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#1 |
Member
Join Date: Jan 1970
Posts: 0
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Within "Thalumbra, the Ever deep", there is a flower at "-324.52, 243.01, 301.95" that you can walk into and get stuck in. You can get out but its a bit difficult. Might want to adjust this so you can't get inside the plant.
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#2 |
Member
Join Date: Jan 1970
Posts: 0
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Within "Thalumbra, the Ever deep", flying through the cave at "-705.78, 270.64, 481.56" allows you to escape in zone boundaries.
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#3 |
Developer
Posts: n/a
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These help us out a lot. Keep um coming, thanks!
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#4 |
Active Member
Join Date: Jan 1970
Posts: 0
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#5 |
Developer
Posts: n/a
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#6 |
Member
Join Date: Jan 1970
Posts: 0
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The yellow texture at 301.96, 220.18, 597.35 doesn't seem to have proper collision detection enabled.
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#7 |
Member
Join Date: Jan 1970
Posts: 2
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Talumbra, the Ever Deep coordinates -433.37, 265.98, 394.71 stuck in a flower
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#8 |
Developer
Posts: n/a
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#9 |
Active Member
Join Date: Jan 1970
Posts: 3
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Maldura: When you're moving to the center of the lift a second after someone has already clicked it, your toon moves into the wall and gets stuck between the lift and the wall. The lift is all the way up and you cannot zoom yourself out in all directions to lower the lift.
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