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#1 |
Join Date: Nov 2004
Posts: 2
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![]() For me, this is a gameplay breaking change as I will no longer be a viable pulling class. We cant use ranged weapons like the other fighters and we cant cast while running... So apparently we are to be reduced to sitting ducks while pulling who must stop dead in their tracks to get a spell off... Discuss
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[ Inthul - Dreadlord of Dark Lineage {Antonia Bayle Server} ] |
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#2 |
General
Join Date: Nov 2004
Posts: 408
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I agree this is a stupid and unnessesary nerf. You know development are going to tell us that we were never supposed to be able to do this in the first place, but I for one am [Removed for Content].
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#3 |
Loremaster
Join Date: Jan 2005
Posts: 423
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![]() Casting while moving never had anything to do with pulling, it has to do with kiting. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 44
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![]() So what does stopping movement buffs when locking combat prevent? Message Edited by Chaaz on 02-18-200609:58 PM
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"Open up your hate and let it flow into me!" - Disturbed "You would know my heart, if you knew your place..." - Breaking Benjamin |
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#5 |
Lord
Join Date: Jan 2006
Posts: 212
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Wait... What?Oh crap... When is this supposed to take place? I know there are some spells that I can't cast while running, such as Baleful Wrath, Heinous Blessing and so on, but they're now doing this for the others too? Dang.So when is this going to happen?
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Level 70 Shadowknight 100 AP |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 231
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No, it has nothing to do with kiting and everything to do with PvP because Kiting is an acceptable practice. SoE could careless if SK's kite a mob for 30 minutes, but certainly care that SK's can run and do HO's, summon a pet and lifetap during PvP. Because SoE loves PvP and hates PvE we're going to suffer so the small percentage of people who like to PvP are happy. |
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#7 |
Join Date: Nov 2004
Posts: 710
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![]() The Anger line is instacast, so that should (keyword: should) not be interrupted and still good for pulling. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 45
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![]() When pulling for a group it's majorly important to be able to cast while running to keep AGRO! By the time I've got the mobs back to the group I can have a couple of damage spells off and a taunt or two. It's hard enough to keep agro if you have a high damage class in group. If I can't taunt while I'm running I'm even less effective as a tank. Why not have pvp servers and leave the pve servers alone.
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Nocturn of Kithicor |
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#9 |
Join Date: Feb 2005
Posts: 16
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![]() Aftet LU20 Anger line will need 1sec to cast :smileysad:... you can check it from test server Message Edited by Alocart on 02-19-200607:39 AM |
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#10 |
General
Join Date: Nov 2004
Posts: 116
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![]() Wow. Without a completed HO prior to getting mobs back to camp, SKs will lose agro immediately. Forget previous taunt issues, this change will make SKs no longer a viable tank. Hopefully this is what it takes to get the SK Dev, if any, to finally wake up and fix the class.
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Ravenously 60 Shaman Enchanter/Engineer - Detheroc WoW Formerly "The Loyal" 52 SK - Interagent 60 Provisioner 60 Alchy/Carp/Armorer/Sage, 32 Wepsmith/Tailor, 30 Jeweler Darn 1 year susbscription ends 12/06 =( |
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#11 |
Join Date: Nov 2004
Posts: 7
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![]() Can anyone acutally confirm that this applies to taunts aswell?
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Shadowknight on Splitpaw server (currently inactive) |
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 142
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we need a dev comment on this one
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#13 |
General
Join Date: Nov 2004
Posts: 408
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![]() And we wont get one because this is on the Shadowknight section of the message board. And this has everything to do with pulling. Currently we do well as puller because we can quickly and effciently bring a steady stream of mobs to our group. The only way we can keep reliable agro is to continually cast as we are bringing said mobs back to the group. I am not surprized there are so many people whining about our agro, if they dont currently do this. (we still have problems regardless, but i cant imagine trying to keep agro at all when this goes live) |
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#14 |
Join Date: Dec 2004
Posts: 56
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anger line used to be insta-cast you mean. re-read the notes its gonna be a 1 sec cast now. Of all the nerfin goin on thats the one that erks me the most. I dont get why they have to add a cast time to that spell. its been an instant for 1.5 yrs. I dont see how its overpowering crusaders so [expletive haxx0red by Raijinn](in general). They are reducing the cast time on coil by one sec though-but i dont see exactly how that makes up for what they doin to us overall.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 44
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![]() This isn't so much about us as it is about PvP gameplay. As it stands, Combat Arts can be cast while moving, and a caster has to sit still to use theirs. This is purely a PvP change that will effect EVERYONE including casters on raids. That is the issue, but yet, I thought they said PvP would not change the main game... After this change, we'll all be Seige Tanks from Starcraft. Move, plant, use ability, move plant, use ability. Forget moving and useing cause PvP will be taking that away.
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"Open up your hate and let it flow into me!" - Disturbed "You would know my heart, if you knew your place..." - Breaking Benjamin |
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#16 |
Join Date: Dec 2004
Posts: 306
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I am also pretty [Removed for Content] at this change. I thought it was just Loathsome Anger that was acting up on beta so I /feedbacked it.. shortly thereafter discovered NONE of our spells are mobile anymore. I don't know why they are doing this but it makes no sense.
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#17 |
General
Join Date: Dec 2004
Posts: 894
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![]() Echooooooooooooooooooooooooooooooooooooo Hellooooooooooooooooooooooooooooooooooooo Devsssssssssssssssssssssssssssssssssssss ????????????????????????????????????????? why does posting Anything about SK's on Any forum never get an Answer ?
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who's more of a Fool, the fool or the fool who follows the fool. . . Account Terminated as of 12-27-08, RMT=Evil |
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#18 |
Loremaster
Join Date: Dec 2005
Posts: 206
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This change is also gonna hamper our solo skills a little, no kiting means no having the mob down to yellow before he gets to you. I dunno whats going on with all these weird changes to the SK class. I am really thinking about making a Bruiser or Zerker or even a Brigand now that some of the things that are fun about this class are getting nerfed to hell. We were great pullers and soloers but with these changes it kinda kills the few purposes we are in a group. Its bad enough were not really great at anything. If they are gonna make us like the other pure casting classes they need to give us a root or something.Wonder what would happen if no one played their SK anymore..... would SOE kill the SK class all together or actually look at our class closely and try and fix us (at least igve us a purpose). SK STRIKE!!!
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 578
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![]() Because you're not paying attention. They do answer. |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 648
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![]() I could care less about either Kiting or PVP, but this change is going to hurt us in Aggro and to lesser extent DPS. That I do care about, I really see no reason for this change, its not like we were the best in aggro because of our ability to cast on the move, it wasn't like we could kite epic mobs all over the place and it its not like our spells where so powerful that we could just run around in circles nuking crap to death. Plus in raids we have developed the tactic of me using my pet to call the AOE's on jousting, we run in wack on the mob till called out and on the way out I cast pet on the run to take the AOE, making it easy for calling back in. Silly idea on Sony's part and totally not needed.
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Blackoath Uglyone 80 Shadow Knight of Chaos Phang 80 Swashbuckler of Chaos You EVER going to fix SKs Sony? |
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#21 |
Loremaster
Join Date: Aug 2005
Posts: 9
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![]() the way they keep treating us i wouldnt be surprised if LU21 our HT gets a casting time longer than using a hex doll but yea, nerfing us for PVP is EXTREMELY lame it was stated so many times that they were going to be completely and totally independent of each other but i guess they found out a case that wasnt exactly so. Really its not that big of a nerf, but its just a gigantic hit to playstyle.. and i thought that combat revamp was going to be the only time i had to make a drastic change to my playstyle. |
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#22 |
Loremaster
Join Date: May 2005
Posts: 24
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![]() I posted this in the pally forum too, please add your voice against this horrible change in this thread: If we get enough activity in one thread maybe the devs will notice... :smileysad:
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#23 |
Tester
Join Date: Feb 2005
Posts: 335
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Our taunts are still castable while running.
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--Pondscum, 70 Shadowknight, Test Server, Fhir Rhuen-- Maybe I used too many monkeys... Isn't it enough to know that I ruined a pony making a gift for you? |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 81
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![]() If this is true, then I have absolutely no problems with the change tomorrow. I've been anxiously reading these posts about this mobility issue, keeping myself from getting lured into the typical "OMGZ the skyz a fallin" mentality of most posts, and looking for someone to say exactly what you stated here. I have no need to be casting my damage spells/arts on the run. But I do need to pull using my taunts while on the run. I intentionally don't finish HOs until I get back to my group anyhow, so I couldn't careless.Just don't touch my taunts. :smileywink: *please*Thanks Ceruline
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*************************************** Inmir - Level 75/91 Shadowknight Innothule - Crushbone My mount goes BEEP BEEP BEEP (when it backs up) *************************************** |
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#25 |
Loremaster
Join Date: May 2005
Posts: 24
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no our taunts are fine, but I cast damage spells on the move all the time as part of my aggro strategy, as do a *lot* of people
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#26 |
Loremaster
Join Date: Aug 2005
Posts: 9
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![]() crusader ability to retain agro while positioning = gone thnx
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 81
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![]() How so? Positioning should not be taking no more then a few seconds (if that) to accomplish (dependant upon the location) and our taunts will continue to work while mobile, so I don't get your comment. Why would you lose agro on a positioning move anyhow? Do you stop taunting when you position a MOB?I'm confused, I apologize. So please feel free to clarify.
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*************************************** Inmir - Level 75/91 Shadowknight Innothule - Crushbone My mount goes BEEP BEEP BEEP (when it backs up) *************************************** |
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#28 |
General
Join Date: Nov 2004
Posts: 408
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![]() Casting spells while mobile is essential IMO to agro management, as a shadowknight and its the only reason I havent quit my SK and thus the game entirely. I can hold agro pretty well because I am constantly casting on the mobs when I bring them back to my group. I dont see this happening when this stupid change goes live tommorow
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#29 |
General
Join Date: Dec 2004
Posts: 894
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ok harm touch and rescue are out , you pull mob back with your AE tuant and healer pulls agro you feign death her but the Warlock cast on the mob and now The warlock has agro , your single target tuant is up LOL that don't do Jack, O your Ae tuant is Back up , THAT don't do jack either , your healers up Healing the Warlock, you try your single tuant again ?DOnt do Jack the Mob laughs at you /Group laughs at you , you Evac the group and they make excuses they have to go play Chess and after you disband you see in OOC "Group looking for Tank anything BUT Shadowknight"
The above post Happen's on Live With the ability to RUN, and Cast to Build agro , when Are you giong to build agro ? standing in front of the Group everysingle pull for 20 second's wyle they have a nice conversation about this Guard they had the night befor that pulled NON-stop , and they could Start Attacking in 3 second's ? Message Edited by Giralus on 02-20-200610:01 PM
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who's more of a Fool, the fool or the fool who follows the fool. . . Account Terminated as of 12-27-08, RMT=Evil |
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 52
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![]() its really sad to see one of the best things about our class go away.
With such very few benefits to playing an sk, running and casting was a HUGE plus.
By taking it away, the shadowknight classes just loses one other thing that could help them do. ANYTHING.
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