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#1 |
Loremaster
Join Date: Nov 2004
Posts: 5
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![]() I just got my second AA point but am not sure what direction I will go. Wondered what other wizs were planing to do.:smileyhappy:
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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well they fubared the final int line ability, was gonna go with that but its not really worth it for a 24s buff. Instead right now i'm going with agility line first, for the 12% reduction in cast timer final ability, and the quicker cast time ability, + the base run speed ability, which according to definition works in and out of combat. then i'm going to get the final wisdom ability 10% reduction is spell costs.
quicker cast/recast and lower power consuption is something I have wanted for wizards since before lu13. they're offering it and I want it while I can get it.
just summon a scaled companion (dagger equiped for summon familiar) for the 2% reduction in cast timers. It affects everything. from potion recasts, to manastone recasts, to spell recasts. its pretty powerful imho and i want more Message Edited by IllusiveThoughts on 02-22-200611:03 AM
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#3 |
General
Join Date: Nov 2004
Posts: 100
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![]() Haven't spent a lot of time looking at it but my first impressions were that I would be going with AGI and WIS. int is useless unfortunately.
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#4 |
Join Date: Aug 2005
Posts: 37
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I've been putting my points into +INT since I'm not at the cap and won't be for a while. +INT increases the damage on every spell I cast, which is what I need the most. The rest of the INT line looks like crap, but I'm starting with +INT.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 71
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![]() I wouldn't do +INT, between your gear, food and potions (new T7 potions are +66 INT)....you will easily hit the max. I like the idea above and think that's a great path too....reduced cast time, and power cost = happy wizard |
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#6 |
Join Date: Aug 2005
Posts: 37
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![]() Stat food is expensive, and contiuously restocking INT potions is hard on the wallet. I'm a workin' wizard! I'm sure by the time I get to max INT, I'll be able to respec my talents anyway.
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#7 |
General
Join Date: Nov 2004
Posts: 611
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I'll probably pick the int and agi lines. Int for the deaggro abilities and agi for casting/recast time reduction.
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#8 |
Join Date: Jan 2006
Posts: 36
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![]() Coming from a PVPers perspective.. both the Wisdom and INT lines are fairly useless. Burst DPS and fast casting is definitely the way to go. Extra crit chance, guaranteed crits, faster casts, and faster in/out of combat movement speed, faster cooldowns... You really can't beat those for PVP. Agro reduction bonuses are obviously meaningless in PVP. |
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#9 |
Loremaster
Join Date: Feb 2005
Posts: 182
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Just wanted to clarify a bit here. Eventually your going to want to raid even on PvP, at which point you might care about hate, and the wisdom will give you better resistances, which is good for magewars. Really the Agi line is probably the best for pvp, but for your second line i would not completely discount the wisdom and int lines.
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-- Nimington Master of the Obvious. "I am no longer seen as a threat to my self or others... A Fortune Cookie told me so!" |
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#10 |
Join Date: Jan 2006
Posts: 36
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![]() I'm very aware of those facts, however I must point this out. If the ability of any raid I'm going to be in teters on the tip of whether or not I can drop a few points of extra deagro, then the raid will already be unsuccessful. I play a destruction warlock on a PvP server in WoW, and I also have 3 other level 60s. I'm the leader of the strongest alliance guild on the server (Sargeras). Destruction warlocks draw more hate and agro PVE and in raids than any other single class in the game by far, and the only "deagro" they have is called dying. It's all about knowing your limit and not pushing it too far. Relying on talents to save you from pulling agro because you're either too lazy to watch your agro, or you want to do a few more points of dps, is not, in my opinion, a worthwhile investment. Especially when my guild focuses heavily on PVP, as we do in WoW. And while I agree that resists are great to have, especially for PVP, I seriously don't consider having a few extra resists, which will be easily attainable through gear anyways, to be quantifiable enough to justify sacrificing an ability to basically instagib someone on demand (catalyst). Who knows, though. I may be wrong. But after a good 9 years of PVPing in MMOs, I can tell you, for a fact, that BURST is key. Whether it be healing, or DPS. Efficiency and sustainable damage is meaningless, reduced power costs on spells is worthless, and all the mana in the world means nothing, if you die instantly (or close to it). A dead players efficiency, mana pool, DPS, and healing ability are 0. It is my job, as a burst DPS class, to make that happen as quickly as possible. Message Edited by NVSniper on 02-23-200603:34 PM |
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#11 |
Lord
Join Date: Aug 2005
Posts: 16
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![]() You might be missing something important within the wiz line. The AA that has me the most intrigued is definitely Freehand Sorcerery. At level 8 it appears it will increase a single spell 128%. If my math is correct a Icy Nova at 8K damage with this will do 18240 damage. Really good for the sacrifice of your off hand if you ask me. But that's just my 2c.
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#12 |
Join Date: Jan 2006
Posts: 36
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Actually it's only 37.5% increase of damage, not 128% at rank 8. Not sure where you're pulling that information from. But yes I have seen it.
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#13 |
Loremaster
Join Date: Feb 2005
Posts: 182
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I just wanted to clarify, my post was mostly placed to give additional info to the debate. You appeared to have taken alot of into account when forming your opinion, but not everyone does so I figured I would toss the additional info out there. I've played very little PvP, personally it requires too much attention for me. I like to walk away from my keyboard when I'm not near a kos mob and do whatever, but you can't predict when that PC will run up and smack yah :D
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-- Nimington Master of the Obvious. "I am no longer seen as a threat to my self or others... A Fortune Cookie told me so!" |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 538
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![]() it's now nerfed to 30% at rank 8... |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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ouch! expect more nerfage commeth.
the wis final ability was boosted from 10% spell cost reduction to 12% reduction. +defense skill on int was raised to 3pts for first rank. spell crit was reduced from 1.9% to 1.5%, some other ninja's that I haven't looked fully at so far.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 40
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![]() As a raiding wizard I see no other choice than to max out the Agility line if I am going to try to compete with the Scouts on raids. Not sure where I will go after that but I would rather have the permenant decrease to casting times than a 30second buff that adds damage. Now if I could only get a power pool increase of about 20% of so I would be happy.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 66
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Going with AGI path, and only going to Max Out the last two abilities, and then I may put the remainder in INT and WIS. WIS for the resistance factor and a few in INT because I wanted to make up for the INT I will lose when using a Dagger in Primary as opposed to a High INT Wand.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 20
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![]() Right now I'm going towards the strength line because I want to increase my crit chances, but I'm thinking I should change and focus on reducing cast time and power consumption. Who do I need to speak to change the AA points that I have already sunk in strength? Thanks for the help in advance.
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#19 |
Join Date: Nov 2004
Posts: 22
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![]() Don't know about Qeynos, but I assume there is a similar character in the Mage Tower there... but for Freeport, go to North Freeport, Academy of Science. Take the lift down and there is an NPC down there with the title "Achievement" something-or-other. They will allow you to respec your AA's for a price
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 32
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![]() The respec person is in South Qeynos. Take the red portal where the Wizard Trainer is located. The npc will be in that room for the respec. I think it 1s per respec point. Message Edited by Tornadicc on 02-24-200606:36 PM |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 32
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I'm going to take the path of Wisdom and Intelligence for my main paths I should be able to do nearly two paths with points left over. Which means I will not be putting the full amount of points into each path. Since, it only requires you to have four points to advance to the next spell.
Message Edited by Tornadicc on 02-27-200602:51 PM |
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#22 |
General
Join Date: Nov 2004
Posts: 72
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I wouldn't spend a single point beyond the first at present. The results are all next to useless. 1.3% reduction in cast time? 1.3% reduction of 9 seconds is something you wouldn't even be able to blink to. 12% reduction in recast time? IC has 45 second recast time. 12% reduction means, after spending [expletive haxx0red by Raijinn]loads of points and specialising in this line, you will be able to cast it about 1 second sooner, resulting in about an added (theoretical) damage vs time of about 500HP, which you could have had anyway had you just cast a dot.Our AAs are utterly pointless and I refuse to even put a second point into them as they stand.To give you an idea of what you COULD have...Illusionists (who outdamge us consistently on raids and in groups situations, on all mobs, in all fights) get, at the end of one of their trees, a combined 50% spell hast.Compare that to our 1.3 (or 1.5, I cant remember which way the point two percent goes) ???I'm ready for quitting.
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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calm down bro, relax. They're not supposed to make or break a class, just provide a way of making your sorc into a type you like 12% reduction in cast timer + aa flappy pet = 14% maximum reduction in re-cast timer, that is actually significant some things to consider call of qeynos = 1 hour timer with 14% reduction = 51 min 36s fusion 3min timer with 14% reduction = 2 min 38s recast. ice comet on 45s recast with 14% reduction = 38s for recast a 6 second reduction. thats just a hare over our stun line, which could allow ice comet to be used every fight. incapacitate on 30s recast with 14% reduction = 25s recast. the reduction in recast also works on everything, potions, abilities..ect
__________________
The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 21
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![]() Man, I guess I'm seriously in the minority, I picked the STA line to start with. |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 19
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As most of us have agreed, Agi is the best line to go. After that I am torn. For the time being I put some into wis to get freehand. Sucks losing the secondary slot item, but it is nice to boost IC every min. The problem is, what if IC is resisted, or if I am interupted. Still debating if boosting freehand up to get more of increase or go the Strength line to get the increase in Crits. The problem with strength line is, you have to go really deep to get to the crit increase. The rest of the line is total crap, I would never use any of it. Any thoughts on wasting all the aa's to get crits vs only going at least to level 2 of wis to get freehand? Curious what you others think or to anybody that has already gotten to crits increase and notice a huge difference.
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#26 |
Loremaster
Join Date: Dec 2004
Posts: 172
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I have 8 points or so, but haven't used any other than the first, and probably won't for awhile to see if things change. I can't really decide where I want to go, but most of the lines are kinda disappointing really. I would go int, but I don't really have much of a problem with agro if I use Concussive whenever it is up. The damage increase from the wis line is kinda neat, but losing the power and int from an empty secondary seems kinda expensive, but that would really be hard to tell until I see how close I am to the cap at level 70 with some decent gear.For the 'fun' perspective, I think the str line would be neat, with a guarantee crit as the last skill, that can be very useful. Right now, if a DoT crits, all ticks are crits. So guarantee a crit of Master2 Glacial Winds would be *really* neat I think. But if they change it so DoT crits aren't for the duration, that would be much less fun, and I wouldn't put it pass SoE to do so...
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 632
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Question for those more knowledgable peeps. Think i and most other wizzie's will go Wis. Other points i think would be spent on Agi or int but Int line i noticed is good b/c of its hate reducers...When i grp recently i noticed that i get agro a lot faster(recent update mention tuants are better now) But With our dps alrdy on the line of getting agro, isn't it a catch 22 sorta speak. Either pick int for safety since i can get agro if i am not careful or agi which increases my dps and increases my chances of getting agro.... Just curious if the increase in dps from the Agi is "workable" without getting massive agro.
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 19
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![]() You might want to look at the groups you are in first. If you are in a group where a tank is tanking orange mobs, then yeah you probbaly going to pull agro. The orange mobs will be resisting at least half of the tanks taunts, so really not that hard. And I dont mean orange to you, I mean orange to the tank. I really havent had a problem not pulling agro at all as long as the mob is yellow or under to the tank. To me the int line is waste.
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 56
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![]() I'm personally not even tempted by the Intelligence line at all. In groups, I am either with the same Berzerker every night and know that I can do a TON of DPS before I pull aggro, if I even can, or I can work my way up in DPS til I learn the limitations of the tank I am with. On raids, I just work through the lower aggro material while the tank builds aggro, then build up to full blast as quickly as I can. I've never drawn aggro before KoS unless I went into a fight knowing we had to take our chances and burn hard right up to the edge of aggro and do so. KoS has been different, because we've been fighting a ton of oranges to get some quests done, but once we're back in the yellows again I expect it to settle. Even with oranges, I can burn pretty solid and not draw aggro, so not worth the points in INT. In the end, I'd rather manage my aggro and save the points to increase my potential output. I like the Agility and Wisdom lines right now, though I am thinking I should have gone Agility first, then Wisdom, but that's where I am. I have the numbers roughly figured out, but I'm not in front of my home computer at the moment, so I don't want to say them wrong.
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#30 |
Join Date: Nov 2004
Posts: 22
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Can anyone confirm whether the INT line will accept a 2-handed staff as well as a1-handed staff... the description (for Confounding Staff) just says "Dual Wield or 1-handed".Would seem (to me) that it should given the weapon overlap between the 5 lines, but cannot tell without spending points in it and I am not sure that's where I want to spend AA at this time.Thanx
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