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Unread 05-01-2005, 02:08 AM   #1
Sinsemil

 
Join Date: Jan 2005
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Petition / Feedback / Scream and Shout
Bring Back the old /Feign
What i am talking about is the command removed around january or december. You type /feign and it would display the Feign value along with your targets see feign.
 
It's frustrating having to see the Big HUD window pop up ever time i hit my Feign hotkey. Was much easier to just see the fein value print in text in my chat window.
 
Dont get me wrong i am happy there is /show_window MainHUD.Character but the /feign was so much better and they removed it without notice or explaining why it was just p00f gone.
 
Either way i think it should be brought back, Everquest 1 had the message if we failed and i think they should put it in for the Everquest 2 monks bruisers. May even suggest in your /feedback to make it show the feign value automaticly when you use the skill to make it easier on use to know if have suceeded in our skill.
 
i do a feedback on this subject 2 to 3 times a week but i am certain if all the monks bruisers /feedback on this we can again see our skill's feign value.
 
Example of /feign the text shows up in chat window like a tell or /say
Your feign Value is: 43
Your targets See Feign is: 37
 
To have this show up when we use the skill would be the bestest thing ever!
 
Everyone go /feedback this Now lets bring it back we need to know if our skill works or not when we use it!
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Unread 05-01-2005, 07:12 AM   #2
Redbed

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I find its very easy to tell when a feign works and when it dont.  When it does, My buffs Drop.  Drop Like a 25 silver courtesian for a gold piece.  Now the getting up and moving on part has become tricky, Even when returning to their spawn points and being severely far away Ive had mobs jump back up and come back after me.  I think that may be due to an agroed roamer.  the trick is...it will tell you in your chat box when something is no longer aggroed on you.  when all the mobs are accounted for.  Its safe to get up.  Well, relitively speaking.  I mean if your feigned at the feet of an aggro mob, you might want to get ready to run.
 
Also...there seems to be an issue with eating and drinking while feigned.  It takes the food but like normal but ....you get no food/drink buff.
 
But I dont need a value to tell me if worked or not,  Proof is in the pudding.  Think of it as a chance to evade death, not a guarantee. 
 
Anyway, never used that command your talking about, never saw the need.  But good luck on your endevors.
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Unread 05-01-2005, 04:11 PM   #3
Jezekie

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Not really that big a deal. It was far too dull having a mgs to display a numeric number on wether feign was successfull or not. Bit too much handholding if you ask me.
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Unread 05-01-2005, 05:43 PM   #4
Opa

 
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Here's what I'd suggest: FD, then look at the con over the NPC's head. If it's still red, it's gonna beat you as you lie there.
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Unread 06-12-2005, 02:06 PM   #5
jordaann

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Only one question... How is your character suddenly going to know what the mobs FD value is? IMO you should not know the effectiveness of your FD till you see the mobs response to it
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Unread 06-14-2005, 03:31 AM   #6
ganjookie

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I tottally forgot how to petitiion....sorry I can't help.  This whole Michael Jackson thing has me confused to
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Unread 06-15-2005, 10:27 PM   #7
Rumbi

 
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jordaann wrote:
Only one question... How is your character suddenly going to know what the mobs FD value is? IMO you should not know the effectiveness of your FD till you see the mobs response to it

Same way you know your exact mana regen, health regen, strength, agility, exact damage of your attacks... think of it as an advanced D&D dice game.  Numbers are what drive the game, and players usually know what their "numbers" are.
 
At the same time, I agree that there are ways to figure out whether it worked or not quite quickly (I just look at the red outline around their name.. or whether they keep pounding on my corpse or not).
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Unread 06-16-2005, 05:52 AM   #8
Raidi Sovin'faile

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Same way you know your exact mana regen, health regen, strength, agility, exact damage of your attacks... think of it as an advanced D&D dice game.  Numbers are what drive the game, and players usually know what their "numbers" are.
 
Yeah, except that all you mentioned is stuff about YOU, not about the enemy. So you make a good case for knowing YOUR rolled score... but not for knowing what the enemy's feign value is. Even in D&D you don't know your opponent's exact values... that's always hidden.
 
For the most part, we already know our value (the examine window tells us the range pretty much). We can see our success (lose the buff values). No reasoning I can see to somehow know the values the enemies have. That'd be like knowing the resists of an enemy.. or the exact hitpoint total, or strength score, etc.
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