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Unread 12-03-2004, 10:37 PM   #1
Prevo

 
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I have Decree of Decay at App3 level and I've noticed that when the proc buff it adds goes off for its amazing 9 pt lifetap my power is being dropped by an additional 50 pts.
 
Anyone else have this at App3 and have this happening? I didn't notice if it was doing the same or similar at App1.
 
I've already /bug'd this, if you're experiencing similar, I'd suggest you do the same. 50 power for 9 health and 9 damage (max) to a mob is silly.
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Unread 12-03-2004, 11:36 PM   #2
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While the life tap is crappy it is an AE taunt upgrade, which is why I use it. I only assume its a better taunt then shout.

Message Edited by Hagginsbst on 12-03-2004 10:37 AMEdit: err wait are you saying that you lose 50 power each time the proc goes off? If so I haven't noticed but I haven't looked for it either.

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Unread 12-04-2004, 03:00 AM   #3
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That's exactly what I'm saying. I'm paying the Taunt cost of Decree then paying 50 more for the 'bonus' 9hp...
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Unread 12-04-2004, 03:41 AM   #4
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The Decree of Decay is a single target taunt.  I only see the flamy taunt graphic on the mob I use this on, not on the entire group like I see with Shout, but for some reason it's on the same timer as Shout as the shout Icon dims as it's recharging. 
 
On another subject, has anyone noticed that Fighting Chance now heals for a little bit as well?  This wasn't changed during one of the patches was it?  It's actually amusing because it heals for more (11-15hp based of some stat)  which is more than the 7hp lifetap proc I get with Decree.  I started noticing cause I was seeing green numbers float up and it wasn't tied to using Faithful swing or Decree of Decay. 
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Unread 12-04-2004, 05:59 AM   #5
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decree of decay is infact a AE taunt which replaces shout.
 
fighting chance has healed me when I used it for as far as I can remember.
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Unread 12-04-2004, 08:41 AM   #6
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Pie Girl wrote:
The Decree of Decay is a single target taunt.  I only see the flamy taunt graphic on the mob I use this on, not on the entire group like I see with Shout, but for some reason it's on the same timer as Shout as the shout Icon dims as it's recharging. 
 
On another subject, has anyone noticed that Fighting Chance now heals for a little bit as well?  This wasn't changed during one of the patches was it?  It's actually amusing because it heals for more (11-15hp based of some stat)  which is more than the 7hp lifetap proc I get with Decree.  I started noticing cause I was seeing green numbers float up and it wasn't tied to using Faithful swing or Decree of Decay. 



Indeed. Fighting Chance is considerably cheaper to cast SMILEY
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Unread 12-04-2004, 08:48 AM   #7
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I have noticed it can work as a shout or a taunt depending on how you use it. example would be if you see a grouped mob and use it it would work as a taunt and only make him hate you if you lets say attacked the group then used it you will make them all hate you.
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Unread 12-04-2004, 03:32 PM   #8
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It's an AE. I can say this for sure. My friend got agro, but did not engage them. I ran up and Decree of Decayed and pulled all agro, ran away on my pony, and feigned. Another adventurer saved at the hands of a herioc SK SMILEY
 
Decree is a decent replacement for shout. I don't mind it. It seems to cause agro better than shout does, plus the lifetap seems to cause additional agro even if its not a very powerful lifetap at the moment. Don't use it for the lifetap property, that'd be a waste. Use it when you need an AE taunt. At higher tiers I'm sure it'll be more effective. Remember spells go up in power not just based on the skill of the spell, but your Determined Zeal skill as well. And the jump from Apprentice 3 to Adept 1 is a much higher jump than from Apprentice 1 to Apprentice 3. You will not notice a difference that matters from App 1 to Apprentice 3 UNLESS you nearly have that spell mastered with Determined Zeal.
 
I say this only because I did a test with Faithful Swing and Wild Swing. I upgraded Wild Swing right away and saw no difference (though it seemed to progress faster as I gained skill in Martial Arts). I waited a while on faithful swing intentionally, upgraded it and saw a large jump. I think the benefit of upgrading becomes more and more apparent as you gain Determined Zeal, Faith, Martial Arts, etc. Notice the spells, like items, have a Base and Mastery.
 
Anywho.. just my two cents =p
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Unread 12-06-2004, 04:34 AM   #9
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Check the background color of the spell icon? (Those colors indicate single target, multi-target, AoE, etc.)Not logged in at the moment to check myself...
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Unread 12-06-2004, 12:10 PM   #10
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Btw, Decree of Decay is 15 power - Not 50. If you're upset because the spell requires 15 mana for an AE taunt... =P
 
If it suddenly takes 50 power at Apprentice 3, theres a whole new issue that needs to be addressed

Message Edited by Draxis on 12-06-2004 02:10 AM

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Unread 12-06-2004, 12:30 PM   #11
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Its a AE lifetap proc, not AE taunt, I have used it before thinking it was a upgrade and lost aggro fast, went back to using shout and went perfectly, if it was a AE taunt it would say it taunts all enemies, don't assume since its on same timer or same color icon its a AoE taunt, its as much of a taunt as cry of conviction which has a blue background.
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Unread 12-07-2004, 10:33 AM   #12
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Actually, there does seem to be a problem:I'll explain all outside influence so nobody's wondering what else could be doing it. I was soloing in nek against dragoon sentries (Non caster, unable to drain power in any meaningful sense.) To complete Heroic Opportunities, I commonly use Decree, since it gives me the added side benefit of the small lifetap, however small it may be. However, since reading this thread, I kept a very close watch on my power while using decree. When I first use the ability I am charged the 15 power. Fine. Dandy. However, when the proc ability goes off, I'm drained an *additional* 50 power. *YIKES*. I no longer use it to complete HO's, cause I can't manage the power drain after the fact.I have /bugged it. Hope it's not intended as-is, because it'd make it not really feasible because of power consumption.
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Unread 12-07-2004, 10:53 AM   #13
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I'm not sure where yall are comming from that this is an AE taunt. I see it as a single target taunt, thus it has its limited uses. When fighting single mobs it can be used in coordinace with Inflame for added aggro, but I would never use it to replace shout when taking on a group.
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Unread 12-07-2004, 10:57 AM   #14
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Just a hint I use my first taunt to end my HOs cause it uses little power, and works the same as inflame or decree.
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Unread 12-07-2004, 01:40 PM   #15
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Decree of Decay is an AE taunt. If you have trouble using it, go back to shout until you upgrade it. It works excellently.
 
I'd also like to note a few things to those trying to say its a single target taunt. The skill is green which means AE to targeted encounter only. If you have an add, it will taunt the add. Shout wont taunt the add either. When you Decree of Decay an encounter however, all of their heads properly flare and they are all properly taunted. The proc is just an added benefit of Decree of Decay, although at low levels I admit its fairly weak.
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Unread 12-07-2004, 01:42 PM   #16
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I'm going to test the 50 power thing on a lifetap. If thats the case, goodbye Decree of Decay. That has to be a bug. Sorry, but I won't be spending 50 power for 9 hp's. SMILEY
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Unread 12-07-2004, 08:08 PM   #17
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Grrr, okay, none of this post has to do with whether Decree of Decay is single target or multi-target, or the cost of the power, or even the effectiveness of the power. It's just the bugged part. Can anyone else confirm that it appears to be bugged with the power drain?
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Unread 12-07-2004, 09:30 PM   #18
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Check the patch message for today...The power cost associated with Shadowknight lifetap procs has been removed.Sounds like they fixed it.
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Unread 12-07-2004, 11:13 PM   #19
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I was on my way to post that y'all were right and the skill WAS costing massive ammounts of power when it proced for some rediculous reason....
 
And then I saw the post about it being fixed in the patch a few hours ago. Hah. =P
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Unread 12-08-2004, 12:31 AM   #20
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Believe me I keep all my spells up to date, and this is still not a AoE taunt, read the description. does it say taunts all enemies ? nope, sure its green and all and runs on same timer, and the little flames even show up on all heads, because it is a AE lifetap proc, single target taunt.
 
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Unread 12-08-2004, 04:19 AM   #21
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Ok after use of this spell i am totally confused about whether it is an AOE taunt. Wish we could get some proof either way!Gorn23 sk
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Unread 12-09-2004, 11:41 PM   #22
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Last night i went back to using shout cause there is no clear answer on whether decree is an AOE taunt. Any further information would help. ThanksGorn23sk
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Unread 12-09-2004, 11:45 PM   #23
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If it isn't an AE taunt I must just live a charmed existence.  There has been quite a few times I have used this in combat and more than just one mob turned from their current target and started hitting me.  That being the case I can't imagine why else it would happen unless the lifetap effect has a nice hate amount attatched to it.  If that is infact the case then it serves as an AE taunt whether it is or isn't.
 
 
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Unread 12-10-2004, 01:40 PM   #24
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Well I tried using Decree of decay last night in Runnyeye, and it seemed to actually work, could see all the golems turn red, and it seemed to be holding aggro. I just wish they would put better descriptions on these spells, anyone can assume just becase its green, or on same timer, but I want hard facts, and when I first got the spell It wasn't working as well as shout, maybe because shout was green and decree was orange, I don't know but I believe I'm going to make a adept 3 version if my aggro luck keeps working like it did last night.
 
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Unread 12-11-2004, 05:18 AM   #25
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I also noticed that when I first got Decree it wasn't very good so i kept using shout, now that I am 28 it is working quite well. maybe they fixed something and didn't tell us.  Before it somtimes was AOE and other times it was single very inconsistant. Had lots of problems when it was a multiple pull.
 
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Unread 12-11-2004, 07:19 AM   #26
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So, once you grow into it a little bit it turns out it is an effective AOE taunt w/ lifetap proc, not just an AOE lifetap shield?
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Unread 12-11-2004, 04:02 PM   #27
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Used it tonight in Runnyeye and it seemed ok, I know before it didn't turn the whole mob red like it seems to do now, it had a little flame on there face like shout did, maybe its just the types of mobs im fighting not sure. I am definatly going to upgrade this to adept3 asap.
 
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Unread 12-11-2004, 08:30 PM   #28

 
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From my experience it seems like SK taunt line is broken, or don't hold agro that well. Inflame Adept 1 works and can't be resisted so far on lv 41 mobs, my 31 taunt has a disease dot in it (seems like only 1 tick) but problem it get resisted alot even as Apperentic 3. First i though it was only the dot that was resisted ,but it's the taunt as well.
 
Our AE lifetap taunt seems ok up to high 20ish at best, but is it a taunt?, from what i can say, it just seems that the lifetap proc is the agro here and no taunt, Unholy Order seems to be same agro if not better somtimes.
 
I know in beta we got 1 AE lifetap proc (lv 23.0), it wasn't as good as the AE taunt we got at same lv (lv 23.6), but they where on same timer as well. In live we dont get that spell, at first i never though about it, but seems like the AE life tap proc isn't a taunt upgrade for shout, or at least doen't work right.

Message Edited by Ty on 12-11-2004 07:33 AM

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Unread 12-12-2004, 08:49 PM   #29
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Maybe we need to /feedback that the taunt portion should never be resisted? (I'm wondering if when they coded the spell, they forgot that part.) I can see the damage portion being resistable, but not the aggro bit.
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