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Posts Made By:
LivelyHound
Forum:
Tradeskill Discussion
01-28-2012, 02:21 PM
Replies:
78
30 Days, 10 Crafters, 300 Attempts, ZERO Reactants
Views:
918
Posted By
LivelyHound
<p><cite>Deveryn@Crushbone...
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>Crafters have their gear. Adventurers have their gear. Colossal Reactant falls under only one category: Adventurer gear. I say this day...
Forum:
Community News
11-05-2011, 04:46 AM
Replies:
36
Tradeskill Apprentices: Q&A with Brian "Omougi" Ferguson
Views:
317
Posted By
LivelyHound
<p><cite>Meirril...
<p><cite>Meirril wrote:</cite></p><blockquote><p>Drop rate will either make or kill this. The drops from DoV are rare, and who makes what is so non-intuative that customers spend a lot of time...
Forum:
Community News
11-05-2011, 04:41 AM
Replies:
36
Tradeskill Apprentices: Q&A with Brian "Omougi" Ferguson
Views:
317
Posted By
LivelyHound
<p><cite>Cyliena...
<p><cite>Cyliena wrote:</cite></p><blockquote><p>I was excited until I read this:</p><blockquote><p>The recipes will use components dropped from heroic content of the appropriate level...
Forum:
Community News
10-23-2011, 03:40 AM
Replies:
166
**Updated with Winners: Haunted Homes Decorating Forum Challenge!
Views:
2,550
Posted By
LivelyHound
<p><span><span style="color: #ffffff;"> </span>...
<p><span><span style="color: #ffffff;"> </span> </span></p><ul><li>Character Name: Theodoor</li><li>Character Server: Splitpaw</li><li>Address and City of House: 2 Bayle Court, South...
Forum:
Tradeskill Discussion
10-06-2011, 07:22 AM
Replies:
40
So, when are other crafting CLASSES going to get some new recipes, too?
Views:
320
Posted By
LivelyHound
<p>Back in game so able to checak and nope green...
<p>Back in game so able to checak and nope green pots are 30min, 1 combine is 5hours. For example Elixirs of deftness on my lowbie alchemist are +30AGI for 30 mins at lvl 40, mastercrafted are...
Forum:
Tradeskill Discussion
10-05-2011, 08:49 PM
Replies:
40
So, when are other crafting CLASSES going to get some new recipes, too?
Views:
320
Posted By
LivelyHound
<p><cite>Meirril...
<p><cite>Meirril wrote:</cite></p><blockquote><p>Honestly,<strong> there is no need for alchemy potions in the game</strong>. The effects they generate are enemic and only a few potions are useful to...
Forum:
Tradeskill Discussion
10-05-2011, 08:30 PM
Replies:
13
My thoughts and ideas on the tradeskill system
Views:
175
Posted By
LivelyHound
<p>If you are going to allow provos to create...
<p>If you are going to allow provos to create stacks , do it for alchemists and woodworkers too. Also let my armorer create Crate of Xegonite Vangaurd Armour that holds a full set of armour in one...
Forum:
Paladin
10-04-2011, 08:04 PM
Replies:
413
Paladin Feedback Thread
Views:
9,487
Posted By
LivelyHound
I followed this thread from the beginning and...
I followed this thread from the beginning and havn't re-read it for a while, but I don't ever recall seeing a red name post in it... 24 pages long and not a single response... /facepalm Of course if...
Forum:
Tradeskill Discussion
10-04-2011, 07:53 PM
Replies:
6
How to make crafting harder: An idea for a true multi-crafter event.
Views:
159
Posted By
LivelyHound
<p><cite>Gladiolus...
<p><cite>Gladiolus wrote:</cite></p><blockquote> What would you envision as a reward?</blockquote><p>For that one mob:</p><p><strong>"Loot:</strong> crafting item (legs), possible rare, possible...
Forum:
Tradeskill Discussion
10-04-2011, 07:46 PM
Replies:
43
Shawl proc & new AA rare event.
Views:
614
Posted By
LivelyHound
Following on from your logic we should have given...
Following on from your logic we should have given in ages ago to the provo threads demanding to make 10 per combine. Hell go the whole hog and make it 20 per combine, why not 50... arrows at 1000 per...
Forum:
Tradeskill Discussion
10-04-2011, 07:40 AM
Replies:
43
Shawl proc & new AA rare event.
Views:
614
Posted By
LivelyHound
It would still be utterly biased to the 3...
It would still be utterly biased to the 3 consumable classes and I honestly think that if they make double result an endline like that the other ones should be beefed up to compensate as CoM would be...
Forum:
Tradeskill Discussion
10-01-2011, 08:23 PM
Replies:
43
Shawl proc & new AA rare event.
Views:
614
Posted By
LivelyHound
<p>The problem with it being a double result for...
<p>The problem with it being a double result for double components checkbox is that it is heavily biased in favour of consumable classes. Provos, alchemists, woodworkers would all love it...sages,...
Forum:
Tradeskill Discussion
10-01-2011, 02:03 AM
Replies:
6
How to make crafting harder: An idea for a true multi-crafter event.
Views:
159
Posted By
LivelyHound
<p><cite>Gwyrdd@Unrest_old...
<p><cite>Gwyrdd@Unrest_old wrote:</cite></p><blockquote><p>The event looks complicated, but it could be fun. I like the idea of the Maj'dul setting. (Zone-wide debuffs might be an issue though, since...
Forum:
Tradeskill Discussion
09-23-2011, 07:24 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Lempo@Everfrost...
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote>Just because a person has never played a class doesn't mean that they can not identify someone that is incompetent at playing it basing what that...
Forum:
Tradeskill Discussion
09-23-2011, 06:40 PM
Replies:
6
How to make crafting harder: An idea for a true multi-crafter event.
Views:
159
Posted By
LivelyHound
<p>As there has recently been a lot of discussion...
<p>As there has recently been a lot of discussion over making crafting harder and there seems to be a feeling that harder crafting might be a nice addition to the current crafting options. However,...
Forum:
Tradeskill Discussion
09-23-2011, 01:03 AM
Replies:
5
Spell Auto Attack: no crafted items?
Views:
110
Posted By
LivelyHound
<p>Indeed I have a spell auto attack weapon on my...
<p>Indeed I have a spell auto attack weapon on my lowbie templer (62). Does much better for my dps overall than the MC symbol and I lose virtually nothing on heals. Not everythign is about end game....
Forum:
Tradeskill Discussion
09-22-2011, 10:44 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Rijacki...
<p><cite>Rijacki wrote:</cite></p><blockquote><p><span style="color: #ff00ff;">I am all for making crafting more complex, having recipes which, like the last shawl combines, add more difficulty and...
Forum:
Tradeskill Discussion
09-22-2011, 10:30 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Gwyrdd@Unrest_old...
<p><cite>Gwyrdd@Unrest_old wrote:</cite></p><blockquote><p><cite>LivelyHound wrote:</cite></p><blockquote><p>Now if they change the status quo so that to create an item it took a crafter an hours...
Forum:
Tradeskill Discussion
09-22-2011, 09:46 PM
Replies:
43
Shawl proc & new AA rare event.
Views:
614
Posted By
LivelyHound
<p>Oh one more thing: this does at least now make...
<p>Oh one more thing: this does at least now make it worth crafting like a demon. If you can get your craft done before the Sel'Nok guard proc runs out you can boost your Brell's proc chance. Not in...
Forum:
Tradeskill Discussion
09-22-2011, 09:37 PM
Replies:
43
Shawl proc & new AA rare event.
Views:
614
Posted By
LivelyHound
<p><cite>Ynnek@Kithicor...
<p><cite>Ynnek@Kithicor wrote:</cite></p><blockquote><p>There's a lot of misconception about how it worked before. It was simply a chance to proc on every crafting round, regardless of what you...
Forum:
Tradeskill Discussion
09-22-2011, 09:28 PM
Replies:
43
Shawl proc & new AA rare event.
Views:
614
Posted By
LivelyHound
<p><cite>DominoDev...
<p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>Well the change to the shawl and AA makes me sad. It went from being a reactive proc...
Forum:
General Gameplay Discussion
09-22-2011, 08:23 PM
Replies:
197
Where does the game currently stand?
Views:
2,690
Posted By
LivelyHound
<p><cite>Xaxius...
<p><cite>Xaxius wrote:</cite></p><blockquote><div><p><cite>Lawrs@Permafrost wrote:</cite></p><blockquote><p>I think the game is in a state where given the current development team/plan/budget, it...
Forum:
Tradeskill Discussion
09-22-2011, 04:16 AM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Rijacki...
<p><cite>Rijacki wrote:</cite></p><blockquote><p>You are completely forgetting the fact that quite a lot of adventurers are tradeskillers and just as many tradeskillers are also adventurers. You...
Forum:
Tradeskill Discussion
09-21-2011, 11:45 PM
Replies:
6
Tradeskill itemization: this is for the masses
Views:
90
Posted By
LivelyHound
<p>True with the stats being equal... maybe they...
<p>True with the stats being equal... maybe they should have just combined it all into one <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> It wouldn't actually...
Forum:
Tradeskill Discussion
09-21-2011, 09:05 PM
Replies:
6
Tradeskill itemization: this is for the masses
Views:
90
Posted By
LivelyHound
I did wonder when they changed stats to one...
I did wonder when they changed stats to one primary and STA why the didnt jsut make it Primary Stat & Sta so that we all have just two main stats. This would then have allieviated the whole item...
Forum:
Tradeskill Discussion
09-21-2011, 08:32 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Rijacki...
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>3. Integrate crafting and adventuring - Back in the original release of the game, there was a special...
Forum:
Tradeskill Discussion
09-21-2011, 08:10 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Lempo@Everfrost...
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p>Crafters are in one thread asking to be able to make items that are fabled even mythical in tier and raiders with every right and <strong>good...
Forum:
General Gameplay Discussion
09-20-2011, 07:37 PM
Replies:
197
Where does the game currently stand?
Views:
2,690
Posted By
LivelyHound
<p><cite>Azadeth@Antonia Bayle...
<p><cite>Azadeth@Antonia Bayle wrote:</cite></p><blockquote><p>And don't think this is simply a raiders point of view. I do not raid, I've seen casual players complain about it also. This is a...
Forum:
Tradeskill Discussion
09-20-2011, 06:47 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Eugam...
<p><cite>Eugam wrote:</cite></p><blockquote><p>This is on the feature list of the expansion in november. Best in slot items by crafter mercs but only hairloom. If i understand it right its for the...
Forum:
Tradeskill Discussion
09-19-2011, 11:49 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Banditman...
<p><cite>Banditman wrote:</cite></p><blockquote><p>Believe me, raiders don't care what crafters can make. I raid. I craft. I don't care. What I do care is that the relative investment of time and...
Forum:
Tradeskill Discussion
09-19-2011, 11:23 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Deveryn@Crushbone...
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>Raiding does take more skill. You say it can be boring button mashing, but raiders are usually dealing with 7 or 8x the number of buttons a...
Forum:
Tradeskill Discussion
09-19-2011, 10:11 PM
Replies:
43
Public Crafting Quests
Views:
277
Posted By
LivelyHound
<p><cite>d1anaw...
<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>LivelyHound wrote:</cite></p><blockquote><p><cite>d1anaw wrote:</cite></p><blockquote><p>So why not do the Mara...
Forum:
Tradeskill Discussion
09-18-2011, 11:43 PM
Replies:
43
Public Crafting Quests
Views:
277
Posted By
LivelyHound
<p><cite>Katz...
<p><cite>Katz wrote:</cite></p><blockquote><p>Heck, just adding rares and scarce items as rewards every now and again could get some interest by me.</p></blockquote><p>Really? Rares?</p><p>On my main...
Forum:
Tradeskill Discussion
09-18-2011, 07:18 PM
Replies:
61
PQs and feeling useless
Views:
780
Posted By
LivelyHound
<p><cite>Deveryn@Crushbone...
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>I agree that we don't have to resort to copying raid concepts. That's why I didn't include any. If anyone's misreading the idea I presented...
Forum:
Tradeskill Discussion
09-18-2011, 06:58 PM
Replies:
43
Shawl proc & new AA rare event.
Views:
614
Posted By
LivelyHound
<p><cite>Aemm@Splitpaw...
<p><cite>Aemm@Splitpaw wrote:</cite></p><blockquote><p>Of course, if I'd been doing it, I'd have it check once at the end of a combine. But that's just my take on it.</p></blockquote><p>Trouble with...
Forum:
Tradeskill Discussion
09-18-2011, 06:53 PM
Replies:
43
Public Crafting Quests
Views:
277
Posted By
LivelyHound
<p><cite>d1anaw...
<p><cite>d1anaw wrote:</cite></p><blockquote><p>So why not do the Mara quests?</p></blockquote><p>Because the rewards are atrocious for the time invested in a nutshell. There was a tradeskill thread...
Forum:
Tradeskill Discussion
09-18-2011, 06:50 PM
Replies:
43
Public Crafting Quests
Views:
277
Posted By
LivelyHound
<p><cite>Deveryn@Crushbone...
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>How is it even supposed to work, having some 20+ people huddled around stations?</p></blockquote><p>Well to be honest 20 people around 7...
Forum:
Paladin
09-15-2011, 06:33 PM
Replies:
413
Paladin Feedback Thread
Views:
9,487
Posted By
LivelyHound
<p><cite>Maergoth@Antonia Bayle...
<p><cite>Maergoth@Antonia Bayle wrote:</cite></p><blockquote><p>I like the targeted groupwide hate transfer on a raid ally..</p><p>It's like, they take sigil that is the last unique thing we have,...
Forum:
General Gameplay Discussion
09-15-2011, 06:25 PM
Replies:
34
Tradeskilled Mythical
Views:
323
Posted By
LivelyHound
<p><cite>Atan@Unrest...
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>However, having raidgear stats is insane, cause nothing about tradeskilling is remarkably challenging mechanics wise, just a...
Forum:
Paladin
09-14-2011, 06:08 PM
Replies:
413
Paladin Feedback Thread
Views:
9,487
Posted By
LivelyHound
<p><cite>Buzzing@Butcherblock...
<p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p>Boli's post would resolve most all the issues that we are having in our current state and I will have to agree Maergoth in that it is a...
Forum:
General Gameplay Discussion
08-31-2011, 02:13 PM
Replies:
11
Should I be able to easily kill red cons?
Views:
121
Posted By
LivelyHound
<p>Lol I raised the bar on my templar and went to...
<p>Lol I raised the bar on my templar and went to majdul and found the Lvl 55 epic x 2 Blades Captain. I solod the poor ol' epic down, fair enough he killed me the first time thanks to a badly timed...
Forum:
Tradeskill Discussion
08-31-2011, 08:12 AM
Replies:
34
"Best" tradeskill AAs
Views:
1,536
Posted By
LivelyHound
<p><cite>Meirril...
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>LivelyHound wrote:</cite></p><blockquote><p>I would also hazard to say that as bountiful harvest in one extra pull you can probably with uber...
Forum:
Tradeskill Discussion
08-29-2011, 05:08 PM
Replies:
34
"Best" tradeskill AAs
Views:
1,536
Posted By
LivelyHound
<p><cite>Meirril...
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Liandra wrote:</cite></p><blockquote><p><cite>the_snare wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone...
Forum:
Tradeskill Discussion
08-26-2011, 08:41 AM
Replies:
2
Tradeskill AA: whole thing is done badly.
Views:
126
Posted By
LivelyHound
<p><cite>Meirril...
<p><cite>Meirril wrote:</cite></p><blockquote><p>Also what is up with the extremely vauge description behind the Conservation of Mass ability? You can put 5 points into it, but you have no idea how...
Forum:
Items and Equipment
08-26-2011, 08:11 AM
Replies:
9
Question about MC armor after GU61
Views:
230
Posted By
LivelyHound
My lvl 52 gear is far better than it was, however...
My lvl 52 gear is far better than it was, however it is now a tough choice betwen some legendaries and mc <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Forum:
General Gameplay Discussion
08-26-2011, 07:47 AM
Replies:
1,456
The War of Zek - General Feedback Thread
Views:
10,367
Posted By
LivelyHound
<p>Broken Item: Guantlets of the Frenzied Liege...
<p>Broken Item: Guantlets of the Frenzied Liege Warden Only, has STR STA stats. Needs WIS STA. Thanks.</p><p>...</p><p>Steelgrip Shoulderpads</p><p>It's bruiser, monk, fury, warden , but is again...
Forum:
General Gameplay Discussion
08-25-2011, 05:28 PM
Replies:
1,456
The War of Zek - General Feedback Thread
Views:
10,367
Posted By
LivelyHound
<p><cite>SmokeJumper...
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>*sigh* okay. Let me put it a different way. I poked people with sticks. Community reps are jumping. You should get responses on these issues now....
Forum:
General Gameplay Discussion
08-25-2011, 04:55 PM
Replies:
1,456
The War of Zek - General Feedback Thread
Views:
10,367
Posted By
LivelyHound
<p><cite>PhabiusBile...
<p><cite>PhabiusBile wrote:</cite></p><blockquote><p>Heres an idea,..............</p><p>how about in the future you get the patch out to the eu sever before it goes live so they can update at the...
Forum:
General Gameplay Discussion
08-25-2011, 04:50 PM
Replies:
1,456
The War of Zek - General Feedback Thread
Views:
10,367
Posted By
LivelyHound
<p><cite>SmokeJumper...
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>TheRealBritz wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p><span style="color: #ff0000;">1) The EU...
Forum:
General Tech Support Questions
08-25-2011, 04:41 PM
Replies:
58
Station Launcher will not update
Views:
572
Posted By
LivelyHound
SMOKEJ just replied in the war of zek feedback...
SMOKEJ just replied in the war of zek feedback thread with: 1) The EU servers are being updated and will be unlocked as soon as that update completes. It is taking longer than it should due to some...
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