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Search: Posts Made By: Fireci
Forum: Zones and Population 11-14-2007, 12:04 PM
Replies: 0
Views: 87
Posted By Fireci
<p>Quick question in regards to the new city in...

<p>Quick question in regards to the new city in Kunark.</p><p>I've read that either faction can live there.  However, when listing things for sale on the broker, do I get hit with the 40% Fence fees...
Forum: Zones and Population 12-06-2006, 08:55 PM
Replies: 84
Views: 956
Posted By Fireci
<DIV>I love this concept.  Maybe changing the...

<DIV>I love this concept.  Maybe changing the Lockout Timers to really be a "Zone Instance Repopulation" timer would be great.  It would save one people farming the Raid zones but would also give a...
Forum: Ranger 11-17-2006, 05:42 PM
Replies: 4
Views: 49
Posted By Fireci
<DIV>Started to notice last night that everytime...

<DIV>Started to notice last night that everytime I died in EoF, I was losing my poison buffs.  Anyone else notice if this ugly bug has creeped back in?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>...
Forum: Ranger 03-06-2006, 09:04 PM
Replies: 13
Views: 258
Posted By Fireci
<div>No, our most useless skill since LU20 is...

<div>No, our most useless skill since LU20 is Stream of Arrows.</div><div> </div><div> </div><div> </div><div>Fireci - 62 Ranger - Najena</div>
Forum: Ranger 03-04-2006, 12:46 AM
Replies: 154
Views: 760
Posted By Fireci
<div>Thank you Thank you Thank...

<div>Thank you Thank you Thank you!</div><div> </div><div>Thank you for taking the time to look into our complaints instead of just brushing us all aside as a bunch of belly-achers.  There are issues...
Forum: Ranger 03-01-2006, 10:29 PM
Replies: 10
Views: 62
Posted By Fireci
<div>Seems to happen more when fighting a named...

<div>Seems to happen more when fighting a named encounter.  I hit evac and the named mob pops at the evac point with me. </div><div> </div><div>Heck, we were REALLY deep in the Temple of Scale when...
Forum: In Testing Feedback 02-16-2006, 12:54 AM
Replies: 377
Views: 1,000
Posted By Fireci
<div></div><blockquote><hr>Zald wrote:NO, SoA...

<div></div><blockquote><hr>Zald wrote:NO, SoA actually performs multiple attacks. He's refering to CAs that just say something like this is the description.Hits for 300Hits for 300Hits for 300.Each...
Forum: In Testing Feedback 02-16-2006, 12:53 AM
Replies: 377
Views: 1,000
Posted By Fireci
<div></div><blockquote><hr>sparql...

<div></div><blockquote><hr>sparql wrote:<div><span><blockquote>This argument is so tired.  Every other wizard I know would gladly shell out money to rival Ranger...
Forum: In Testing Feedback 02-16-2006, 12:40 AM
Replies: 377
Views: 1,000
Posted By Fireci
<div></div><blockquote><hr>Moorgard...

<div></div><blockquote><hr>Moorgard wrote:<div></div><blockquote><hr>Zeijandi wrote:To me, this doesn't sound nearly as bad as what it first sounded like.  What I understood is that poisons would...
Forum: Ranger 09-14-2005, 07:53 PM
Replies: 8
Views: 177
Posted By Fireci
<DIV>Not a bug and it now rules!  HUGE dmg to the...

<DIV>Not a bug and it now rules!  HUGE dmg to the mob.  Sure, it's a flank attack, but that's easy to do now with CheapShot.  Use Cheapshot, it's your new best friend.  It stuns a mob for 6 seconds,...
Forum: In Testing Feedback 02-17-2005, 06:44 PM
Replies: 127
Views: 347
Posted By Fireci
<DIV>I think Tataline's proposal is excellent! ...

<DIV>I think Tataline's proposal is excellent!  We'd get both more per attempt stream yet avoid exponentially growing numbers of final results.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Forum: In Testing Feedback 02-17-2005, 12:48 AM
Replies: 17
Views: 52
Posted By Fireci
<BR> <BLOCKQUOTE> <HR> Largefry wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Largefry wrote:<BR> <DIV>The new changes wouldn't be a huge deal for me if the workshop tasks and tradeskill writs would accept pristine versions instead of just shaped...
Forum: In Testing Feedback 02-16-2005, 11:00 PM
Replies: 17
Views: 52
Posted By Fireci
<DIV>Nice post, with nicely used examples to...

<DIV>Nice post, with nicely used examples to prove your point.</DIV> <DIV> </DIV> <DIV>However, you're whole argument basically just proved a statement made by SoE:  That we are meant to break even...
Forum: In Testing Feedback 02-15-2005, 11:21 PM
Replies: 57
Views: 455
Posted By Fireci
<DIV>CRAFTED weapons and Armor will be attunable,...

<DIV>CRAFTED weapons and Armor will be attunable, not Quest or Mob-Dropped armor.</DIV> <DIV> </DIV> <DIV>I think this is an excellent change and will help create a consumable market for armor and...
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