EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Shadowknight
Members List

Notices

Reply
Thread Tools
Unread 02-19-2006, 04:55 AM   #1
Nuthily

 
Join Date: Nov 2004
Posts: 2
Default

For me, this is a gameplay breaking change as I will no longer be a viable pulling class. We cant use ranged weapons like the other fighters and we cant cast while running... So apparently we are to be reduced to sitting ducks while pulling who must stop dead in their tracks to get a spell off...
 
Discuss
__________________
[ Inthul - Dreadlord of Dark Lineage {Antonia Bayle Server} ]
Nuthily is offline   Reply With Quote
Unread 02-19-2006, 07:47 AM   #2
Diern

General
 
Join Date: Nov 2004
Posts: 408
Default

I agree this is  a stupid and unnessesary nerf. You know development are going to tell us that we were never supposed to be able to do this in the first place, but I for one am [Removed for Content].
Diern is offline   Reply With Quote
Unread 02-19-2006, 09:53 AM   #3
Ishnar

Loremaster
Ishnar's Avatar
 
Join Date: Jan 2005
Posts: 423
Default

Casting while moving never had anything to do with pulling, it has to do with kiting.
 
Ishnar is offline   Reply With Quote
Unread 02-19-2006, 10:57 AM   #4
Chaaz

Loremaster
Chaaz's Avatar
 
Join Date: Nov 2004
Posts: 44
Default


Ishnar wrote:
Casting while moving never had anything to do with pulling, it has to do with kiting.
 

So what does stopping movement buffs when locking combat prevent?

Message Edited by Chaaz on 02-18-200609:58 PM

__________________
"Open up your hate and let it flow into me!" - Disturbed
"You would know my heart, if you knew your place..." - Breaking Benjamin
Chaaz is offline   Reply With Quote
Unread 02-19-2006, 02:47 PM   #5
Arthik

Lord
Arthik's Avatar
 
Join Date: Jan 2006
Posts: 212
Default

Wait... What?Oh crap... When is this supposed to take place? I know there are some spells that I can't cast while running, such as Baleful Wrath, Heinous Blessing and so on, but they're now doing this for the others too? Dang.So when is this going to happen?
__________________
Level 70 Shadowknight

100 AP
Arthik is offline   Reply With Quote
Unread 02-19-2006, 05:35 PM   #6
Baelzharon

Loremaster
Baelzharon's Avatar
 
Join Date: Nov 2004
Posts: 231
Default


Ishnar wrote:
Casting while moving never had anything to do with pulling, it has to do with kiting.
 

No, it has nothing to do with kiting and everything to do with PvP because Kiting is an acceptable practice. SoE could careless if SK's kite a mob for 30 minutes, but certainly care that SK's can run and do HO's, summon a pet and lifetap during PvP. Because SoE loves PvP and hates PvE we're going to suffer so the small percentage of people who like to PvP are happy.  

Baelzharon is offline   Reply With Quote
Unread 02-19-2006, 07:25 PM   #7
vwlsskng

 
Join Date: Nov 2004
Posts: 710
Default


Nuthilyan wrote:
For me, this is a gameplay breaking change as I will no longer be a viable pulling class. We cant use ranged weapons like the other fighters and we cant cast while running... So apparently we are to be reduced to sitting ducks while pulling who must stop dead in their tracks to get a spell off...
 
Discuss

The Anger line is instacast, so that should (keyword: should) not be interrupted and still good for pulling.
vwlsskng is offline   Reply With Quote
Unread 02-19-2006, 07:43 PM   #8
hukikatlok

Loremaster
 
Join Date: Nov 2004
Posts: 45
Default

When pulling for a group it's majorly important to be able to cast while running to keep AGRO! By the time I've got the mobs back to the group I can have a couple of damage spells off and a taunt or two. It's hard enough to keep agro if you have a high damage class in group. If I can't taunt while I'm running I'm even less effective as a tank.
 
Why not have pvp servers and leave the pve servers alone.
__________________
Nocturn of Kithicor
hukikatlok is offline   Reply With Quote
Unread 02-19-2006, 08:38 PM   #9
Aloca

 
Join Date: Feb 2005
Posts: 16
Default


vwlssknght wrote:The Anger line is instacast, so that should (keyword: should) not be interrupted and still good for pulling.
Aftet LU20 Anger line will need 1sec to cast :smileysad:... you can check it from test server

Message Edited by Alocart on 02-19-200607:39 AM

Aloca is offline   Reply With Quote
Unread 02-19-2006, 10:22 PM   #10
Vitriol

General
 
Join Date: Nov 2004
Posts: 116
Default

Wow.  Without a completed HO prior to getting mobs back to camp, SKs will lose agro immediately.  Forget previous taunt issues, this change will make SKs no longer a viable tank.  Hopefully this is what it takes to get the SK Dev, if any, to finally wake up and fix the class.

__________________
Ravenously
60 Shaman Enchanter/Engineer - Detheroc WoW
Formerly "The Loyal"
52 SK - Interagent 60 Provisioner
60 Alchy/Carp/Armorer/Sage, 32 Wepsmith/Tailor, 30 Jeweler
Darn 1 year susbscription ends 12/06 =(
Vitriol is offline   Reply With Quote
Unread 02-20-2006, 03:15 AM   #11
KEEPERofFOUNDsou

 
Join Date: Nov 2004
Posts: 7
Default

Can anyone acutally confirm that this applies to taunts aswell?
__________________
Shadowknight on Splitpaw server (currently inactive)
KEEPERofFOUNDsou is offline   Reply With Quote
Unread 02-20-2006, 03:16 AM   #12
Jebaris

Loremaster
Jebaris's Avatar
 
Join Date: Dec 2004
Posts: 142
Default

we need a dev comment on this one
Jebaris is offline   Reply With Quote
Unread 02-20-2006, 04:11 AM   #13
Diern

General
 
Join Date: Nov 2004
Posts: 408
Default

And we wont get one because this is on the Shadowknight section of the message board.

And this has everything to do with pulling. Currently we do well as puller because we can quickly and effciently bring a steady stream of mobs to our group.

The only way we can keep  reliable agro is to continually cast as we are bringing said mobs back to the group. I am not surprized there are so many people whining about our agro, if they dont currently do this. (we still have problems regardless, but i cant imagine trying to keep agro at all when this goes live)

Diern is offline   Reply With Quote
Unread 02-20-2006, 05:03 AM   #14
KULV

 
Join Date: Dec 2004
Posts: 56
Default

anger line used to be insta-cast you mean. re-read the notes its gonna be a 1 sec cast now. Of all the nerfin goin on thats the one that erks me the most. I dont get why they have to add a cast time to that spell. its been an instant for 1.5 yrs. I dont see how its overpowering crusaders so [expletive haxx0red by Raijinn](in general). They are reducing the cast time on coil by one sec though-but i dont see exactly how that makes up for what they doin to us overall.
KULV is offline   Reply With Quote
Unread 02-20-2006, 05:45 AM   #15
Chaaz

Loremaster
Chaaz's Avatar
 
Join Date: Nov 2004
Posts: 44
Default


KULVAR wrote:They are reducing the cast time on coil by one sec though-but i dont see exactly how that makes up for what they doin to us overall.
This isn't so much about us as it is about PvP gameplay.  As it stands, Combat Arts can be cast while moving, and a caster has to sit still to use theirs.  This is purely a PvP change that will effect EVERYONE including casters on raids.  That is the issue, but yet, I thought they said PvP would not change the main game...  After this change, we'll all be Seige Tanks from Starcraft.  Move, plant, use ability, move plant, use ability.  Forget moving and useing cause PvP will be taking that away.
__________________
"Open up your hate and let it flow into me!" - Disturbed
"You would know my heart, if you knew your place..." - Breaking Benjamin
Chaaz is offline   Reply With Quote
Unread 02-20-2006, 09:04 AM   #16
megatra

 
Join Date: Dec 2004
Posts: 306
Default

I am also pretty [Removed for Content] at this change. I thought it was just Loathsome Anger that was acting up on beta so I /feedbacked it.. shortly thereafter discovered NONE of our spells are mobile anymore. I don't know why they are doing this but it makes no sense.
__________________
megatra is offline   Reply With Quote
Unread 02-20-2006, 11:43 AM   #17
Giral

General
Giral's Avatar
 
Join Date: Dec 2004
Posts: 894
Default

Echooooooooooooooooooooooooooooooooooooo
 
 
Hellooooooooooooooooooooooooooooooooooooo
 
 
Devsssssssssssssssssssssssssssssssssssss
 
 
 
?????????????????????????????????????????
 
 
why does posting Anything about SK's on Any forum never get an Answer ?
 
 
__________________
who's more of a Fool, the fool or the fool who follows the fool.

.

.

Account Terminated as of 12-27-08, RMT=Evil
Giral is offline   Reply With Quote
Unread 02-20-2006, 06:31 PM   #18
Kryptonix

Loremaster
 
Join Date: Dec 2005
Posts: 206
Default

This change is also gonna hamper our solo skills a little, no kiting means no having the mob down to yellow before he gets to you. I dunno whats going on with all these weird changes to the SK class. I am really thinking about making a Bruiser or Zerker or even a Brigand now that some of the things that are fun about this class are getting nerfed to hell. We were great pullers and soloers but with these changes it kinda kills the few purposes we are in a group. Its bad enough were not really great at anything. If they are gonna make us like the other pure casting classes they need to give us a root or something.Wonder what would happen if no one played their SK anymore..... would SOE kill the SK class all together or actually look at our class closely and try and fix us (at least igve us a purpose).  SK STRIKE!!!
Kryptonix is offline   Reply With Quote
Unread 02-20-2006, 06:51 PM   #19
SonnyA

Loremaster
SonnyA's Avatar
 
Join Date: Nov 2004
Posts: 578
Default


Giralus wrote:
Echooooooooooooooooooooooooooooooooooooo
 
 
Hellooooooooooooooooooooooooooooooooooooo
 
 
Devsssssssssssssssssssssssssssssssssssss
 
 
 
?????????????????????????????????????????
 
 
why does posting Anything about SK's on Any forum never get an Answer ?
 
 

Because you're not paying attention. They do answer.
SonnyA is offline   Reply With Quote
Unread 02-20-2006, 07:09 PM   #20
Margen

Loremaster
Margen's Avatar
 
Join Date: Nov 2004
Posts: 648
Default

I could care less about either Kiting or PVP, but this change is going to hurt us in Aggro and to lesser extent DPS.  That I do care about, I really see no reason for this change, its not like we were the best in aggro because of our ability to cast on the move, it wasn't like we could kite epic mobs all over the place and it its not like our spells where so powerful that we could just run around in circles nuking crap to death.

Plus in raids we have developed the tactic of me using my pet to call the AOE's on jousting, we run in wack on the mob till called out and on the way out I cast pet on the run to take the AOE, making it easy for calling back in.  was a good tactic, guess that made me to powerful with my best HP's/MIT/Aggro compared to other fighters.

Silly idea on Sony's part and totally not needed.

__________________
Blackoath Uglyone 80 Shadow Knight of Chaos

Phang 80 Swashbuckler of Chaos

You EVER going to fix SKs Sony?
Margen is offline   Reply With Quote
Unread 02-20-2006, 11:44 PM   #21
SibbieReborn

Loremaster
 
Join Date: Aug 2005
Posts: 9
Default

the way they keep treating us i wouldnt be surprised if LU21 our HT gets a casting time longer than using a hex doll
 
but yea, nerfing us for PVP is EXTREMELY lame
 
it was stated so many times that they were going to be completely and totally independent of each other but i guess they found out a case that wasnt exactly so.
 
Really its not that big of a nerf, but its just a gigantic hit to playstyle.. and i thought that combat revamp was going to be the only time i had to make a drastic change to my playstyle.
 
 
SibbieReborn is offline   Reply With Quote
Unread 02-21-2006, 02:06 AM   #22
ButterKnifeNinja

Loremaster
ButterKnifeNinja's Avatar
 
Join Date: May 2005
Posts: 24
Default

I posted this in the pally forum too, please add your voice against this horrible change in this thread:
 
If we get enough activity in one thread maybe the devs will notice... :smileysad:
ButterKnifeNinja is offline   Reply With Quote
Unread 02-21-2006, 02:28 AM   #23
Ceruline

Tester
 
Join Date: Feb 2005
Posts: 335
Default

Our taunts are still castable while running.
__________________
--Pondscum, 70 Shadowknight, Test Server, Fhir Rhuen--

Maybe I used too many monkeys...
Isn't it enough to know that I ruined a pony making a gift for you?
Ceruline is offline   Reply With Quote
Unread 02-21-2006, 02:54 AM   #24
Kunathar

Loremaster
Kunathar's Avatar
 
Join Date: Nov 2004
Posts: 81
Default


Ceruline wrote:Our taunts are still castable while running.

If this is true, then I have absolutely no problems with the change tomorrow.  I've been anxiously reading these posts about this mobility issue, keeping myself from getting lured into the typical "OMGZ the skyz a fallin" mentality of most posts, and looking for someone to say exactly what you stated here. I have no need to be casting my damage spells/arts on the run.  But I do need to pull using my taunts while on the run.  I intentionally don't finish HOs until I get back to my group anyhow, so I couldn't careless.Just don't touch my taunts.  :smileywink:  *please*Thanks Ceruline
__________________
***************************************
Inmir - Level 75/91 Shadowknight
Innothule - Crushbone
My mount goes BEEP BEEP BEEP (when it backs up)
***************************************
Kunathar is offline   Reply With Quote
Unread 02-21-2006, 03:08 AM   #25
ButterKnifeNinja

Loremaster
ButterKnifeNinja's Avatar
 
Join Date: May 2005
Posts: 24
Default

no our taunts are fine, but I cast damage spells on the move all the time as part of my aggro strategy, as do a *lot* of people
ButterKnifeNinja is offline   Reply With Quote
Unread 02-21-2006, 03:53 AM   #26
SibbieReborn

Loremaster
 
Join Date: Aug 2005
Posts: 9
Default

crusader ability to retain agro while positioning = gone
 
thnx
SibbieReborn is offline   Reply With Quote
Unread 02-21-2006, 07:45 AM   #27
Kunathar

Loremaster
Kunathar's Avatar
 
Join Date: Nov 2004
Posts: 81
Default


SibbieReborn wrote:
crusader ability to retain agro while positioning = gone
 
thnx

How so?  Positioning should not be taking no more then a few seconds (if that) to accomplish (dependant upon the location) and our taunts will continue to work while mobile, so I don't get your comment.   Why would you lose agro on a positioning move anyhow?  Do you stop taunting when you position a MOB?I'm confused, I apologize.  So please feel free to clarify.
__________________
***************************************
Inmir - Level 75/91 Shadowknight
Innothule - Crushbone
My mount goes BEEP BEEP BEEP (when it backs up)
***************************************
Kunathar is offline   Reply With Quote
Unread 02-21-2006, 08:46 AM   #28
Diern

General
 
Join Date: Nov 2004
Posts: 408
Default

Casting spells while mobile is essential IMO to agro management, as a shadowknight and its the only reason I havent quit my SK and thus the game entirely. I can hold agro pretty well because I am constantly casting on the mobs when I bring them back to my group. I dont see this happening when this stupid change goes live tommorow
Diern is offline   Reply With Quote
Unread 02-21-2006, 10:58 AM   #29
Giral

General
Giral's Avatar
 
Join Date: Dec 2004
Posts: 894
Default


Kunathar wrote:

SibbieReborn wrote:
crusader ability to retain agro while positioning = gone
 
thnx

How so?  Positioning should not be taking no more then a few seconds (if that) to accomplish (dependant upon the location) and our taunts will continue to work while mobile, so I don't get your comment.   Why would you lose agro on a positioning move anyhow?  Do you stop taunting when you position a MOB?I'm confused, I apologize.  So please feel free to clarify.

ok harm touch and rescue are out ,  you pull mob back with your AE  tuant and healer pulls agro you feign death her but the Warlock cast on the mob and now The warlock has agro , your single target tuant is up LOL that don't do Jack, O your Ae tuant is Back up , THAT don't do jack either , your healers up Healing the Warlock, you try your single tuant again ?DOnt do Jack  the  Mob laughs at you /Group laughs at you , you Evac the group and they make excuses they have to go play Chess    and    after you disband you see in OOC        "Group looking for Tank anything BUT Shadowknight"

 

The above post Happen's on Live With the ability to RUN, and Cast to Build agro ,     when Are you giong to build agro ? standing in front of the Group everysingle pull for 20 second's wyle they have a nice conversation about this Guard they had the night befor that pulled NON-stop , and they could Start Attacking in 3 second's ?

Message Edited by Giralus on 02-20-200610:01 PM

__________________
who's more of a Fool, the fool or the fool who follows the fool.

.

.

Account Terminated as of 12-27-08, RMT=Evil
Giral is offline   Reply With Quote
Unread 02-21-2006, 09:02 PM   #30
Darkaren

Loremaster
 
Join Date: Nov 2004
Posts: 52
Default

its really sad to see one of the best things about our class go away.

 

 

With such very few benefits to playing an sk, running and casting was a HUGE plus.

 

 

By taking it away, the shadowknight classes just loses one other thing that could help them do. ANYTHING.

 

Darkaren is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 12:46 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.