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Unread 02-17-2005, 08:57 PM   #1
Hroga

 
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Logged in this morning and learned that some of my equipment might have to be attuned after today's patch.  Uh, some?  I had to attune everything except my torch and my bags.  You name it:  weapon, shield, armor, earrings, EVERYTHING.
 
Now, I'm fine if the intent is to extract a little money out of the economy but dang, this hurts!  I actually enjoyed knowing that when I had levelled to a point where I could use new equipment that I could put my old equipment out there to sell to a lower level Paladin at a fair/helpful price for used goods.  No longer.  Since everythign is attuned, you can only sell it back to the merchants (for coppers on the gold I'm assuming).  I'm not whining, but unfortunately I won't be able to remain as generous with my gold as I had been...
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Unread 02-17-2005, 09:42 PM   #2
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SOE took the easy way out to plug an economic hole. This will be looked back upon as a mistake.
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Unread 02-17-2005, 09:42 PM   #3
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Hrogath wrote:
Now, I'm fine if the intent is to extract a little money out of the economy but dang, this hurts!
It wasn't done to extract money out of the ecomony, it was done to help out the armorsmiths, jewelers, ect who's items were being resold from people who bought them and all the items were staying in the market, making them eventually turn into a worthless crafting profession. Or something like that.
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Unread 02-17-2005, 10:14 PM   #4
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Well, as a weaponsmith, I'm glad to see this. Yeah, it was nice being able to sell my old armor/weapons/jewelery, but my tradeskill class was all but worthless. If I sold five carbonite long swords, in a week or so, when the folks that bought those long swords upgrade, i'm suddenly competing against my own work. Doing this over a few months even means that all the folks who are just reselling equipment can sell cheaper than me, because they are just trying to make something back from their investment, where I have to take the time and spend more coin to create. Attunement isn't the 'easy way out', it's actually the best way out. Weapons/armor/jewelry are now consumables, so i'm not competing against my own previous work. Now, I just have to focus on outdoing other weaponsmiths ;p Give it time, this will be a great moment in the game.

Message Edited by Socko on 02-17-2005 01:16 PM

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Unread 02-17-2005, 10:14 PM   #5
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Sorry, Double-post.

Message Edited by Socko on 02-17-2005 01:15 PM

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Unread 02-17-2005, 10:31 PM   #6
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The devs have also said that you'd be able to sell your stuff back to NPC merchants and get some of your money back. This change was needed to make Crafting worthwhile.
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Unread 02-17-2005, 10:31 PM   #7
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Syfft wrote:
The devs have also said that you'd be able to sell your stuff back to NPC merchants and get some of your money back. This change was needed to make Crafting worthwhile.



Yup, I sold my AQ crap that I still had in my bank, heh.
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Unread 02-17-2005, 10:43 PM   #8
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this is a p;lus fer atisans...which i just dinged 10...and a bummer fer the rest:smileywink:
 
im coolio wityh it daddio!:robottongue:
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Unread 02-17-2005, 10:52 PM   #9
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Syfft wrote:
The devs have also said that you'd be able to sell your stuff back to NPC merchants and get some of your money back. This change was needed to make Crafting worthwhile.



Is this your first time playing EQ?

The crafters will jack the prices way up. Then that armor you paid 5 gold for will sell back to the NPC for 50 silver. The adventurers are now screwed.

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Unread 02-17-2005, 10:55 PM   #10
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Time will tell. I believe there is enough competition, that prices should stabilize and hopefully won't be rediculous overpriced.
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Unread 02-17-2005, 11:23 PM   #11
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Yeah, I see this as aid for the weaponsmiths/armorsmiths/jewelers/et. al. no doubt.  And I have no problem with that aspect.  I guess my main concern was that I raised funds for buying new armor through the sale of old armor.  I definitely get the point about competing against your own work.
 
But I'm a little worried about the economics of the thing.  Without old items re-entering the marketplace, I'm afraid demand will far outweigh supply.  And Econ 101 tells us that this drives price up.  Over time, that won't matter because the higher prices will attract more suppliers to the space and pull price back down as demand catches up.  But in the near term, I'm stuck looking at the fact that my Provisioner payoffs are effectively nil (due to some other recent changes), writ payoffs are now barely enough to cover fuel costs, and quest payouts are still low.  Plus, as a level 30+ Paladin, the armor suppliers I need are already in short supply and already charge pretty high prices (relative to what I've been pulling in through adventuring).  I'm just saying this puts a pinch on some of us, especially in the short term.  And if I hit a decent level where I could get a new tier of armor I could find myself held hostage to the few armorers working in that space or tough it out with substandard armor for my level.  That was one function the resellers served (although, admittedly, some people were GIVING their old stuff away practically) - they helped keep other providers' prices at reasonable levels.
 
Unscrupulous producers will see this as an opportunity to gouge on pricing since there is no natural check to them doing so.  Then again, maybe I've been in a capitalist society too long.  I admit something needed to be done to improve the market place for tradeskillers (believe me, I take that seriously as I'm a lvl 33 Provisioner) but I'm afraid this is a case of the pendulum swinging too far the other way.  I've got to believe Sony could nab a few economists on the cheap to fix this problem more effectively...
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Unread 02-17-2005, 11:25 PM   #12
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BTW, Syfft, your jeweler's website is outstanding.  :smileyhappy:
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Unread 02-17-2005, 11:34 PM   #13
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Lol, I found this out after I tested a new spell on a green MOB and the thing almost killed me :smileysurprised:
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Unread 02-18-2005, 12:29 AM   #14
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RioRio wrote:


Syfft wrote:
The devs have also said that you'd be able to sell your stuff back to NPC merchants and get some of your money back. This change was needed to make Crafting worthwhile.



Is this your first time playing EQ?

The crafters will jack the prices way up. Then that armor you paid 5 gold for will sell back to the NPC for 50 silver. The adventurers are now screwed.



And then you jack up the prices of componets that you sell to them. Its the Circle of Money.
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Unread 02-18-2005, 06:57 AM   #15
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I personaly don't like the change being someone who isn't interested in tradeskills. I see this as a problem to the adventurers in these areas 1. Can't sell our old equipment back for any worthwhile value 2. Prices will be jacked up so high that we can't buy the stuff because well we can't sell it back for any type of cash to be nearly enough for the next up equipment and well making money is a pain enough as it is. This could be fixed by either removing this change all together or increasing the sales price of crafted items to NPC vendors to be worth it. But hey what do I know.
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Unread 02-18-2005, 12:44 PM   #16
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(sorry, dont know how to quote)
 
Hawtel, you said tyo jack up prices of the components I sell the armorsmiths/weaponsmsiths/jewelers?  haha waht components that I make?  I dont make CRAP.  Iahve absolutely no interest whatsoever in the producing of any form of product to be sold.  I sell merely loot, and old armor/weapons.
 
The best way to have fixed this problem,  created a permanent damage to items,  more like how it was in Star Wards Galaxies, so that, if your armor has any amount of use left in it, you can turn around and sell it once you hit a new Tier, but it will not sell for near as much as a new set of armor.   This also increases the market for T% armor/weapon smiths, as even the lvl 50s will, on occasion, have to renew their armor and weapons.   Perhaps set up a much longer period of decay on rare drops,  or have those as no decaying items, or at least so that they can be completely repaired.
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Unread 02-18-2005, 02:53 PM   #17
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I noticed I even had to attune my No drop stuff like sword of thunder and weakened Ghoulbane
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Unread 02-18-2005, 07:08 PM   #18
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Hawktel wrote:


RioRio wrote:


Syfft wrote:
The devs have also said that you'd be able to sell your stuff back to NPC merchants and get some of your money back. This change was needed to make Crafting worthwhile.



Is this your first time playing EQ?

The crafters will jack the prices way up. Then that armor you paid 5 gold for will sell back to the NPC for 50 silver. The adventurers are now screwed.



And then you jack up the prices of componets that you sell to them. Its the Circle of Money.


Umm...where did I say I was a crafter? There are many players who do not craft. We are adventurers. Adventurers are the whole reason why EQ2 is even here. Now it has turned into Evercrafters.
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Unread 02-18-2005, 07:29 PM   #19
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Syfft wrote:
The devs have also said that you'd be able to sell your stuff back to NPC merchants and get some of your money back. This change was needed to make Crafting worthwhile.



Yeah for a huge loss... I agree it had to be done, but they could of made the NPC a bit more generous considering its a one shot deal with every piece you sell.
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Unread 02-18-2005, 08:06 PM   #20
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I see this is going the same way as harvesting.   Since everyone can harvest, harvest stuff sells pretty cheap now because just about everyone is doing it.  The prices for equipment will go up for now, but the adventures such as myself that have been reluctant do artisians skills will have to actually do it since it will be the only way we can make money.  Thus, increasing the amount of Artisians producing equipment for sale will make the "true" artisians prices to drop cause now everyone has to do Artisian just to make a few $$$.
 
So Artisians you may get a few dollars from us now, but be prepared for when we the adventuring people that have not felt like doing artisian skills gear up to make some money.
 
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Unread 02-18-2005, 08:33 PM   #21
JarredDarque

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Well, I am nota bout to cave in, and spend my precious time making crap.  I am still going to be going out nad upholding the powers of 'good', and slay as many undead as I can see.
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Unread 02-18-2005, 08:43 PM   #22
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On my server a peice of T4 Pristine sell for roughly 1G 50S.  SLOWLY..but you can get that for it on my server.
 
I was in Zek the other night for two hours doing writs and I made 5G in drops that I sold to a vender and on my trader.  
 
I can make 7 slots of Tier four jewelry and you can afford to upgrade every one in two decent nights of Adventuring. 
 
I don't see how this is some great cost to you.  Did you think that you should be able to afford to buy the BEST gear the game has to offer in only a couple days of adventuring? 
 
That is garbage.  Gear should be worked torward and earned through long hours of play and frugal use of funds.  Not go out for an hour and upgrade everthing.
 
There is FAR to much supply ATM.  This will help that issue.  And you, as an adventurer will have to decide whether it is worth it to spend your loot on a one time use item.
 
This is a very good change.  And I sincerely hope that prices go way up.  It should be a BIG deal to upgrade your gear.  You should dance evertime you get a new item.  Attaining good gear was just too easy before.  Now it will present some challenge.
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Unread 02-18-2005, 08:57 PM   #23
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Anyone out there on the Najena server who finds themselves unable to afford a decent weapon, Send me a tell (Receun). I'm not out to make money, just to have fun and help others do the same. We'll work something out, though I doubt if prices will rise more than a little anyhow =)
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Unread 02-18-2005, 09:50 PM   #24
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If a pieceof T4 jewelry, armor, or weapons only costs 1-2gp on your server, your lucky.   T4 anything pristine on my server costs a minimum of 5gp, some of it uo to 10 gp at least.  And even before this patch prices where climbing, and I am sure they will continue to climb even faster now.
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Unread 02-19-2005, 12:09 AM   #25
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T5 is that high...bloodstone, diamondine etc...not T4.  Unless your server is really low on Jewelers.
 
T4 is Velium and Opaline.  If they are charging that then make a jeweler I would be rich beyond compare at that price. 
 
T4 is a slow mover becasue Zek and EL have so many easy quests for these slots.  T5 simply sux compared to the T5 drops so it does not move at all.  In fact it is comparable to Zek EL quested.  So why bother. 
 
T5 is 9 - 15G on my server because raws are 15 - 50 s each for tier 5.  This will settle in a week or so as more move into T5 gathering.  4-5 G each slot I will bet.   
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Unread 02-19-2005, 03:02 AM   #26
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Yah if players are dumb enought to pay godly prices for low lvl armor then that is their fault. What is this Russia!
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Unread 02-19-2005, 04:05 AM   #27
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It will be a cool day in Lavastorm before any crafter sees my coin.
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Unread 02-19-2005, 04:08 AM   #28
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RSZ wrote:
It will be a cool day in Lavastorm before any crafter sees my coin.



 
And who might you be? Crafters might as well know who's on this crusade to bankrupt them.
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Unread 02-19-2005, 04:17 AM   #29
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As soon as soe gives you tool to identify people so you can price discriminate, you will know Mr. Evercrafter.
 
Can't be too far away.
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Unread 02-19-2005, 04:33 AM   #30
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RSZ wrote:
As soon as soe gives you tool to identify people so you can price discriminate, you will know Mr. Evercrafter.
 
Can't be too far away.



Um... ok. next time I'm selling in my room, I'll be sure to program my bulletin board to make a special price for "RSZ", and a different price for everyone else. /shrugs
 
Honestly, I have no problem with you being vocal about your opinions, but why hide behind anonymity. For all we know, you could be preaching about, "Not buying from crafters", but then be crafting, buying.... and selling. I noticed in that thread about the market board ( http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=31423#M31423&nbspSMILEY that you do buy raws... so I can only assume your a crafter yourself.
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