTTTTTT
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Unread 01-20-2007, 04:45 PM   #65
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Any news if Fae can buy real horses yet? (Mistrunners & War Horses)
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Unread 01-20-2007, 05:08 PM   #66
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Kerane wrote:

Must admit, i love the master strike change. From what i understand this was supposed to be in the game from the start, but for some reason it didnt make it in when the game went live.

Now at least the L&L quest will make a bit more sense.

And YAY for fury profession hats, now i just got to get dear Curare up a few levels. She wants that hat!


no, it was like this at the start of the game, then they changed it.  now they are changing it back.  I think only the people who started playing the game when it was released actually remember that.
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Unread 01-20-2007, 05:19 PM   #67
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Please, change deity pets to plain buffs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!
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Unread 01-20-2007, 05:20 PM   #68
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Could you please make the L&L quests top out at level 70 - For those of us who have to finish them.

Ie. Shadowmen - It tops out at 50 i believe - i'm still killing level 70 versions of shadows. So basically i'm harvesting parts from blue and yellow con monsters for a grey quest.

 

And again with the other ones - That are not scaling correctly.

Oh yeah - When we get the 1 mastery ability would it be possible to have the one's we don't have greyed out in the tool tip for the spell/ability (Or in the spell discription) So we don't wander around needlessly looking for the one or two things we're missing...

Thanks

-B-

Message Edited by dancemice on 01-20-2007 04:21 AM

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Unread 01-20-2007, 05:37 PM   #69
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Zheen wrote:We have the opportunity to get master strike/rage/etc for all L&L and folks are complaining about a little work to get there. I think it totally makes sense and should have been there from the start.

Darn straight I'm complaining - L & L quests I'll be bound have been done by a tiny minority of people while levelling.  Retroactively removing master strikes from those of us who didn't is not going to leave THE MAJORITY of players happy. Don't force people to hunt grey mobs to reclaim something they used to have - it is just not good design. For those who have done the L & L  - congratulations - you havea big headstart on getting all the master strikes.  Now shut up and leave the rest of us some crumbs.
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Unread 01-20-2007, 06:08 PM   #70
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Great news about caster pets....although I am aslo quite use to him running in and see it as part of the challenge of using the mage pet.

Question.....Now my pet will attack on stairs....does this mean im going to get stuck in combat more often?

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Unread 01-20-2007, 06:47 PM   #71
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I would like it if fireplaces were craftable that fit perfectly into the corner fireplace spots in the 2 room inn rooms.Perhaps the insert fireplace would have a grate in front of it with a large pit and you can adjust the fireplace position to suit your needs / likes.
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Unread 01-20-2007, 06:55 PM   #72
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Antryg Mistrose wrote:


Zheen wrote:
We have the opportunity to get master strike/rage/etc for all L&L and folks are complaining about a little work to get there. I think it totally makes sense and should have been there from the start.


Darn straight I'm complaining - L & L quests I'll be bound have been done by a tiny minority of people while levelling.  Retroactively removing master strikes from those of us who didn't is not going to leave THE MAJORITY of players happy.

Don't force people to hunt grey mobs to reclaim something they used to have - it is just not good design.

For those who have done the L & L  - congratulations - you havea big headstart on getting all the master strikes.  Now shut up and leave the rest of us some crumbs.



Hmmm...

A few comments for you:

a)  What are you basing that the L&L's were done by a tiny minority of people on?  I can't say I know if it's a tiny minority, a fair amount or a vast majority, but I do know that it seems like nearly every group I'm in, I'll hear someone ask if they can have such and such body part for a L&L quest.  So, based on that there sure seems like there's more then "a tiny minority".  I know of at least a couple guild members who try to do every L&L, even if they are completly grayed out and are on gray mobs.

As an aside, they apparently are adding L&L quests too.  So, there will be ones that no-one has yet, for everyone to do.

b)  This way IMO is more logical.  Why would I, when I suddenly hit 12th level, have this sudden ability to maul orcs or gnolls.  Especially when let's say a citizen of Freeport can currently take gnoll master strike..yet has probably never seen a gnoll!  Now, one has studied the tome about said creatures, and thus has learned their weaknesses...thus gain some skill to perform a master strike.

c)  I do wonder if you, when KoS was launched (assuming you played then), if you expected AA points to just be handed to you.  I mean, there's more then one person in their low or mid 60's in my guild who have 50 or more AA's, since they started playing after KoS launched.  So, it would have been possible for someone who was 60th on KoS's launch day to have 50 AA's.  So...I wonder, did you expect to suddenly have 50 AA's then?  Your complaint almost seems like you might, and it's just as absurd of a request.

Or put it another way...there are advantages, when they make a change like adding AA's or revising how L&L/Master strikes work that may help a lower level/newer player then someone who's already close to or at 70th.  So what? 

 

As an aside, even if the quests are gray, many, perhaps most of the mobs for L&L quests currently in game have counterparts all the way up to tier 7.  Orcs?  Tier 7 ones in that instance above Crushbone keep (can never spell it), a small amount in Mistmore Catacombs also for instance.  Shadowmen?  Tier 6 outside in LFay, tier 7 in OoB.  Skeletons..always skeletons somewhere.  And so forth.

 

Way I see it, I have almost a full hotbar of Master strike icons, half of which I never use, the others I have to almost hunt and peck to remember which is which.  Putting them on one hotbar, and making it so I can quest for them..AND, if there's some I feel are useless, decide to not quest for, is obviously a change for the better.  Plus...before, for instance I had to pick between Droag, Aviak, Gazer and whatever else was avaliable.  Now...well, since I've done Droag and Aviak L&L, and if Gazer counts as Evil Eye, Evil Eye L&L, I have all three under one button.

 

Oh well, some people complain about anything. 

 

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Unread 01-20-2007, 07:26 PM   #73
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How come some of you guys have hotbars full of mastery strikes.
 
Two buttons with three line casting macros of 2 spells per line will get you 12 mastery strikes in just 2 buttons.  Hit em both and your mastery spell will go off.
 
Still, L&L based mastery strikes is an improvement and makes more sense from a logical perspective.  Good move!
 
Just hope the fury hats don't look crap. :smileyhappy:
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Unread 01-20-2007, 08:15 PM   #74
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personally I think the changes in the mastery skills is horrible.  I have several Lore and Legends that I have not been able to complete because of the updates that you can only get from a kill.   I have killed hundreds of skeletons and still have 1 piece to go.   Can this just be changed for new toons as they are created?
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Unread 01-20-2007, 08:22 PM   #75
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/Prays again for better assassin aa's
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Unread 01-20-2007, 08:43 PM   #76
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nightlith wrote:


Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy.


Hahaha....were you waiting until all the old players quit before making this change? Am I the only one who remembers that this is how it was in beta?

I'd also like to emphasize a previous poster's concerns and think they need to be addressed:

1) Readily Accessable Lore and Legend Books
eg: Fairy (Nek Castle Librairy?! eff that)

2) Better Drop Rate on Auto-Updates
eg: Treant (double you tee eff is wrong with these ones??)

I've played that game since launch and because of the cumbersom Mastery icons I've never used them. The added dps might be nice, but I've come this far without them that I wouldn't bother at all with them under the proposed new system. Spending days killing gnolls just to get the ability to inflict some extra damage every minute and a half sounds a bit stupid to me.



And don't forget NIGHTBLOODS -- deep in Runnyeye

Bixies -- Tower of Drafting for which you need to do an access quest

There need to be moved!!

Also PLEASE DO NOT REMOVE A MASTERY IF WE ALREADY HAVE SELECTED IT. LET US KEEP THE ONES WE ALREADY HAVE!!

Message Edited by Maroger on 01-20-2007 10:51 AM

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Unread 01-20-2007, 08:43 PM   #77
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About pets, I was thinking all the fluff or non combat pets (zygomyd sporeling, aviak hatchling, gazer, quacker yig, diety) shouldnt be able to be killed by an aoe or something because they dont fight at all, also, i hope your pet changes include the quellious pet not staying problem, i also love how some of the diety pets are small, but some of them like the valiant beast and peaceful visage are huge, the size of a player with an illusion on, it would be nice if you shrunk them at least a little bit to match the other diety pets
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Unread 01-20-2007, 08:57 PM   #78
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Absolutely awesome. Five stars. We've been asking for the mastery changes for a while, and it sounds like the developers responded to the community requests for both unification and for making L&L materially important. Excellent decision.
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Unread 01-20-2007, 10:04 PM   #79
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Maroger wrote:

Bixies -- Tower of Drafting for which you need to do an access quest


Well, that access quest is actually optional, you can go in anytime you want.
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Unread 01-20-2007, 10:29 PM   #80
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Maroger wrote:


nightlith wrote:


Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy.


Hahaha....were you waiting until all the old players quit before making this change? Am I the only one who remembers that this is how it was in beta?

I'd also like to emphasize a previous poster's concerns and think they need to be addressed:

1) Readily Accessable Lore and Legend Books
eg: Fairy (Nek Castle Librairy?! eff that)

2) Better Drop Rate on Auto-Updates
eg: Treant (double you tee eff is wrong with these ones??)

I've played that game since launch and because of the cumbersom Mastery icons I've never used them. The added dps might be nice, but I've come this far without them that I wouldn't bother at all with them under the proposed new system. Spending days killing gnolls just to get the ability to inflict some extra damage every minute and a half sounds a bit stupid to me.



And don't forget NIGHTBLOODS -- deep in Runnyeye

Bixies -- Tower of Drafting for which you need to do an access quest

There need to be moved!!

Also PLEASE DO NOT REMOVE A MASTERY IF WE ALREADY HAVE SELECTED IT. LET US KEEP THE ONES WE ALREADY HAVE!!

Message Edited by Maroger on 01-20-2007 10:51 AM



Nightbloods in deep Runnyeye?  How about EL, Obelisk of Lost Souls,RV, and Obelisk of Blight? 

Bixies...  Since EoF I can locate them in t1 (GFay), t3 (Nek Forest),  t4( ToDraftling as stated), t7 (Bixie Isle).  I am sure there are more somewhere just can not remember.

Message Edited by swedago on 01-20-2007 09:31 AM

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Unread 01-20-2007, 10:37 PM   #81
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Fabulous Fashion

But while this is the season of love for some Norrathians, for others is it the season for looking good.

And what better way to look your best than with a new hat?

Game Update 31 includes four new profession hats; one each for Wardens, Furies, Necromancers, and Warlocks. If you're a member of one of these professions and you already have a profession hat, you can go talk to your original Hooloh and Relic quest givers to get the shiny new appearance. Be sure to tune in next week when we show off the appearance of these new hats in the Teaser feature.

We also have a treat for those who prefer to show off their stylish houses. The Frostfell fireplaces proved to be incredibly popular with the terminally house-proud, so carpenters will soon be able to make fireplaces all year round!


Is it next week yet? =)
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Unread 01-20-2007, 10:47 PM   #82
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I know, really - I want to see the new fury hat!
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Unread 01-20-2007, 10:58 PM   #83
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Grimwell schrieb:
Just to confirm, any current master strikes that lack L&L collection quests will get them. The dev team has someone working on that right now. They may not make it in for GU31, but they will be done.I'll look into why a few of you can't follow the link. That's pretty strange.

This depends of the language of your browser. If you are not from EN-US it will send you to the page of your language. To be working with all languages you must explicit add en:http://eq2players.station.sony.com/en/news_archive.vm?id=1034&section=Communityp.s. I also like the combination of L&L and master spells very much! SMILEY
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Unread 01-20-2007, 11:12 PM   #84
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Trabbart wrote:

WoW I love the things you are doing for us Bards with this update. Just like you promised a while back. Nice to know we do exist. Kuddos to the developer(s) working on us.

Thnx


It's usually overly optimistic to assume that when a Dev says "We're looking into it" that it means the next update. Personally, I'm hoping that before we start seeing updates dropped from the skies, we'll have a chance to discuss with them what we would like to see, what they think we can and can't have and why.

Message Edited by CaptXpendable on 01-20-2007 11:14 AM

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Unread 01-20-2007, 11:13 PM   #85
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Wow!  Finally!  Now there's an actual REASON I did all them L&L quests!  Thank you!
 
Now, about those Templar AA's . . .  :smileymad:
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Unread 01-20-2007, 11:40 PM   #86
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I really love the new mastery system! Great idea! I used to do L&L's just for the aa xp, but now I get a combat reward SMILEY Good thing all the mastery strikes I use the most are the easy ones. (I.E.: Orc, gnoll, skeleton, zombie, etc...) And the harders ones like efreeti and treant I would never use anyway.And thanks for the new hats! I'm tired of people complaining every new GU that there are no new class hats.
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Unread 01-20-2007, 11:44 PM   #87
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CrazedMutha wrote:


Krilinye wrote:
"and caster pets have learned to stand back and cast instead of running into melee range"
 
Sorry, but thats just lame. Now anyone can play a conjuror, its pretty simply with that update - throw in pet and go cook some dinner........
 
Had hoped for some way to make it harder to play a conjuror tbh, and more entertaining..


Possibly the least informed post ever. If you think Conjuror's just send in their pet to do all the damage and sit back and relax....well......you'd be about 60% right. ¬_¬.



What the update preveiw says, is that the mage pets will stay back to cast their spells, but if thepet obtains aggro, the monster would still be able to run up and attack the pet. This will be good, because the pet will stay back and cast spells until the monster gets to them.
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Unread 01-21-2007, 12:08 AM   #88
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swedago wrote:


Maroger wrote:


nightlith wrote:


Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy.


Hahaha....were you waiting until all the old players quit before making this change? Am I the only one who remembers that this is how it was in beta?

I'd also like to emphasize a previous poster's concerns and think they need to be addressed:

1) Readily Accessable Lore and Legend Books
eg: Fairy (Nek Castle Librairy?! eff that)

2) Better Drop Rate on Auto-Updates
eg: Treant (double you tee eff is wrong with these ones??)

I've played that game since launch and because of the cumbersom Mastery icons I've never used them. The added dps might be nice, but I've come this far without them that I wouldn't bother at all with them under the proposed new system. Spending days killing gnolls just to get the ability to inflict some extra damage every minute and a half sounds a bit stupid to me.



And don't forget NIGHTBLOODS -- deep in Runnyeye

Bixies -- Tower of Drafting for which you need to do an access quest

There need to be moved!!

Also PLEASE DO NOT REMOVE A MASTERY IF WE ALREADY HAVE SELECTED IT. LET US KEEP THE ONES WE ALREADY HAVE!!

Message Edited by Maroger on 01-20-2007 10:51 AM



Nightbloods in deep Runnyeye?  How about EL, Obelisk of Lost Souls,RV, and Obelisk of Blight? 

Bixies...  Since EoF I can locate them in t1 (GFay), t3 (Nek Forest),  t4( ToDraftling as stated), t7 (Bixie Isle).  I am sure there are more somewhere just can not remember.

Message Edited by swedago on 01-20-2007 09:31 AM


I was referring to the location of the L&L Book for Nightbloods -- Deep in Runnyeye.

What is worse the Fairy L&L is in the library in Nek Castle. Well after you get the library key you still can't get down to unlock the library door without doing the 8 Lockets quest -- that is a PITA if you only need the Fairy L&L.

These L&L Books need to be placed in somewhat more accesible locations than some currently are located!!

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Unread 01-21-2007, 12:28 AM   #89
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Maroger wrote:

*snipped*

I was referring to the location of the L&L Book for Nightbloods -- Deep in Runnyeye.

What is worse the Fairy L&L is in the library in Nek Castle. Well after you get the library key you still can't get down to unlock the library door without doing the 8 Lockets quest -- that is a PITA if you only need the Fairy L&L.

These L&L Books need to be placed in somewhat more accesible locations than some currently are located!!



You know there might be other locations for each of the L&L, now.  

There are already several new locations for Skelton, Orc and Goblin in Greater Faydark.  

Right in the newbie area, I might add.  

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Unread 01-21-2007, 12:46 AM   #90
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KerowynnKaotic wrote:


Maroger wrote:

*snipped*

I was referring to the location of the L&L Book for Nightbloods -- Deep in Runnyeye.

What is worse the Fairy L&L is in the library in Nek Castle. Well after you get the library key you still can't get down to unlock the library door without doing the 8 Lockets quest -- that is a PITA if you only need the Fairy L&L.

These L&L Books need to be placed in somewhat more accesible locations than some currently are located!!



You know there might be other locations for each of the L&L, now.  

There are already several new locations for Skelton, Orc and Goblin in Greater Faydark.  

Right in the newbie area, I might add.  



Those are pretty easy to get now - I have read that Bixies is Gfay so I will go over to get it ( not many bixies in the game) but Fairy. Night Blood and EvilEye are PITA's to get. and those books need to be more accessible if they are going to hang them off of spells you used to be able to select.
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