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Unread 12-26-2005, 05:35 AM   #1
Rochir

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The purpose of this thread is to discuss Crusader/Paladin Issues in EQ2.  I am very impressed with the quality of the information and posters in this forum.  I wrote a Paladin Guide for Diablo II so I guess I can put one together here as well.  I am still learning about Crusaders/Paladins in eq2 so any help would be appreciated.

The Official EverQuest II Crusader Guide:

http://eq2players.station.sony.com/en/classes/playguide.vm?classId=8

The Official EverQuest II Paladin Guide:

http://eq2players.station.sony.com/en/classes/index.vm?classId=10


The Official/Unoffical Crusader/Paladin Guide

Crusader/Paladin Roleplay

The Crusader/Paladin is a holy knight, a warrior of the light, doing battle with the forces of evil by hammer, sword, shield and holy magic.   He is a natural tank and group leader, able to take tremendous punishment and hand it out.   The Crusader/Paladin is willing sacrifice his own life to protect his comrades and the innocent if need be.  He holds honor and loyalty above all else.  The Crusader/Paladin should treat others with dignity, courtesy and respect at all times.   Do and you will earn their respect and friendship.

Race

You can use any race for Crusader/Paladin.  Some are naturally better than others.  The Crusader/Paladin Class/Subclass is the most balanced class, striking a balance between magic and melee.  Humans are the most balanced race and have the highest resistances of any race.  Humans also have good metalworking and tailoring skills which would be helpful for Tailors and Weaponsmiths.   I have had no problems tanking large groups of tough mobs (with a healer in tow of course) as a human.  Human and Crusader/Paladin is a good fit but not the only fit. Barbarian, Kerra and Dwarf are also good choices as a race for Crusader/Paladin.  Half elf is an acceptable but not the best choice in my opinion.  If you choose a race that is skewed too far in any one direction you will have to apply your traditions and character traits to areas of glaring weakness in your character and you will find yourself spending a lot of time looking for items that have stats that will make up for your weaknesses.  For example, elves lack strength, a necessary attribute for the Crusader/Paladin however, if you properly apply your attribute and racial tradition upgrades the weaknesses will eventually balance out.


Artisan vs. Adventurer

Adventurers can be artisans and Artisans can be adventurers.   There does not appear to be any difference between an artisan and an adventurer in EQ2 game play whether crafting or adventuring.


Attributes & Character Differentiation

Open up the persona screen and point at your characters attributes, it will tell you what the base levels of all of your attributes are.   You should add attributes where your character is weakest, i.e. intelligence as you level up and are offered more attributes.  Strengths and weakness will depend on character race.  You will also be offered training spells.   They are designed to replace existing spells so be careful what you choose.


Trainer NPCs

The Crusader trainer is Master at Arms Dagorel near the fountain in South Qeynos. The Paladin trainer is Delcar Mithanson at the entrance to the Citadel in North Qeynos.


Weapons

Should you use a 1-handed and a shield or a 2-hander?.  You should always carry a shield when tanking unless the mobs you are tanking con to green or maybe blue  I suggest getting both a good shield and good 1-hander and a good 2-hander.   Both hammers and swords work well for Crusader. I recommend playing with a hammer and a sword, switching between them so that you can work on your slashing and crushing skills.  The best shields for Paladins are round or kite shields, kite shields are better. DO NOT buy/accept a Tower shield, you will NOT be able to equip it as a crusader.  Crafted weapons can be very powerful, do not overlook them..
I carry 3 or 4 weapons at all times:

1. A good 1-handed sword, usually a Long Sword.
2. A good 1-handed Battle Hammer.
3. A 2-handed Great Sword or a 2-handed Warhammer
4. A good Kite Shield.  Yes, the kite shield can be a weapon in the hands of a Paladin.  We have shield combat arts.

I use the shield/1-hander when tanking.  1-handed sword for living MOBs, 1-handed hammer for undead.  2-hander when backup MT and healer for more damage.   The Great Sword is a bit slow but as sword-skill cast rate does not depend on weapon speed, it does not really matter.   Get the most damage you can and the Great Sword and the Warhammer are it.  I use the Great Sword or Warhammer when fighting when soloing.


Armor

The heavier the better.  Get the heaviest armor with the best stats you can carry.  If you find or quest armor that you can’t yet equip, keep it until you can.


Crusader Quests lvl 6-19

Baubbleshire

Smithy Findlebop - choose a nice shield (get the defender, its a nice Kite Shield) Marshall Surefoot - choose a nice helm (take the best) Sage Xroot - choose a nice weapon (recommend the Hammer, it rocks!) Agan Tinmizer - choose nice sleeves (take the best) Lozoria Shinkicker - boots (ok)
Tinker Spindlecog - Spindlecog's New (Lvl 20-24, learn the Gnome language) Helm

Eldar Grove

Pele Shinkicker - Sparkling Bluestone Charm (wrist, nice)

Castleview Hamlet

Grommluk Oognee - Bog Sash (belt) Yanarri Cyellan - Scimtar of Ferocity (nice 1-handed sword)

Graystone Yard

Watcher Curmogliel Kar'thal - Rat-man Bloodsaber Crusade.  Reward: ExpCoinBattle Hammer of the Celestial Watch
Dane Steelfist, Bureacrat.  You will need to purchase the dwarven language primer (12s) to get this one.  Reward: Exp/Dane's Chain Boots

Nettleville Hovel

Varion Smitelin - Oakmyst spider silk gloves (click on the shelf in the room where Varion Smitelin is to get the quest)
Verth - 8 slot bag  Verth asks you to go meet with his brother Aves at the bells. Aves gives you a package of Freeport Stout for delivery to Verth. Instead of giving it to him though you want to give it to the Captain. That gets you 30-50ish copper but also a 0 weight reduce 8 slot bag (No Drop btw).
Knight-Captain Elgrondeth - Elgrondeth's Dilemma.  Reward: ExpCoinNettleville Gaurd Heavy Bracer
Vida Sweeps - Dusty Blue Stone Quest this quest later becomes the Ghoulbane Quest

North Qeynos

Medic Brendan - Sparkling Greenstone Charm (wrist)
Rachel Clothspinner - Great Bear Hide Greaves (pants) Danielle Clothspinner - Brightly Dyed Sash
Daniell Clothspinner - Danielle's Bearhide Shoulderpads

South Qeynos

Knight Leiutenant Ilgar - Embossed Fay Broach (neck)

Qeynos Harbor

Merchant Erwin Rohand - tooth earring

Antonica

Tower of Vhalen, The Fallen Bell - Blackburrow Battle Spike (earring)

Blackburrow

Geologist Fribben, Gnoll Brew - Rock Shard Bracelet (very nice, lower level, dive in pool, swim undewater to find him)

Oakmyst Forest

Ode to Oakmyst - click a stone in the east near the glade with the does, then follow the instructions - Song Weavers Belt (Ode to Oakmyst activates the next quest below) "Good Dryads" Scholar Neola, Judge Eumonia, Empress Anassa - do each quest in order, finish one and it activates the next.  The last one, Rotweed is hard, get a strong group together to finish it.


The Vermin's Snye

Brother Garvis, Serving the Prime Healer - Amulet of the Prime Healer (very nice, tough quest for the high teens)

Stormhold

Berik, Sword of Thunder - Random MOB drop (later combined with another sword to make a Tier 5 2-handed bone sword)


Skill Upgrades

Go to the scribe in your home town for crusader skill scrolls.   If you want to be able to afford the Apprentice II scrolls, save your cash and do some  of the pest control quests in North Qeynos, you get a lot of cash and exp for them.   The fighter scrolls are about 1s each, the Crusader scrolls are about 4s each.  Apprentice III+ scrolls can be purchased from a broker, they cannot be purchased from a trainer or npc.  There are brokers in every tradeskill instance and in North Qeynos, South Qeynos and the Qeynos Harbor.  Paladin Apprentice II skill scrolls and the Holy Steed skill scroll can be obtained from Trainer McBresler near the Temple of Light in North Qeynos.  Apprentice III and above skill upogrades can be obtained on the market or directly from artisans, scholars and alchemists.  Skill upgrades can be more beneficial to your character than expensive items.


Paladin Gameplay Tips

The Paladin is a natural party leader and main tank.  A big part of being a Paladin Main Tank is ministration to self others before and during a fight.  For example, Demonstration of Faith  stops health damage to a group member or yourself for a short time.  I have recently upgraded Demonstration of Faith to Adept I skill level, increasing its duration and effectiveness.   Work on all of your ministration skills, they can greatly enhance your groups ability to fight.  Part of the Paladin's role-play and character is his selflessness, or ministration to others.  Also, you will need to start buying higher quality food and drink as a Paladin, I am using dried meat and filtered water which help regenerate health, stamina and power faster and last longer than normal food and drink.  You may want to consider purchasing high-quality food and drink from artisans.  The higher the quality, the faster the rgeneration and the longer it lasts (and the more it costs).  Paladins should not abandon their basic fighter and crusader skills.  Wild Swing, Kick and Toughness(are still very useful skills when your power is low.  Paladins should also be the first ones to start Heroic opportunities as the natural group leader.  To increase combat effectiveness you need to continue to develop all of your skills and spells including slashing, crushing, defense, parry, ministration and disruption.   Switch between a hammer and a sword frequently.  By lvl 20 all of your combat arts should be Apprentice III, IVor Adept 1.  You need items but try to save coin for skill elixirs, scrolls and tomes. Sell or trade all that you find that you cannot use in the marketplace to get coin.  Do not sell them to a merchant, you can get more in the market place.  To access the marketplace get a Market Bulliten Board from a merchant in town.  If you want a good shield I recommend the pristine ashwood kite shield.  I am using one and it rocks.  I got one from dwarf paladin who was desperate for coin for 45s.  Revisit the NPCs in and around Qeynos, you may be able to get some new lvl 20+ quests from them.

Level 20-24 Paladin Class Armor Quests

You start your Paladin Armor Class Quests by talking to Ian Calthan near where your Crusader trial took place in Qeynos Harbor.  You will need to be as strong as possible to complete these quests.  You should be at least lvl 23 before attempting to complete Armor Quest IV.  The final item is a breastplate that cannot be worn until lvl 24.    Rather than repeating all of them here, I will just give you the link to a good Crusader/Paladin website.  It has a complete listing of the lvl 20-24 Armor Quests.   Here is the link:

http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=29&meid=53

Kudos to BoomJack for putting together a great Paladin/Crusader website!

Class Helm Quest - Spindlecogs New Job

Talk to Tinker Spindlecog at the Bank in The Baubbleshire, you will need to go to the scribe and learn the gnome language.  It gives a very nice helm (better than pristine forged carbonite vangaurd barbute) and is definitely worth it.  It is not as hard as the armor quests but still not easy.  The entire quest is in the Thundering Steppes.  The helm quest gives a LOT of exp and good coin.

Ghoulbane Sword Quest (Restoring the Ghoulbane Heritage Quest) (Dusty Blue Stone)

Vida Sweeps, Vida Needs a New Broom - reward is a Dusty Blue Stone.  Examine it and this gives you The Dusty Blue Stone quest.  Take the stone to Gruffin Goldtooth in Graystone Yard.  He will send you to the Thundering Steppes for some rock samples.  You may need to upgrade your gathering skills.  After you finish Gruffin's quest, go to Toranim Skyblade at the Temple of Light in North Qeynos.  He will send you to Stormhold to claim the Ghoulbane one-handed sword.  You will need to gain access to the Tomb of Valor.  You get the access quest from the Crushed Librarian in the Stormhold Library.  After you complete the access quest, you will find the Ghoulbane on the wall in the ToV.  Take the Ghoulbane to Toranim Skyblade in the ToL in North Q.  He will then give you the weakened Ghoulbane and the quest to charge the Ghoulbane to full strength.

If you think the Ghoulbane quest has been hard up until now, it is about to get much, much harder.  You need to kill 3 named undead MOBs of great power to fully charge the Ghoulbane.  The first is the Spectre of Ire (lvl 28+ recommended) in the Crypt of Betrayal.  The second is the Creator (lvl 32+) lich in the creation room in the Ruins of Varsoon.  The final MOB is the Vampire descendant of Torig (lvl 34+) in Cauldron Hollow in Nektulos Forest.  Finally, you are sent to Nektropos Castle in Nektulos to slay Lord Everling (lvl 34+).  You get the Cauldron hollow quest from Argis the Mage near the Jrai's Bridge at the entrance to the Commonlands and you get the Nektropos access quest from Theeral the nomad in the same location.  Cauldron Hollow is a Raid zone and Torig is a Raid mob.  You will need at least 3 full groups of lvl 28+ and a lvl 40+ tank (42 recommended) to kill Torig.


Twin Serpent (Kite) Shield (Secrets Within) Quest - Nektropos Castle

While you are in Nektropos Castle in Nektulos forest, go to the library and inspect all of the books.  You will find a quest called "The Secrets Within".  After you finish killing Lord Everling, you will find a chest in the first room 1 level up from the dungeon.  Inspect the chest and you will get a very nice Kite shield called the Twin Serpent Shield.

Paladin Items and Skill Upgrades - How to Invest your coin in your Paladin

Items matter but skill (spell/combat arts)  upgrades matter more.   My advice is to purchase pristine items made from the common metal at whatever tier you are at (iron, carbonite, feyiron etc.).  Save your coin and get full pristine vangaurd plate, a full set of pristine weapons (I use a Battle Hammer,  Long Sword and a Great Sword.  Use whatever you like.) and a full set of pristine fashioned jewelry.  DO NOT purchase expensive crafted items made from rare materials, they are always attunable now so they are throwaways that cannot be resold on the market.  Quest for items when you can but after lvl 25, there is a severe lack of good Paladin quested items from what I have seen.  Once you have the basic set of items, just use them for the entire tier.  Sell everything else of value that you find and invest it in skill upgrades with the exception of a few useful rares.  Be careful about buying Adept or Master upgrades.  Make sure the item you are purchasing is not going to be replaced by a better skill in the next few levels. 


Heritage Quests

Heritage quests can gain you personal and guild status points, experience, coin and some very nice items.  Heritage Quests can also be long and difficult.   Here is where you can get information on Heritage Quests:

http://eq2.gamepressure.com/

http://eq2.ogaming.com/db/layouts/quests_results.php?na=1&heritage=1

 

Blood Fire and Screaming Mace

Here is the quest information to obtain both items:

Quest name:  Heart of Fear
Qust NPC:  Nemar Gadgetglow, Gnome inside lower part of Cazic Thule
Quest Type: Access quest for Sanctum of Fear, Lost Temple of Cazic Thule
Quest Reward:  Varies, one choice is the Blood Fire, a very nice Tier 5 one-handed long sword
Quest Location: Lost Temple of Cazic Thule/Sanctum of Fear

Screenshot of the Blood Fire:

http://eq2.ogaming.com/db/items/BloodFire.php

To me, the Bloodfire is the Slashing equivalent of the Screaming Mace

http://eq2.ogaming.com/db/items/ScreamingMace.php

Screaming Mace Quest Information:

Quest Name: Screaming Mace
Quest NPC:  Agony, named wraith.  Spawns at the lake nar the Temple of Cazic Thule.
Quest Sarter:  Ill-Fated Cleric Journal looted from Agony
Quest Zone: Feerrot/Cazic Thule
Quest Reward: Screaming Mace


I think they complement each other well; Screaming Mace for crushing Blood Fire for slashing.   They come from the same place, both the Screaming Mace and Heart of Fear are long, difficult but rewarding quests for lvl 40-41+.   Both the Screaming Mace and the Blood Fire are Gaurdian/Paladin weapons with stats well suited for tanks using one-handed weapons and carrying a shield.


Armor, Weapons, Jewelry, Spells and Combat Art Upgrades - What to Buy

There is only one full set of questable armor, the subclass class armor quests.  You cant begin the quests until lvl 20 and it ends at lvl 24.  Then you can wear it for another 6 levels and it becomes obsolete at lvl 30.  Pristine normal metal vangaurd plate is the best armor for the coin and the most affordable.  Here is what you need:

lvl 20-30 (tier3)
pristine forged carbonite (rare: steel) vanguard armor
subclass armor
pristine forged carbonite (rare: steel) weapons
pristine conditioned ash (rare: fir) kite shield
pristine fashioned gold or agate (rare: palladium, jasper) jewelry and belt

lvl 30-40 (tier4)
pristine forged feyiron (rare: feysteel) vanguard armor
pristine forged feyiron (rare: feysteel) weapons (long sword, greatsword, battle hammer, war hammer)
pristine conditioned briarwood (rare: oak) kite shield
pristine fashioned vellium or opaline (rare: rhodium, opal) jewelry and belt

lvl 40-50 (tier5)
pristine forged fulginate (rare: ebon) vanguard armor
pristine forged fulginate weapons (rare:ebon) (long sword, greatsword, battle hammer, war hammer)
pristine conditioned teak (rare: cedar) kite shield
pristine fashioned diamondine or bloodstone (rare: rhodium, ruby) jewelry and belt

lvl 50-60 (tier6)
pristine forged  indium(rare: cobalt) vanguard armor
pristine forged indium weapons (rare:cobalt) (long sword, greatsword, battle hammer, war hammer)
pristine conditioned sandalwood (rare: ironwood) kite shield
pristine fashioned beryllium or rough nacre (rare: vanadium, pearl) jewelry and belt


Update: Paladins can increase their stats with imbued rings and hex dolls which add +str, sta, agi, int or wis.   Paladins can also now equip items such as censers, tables and symbols in our ranged slot.  Paladins can also now use piercing weapons such as spears.

Adept III Spell/Combat Art Upgrades

You will need the following rare materials for Crusader/Paladin Adept III Spell upgrades.   Go to a an artisan (Tier1), scholar (tier2) or alchemist (tier3, 4 and 5) to have them made.

Tier1: Bronze Cluster or Rough Lapis Lazuli
Tier2: Silver Cluster or Rough Coral
Tier3: Palladium Cluster or Rough Jasper
Tier4: Ruthenium Cluster or Rough Opal
Tier5: Rhodium Cluster or Rough Ruby
Tier6: Vanadium Cluster or Rough Pearl

The reciepies for the following Paladin Spells or Combat Arts are obtained from Ancient Teachings Scrolls looted from Mobs

52 - Sigil of Heroism
55 - Consecrate
58 - Divine Favor

Imbuing Items

You may want to purchase imbued items (weapons, shield. ring, chest armor, leg armor). The rares needed for imbuing are:

Tier2: Glowing Flower or Stone
Tier3: Sparkling Flower or Stone
Tier4: Glimmering Flower or Stone
Tier5: Luminous Flower or Stone
Tier6: Lambent Flower or Stone

The rare items can be used to make an extract for imbuing items.  Imbuing can add reactive damage to weapons, shields and leg armor, reactive healing to chest armor and attribute buffs to rings.  You should invest in Adept III skill upgrades for your favorite skills.

Enemy Masteries

Here are some suggested enemy masteries:

Tier2: Antonica - Gnoll Mastery
Tier3: Stormhold or the Thundering Steppes - Skeleton or Zombie Mastery
Tier4: Zek and the Enchanted Lands - Orc(Zek), Fairy or Goblin(Enchanted Lands) Mastery
Tier5: Lavastorm and EverFrost - Giant(Lavastorm) or Goblin Mastery(EverFrost)

Crusader/Paladin Attributes

The Crusader/Paladin is a hybrid class, jack of all trades, master of none.  We are part mage, part healer and part fighter.  The two most important attributes for the Crusader/Paladin are strength(power) and stamina (hit points).  Intelligence which affects your spell casting ability, wisdom gives you higher resistances and agility increases avoidance (not getting hit) and accuracy (hitting more often).  No attribute should be overlooked for the Paladin.   Put at least one of your attribute upgrades into strength and one into stamina.  Imbued rings can also add strength, stamina, agility and wisdom, depending on what you need.  For the Paladin Tank, mental, magic, disease and poison resistance are important.  Mental resist affects enemies ability to mezmerize or freeze you.   Paladins now have high natural resisance to divine damage so there is no need to increase your resistance to divine damage.

Update: Intelligence increases Paladin  spellcasting damage and strength increases your melee damage and the divine damage portion of your combat arts.   Wisdom increases of Paladin resistances.

Crusader/Paldin Racial Characteristics

Focus the choices of your racial characteristics on power and health regeneration, defense and parry, strength, agility and stamina.

Update: Paladins now need wis for resistances and intelligence for spellcasting damage.

MOB Hunting and Leveling

The best places I have found thus far to level up between levels 10 and 20 are Antonica and the Vermin's Snye.  There are always stronger and stronger MOBs to be found there and they frequently drop nice items.  I strongly recommend you make at least lvl 10 and stock up on all of the nice items listed in this guide before you go there.  The best place to get exp at lvl 20-30 is the Thundering Steppes and beyond.

A good MOB-hunting party consists of a tank or 2 (fighter, warrior, brawler, crusader), at least 1 or 2 priests (druid, cleric etc.) a mage or 2 and 1 more more scouts.   It is good to have one scout too so that you can check out a situation before you get in over your heads. When I form a MOB hunting group, I play the role of the tank.  I take most of the beating from the MOBs while the priests and mages hang back, heal me and attack the MOBs.  I don’t think it is possible to be a good tank without a good shield.  Crusaders/Paladins make good group leaders because of their ability to take a lot of punishment and they have good party/group skills.   MOBs should be carefully selected by a group leader, preferably a tank crusader/paladin to be MOBs he can handle on his own at least long enough for the priest to heal you.

The worst type of character you can have in your mob-hunting group is a hothead.  A hothead is someone who goes off and attacks (pulls) large groups of tough MOBs (or even worse orange or red Boss MOBs) before the rest of the group is ready and gets all of you killed.  A typical hothead maneuver is to attack a large group of tough MOBs while everyone is healing and recharging from the last fight.  One second you are healing, the next you are running for your life and half or more of your party ends up with spirit shard quests and exp debt.  Either leave the party or boot the hothead before you rack up a large exp debt.  Hotheads are more dangerous than Named MOBs, avoid them at all costs.  Make sure the item drops are set on lotto under group options so that everyone in the group has an equal chance at item drops.

Heroic and named mobs are the toughest to fight but also give the best loot and experience.   Don't take on heroic^^^ mobs near your level unless you have some serious backup.   In small groups, focus on strong normal or weak heroic mobs.


Paladin Main Tank

The Paladin is often Main Tank and group leader in any group that he is in.  Start by getting as much AC as you can, as resists as possible and USE A SHIELD.   MT should normally be a heavy armor class such as Paladin (Shadowknight), Guardian or Berzeker.  Lead but don’t bully.  Strongly encourage a rogue group member to stay with the group and let the MT pull and do his job.  Don’t be selfish.  Help group members finish their quests and they will help you finish yours.  You will screw up as an MT, when you do, take responsibility for it, don’t blame others.  If you are a healer-Paladin, conserve your power and emergency healing spells.   My two most commonly used combat arts are Adept III Wild Swing and Adept III Kick.   They use almost no power and are effective at Adept III.  Signal your intention to pull or attack with a macro using the %t chat command to indicate the target you intend to attack/pull.  Make it clear to your healers and mages that your macro is their signal to buff you.  Keep your healer alive even if it means sacrificing yourself to do so.  Don’t get overconfident and let success go to your head and make you believe that you are invincible.  Overconfidence leads to bad decisions and bad decisions lead to a dead MT and dead group members.  Watch where you stand and encourage the members of your group to do the same.  Good group placement and location can prevent unexpected pops and adds.  I cannot be a good MT if I am not allowed to lead the combat and choose the targets.   If you have a problem letting your MT choose targets and lead the combat, go solo.  Be nice to your healer.   Good healers are worth their weight in platinum.  When you die, don’t panic, death happens.  Get your shards back and move on.  Try not to make the mistake that got you killed twice.  Try to hold MOB agro, if you lose it, don’t lose your cool.  Buff the member who draws the agro and place yourself between them and the mob as you try to get the agro back.  Casting group buffs during a fight can help you keep and hold agro during a fight.  Carry extra food and drink and don’t hesitate to share it with group members who run out.  If you are getting tired or cranky, give the MT role to someone else before you get yourself and everyone in your group killed.  Treat your group members with courtesy and respect and they will keep you alive.  Always welcome new group members and thank all group members for their help.  If a group member is new to grouping and does not underhand their role, teach them, don’t treat them like they are a stupid newbie.

I personally rarely kick any member of any group that I lead as MT.   I make it clear who is in charge and if they have a problem with that, they usually leave on their own.  Being in charge does not mean being dictator in a group.   It means working with your group, not ruling over them.  Groups are voluntary, group members can leave anytime they want so try not to aggravate them.  I always try to help any group member complete a quest that involves killing mobs in the area where our group is.  I rarely criticize group members.   Encouragement and complements will get you much farther as an MT than complaining and criticizm.  The goal of the MT and group leader should be to make sure that everyone has a good EQ2 gaming experience.   A good gaming experience means treating others with respect, getting lots of exp and most importantly having fun because it is after all a game.

We have two new agro management spells that are extremely useful, Redemption and Amends.   Redemption/Amends can be applied to a group member and transfter hate (41% for the Adept III version) form a group member to the Paladin.  So if you have a mage that is constantly drawing agro in your group, put Redemption/Amends on him or her.  Be sure you inform that person when you give them Redemption/Amends and tell them that it does.


Paladin Mentoring

I recently mentored a lvl 28 monk in a group of 5 or 6 through most of the “These boots were made for…” quest and it worked very well.  The lvl 28 Ghoulbane was quite effective as were my other items but be warned, you will be the same level as whatever character you are mentoring.  Be careful where you turn mentoring on.  A large group of gray MOBs can suddently turn hostile and become very strong if you turn on mentoring in the middle of them.  Mobs that could not touch you seconds ago can suddenly kill you and anyone in your party.
 
You can use mentoring to go back and complete lower lvl quests such as the Sword of Thunder in Stormhold (the quest starter is a rare random drop from mobs in SH).   When the mobs that drop a quest item turn gray, they often no longer drop it so mentoring is good a way to go back and pick up quests you missed and a good way to help a friend or guildmate.
 
Paladin Dueling - by uzhiel feathered serpent

I know some of you were asking about how well we duel…so let me tell you we are probably in the top 5 when it comes to dueling....some tips follow:

Templars/ Inquis: This one is very long. I didn’t bother stunning very much until the end. This is basically a long, healing fight. Our DPS is better and our heals and wards pretty much take alot of their damage away. Save ur power for low energy attacks and save your power for healing and wards, takes a bit but u can beat them.

Guardians/ Berserker: If they have a SM u have to kill them and kill them fast, unless u have an SM too. The longer the fight goes on the more power u lose vs them because its pretty much a meele fight. Without power we have no heals or wards, so the quicker u can kill them the better. If you have a SM its ALOT easier. Stuns are useful, but this one is long. Berserkers are easier than guards just because they take more damage. When I fight a Bers I burn after them. The quicker the better. Use your Consecrated Aura, since they can’t heal. Maximize your damage as much as possible. I would even do this in offensive mode, since the extra power will come in handy and they cannot nuke, so we don’t need to resist.

Dirges/ Troubs: Troubs are a [expletive ninja'd by Faarbot]. Unless u stun and keep stunning you’re fubared. They can and will mez you. I have seen Troubs keep a player perma-mezzed the ENTIRE fight. The trick is to start out swinging and never stop. Cast a ward before the fight starts and then run and stun and keep kicking them around. If you stop for even a sec and ur gonna hurt, since their mez is fast acting. Dirges are a bit easier; I can beat a dirge alot easier than a Troub. Dirges will stun you run away and then bow you, but it wears off and you can chase them and swing away. Remember that shatter will and divine judgement can be cast while running..and so can ancient wrath.

Any type of caster:  Almost every caster I ran into I destroyed in less than 1 minute. I dont think they know how to use their classes just yet.  A couple of times I got ice cometed or stunned..and if they do stun you fast enough your dead, but if you're quick of the mark with a stun, they are done. DO NOT duel if they are on a carpet or fast horse, unless u have the same mount. An Illusioner on a carpet can fly away, mezz you, and you're done for. Our resist are higher than all other fighters.

Bruiser/ Monk: Monks and bruisers are not too hard. Bruisers have a 90 sec heal that gives them over 30% of their health back, dont know about monks…didnt see the monk use one. WARDS, WARDS, WARDS. It is CRITICAL that u stun and use your wards. They can mez you as well..I have been mezzed to the point of walking far away from the combat flags. They can be beat...specially if you use your Consecrated Aura. They do more DPS, but we got more heals and the ward, so it takes a moderately amount of time. Monks are easier. I came within 3% of beating a lvl 60 monk, who was full fabled, at lvl 54. Most likely he got over-confident, but I feel like I could have beaten him easily if I would have had Consecrated.

Assasins/ Rangers: Rangers are very tough. Their snares and slows are a pain in the [expletive haxx0red by Raijinn], use your wards heavily in this fight and use your ranged nukes, since you’re going to be slowed for most of the fight. Save your LOH type spells for their Stream of Arrows. Never stop moving with these guys, keep cycling your ranged nukes and your wards. Use your heavy nukes like RoG and RoF. They cannot heal themselves, so ATTACK, ATTACK, ATTACK.  Assasins on the are pretty tough. I split fights with them alot. They can stun you and ASSASINATE you for a TON of damage. When u stun them cast a ward immediately and it will help. Even if their assassinate is not up they can be pretty bad [expletive haxx0red by Raijinn]. They will invis pretty early in the fight, so I just run around till they hit me. They don’t have the slows and snares of Rangers, in fact, they don’t have the DPS of Rangers for the most part.

Furies/ Wardens: Beat one, but I don’t think he knew what he was doing, They can power drain, so unless you have some sort of power regen your done. They are probably the toughest fight of all. With their insane DPS and heals, coupled with power drain, its not pretty. I tried to stun and meele. Didn't bother with nukes, since their resist well. Wardens take a while, so stun when they cast and let them burn power healing themselves while u save ur power using wards. This one is a meele fight, so just wack away at them with Auto attack and stun them when they try to heal, by the time they do get a heal off they have to burn more power. They have comparable DPS to furies, so don’t fall asleep on this one. One bad move and kiss your [expletive haxx0red by Raijinn] good bye. They have pretty good resists, so keep that in mind. Meele is better on this one, unless you can squeeze our big daddies. I don’t bother using our small nukes on these guys.

Conjurers/ Necros: Run in and stun, don’t bother with pets, bypass everything and go for broke. I burn very fast, very hard on them. The longer the fight goes the more damage u take from their pets. Same for necros. Necros can HEAL and they have life taps…I was shocked at the amount of self healing they can do. I got beat the first time I dueled a Necro by under-estimating their heals. If I had to do that one again I would have stunned them to death. They have crappy resists, so use your nukes. You can always tell when they are about to heal, that’s when you stun.

Paladins: are a pain in the [expletive ninja'd by Faarbot]. Everything being equal its all up to the player skill. I have killed palys and they have killed me. Gear is nothing. Player skill is EVERYTHING when fighting a paly.

SK's: Heh, to tell the truth I have yet to beat a competent SK. They life tap me until I go below 40%, then its HT time for teh win. Very hard to beat one. Their DPS, coupled with their life tap, makes them just as tough if not tougher, than a Fury. Use your heals and wards exclusively. Dont even bother using nukes, save your power for heals and wards and wear them down. Force them to use their HT and pray that it doesnt one shot you. If they dont have HT, then the fight is moderate. USe your consecrate if they dont have HT.

Swashbucklers: These guys hurt. Use your wards and heals until they run out of power. They will stun you and run around you doing crazy damage, and I mean CRAZY! Unless your LOH is usable it’s extremely hard. When I killed him I was at 4% health. I was red before he was even yellow, he did the same thing many players do when they get you in the red, they start getting lazy. Ive seen Palys panic at the sheer amount of initial damage Swashies do. Keep your cool and stop yourself from burning all your power trying to heal yourself. They are burst..once you get though the initial phase you'll be ok. I used my sacrament line and saved my LoH for the end.

Haven’t fought a mystic yet, so I can’t tell you what its like A couple of tips for starting a duel and make sure u are standing in stun range.

 

--------------------------------------------------------------------------------

a) Invite to duel. When the counter hits 4 secs, cast a ward and then target your opponent.

b) Save your LoH for when u are hurting. Many times I was in the orange or yellow and my opponent started to get lazy. As soon as they slowed down I popped my LoH and went after them...some of them even stopped to type! It demoralizes them and confuses them many times. Gives u enough time to do some SERIOUS damage if you have even a little power saved.

c) Some of your nukes can be cast while running. HINT!

d) Save your power for wards and stuns if meele and burn hard when fighting a caster or a scout. Interrupt and stun right when they get ready to pop a skill. It  takes their power away and hurts them.

e) Use their weaknesses! If they have to cast dont let them. If they have to heal, then out DPS them. If they have to DPS, then ward against them.  If they have power drain then burn ALL your power as fast as possible.  If you have power regen take all the time you want.

f) Get an SM..repeat GET AN SM!!!! if they have an SM, burn everything u got  and remember to ward yourself. Let they waste their power going against your wards while u wack at them!

g) Never duel someone on a mount that you dont have the equivalent. Not only is fighting on a mount an exploit in my book, but it gives players an unfair advantage, because a mount is something bought.  It has nothing to do with a player class at all. They can fly circles around you and basically kite you, specially scouts or mages.

h) Use your Consecrated Aura on fights where power will not be critical. The extra DPS goes a long way. This is perfect for fighting casters and tanks.


Paladin Crafting

Crafting is optional for the paladin.  If you are going to craft, try to keep your Artisan level close to your Adventurer level up to about level 15-20.  Then it will probably become difficult for your artisan level to keep up with your adventurer level.  You will not be able to craft anything really useful, saleable or tradable for your character subclass until you reach an equivalent artisan subclass (i.e. Paladin and Weaponsmith or Armorer).  It may be possible to earn enough coin to buy what you need with adventuring alone.  However, going by the prices I have seen on some essential Paladin/Crusader (skill scrolls and elixirs) items at the broker, that is unlikely.  I think you can quest or find most of the weapons, armor and jewelry you need.  However, it could take months or years to find all of the skill scrolls you will need to get your favorite skills to Master level.  The only way that you will be able to get some of them is to buy them.  The EQ2 economy is set up so that no one artisan class or subclass can make everything they need for their character, they must trade with one another to get what they need.  You may be able to trade something more than coin to get the skill scrolls you need to get to the highest skill levels.  If you are a lvl 20+ weaponsmith or armorer, you can make the armor or weapon that a scholar, alchemist or runesmith needs but you cannot make the skill scrolls, runes or elixirs that you need to advance your skills.  At the highest levels of play, damage will depend as much or more on skill level than weapon damage.  To continue to advance your Paladin to the highest levels, you must continue to advance your skills.   At that point, crafting may become a welcome break from adventuring

Crafting is not only crafting, it requires a lot of harvesting unless you want to buy all your raw materials (really dumb).  Harvesting rare materials can be more dangerous than adventuring.  What if you have to go deep into a cave or dangerous zone to get what you need?  You had better be ready for a fight to go gathering some of the places I have.  I often get more kills and have more fun while I am gathering than when I am adventuring.  What I try to do is combine adventuring with harvesting which is more fun than adventuring or harvesting alone.  I go do quests in a zone, gathering everything useful I can find.   Then, when I am done with killing mobs and the quest, I go back to the workshop and craft everything useful that I have harvested.  If I quest good items, better than what I already had, I sell the old ones and use the extra coin to buy what I need to craft.  For me, crafting and adventuring go hand in hand.

Crafting can be very helpful for building a strong Crusader/Paladin.  The best way get skill upgrades (Apprentice III or higher) is to find, craft or trade for the skill scrolls, elixirs or runes that you need.  I have already crafted 3 App III elixirs and scribed them.  In fact, I simply bypassed App II and went to App III without a problem.  If you are not crafting and want to, start immediately.  If you are making a new character, do all the crafting quests on the Isle of Refuge (Assistant Dreak).  You can craft anything your character needs, scrools, weapons, armor, jewelry etc.   Try to split your time between crafting and adventuring.  Adventurers can craft but Artisans cant adventure.  Your artisan level should be no more than 1-2 level behind your class level up until about lvl 15-20, then it may become impossible to keep up with crafting.  Try not to let your harvesting and gathering skills lapse or you could find yourself in a zone with lots of valuable raw materials but without the gathering skill to harvest them.  If you do not keep leveling your Artisan, you will be unable to craft the materials you gather.  You should focus in particular on your artisan classes primary skill (tailoring for tailors, metalshaping for armorers, etc). 

The wholesaler and workshop tasks can be a good way to get exp, coin and to build your crafting skills.  You need to be a strong solo fighter/crusader/paladin to harvest important materials.  I am often attacked while I am harvesting.  Carry all the bags you can (I carry 4 right now) and keep them filled with raw materials for crafting.   You can craft more bags if you need them (the Leather Backpack is a crafted bag). The higher the quality of the bag, the more slots you get.  Save first-step refined items like metal bars, wood, rawhide and paper.  You will use all of it in your crafting.  Keep adventuring and questing but harvest everything you can.  Dont keep extra weapons, armor or jewelry, you will need the room for harvested items.  Sell all of your extra weapons and armor, the craft guild wholesaler or selling them in your own store will bring you the best prices.  I have already crafted a one-handed weapon and it was quite good considering my current craft skill level and the crappy materials I used to make it.  It was a tin axe with + character attributes and it was almost as good as any weapon I have found or quested.  I also made some shoulder pads out of rat pelts and they are better than any I have found but not near as good as could be made with more practice.

Artisans advance much like the adventuring professions.  You will choose your Class at Artisan lvl 10 and your Subclass at artisan lvl 20.   In order to progress to lvl 10 you must choose a Class - Outfitter, Craftsman or Scholar.  To choose, register with the appropriate NPC.  In Qeynos, Alfred Ironforge in the southwest part of Qeynos Harbor, just south of the Mariner's Bells (in the construction site, on the dock).  There is a bug in progressing to lvl 10.   After you get to artisan lvl 10 and register, you will not lvl as you should.  Go back to your artisan guild, make one item, any item and you will lvl.  After lvl 10, you can join the next higher guild (Workshop, there is one in each town) and you can get your class scrolls there.  You will want to do most of your work at the wholesaler workshop where you can get the materials you need to craft.  You can be a member of more than one artisan guild at a time.  Just before you reach artisan lvl 20, go see Devona Ironforge in Qeynos harbor to select your artisan subclass.

Suggested tradeskill progressions for Crusader/Paladin Artisans (the progression is Archetype>Class>Subclass):

Artisan>Outfitter>Armorer or Weaponsmith (make heavy armor or metal-based weapons)

Artisan>Scholar>Alchemist (make your own Spell and Combat Art upgrades)

 

I am not going to go into great detail on craft skills and how to use them.  Make a couple of new hotkey toolbar/windows.  There are at least 3 skills for each workstation (woodworking, sewing, forge, alchemy etc.).  Open your knowledge window, click on tradeskills and drag the skills you need into your new windows.  Icons will flash while you are crafting representing the skill you need to activate to counter the anomoly.  Click the appropriate skill button.  As you make more and more items, you will need more and increasingly specialized skills.   Close the windows while you are adventuring/questing.  You must learn to use the counter skills or your crafting skill and the quality of your items will be extremely limited.


Harvesting

I strongly recommend that you keep most, if not all of your harvesting skills maxed,   especially; Gathering, Mining and Trapping.  May important quests  require harvesting skills or rare harvested items.   When you harvest, clear all of the nodes (clean up) in an area, even if they contain materials that you do not need.   Keep harvesting the same nodes in an area over and over again and sooner or later, what you need will pop on those nodes.   Have good manners, do not try to harvest from the same nodes as others.   The more you harvest, the better your chances of finding rare items.   Be sure to keep all of the food raws that you find and give them to your favorite Provisioner to make food and drink for you.   Many Provisioners will make you food for free if you supply the raws.   Many artisans will pay good coin for raw materials so do not throw anything away. 
Fishing skill can be useful for Provisioners.  Keep them, use them, sell them or give them to artisans friends or guildmembers.

Important harvested materials to keep are:

1. Roots/Herbs
2. Ore/Stones
3. Wood
4. Animal Pelts
5. Food

Good places to start harvesting are the Peat Bog, Oakmyst Forest or the Forest Ruins harvesting wood and roots, trapping and mining. I have found the peat bog to provide the most raw materials in the shortest amound of time for Artisan lvl 1-10 crafting. The magic number for gathering (harvesting, collecting, mining skills) and Antonica seems to be skill level 30 or higher.  Try to get to Crusader lvl 10+, Artisan lvl 10+ and make sure your gathering skills are at least 30 or higher or you will not be able to gather anything in Antonica and beyond where all of the good raw materials are.


Selling

To sell your crafted items, use the marketplace.  To access the marketplace get a Market Bulliten Board from a merchant in town and place it on the wall in your room.  You will have to purchase items from others through the broker in your wholesaler or workshop.

You can now sell items offline in EQ2.  Access your house vault by double-clicking on your house door from the inside, then click access vault.  You will want to put a couple of boxes for add more slots for selling.  Click on the Vault Merchandise tab to in the Market Bulliten board dialog box to set prices and list vault items for sale.  All listed items will remain on sale even if you log off.

Spells/Combat Arts

Artisan skills are capped at 60.  Class skills are capped at 60 for now.


Complete listing of Fighter/Crusader/Paladin skills and the levels at which you acquire them:

http://eq2players.station.sony.com/en/classes/index.vm?classId=10

You should try to upgrade all of your Spells and Combat Arts to Apprentice IV or higher.


Official Everquest II Strategy Guide

The Official Everquest II Strategy Guide, e-guide version is now avialable from primagames.com.  It is a very good guide.  If you are planning to quest, craft or adventure, this guide is a necessity.  The cost is $9.99, here is the link:

http://estore.primagames.com/eguide_detail.aspx?prodid=SO2007

Other Resources

Quests:  http://eq2.ogames.com

Maps: http://eq2.gamepressure.com

The Official Cross-Server Paladin Channel: /join Crushbone.PaladinsforRight (no password)

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Unread 12-26-2005, 05:37 AM   #2
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I origonally wrote this guide under the name Blackweb and it was stickied in the Crusader forum which has now been archived.    I wrote it to help my brother and sister Crusaders and Paladins, I am now moving it here and asking Raijinn to please sticky it :smileywink:

As always, your comments and suggestions would be appreciated SMILEY

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Unread 01-06-2006, 11:33 PM   #3
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Thank you Raijinn for stickie(ing) this thread.   We have many experienced and knowledgable Paladins who post in this board.   Please look at this guide and make comments and suggestions.   All suggestions will be considered and credit will be given for content that is contributed to the guide SMILEY

Come on brother and sister Paladins, sound off! :smileyvery-happy:

 

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Unread 01-10-2006, 04:48 PM   #4
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Outstanding guide! Thank you so much for putting this together. 
 
 
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Unread 01-10-2006, 06:48 PM   #5
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*Bows in respect*
 
Amazing piece of work brother..... my thanks for the effort and the information contained.  I love playing my paladin, and this guide has set me on a path with a purpose !
 
 
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Unread 01-16-2006, 08:06 PM   #6
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Wow....nicely done ! This is a huge aid !
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Unread 01-18-2006, 05:20 AM   #7
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Hubo wrote:
Wow....nicely done ! This is a huge aid !

Thank you for the vote of confidence, it means a lot :smileyvery-happy:

It is so easy to get burned out and discouraged SMILEY

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Unread 01-23-2006, 11:37 PM   #8
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Looks like I am going to have to remove the crusader portion of this guide.   I hope that since we start wearing plate and carrying kite shields at level 1, SOE will give us some good level 1-19 plate recipies and some good quests for low level Paladin items SMILEY
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Unread 02-09-2006, 03:47 AM   #9
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This is very in depth.. but whats a BM?! im really into duelling and i havent a clue what a BM is! and now that scouts cheap shot is nerfed they are [Removed for Content] easy SMILEY
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Unread 02-13-2006, 08:54 AM   #10
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I love your duel guides. I get my butt kicked by many of the classes you said and I think I'll be able to win now :smileywink:
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Unread 03-27-2006, 09:13 PM   #11
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I've been trying to find information about what skills serve you best when you get training options (like the master upgrades)?  Is there a compiled list somewhere of the choices?
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