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Unread 11-12-2006, 03:54 PM   #1
Brigh

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Why did they bother making an AA to increase the damage on this LEVEL 35 ability?The best you can get it at is adept 3. I have hardly seen any use for this against mobs.Some do have maybe mental feedback you can dispel, but the majority lack any real reason to use this.The best use for this is in pvp.Trying to land long gray spells / arts on high level people is fruitless.Just because you raise the damage doesn't mean you scale the resistability.Just give us an upgrade sheesh!
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Unread 11-12-2006, 03:57 PM   #2
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Brigh wrote:Why did they bother making an AA to increase the damage on this LEVEL 35 ability?The best you can get it at is adept 3. I have hardly seen any use for this against mobs.Some do have maybe mental feedback you can dispel, but the majority lack any real reason to use this.The best use for this is in pvp.Trying to land long gray spells / arts on high level people is fruitless.Just because you raise the damage doesn't mean you scale the resistability.Just give us an upgrade sheesh!
At first, it's combat art(good for ascendant). It hits nearly all the time i use it for 500+damage(extra taunt) the debuff is very nice and it's an open ae.
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Unread 11-12-2006, 03:59 PM   #3
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Many updates ago they removed the increased resists vs grey spell arts.Also what you do with it is AOE damage.And of course dispel Cyenadros divine proc on attack =)
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Unread 11-12-2006, 04:46 PM   #4
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I brought this up on the beta forums- it's an extremely poor AA enhancement. 5 minute recast lol! You can get a 25% increase of Brismstone too and use that every 20 seconds. Needs to be removed/ replaced from the tree.
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Unread 11-12-2006, 09:06 PM   #5
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Not too mention that you wouldn't even know about it unless some one else with the adventure pack told you about it....
An aa based on an ability solely from and adventure pack ???? The 1st one at that too, met alot of people who didn't even know DoJ existed.
 
Great spell against, well spells, I think you can also displell charm or mez ?on MT, tho some one needs to confirm that for me...   mind you hitting MT with Roc would work too since charm is supposed to break on a certain change on damage done....
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Unread 11-12-2006, 10:24 PM   #6
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Theres a guard? Starting a paly thread? I use DOJ always have - always will sometimes it lands sometimes it don't - more often then not it lands. Its a really great spell when used correctly.  It doesn't matter if its grey in the hotbar - use it for awhile see what you think. The fact that not alot of Palies know about it - dunno what to say about that. I have the Adept 3 - I have seen the master but didn't want to spend 20 plat on it.
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Unread 11-12-2006, 10:45 PM   #7
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Anavron Tain wrote:
Theres a guard? Starting a paly thread?

I use DOJ always have - always will sometimes it lands sometimes it don't - more often then not it lands.
Its a really great spell when used correctly.  It doesn't matter if its grey in the hotbar - use it for awhile see what you think.
The fact that not alot of Palies know about it - dunno what to say about that. I have the Adept 3 - I have seen the master but
didn't want to spend 20 plat on it.



Hm interesting. There was a recent thread on is there were BLC masters or not. People seemed to think they didn't exist and just some GM "discovered" them.

I never reached high enough (58 back in DOF) on my main PVE paladin so I have no idea what you are talking about on mobs etc.

Just in my everyday lower level use it has never been as useful as it could be in using its full dispelling capabilities in PVE.

It is rather stupid to include this adventure pack spell in an AP tree I agree.

They need to place the spells back on the city merchants like they used to be, after moving them from Nektulos in the first place.

They need to give an ap1 version of the spell so people know it exists and can ask / seek an upgrade.

Maybe they can / will put it in EOF? Heck...the vampire only spells / arts were useless since by the time you got done with the quest line to get it, you really didn't go back. There should be a use for it in Mistmoore with an upgrade.

 

 

 

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Unread 11-13-2006, 07:42 AM   #8
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Doom Judgement as an EoF AA is soo silly.
Normaly not a word I would normaly use, but sometimes it's fitting.
My Shadowknight comrades in my guild thought I would try to joke on them.
They couldn't belief it in the first moment.
 
 
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Unread 11-13-2006, 08:09 AM   #9
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Hello

 

  I use this  spell  Doom Judgement with Both My SK  and Pally   I use it before I do an AOE  on a mob it works great for me  Thankyou very much : )

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Unread 11-13-2006, 10:40 AM   #10
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1. I haven't seen a Master I "Doom Judgement" ever. Before someone post a screen, I would not believe it exist.

2. The spell has a ridicoulus Reuse-Timer of 5 minutes, for a spell that makes what? Arround 650 Damage max. So we invest 5 points to make a spell harder that we can use every 5 Minutes to get an damage increase from what? An average increase from 500 to 550? That is in an Increase of 0,166 Damage per second multiplied by the number of targets. Not real much or? An increase by 20% Damage per point, okay, would look nice. Even then, no one would say Paladins are DD's SMILEY

 

 

Btw. my SK companions informed me, they have Doom Judgment AA too, but nicer. Reducing reuse timer by 20 sec./point, this means an increase by 20 %. In other words, looking for 20 minutes of playing, we use it 4 times for 550 damage = 2200, they use it 5 times, for 2500 damage.

 

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Unread 11-14-2006, 03:09 AM   #11
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  I thought expansions and adventure packs were totally different things.  Thought Adventure packs wasn't a major event into world content while expansions were?  If that was so then DoJ shouldn't be in the AA lineup IMHO.
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Unread 11-14-2006, 03:22 AM   #12
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Immuen wrote:
  I thought expansions and adventure packs were totally different things.  Thought Adventure packs wasn't a major event into world content while expansions were?  If that was so then DoJ shouldn't be in the AA lineup IMHO.


The Doom Judgement spell is ok to have in our AA line, it is a spell that any competent alchemist will have the adept 3 recipe for and any paladin can have made without ever having the bloodline chronicles expansion.  That is not the problem with the AA as i see it currently.  They should refine it so that at max points, you have a 50% recast time reduction on the spell, making it 2.5 minutes recast.  I love the animation on this spell and it is a good pull spell for mobs that port in or get stuck in geometry.  Put that to a 2.5 minute recast and i would take that AA in a heartbeat.
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Unread 11-14-2006, 03:34 AM   #13
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OrcSlayer96 wrote:


Immuen wrote:
  I thought expansions and adventure packs were totally different things.  Thought Adventure packs wasn't a major event into world content while expansions were?  If that was so then DoJ shouldn't be in the AA lineup IMHO.


The Doom Judgement spell is ok to have in our AA line, it is a spell that any competent alchemist will have the adept 3 recipe for and any paladin can have made without ever having the bloodline chronicles expansion.  That is not the problem with the AA as i see it currently.  They should refine it so that at max points, you have a 50% recast time reduction on the spell, making it 2.5 minutes recast.  I love the animation on this spell and it is a good pull spell for mobs that port in or get stuck in geometry.  Put that to a 2.5 minute recast and i would take that AA in a heartbeat.


Ok lets try this then, out what EoF AAs, IE wrath line, the AEs are being upgraded in someway right.  While those spells/CAs being upgraded there was at onetime those abilities where at a lesser version. Relentless Conviction wasn't always a lvl 70 version was Cry of Conviction at the beginning.  Upgrading an ability that continue to grows is a flowing thought.  Something that doesn't to continue to grow with you like DoJ is dumb IMHO.  Just like Sigil of Heroism doesn't grow with you, came into play from DoF but wasn't there from the beginning.  This is my debate for what it is.
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Unread 11-14-2006, 03:37 AM   #14
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Just like consecrate was much better in T6, when it was a larger % of total HP's. Why that never got updated I don't know.
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Unread 11-14-2006, 03:42 AM   #15
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What is DoJ? Doom of Judgement? Department of Justice?Doom Judgement = DJ...In the game it was actually spelled Doom Judgment for a while. (may be still)http://eq2.ogaming.com/db/list/abilities_paladin.phpI just wonder why everyone is adding that 'o' in there.Same with the LoH thing. I think in EQLive it was called Lay On Hands and in D&D it was called Lay Hands....but that difference, I can see.
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Unread 11-14-2006, 03:49 AM   #16
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Immuen wrote:


OrcSlayer96 wrote:


Immuen wrote:
  I thought expansions and adventure packs were totally different things.  Thought Adventure packs wasn't a major event into world content while expansions were?  If that was so then DoJ shouldn't be in the AA lineup IMHO.


The Doom Judgement spell is ok to have in our AA line, it is a spell that any competent alchemist will have the adept 3 recipe for and any paladin can have made without ever having the bloodline chronicles expansion.  That is not the problem with the AA as i see it currently.  They should refine it so that at max points, you have a 50% recast time reduction on the spell, making it 2.5 minutes recast.  I love the animation on this spell and it is a good pull spell for mobs that port in or get stuck in geometry.  Put that to a 2.5 minute recast and i would take that AA in a heartbeat.


Ok lets try this then, out what EoF AAs, IE wrath line, the AEs are being upgraded in someway right.  While those spells/CAs being upgraded there was at onetime those abilities where at a lesser version. Relentless Conviction wasn't always a lvl 70 version was Cry of Conviction at the beginning.  Upgrading an ability that continue to grows is a flowing thought.  Something that doesn't to continue to grow with you like DoJ is dumb IMHO.  Just like Sigil of Heroism doesn't grow with you, came into play from DoF but wasn't there from the beginning.  This is my debate for what it is.


Sigil of Heroism is a bad example, it is a scalable spell from when you get it to when you hit level 70 as it transfers your groups agro by 36% for 15 seconds every 2 minutes and that 36% is still justy as effective at level 70 as it is level 52.  Just because you didnt get it at level 1 doesnt mean the spell is worthless and the extra 5 secs of duration can help.  With Doom Judgement, it isnt just a damage spell like some label it, it is a enemy debuffer of which we have how many?  A reduced recast of a area encounter crushing damage/ arcane and noxious buff removal is useful and if the problem is it doesnt remove enought of those buffs, that is a seperate issue.  We can ask to have it scaled similar to the goading gesture taunt from splitpaw on the effective levels of dispelling.
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Unread 11-14-2006, 03:57 AM   #17
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  There is just more then what I listed, point is kind of being missed.  For the most part we go up in lvls they up CAs/spells by giving them new names but basicly the samething it was before but upgraded to the new teir.

  IE: Must Die spell was 100 damage at T1 comes Your Dead 700 damage at T7. 

The progression thru Paladin abilities isn't such with EoF AAs.  Lookin back at KoS AAs they where far more general.  EoF pin points the progression and I think it doesn't follow the flow of things.  then again IMO

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Unread 11-14-2006, 04:05 AM   #18
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Immuen wrote:

  There is just more then what I listed, point is kind of being missed.  For the most part we go up in lvls they up CAs/spells by giving them new names but basicly the samething it was before but upgraded to the new teir.

  IE: Must Die spell was 100 damage at T1 comes Your Dead 700 damage at T7. 

The progression thru Paladin abilities isn't such with EoF AAs.  Lookin back at KoS AAs they where far more general.  EoF pin points the progression and I think it doesn't follow the flow of things.  then again IMO



Ok i see what you are saying, yeah it looks alot different on the approach they made to EOF AA lines versus the KOS, with the latest change to Smite Evil, I have hope that some of our other ones will be changed also.  Now if only i can figure what tradeskill subclas i want to go down, tinkerer or transmuter....SMILEY
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Unread 11-14-2006, 09:08 PM   #19
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I have used this while grouping and noticed that it works well on some of the 60 - 70 named mobs to remove their buffs and do a little damage too.../shrug.
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Unread 11-15-2006, 10:33 AM   #20
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I play on a PvP server..so if you play on a PvE our experiences are obviously different...that being said.
 
Doom Judgment is one of the BEST crusader abilities...Why? Because it dispels Divine buffs..(and it dispels buffs in the order they were cast...the last buff cast upon the enemy is the first to go, at least this is the case in my following statement). It will Debuff any healing spell that is not instant. Wards,HoTs,Reactives...Test it. I have debuffed "Untamed Bloodflow" from furies. That makes this 500dmg spell worth aprox 1500hps(assuming this fury I debuffed made his Untamed Bloodflow m2 at 54).
 
On a PvP server..dispelling a freshly cast group HoT/Ward/Reactive is just....priceless.
 
May not justify the AA....but the spell is far from useless/outdated(matter of lvl).
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Unread 01-23-2007, 03:59 AM   #21
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I don't know what to tell you, Doom Judgement (or Doom Judgment as SOE has it typoed) has been and continues to be a very useful spell, weather in duels or in EOF raid zones. For instance, the Blood Colluses in Inner Sanctum has a damage shield called "Dark Caress" or something like that which Doom Judgement can dispell, making those 6million hitpoint mobs a lot easier to kill without their lame damage shield. The AOE DJ does doesn't really matter to me, weather it does 100 or 600, the dispell of buffs is what's great about the spell. And all the raiding pallys should have to spell, no matter what anyone says, if you don't, you are not being all that you can be so to speak.
 
And yes it has a 5 minute recast timer, but that is because it isn't simply an AOE, its the dispelling of buffs that makes it for the long recasting. Its well worth spending the 30gold for the rare to get this adept3, as far as the master, eq2players.com doesn't have the master 1 listed under Items, only has App2, App3, App4 and Adept3, but you guys can check for yourselves (remember though, its misspelled, Doom Judgment).

Message Edited by tiger911 on 01-22-2007 03:03 PM

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Unread 01-23-2007, 01:29 PM   #22
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tiger911 wrote:
I don't know what to tell you, Doom Judgement (or Doom Judgment as SOE has it typoed) has been and continues to be a very useful spell, weather in duels or in EOF raid zones. For instance, the Blood Colluses in Inner Sanctum has a damage shield called "Dark Caress" or something like that which Doom Judgement can dispell, making those 6million hitpoint mobs a lot easier to kill without their lame damage shield. The AOE DJ does doesn't really matter to me, weather it does 100 or 600, the dispell of buffs is what's great about the spell. And all the raiding pallys should have to spell, no matter what anyone says, if you don't, you are not being all that you can be so to speak.
 
And yes it has a 5 minute recast timer, but that is because it isn't simply an AOE, its the dispelling of buffs that makes it for the long recasting. Its well worth spending the 30gold for the rare to get this adept3, as far as the master, eq2players.com doesn't have the master 1 listed under Items, only has App2, App3, App4 and Adept3, but you guys can check for yourselves (remember though, its misspelled, Doom Judgment).

Message Edited by tiger911 on 01-22-2007 03:03 PM


Holy Necrotising Batman!
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Unread 02-04-2007, 05:47 PM   #23
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Having another area attack that does 650+ damage is not fruitless at all - and I cant even remember when it got resisted last - if you dont like it then dont use it (and all the other paladins laugh at you).
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Unread 02-04-2007, 07:50 PM   #24
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Doom Judgement is a great spell. I don't really think of it as an AoE damage spell, but as a debuffing spell for mobs with damage shields. Especially in Emerald Halls where some of the trash can have very nasty damage shields. In duels, i've had it dispell buffs and reactive heals (was dueling an inquis when i was testing it) so it can have a profound effect in PVP as well. I just wish it had a shorter recast SMILEY
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Unread 02-04-2007, 09:18 PM   #25
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Yes, the AA should be shorter recast not higher damage.
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Unread 02-05-2007, 02:53 AM   #26
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Yea, making it so it have a shorter recast will be more useful.
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Unread 02-05-2007, 02:54 AM   #27
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lavasoul wrote:
Yea, making it so it have a shorter recast will be more useful.


i 2nd that
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Unread 02-05-2007, 10:06 AM   #28
Brigh

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Why do people keep digging up this old thread?
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Unread 02-05-2007, 05:16 PM   #29
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Brigh wrote:
Why do people keep digging up this old thread?


Because we want to? Who the heck are you to moderate here?
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Unread 02-05-2007, 08:13 PM   #30
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RSZ wrote:


Brigh wrote:
Why do people keep digging up this old thread?


Because we want to? Who the heck are you to moderate here?


No need to get nasty. It is an old subject AND necro posting IS against the rules..../shrug.
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