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Unread 06-15-2006, 06:07 PM   #1
Mentla

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Only got on for about 30 mins last night and spent that sorting the new broker thing out.  Anyone got anything to share?
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Unread 06-15-2006, 06:12 PM   #2
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No real difference in gameplay or soloability noted at this time (but didn't raid last night).

Can still take out heroic singles or groups 5 levels below with little effort and even/yellow solo mobs still die with great ease.

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Unread 06-15-2006, 06:48 PM   #3
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Aye raid i was regularly on the top 4-8 on parse. Tanking i still did fine. I havent tried any borderline killable soloing. But it seems to me our soloing wasn't adversly destroyed. In other Words we are fine.

I want to see how gaige does as a bruiser. He atm prolly has close to the best tanking gear a bruiser could get with the mitigation buff, mitgation potion, and if he gets the fist off the 3 princes. He should be running close to ~75% mitigation and ~80% avoid raid buffed w a dirge crusader, conj, temp, defiler. Its alot of work and gear stacking, but makes bruisers one of the best tanks. The one thing bruisers are missing imho is a decent stone skin proc buff.

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Unread 06-15-2006, 10:57 PM   #4
Fromingo

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Some heroic named I regulary took before are now much harder with one that I could barely beat before now owning me everytime.   They chain cast/CA so the daze replacement is useless versus them and the missing stun time is very noticeable.   The mez was 7.5 seconds which is a huge difference than before.  Seemed to break quickly sometimes too.   The hardest hit is the daze. It's just junk.  I'd really like to see a stifle instead if they so against that CA having a stun/knockdown.   
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Unread 06-15-2006, 11:01 PM   #5
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Fromingo wrote:
Some heroic named I regulary took before are now much harder with one that I could barely beat before now owning me everytime.   They chain cast/CA so the daze replacement is useless versus them and the missing stun time is very noticeable.   The mez was 7.5 seconds which is a huge difference than before.  Seemed to break quickly sometimes too.   The hardest hit is the daze. It's just junk.  I'd really like to see a stifle instead if they so against that CA having a stun/knockdown.   



Have not seen this with the mez. You need to /bug that with details because the stun is supposed to last the full amount of time.
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Unread 06-15-2006, 11:11 PM   #6
Gungo

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The only bad change i saw is the fear is totally useless. Not only did they increase resistability ( i still havent found a master version), but it now falls under the 20 lvl limit rule which increases resistbilty even more. Its basically useless now and a waste of power. I can't get it to stick on 70+ mobs. I would rather they remove this skill from bruisers give it to monks give monks a lvl 70 version and give bruisers a 3 hit stone skin buff non toggable thats lasts 1.5 minutes. You can follow the 20 upgrade pattern if you want w 1 hit stone skin proc at 30, 2 at 50, 3 at 70, 4 at lvl 90. This would make me very happy for raid tanking/pulling, and for raid aoe aovidance so we can dps a short bit in aoe's.

Btw we really were never suppose to be able to solo high lvl heroic named. So being that its harder, but still doable is fine. The nerfs in LU24 has made soloing heroics hard for all classes, not just bruiser. summoners lost stuns and dps, Sorcerers got hit for soloign w root nerfs and stilfe/stun nerfs, Scouts got hit hard w stun/stifle nerfs soloign as well. especially with many scout positional requirements. If anything soloing got alot more balanced between classes that didnt have the advantage of stunning. My only gripe was the nerf to stuns would have on our ability to heroic tank for groups in comparison to other fighters and i havent seen a massive change at the moment. Will see when i try to tank the new instance how impossible it will be. THIS DOES NOT MEAN NERF THE NEW INSTANCE. i want a challenging instance. I just want brawlers to be adequate tanks if built to tank which menas the + defense in our AGI AA line should be turned into + mitgation. And our fear should be turned into a 3 hit stone skin proc. This way we would be comaprable tanks again even w the stun nerf.  

Message Edited by Gungo on 06-15-2006 12:19 PM

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Unread 06-16-2006, 01:20 AM   #7
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Gungo wrote:

Btw we really were never suppose to be able to solo high lvl heroic named.



Yeah I hear that but disagree.  A low green Heroic named should be doable by a good equipped bruiser with good skills.  I'm not asking to do yellow/orange/red heroic named like I have seen some casters do.
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Unread 06-16-2006, 01:54 AM   #8
Zigmun

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Gungo,
 
I have to disagree as well.
 
One of the joys of playing is every so often striking out on my own and seeing "what I can do"
I would imagine that most players of most classes would feel this way.
 
Making triple up greens un soloable is just plain nasty and nuts.
 
I group 90% of the time.
 
For the odd time my friends or guild mates are not on - it's nice to go out on my own and see and experience the game and not have to worry about - getting a healer and making a full group together.
 
imo a well balanced game should have something for everyone - and not force us to wait and wait and wait for us to get a group to play the game.
 
Reward group play with better drops.
 
Allow solo play - by not making every single mob in instances triple up heroics.
 
It's one of the biggest reasons I miss EQ1. I could actually strike out my own and do decent zones, instead of farming baskets in TT or nodes in KOS.
 
 
 
 
 
 
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Unread 06-16-2006, 08:03 AM   #9
Gungo

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Um triple up green named are still soloable. I don't think there is 1 green named heroic we will have trouble soloing.

This nerf to stuns only effected our ability to solo named white/yellow and possibly some blue named heroics. Hence why i said we were never suppsoed to solo HIGH lvl heroics named.

 

Message Edited by Gungo on 06-15-2006 09:05 PM

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Unread 06-16-2006, 08:42 AM   #10
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Gungo wrote:

Aye raid i was regularly on the top 4-8 on parse. Tanking i still did fine. I havent tried any borderline killable soloing. But it seems to me our soloing wasn't adversly destroyed. In other Words we are fine.

I want to see how gaige does as a bruiser. He atm prolly has close to the best tanking gear a bruiser could get with the mitigation buff, mitgation potion, and if he gets the fist off the 3 princes. He should be running close to ~75% mitigation and ~80% avoid raid buffed w a dirge crusader, conj, temp, defiler. Its alot of work and gear stacking, but makes bruisers one of the best tanks. The one thing bruisers are missing imho is a decent stone skin proc buff.




heck no. Gaige is the 2nd best SMILEY < owns gaige he will say so himself!!!!!! SMILEY
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Unread 06-16-2006, 08:46 AM   #11
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Fromingo wrote:


Gungo wrote:

Btw we really were never suppose to be able to solo high lvl heroic named.



Yeah I hear that but disagree.  A low green Heroic named should be doable by a good equipped bruiser with good skills.  I'm not asking to do yellow/orange/red heroic named like I have seen some casters do.

Oh and you quoted Gungo who said "we were never supposed to beable to solo high level heroic named" and then say you disagree and a low green should be soloable.. a green con isnt a high level heroic, a yellow/orange/red is a highlevel heroic so you basically agree with him. We can still solo greens and we can still solo most blue cons. The most trouble i have from some named / mobs is if they mana drain other then that i havnt had a problem with any green or blue cons after LU 24.
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Unread 06-16-2006, 12:48 PM   #12
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Gungo, new instance went well for us today - Bruiser tanking, SK adding mit, Brigand, Defiler, Warden and a Troub - (altho i'd much rather have had a coercer or a illusionist -  some of those 4-6 mob encounters are rocking) -

We made it thru 4 of the nameds, which is much more successful than both our raid mt guard and our MA Zerker have been able to do so far.  How much was the healers and how much was me tanking is a tough call.  I KNOW my defiler is [expletive haxx0red by Raijinn] good...

The change to our stuns and knockdowns is noticeable.  Some mobs i was easily able to solo or duo previously are now a chunk more challenging...  with the reduction to our fear and mez, we're really limited to the mobs we can burn down the first time thru our ca's, or on 1 self heal only.

As to the fear master...  according to linky and eq2idb, I haven't seen either the adept 1 OR the master listed.  Only versions appearing are app 3/4 and adept 3 if i remember correctly.  I suspect this spell was never loaded into the drop tables.

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Unread 06-16-2006, 05:14 PM   #13
Mentla

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Did By Hook or by... HQ last night from start to finish and no noticable difference (although holding agro on DEF stance is still silly).
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Unread 06-16-2006, 11:10 PM   #14
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J4kik wrote:

Oh and you quoted Gungo who said "we were never supposed to beable to solo high level heroic named" and then say you disagree and a low green should be soloable.. a green con isnt a high level heroic, a yellow/orange/red is a highlevel heroic so you basically agree with him. We can still solo greens and we can still solo most blue cons. The most trouble i have from some named / mobs is if they mana drain other then that i havnt had a problem with any green or blue cons after LU 24.



Sorry I did not see the "high level" part figured it was the same old tired argument of not solo heroics period.  I can still solo some blue heroic named.  Have not tried any whites/yellows since LU24 and frankly I should not be able to solo nor should full fabled brawlers be able to.  I agree SOE has to draw the line somewhere.   The green(was blue last lvl) named that gives me problems is a chain nuker/lifetapper.  I was able to beat him before, now I can't because of the stun/mez and daze changes which is what this thread is about post LU24, so lets not derail with pointless quote [Removed for Content] junk. 

Daze is useless versus mobs that Chain Cast/CA.   Daze is barely useful versus junk mobs that autoattack especially when you solo since it's positional and part of the 4 sec timer overlaps part of the stun/knockdown timer used to get behind the mob.    IMO return the stun/knockdown, change daze to a stifle or increase daze's duration to give it some meaningful use. 

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Unread 06-17-2006, 04:10 AM   #15
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Daze is better then stifle for 1 reason. Right now SOE is going happy w scout class debuffs on npcs. DAZE prevents debilitate. Also know as the figther killer. Stifle does not.
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Unread 06-17-2006, 05:27 AM   #16
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You've got it backwards.  "When a mob is dazed it cannot auto attack." = Does not prevent Debilitate.I'm still irritated about the Blazing Lunge nerf/bug, the severely reduced mez, the complete loss of a stun and the CC level restriction change, but I think I'll survive.I'm definitely not going to bother with the Troub alt I was considering.
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Unread 06-17-2006, 09:33 AM   #17
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I'm really feeling the pain of post LU24. I always duo with a Fury, and prior to LU24 we could duo heroics our level. We would hit poets palace and other DoF instances duo for xp/loot. Last night we went again to poets, and we simply cannot kill the cyclops boss any more. It was always tough, but very winnable. I had to use combined stance for the extra dps or we would tend to run out of power with the boss at 5% life or so. Now, with combined stance I do not have the stuns to keep myself alive during his huge damage spikes. If I use that stance, I die early in the fight. If I use defensive stance we can last the fight, but we run out of power with the boss at 5-10%. Sad panda.
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Unread 06-17-2006, 10:48 AM   #18
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Gungo - correct me if I'm wrong, but I'm starting to get the impression you want some sort of '3 hit stone skin proc'. I believe I've seen you mention it once or twice... :smileytongue:
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