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#61 |
Loremaster
Join Date: Nov 2004
Posts: 3,159
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Being able to move faster in combat sounds good on PvP. Getting spells off quicker is good too.Having the static shield to make them PvPers get hurt if they attack you is a plus.
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Anything you can achieve through hard work, you can also just buy. -Stephen Colbert CoD3 double XP Rank Up promotion lesson for kids |
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#62 |
Lord
Join Date: Feb 2006
Posts: 33
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![]() The STA line is the clear winner IMO for PVP. I don't know how anyone can consider getting anything else if they're on a PVP server. After that I get the guaranteed crit abil. First rule of PVP: max survivability. Doesn't matter if you can pull huge numbers if you fold like a deck of cards. Message Edited by PurpleLlama on 03-24-200602:43 AM |
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#63 |
Loremaster
Join Date: Feb 2005
Location: Vancouver, Canada (formerly Ireland)
Posts: 213
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Admhel, those are the drawbacks of Catalyst, specifically, not the Strength line.
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#64 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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crit are calculated on max dmg +1 - max dmg * 30%. what I was pointing out and what i think QQ was eluding to was that if you cast an ice comet and it does a puny 2700 pt dmg (adp3) if you maxed crit line, and casted ice comet, and it crits your guaranteed to at least hit for max (or close to it) + 1 so if a spell would of landed for 2700 but it crits at the very low range you would gain 2536 extra dmg from that crit. which is why I think crits and having high crits may be more useful than I first throught. Think of it as a bandaide on the large spell range we have. Message Edited by IllusiveThoughts on 03-24-200607:38 AM
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#65 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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![]() looks to me like you should of picked a ranger or assasin.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#66 |
Join Date: Nov 2004
Posts: 328
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Deflecting Staff - never ganna use. only spending 4 points cuz its a requirement for better aa's. if this wasen't a pre-requisite.. i wouldn't put a point in it. however.. these are a waste imo.. cuz we're spendig 4 pts to each of the beginning of int and sta lines >< my previous post is based on the whole meaning of strength line which is critical hits. And i'm not ever ganna tank >< so forget the other skills u posted!! Message Edited by Admhel on 03-24-200612:06 PM |
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#67 |
General
Join Date: Jun 2005
Posts: 21
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str line by far is the best one imo... if you put 8points into your crit chance + your book, that brings you up to 14.9% chance to crit.... which means you will be doing max damage + some on 15% of your spells... this is by far the best dps increase in all the lines... on top of that you get catalyst which is a crit every minute, so you can save that up for your fusions, ice comets... etc etc etc.. i went 4 4 4 8 8 in str, not 100% sure where im gonna go next but im very happy with the increase ive got with this line.
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#68 |
Loremaster
Join Date: Nov 2004
Posts: 56
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![]() 14.9% personal crit chance + 7.5% crit chance from Don't Kill the Messenger (Dirge) = Happy nuking! Of course, this will be once I get both skills with both characters set up, and only when I'm boxing in groups, but hey, it'll be good for helping to mow things down a wee bit faster in those situations! I'm not all that amazed with Catalyst at the moment, though I'm still not set on any specific build right now. The 1 minute recast is kinda 'eh' and knowing that it could be resisted and be a complete waste is not good. On the flip side, I have a good bit of +disruption now and am getting a lot less resists, so it might not be all that bad. I tend to like passive abilities that give an overall boost to my abilities and efficiency over activatable 1-shot boosts. Right now I'm working my way up the Strength tree, though I don't plan to take Catalyst.
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Berserker and Weaponsmith of Neriak Antonia Bayle Server |
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#69 |
General
Join Date: Jun 2005
Posts: 21
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*shrug* i hardly ever get resist with catalyst, and being able to crit ice nova or fusion at will is a great thing.. i got a 19k hit the other day on a fully debuffed raid mob and it was pretty impressive.
Message Edited by basik on 03-24-200610:25 AM |
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#70 |
Loremaster
Join Date: Jan 2006
Posts: 24
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![]() I through this webpage together that allows you to see Wizard AA descriptions when not in-game. |
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#71 |
Loremaster
Join Date: Nov 2004
Posts: 6
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![]() Being on a PvP server, I'd like to be able to maximise my burst damage and go for both the STR and WIS lines. However, the requirement on most of the WIS line (different to all the other lines) to have an empty off-hand means that I can't keep my crit familiar (I heard that you lose the bonus when you change weapons - can anyone confirm this?). So I'll probably go: STR 4 4 4 8 8AGI 4 4 6 7 But I want to go: STR 4 4 4 8WIS 4 4 5 8 8
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#72 |
General
Join Date: Nov 2004
Posts: 1,136
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![]() Battlemage Armor is +560 at lvl 56, seems to increase +10 every now and then, ie. it scales upwards with levels.Does anyone know if you NEED to have a staff equipped for Deflecting Staff to work?
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---------------------------- Retired |
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#73 |
Loremaster
Join Date: Dec 2004
Posts: 172
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![]() You can switch weapons and keep the originally summoned pet, however some weapons do cause the pet to disappear (such as Staff of Second Life) when unequiped. I'm going the Wis and Str line myself and have completed Wis and need 11 more points to fill out Str to get 8 ranks in the crit skill. |
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#74 |
Loremaster
Join Date: Feb 2005
Posts: 259
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meh i just respec'd and went down Wis line for freehand scorc + power reduction and im absolutely LOVING it, im seeing higher normal hits from freehand with IN and fusion than i have ever seen from a crit, and when i get lucky enough to actually CRIT on one of these freehands, well the damage is just nuts. im averaging (just soloing and duoing so no big debuffs) 11k + damage per ice nova, fusion hitting for 13-16k, and thats non crit and mostly not debuffed, with a peircing icicles up on the mob i am gettin 13+k ice novas every time. I have seen way too many crits for just like 10-200 points over the max damage of my spells to really be excited about a guaranteed crit. but meh, thats just me ( sagicity / 8 in freehand, str line for 8 in spell expertise for my final choices)
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#75 |
General
Join Date: Dec 2004
Posts: 79
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![]() In my opinion, the AGI line is actually looking the most promising for PvP. The reasons for that are because of the in combat movement speed increase, which is small, but in some situations may be just enough to get away. The big reasons I think this line looks promising though, are the reduction in casting time and reduction in cooldown timers.Wizards have some very powerful spells, but many of them take forever and a day to cast. Three or Four seconds in PvP is an eternity. By reducing the time it takes to cast these spells, it will be increasing the damage you are capable of doing. Reducing the time it takes to cast a spell will also be beneficial when under attack in melee because if you are interupted, not quite as much time is wasted when trying to recast the spells again. Reducing the cooldowns also seems to be pretty beneficial to me. Being able to cast more of our spells more often will do a lot by allowing us to increase the damage we can do and the options available to us at any given time, for doing that damage.Next to the AGI line, the STR line looks the most useful to me and will most likely be my secondary (unless I decide that I really want to get catalyst). Increasing the chance to crit can be a big benefit, especially for a damage class like us. Honestly, i'm not entirely sure which line of the two will be better. Based on my past experiences in DAOC, the casting speed changes can end up having a much bigger effect than people would think and make more of a difference than spell crit chance. What remains to be seen, for me, is if the same is true in this game or not.And again, I'm not saying that your opinion is wrong, what works for one person may not for another, but you have to ask yourself if giving up what could potentially be a substantial increase in DPS is worth it to have a nominal increase in defense. Message Edited by Xevik on 03-29-200606:00 PM |
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#76 |
Loremaster
Join Date: Nov 2004
Location: Toulouse (France)
Posts: 553
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After having visited the foutain of life, wizards of my guild discovered that the ward given by the wisdom line cures easyly the vessel cost ! ain't that fine ?But I'm not sure I'll get the power gain, I hesitate and maybe will get the guarantee crit.No one here told about the cost of HPs that you must pay for it, is it a big one ? well, let's say how much is it ?
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#77 |
General
Join Date: Dec 2004
Posts: 68
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![]() Coming fron the point of raiding, I've gone with the STR line 1st, going 4,4,4,8,-. Building the AGI line now which will end up being 4,4,4,8,8. The max crit chance maxed out and the crit familiar (swapping out to the 1h Godking wpn after familiar is up) is 14.9%, add the bard 7.5% and the 4% potion Itake crit chance to over 25%. Substantial increase in DPS. Its possible to get this increase with the WIS line as well, but would like to keep the regen from the offhand item, especially with the decreased casting and recast times and power managment issues. |
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#78 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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11.7 rounds up to 12, and crit flappy rounds up to 3%. thats 15% from maxing that aa line, then mark of awakening is 2 more %, and potion is 4%. and base chance to crit is 1% thats 22% right there solo buffed crit %. with bard your looking at 29% crit chance. 1-3 spell crits seems pretty damned good to me. i'm considering respecing and going down str and maxing the crit line. instead of the 12% power reduction, but its a hard choice because I go oop on fights that are 1min to 1min 30s. granted it may only give me another 15s of power to nuke, but that might be the diff between a win and a loss. gonna crunch teh numbers on a 19% crit chance over a 1min 30 s fight
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#79 |
General
Join Date: Dec 2004
Posts: 68
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![]() IIRC the cleric class or maybe it was just Inquisitor has an across the board group crit buff as as well, and I thought chanters did as well. Gonna go look into that and maybe have to think about tweaking raid set ups. |
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#80 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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Okay so I did some # crunching. I based this off a 45s fight since its easier to do since our longest dot (protoferno) will have expired. with 8% base increase on wisdom line and using Free hand sorc + fusion on a single target average damage increase is 5627. if we factor in a 20% crit chance (1% base, 3% flappy, 12% aa, 4% potion) that means I would of crit 4 times. I took the best case senario and calculated crits on the 4 biggest spells ice nova, fusion, bol, irradiate(total dmg is higher than any other nuke) which came out to 5171 averaged crit +1-*30% best case senario. since crits can be hard to calculate. I also factored in that if your at rank 7 for spell casting haste (8.8 rounded up to 9%) you would get an additional 4 seconds of casting time over a 45s period. which averaged out to about 2700 extra dmg (did not use ice comet since it would not be up, but theoretically if the fight lasted 2more s it would and you could add an average 6150 to your total dmg output) it seems that the crit line has the highest and lowest range for adding to your overall dmg over a period of time because of 2 factors, crit chance and the crit range. after crunching the numbers i'm still going to stick with spell cast timer reduction rank 7 and max out wisdom's 8% base increase along with the 12% reduction. btw total dmg averaged out (bar no resists) was 55967.2 (with max aa) using fusion and ice nova + free hand sorc. along with a host of our arsenal. my dps came in at just under 1250 for single target. It could spike higher, and it could drop lower depending on how much each spell lands for. if a wizard chose the crit line, they could in theory spike higher than me if they got a bunch of crits in a row, but averaged out it seems like the 8% base increase for wisdom + free hand sorc is a much better route. Message Edited by IllusiveThoughts on 03-30-200611:11 AM
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#81 |
Loremaster
Join Date: Nov 2004
Location: Toulouse (France)
Posts: 553
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my poor head
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#82 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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heh I had lots of data and tried to simplify it, I think i may have left out some key details. I crunched the #'s using different aa paths and abilities. over a 45s fight. If you took the str aa line and maxed your crit's to 11.7 (12% rounded) along with your flappy 2.9%(3% rounded) and a crit potion 4% it came in at 19% crit chance. (1% base chance to crit) rounded up to 20%(total) over a 45s fight. I casted 18 spells. the total an average damage of 48540 (min+max/2 for each spell) assuming no resists. Used ice nova and fusion on a singe target. with the Agility spell cast timer reduction line rank 7 (rank 8 does nothing) without this aa line i could only cast 16 spells, so I kept it in and factored other aa lines that increase your dmg. Also added in proc dmg from earing and grizzlefazzles (averaged dmg and based off 2 procs each = 4 procs total= average extra dmg 1800) 48540 + 1800 = 50340, then you can add free hand sorc 1600 + 8% base increase = 55967.2/45s = 1243.7 dps on single target over 45s.(remember this is *averaged* it can go higher or lower) my aa line that i'm taking is spell cast timer reduction rank 7 (already there) and then wisdom line all the way to spell cost reduction of 12%. going to max out the base spell increase aa before spell cost reduction to 8%, and spend the last 2 points (not spent on rank 8 spell cast timer reduction) into freehand sorc. I think that would make it rank 6, and about 26% increase. I calculated the F/S increase based off my current f/s of 20% (not enough aa yet to get rank 4) on fusion which added an average 1600 dmg since its a minute recast it was only used once ...on fusion. I also added 8% increase from the average damage total of 48540 (going spell by spell comes in very close and adding 8% across the total dmg is close enough) which came out to 3883.20 + 1600 from freehand = 5483 extra dmg added from maxing the wisdom 8% aa and f/s at rank 3.
in short I attempted to see over the course of a 45s fight which aa's will grant me the most dmg. going for higher crits, has the ability to eclipse the amount of dmg gained from casting spells faster simply because of the randomness of it. (could crit every spell for whole fight) or it could do next to nothing (could not crit whole fight) OR it could crit on low dmg spells like firey convultions, or protoferno could mele crit which reduces the effectiveness of the crits. which is why I took the *best case senario* for crits and factored in our 4 highest dmg spells, calculating crits based off those 4. so I'm going to stick with my original plan of agi then wis aa line. Message Edited by IllusiveThoughts on 03-31-200612:15 PM Message Edited by IllusiveThoughts on 03-31-200612:21 PM Message Edited by IllusiveThoughts on 03-31-200612:23 PM Message Edited by IllusiveThoughts on 03-31-200612:25 PM
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#83 |
Join Date: Nov 2004
Posts: 42
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How are you people handling aggro management? If you increase your dmg using wisdom or crits?Tanks cant contain me now without my using aa's. Even if i use concussive and intentionaly undernuke .And frankly whats the point of my raiding if I cant nuke?Intel line anti hate seems to be pushing my dps up alot on grp level events.Will test it out on a raid and see how it goes.My thinking is this: intel line for anti hate and agility line for more over all casting.The 2 should allow me to dish out more dps.Each nuke wont be any stronger, but i can give out more of them without worry about aggro death and more casts per fight.Anyone else testing this theory?
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#84 |
Lord
Join Date: Feb 2006
Posts: 33
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Get all the damage you want, doing damage isn't the problem, surviving when someone gets the jump or gets within melee range and is interrupting or gets lucky resists is the problem.Going STA line improves survivability by orders of magnitude. It improves mititgation, disruption, and total HP pool immensely. it will allow you to survive (especially versus melee) and get your spells off.It doesn't matter what your "role" is, in PVP your "role" is to survive and make sure the other guy doesn't. You don't have to believe me, but survivability >>> all. Personally, I want more people who totally neglect survivability. It's fun killing someone before they even gain the ability to use their abilities. There are a ton of casters who totally neglect the survivability part of the equation, and they will always, always lose, simply because I will always get off my combos except for lucky resists, and those combos will always kill them since they have such little HP.
Message Edited by PurpleLlama on 03-31-200606:22 PM |
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#85 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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![]() paladin or guardian or troub.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#86 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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![]() thats all fine and dandy for PVP, but not applicable in PVE.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#87 |
Lord
Join Date: Feb 2006
Posts: 33
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Which was why I specifically stated that this applied to PVP, and that the above post is directed at someone who was replying in regards to the PVP situation.
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#88 |
Join Date: Nov 2004
Posts: 118
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Don't make this ERROR!! When you swap out your two-handed staff for the one handed staff you LOSE your familiar's 2.9% crit bonus!! No, you don't lose the flappy book, it's still there. But it's bonus will never happen!! Why? Look at the spell description. You can summon the familiar IF you have a two-handed staff equipped and you will add 2.9% crit bonus IF you have a two-handed staff equipped. That's TWO SEPARATE IF STATEMENTS!! Don't blow it by swapping out your two-handed staff because the second IF statement (which gets checked in combat after you cast each spell) will be FALSE and you will get NO crit bonus. |
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#89 |
Loremaster
Join Date: Feb 2005
Posts: 182
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Well I'm not sure this is correct. The statements in that info are not directly generated from code so you cant take them as writ. However I am 100% certain that is how it is SUPPOSED to work, but if you look at using the spell haste familiar from the dagger you'll see that the numbers do stay the same if you change to another weapon. The hate and crit chance are more difficult to test but if it works one way I'm fairly confident it works the other.
***NOTE*** All the above info is subject to change at any time and thus my info may be invalid already. As I have stated I'm positive that we are not supposed to be able to switch weapons so watch for the fix some time soon.
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-- Nimington Master of the Obvious. "I am no longer seen as a threat to my self or others... A Fortune Cookie told me so!" |
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#90 |
Join Date: Nov 2004
Posts: 328
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