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Unread 03-14-2006, 03:11 PM   #1
waldaz

 
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Hi
 
Have a level 45 monk who i am very happy with but a little bored at the moment so quite fancy a change of pace and scenery. Now i know the bruiser isn't that much of a change but what are the fundamental differences between the 2 classes?
 
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Unread 03-14-2006, 04:32 PM   #2
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Monks are meant to be more defensince in nature while bruisers are more dps.i think bruisers generally do slightly more damage. not sure how much reallyat T6 monks get tsunami a limited time(10-12 seconds) immune to autoattacks only. and Outward Calm. a ward for up to 4700 at adept 3.bruisers get an immune to stuns stifles fears mezzes and the like.. lasts a fair bit longer then tsunami.. they also get a teleport punch. which is rther cool for pulling mobs.Monks get a heal that at master 1 can be used every three minutes and heals 29-35% can be used on self or teammates.the heal also dispels about 70 lvels of diesease and poison stats. (which isnt acutally used on a lot of mobs SMILEY)Bruisers get a heal that at master one can heal up to 47%(not sure) of healt and can be used every 1.5 minutes. but ONLY on self(personally id rather have this percentage to self heal. since i never use my heal on others. and i reckon our timer should be 1.5 mins as well.)We have another BUff for group friend and self.. that gives friend X% extra chance to avoid with casters avoidence. and raises for monks Deflectionbruiser version raises their agility.Bruisers get an extra group attack (but so do we at lvl 65 dragon breath awesome skill even though they nerfed it a lil too much.)Bruises also have their stances slightly different. whereas we geta buff to speed. they get a 10% chance to proc extra damage on their hits. not bad.Bruisers get DPS mods. while Monks Get haste mods. we hit faster. they hit harder. (and do slightly more damage) trade off with our haste is we proc more often due to reaching 100% haste rather easily. but in group situations as main tanks. you pretty much even out.Monks do get a group feign death as well. this has saved my group a few times when ive donea bad pull. but reuse is 15 mins and it doesnt always work on the whole group.i dont know what other special skills bruisers get but wouldnt mind knowing. ive been thinking about crossing over to the dark side myself.
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Unread 03-14-2006, 06:01 PM   #3
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TheHidden wrote:Monks are meant to be more defensince in nature while bruisers are more dps.i think bruisers generally do slightly more damage. not sure how much reallyat T6 monks get tsunami a limited time(10-12 seconds) immune to autoattacks only. and Outward Calm. a ward for up to 4700 at adept 3.bruisers get an immune to stuns stifles fears mezzes and the like.. lasts a fair bit longer then tsunami.. they also get a teleport punch. which is rther cool for pulling mobs.Monks get a heal that at master 1 can be used every three minutes and heals 29-35% can be used on self or teammates.the heal also dispels about 70 lvels of diesease and poison stats. (which isnt acutally used on a lot of mobs SMILEY)Bruisers get a heal that at master one can heal up to 47%(not sure) of healt and can be used every 1.5 minutes. but ONLY on self(personally id rather have this percentage to self heal. since i never use my heal on others. and i reckon our timer should be 1.5 mins as well.)We have another BUff for group friend and self.. that gives friend X% extra chance to avoid with casters avoidence. and raises for monks Deflectionbruiser version raises their agility.Bruisers get an extra group attack (but so do we at lvl 65 dragon breath awesome skill even though they nerfed it a lil too much.)Bruises also have their stances slightly different. whereas we geta buff to speed. they get a 10% chance to proc extra damage on their hits. not bad.Bruisers get DPS mods. while Monks Get haste mods. we hit faster. they hit harder. (and do slightly more damage) trade off with our haste is we proc more often due to reaching 100% haste rather easily. but in group situations as main tanks. you pretty much even out.Monks do get a group feign death as well. this has saved my group a few times when ive donea bad pull. but reuse is 15 mins and it doesnt always work on the whole group.i dont know what other special skills bruisers get but wouldnt mind knowing. ive been thinking about crossing over to the dark side myself.

Great response , though it must be said that out 10 % proc is broken due to the proc changes done made to balance rangers :smileysad::smileymad:
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Unread 03-14-2006, 08:58 PM   #4
nobunaga_x

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I have a 64 monk and 20 bruiser.  The main difference I see is that Bruisers do damage quicker with higher damage CA's, but there recasts are twice as long as monks. 

Monk CA's are almost all 30 second recast and bruisers seem to be one minute.

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Unread 03-14-2006, 09:27 PM   #5
DarkMirrax

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Nah our aoes are 1 mins recast and our CA's are mostly 30 secs
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Q - Named and epics get + to hit which makes avoidance tanking suck.

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Unread 03-14-2006, 10:23 PM   #6
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nobunaga_x wrote:

I have a 64 monk and 20 bruiser.  The main difference I see is that Bruisers do damage quicker with higher damage CA's, but there recasts are twice as long as monks. 

Monk CA's are almost all 30 second recast and bruisers seem to be one minute.


Brusier CA's at 60

Flaming Lunge: Melee + Heat, 30s recast.Meteor Fist: Heat, 40s recast.Pound: Melee, 10s recast.Roundhouse: Crush, 10s recast.Kidney Punch (Flank): Melee, 1m recastUppercut: Melee, 1m recast.Barbarous Stomp: Crush, 30s recast.Iron Fist: Crush, 30s recast.Eye Pluck: Pierce, 45s recast.Sonic Fists (10m min distance to use): Crush, 1m recast.Bone Crusher (AoE): Melee, 30s recast.Savage Blows (AoE): Melee, 1m 30s recast.

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Q - Named and epics get + to hit which makes avoidance tanking suck.

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Unread 03-14-2006, 10:42 PM   #7
nobunaga_x

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I would have to check when I am at my PC, but I am pretty sure all my abilitys are at 30s except the AOE's.
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Unread 03-15-2006, 06:16 AM   #8
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Personally I use my Heal on group/raid members all the time. It is invalueable to do a very quick spot heal on the mt to let the healers catch up. I've seen several comments on these boards  from other monks who have saved their raids from wipes with a well timed Heal. 3 minute recast is fine with me for this ability.
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Unread 03-15-2006, 09:28 AM   #9
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I love them both. Monks get a Windows 95 invis built-in, not a big deal but pretty useful some times with the use of totems at cost of power drain.Brusier get higher damage numbers on combat arts. Monks get better autoattack.In short fights, I see Brusiers near (if not) top of damage dealing list.One last thing, Bruisers suck! Monks rock! -- just kidding SMILEYI don't want to say -- Monk = good brawler & Brusier = evil brawler. Unlike some classes I might think of SMILEY shhh...
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Unread 03-15-2006, 09:31 AM   #10
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I demand Devs change Bruiser's icon -- Hand crashing a Yin-Yang icon. Eek that icon to me = bruisers own monks, hahaha.

Message Edited by Balmore on 03-15-200607:32 AM

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Unread 03-16-2006, 04:15 PM   #11
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Some More Differences.
 
Bruisers Don't Get the ward but they do get this ( not shure if monks do )
 
A Buff that lasts for almost 3minutes that gives the caster about 1200Mitigation boost ( correct me if i'm wrong ) at the cost of 160 hp/6Seconds at Master I. Besides that we also get another Mitigation boost: This one only lasts 30secodns but it's a 2100Mitigation buff at master I, Downside is u are stunned during those 30seconds, the only skill u can use during those 30seconds in se singletarget taunt. Still not as bad as most people think tough !
 
We also get a single target skill debuff : Debuffs all attack skills by 45 ( Great for single target solo and pvp )
 
As for the discussion on CA: Bruisers get brust damage whilest monks do more steady damage.
We Can Dish out all of our damage in 20 seconds ( combined with knockback combination this is a killer ! )
Our high damage skills are on a 1min recast whilest monks get half the recast for approx half the damage i suppose.
We also get 24sec Mezz ( breakable ) , 18sec Fear ( Breakable ) and 5Skills ( 1AA ) That knockbacks target for 4or2seconds , good for 20sec stunned mobs.
 
 
Furthermore we are more procdmg oriented : Our "Taunt proc" Does also 200 damage on the target
 
(PS: All these spells are T7 numbers )
 
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Unread 03-17-2006, 09:23 PM   #12
Zigmun

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Monks seem to have more group/raid utility imo with all of their cool skills (heal others, etc...)and make better pullers - bruisers seem to make a better solo character.

I would make my choice more on playstyle.

 

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Unread 03-17-2006, 09:28 PM   #13
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Do Bruisers also get a "mixed" stance like we do?
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Unread 03-18-2006, 03:26 PM   #14
DarkMirrax

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Harpax wrote:
Do Bruisers also get a "mixed" stance like we do?
Yes we do
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Q - Named and epics get + to hit which makes avoidance tanking suck.

A- Yes they do, and yes it does
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Game Designer, EverQuest II ... Whats Amazing Reflexes ?? .......

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Unread 03-18-2006, 04:49 PM   #15
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 Besides that we also get another Mitigation boost: This one only lasts 30secodns but it's a 2100Mitigation buff at master I, Downside is u are stunned during those 30seconds, the only skill u can use during those 30seconds in se singletarget taunt. Still not as bad as most people think tough !
 

We also get this mitigation boost. At lvl45 it's called boulder stance or  something like that. (sry for my bad english. I'm gonna put that in my sig since the french boards are half-dead...)
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Unread 03-18-2006, 05:52 PM   #16
TheHidden

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wow yeah.. that mitigation buff thing sounds pretty awesome to be honest. combine that with the AA taht gives you antoehr 1200 mitigation below 30% health. and your looking at a bruiser with 5k mitigation guys!. thats without raid gear.thats rather impressive!

given its not a constant such deal but meh SMILEY that with their anti stun spell which lasts what 30 seconds?. would make a wonderful tank. especailly witha healer in groupto offset the 160 damage per second!. 3.8k mitigation is simply awesome for a bralwer with the added avoidence they can get. wow.    im seriously thinking of rerolling on a bruiser now..also with your self heal at90 seconds.you can sorta balance out the effects of the 160health loss every 6 seconds (but not the damage you take i guess

yeah i havetoadmit my heal has been used on mt several times in group..but not in raid though. i tend to get one shotted.. but now i have better fear by a long way. so we will see. 3 of my resits are hitting the 3k mark now.. 3 are around 1k. and one at 2k.. but that can all be shifted with gear changes. monksspeed over time spell takes 1%health every 3 seconds ... lol... we burnhealth29ce as fast. and heal twice as slow.. i thought monks traditionally were learned in arts of healing people as well??anyways.. are there any monks out there who can solo who wouldnt mind taking the time to show me how they can solo heroic blue conned mobs? if possible.. cause i just cant do it SMILEY

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Unread 03-19-2006, 01:02 AM   #17
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Parasiteke wrote:
Some More Differences.
 
Bruisers Don't Get the ward but they do get this ( not shure if monks do )We get a ward that will absorb 3 non-physical attacks if they would take more than 10% of our life, 30sec duration and 2 min recast.
 
A Buff that lasts for almost 3minutes that gives the caster about 1200Mitigation boost ( correct me if i'm wrong ) at the cost of 160 hp/6Seconds at Master I. Besides that we also get another Mitigation boost: This one only lasts 30secodns but it's a 2100Mitigation buff at master I, Downside is u are stunned during those 30seconds, the only skill u can use during those 30seconds in se singletarget taunt. Still not as bad as most people think tough !
The mitigation buff drains 2% life every 6 seconds.
 
We also get a single target skill debuff : Debuffs all attack skills by 45 ( Great for single target solo and pvp )
 
As for the discussion on CA: Bruisers get brust damage whilest monks do more steady damage.
We Can Dish out all of our damage in 20 seconds ( combined with knockback combination this is a killer ! )
Our high damage skills are on a 1min recast whilest monks get half the recast for approx half the damage i suppose.
We also get 24sec Mezz ( breakable ) , 18sec Fear ( Breakable ) and 5Skills ( 1AA ) That knockbacks target for 4or2seconds , good for 20sec stunned mobs.
 
 
Furthermore we are more procdmg oriented : Our "Taunt proc" Does also 200 damage on the target
 
(PS: All these spells are T7 numbers )
 
Greetz
 

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Unread 03-23-2006, 06:36 PM   #18
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Parasiteke wrote:
Some More Differences.
 
Bruisers Don't Get the ward but they do get this ( not shure if monks do )
 
A Buff that lasts for almost 3minutes that gives the caster about 1200Mitigation boost ( correct me if i'm wrong ) at the cost of 160 hp/6Seconds at Master I. Besides that we also get another Mitigation boost: This one only lasts 30secodns but it's a 2100Mitigation buff at master I, Downside is u are stunned during those 30seconds, the only skill u can use during those 30seconds in se singletarget taunt. Still not as bad as most people think tough !
 
We also get a single target skill debuff : Debuffs all attack skills by 45 ( Great for single target solo and pvp )
 
As for the discussion on CA: Bruisers get brust damage whilest monks do more steady damage.
We Can Dish out all of our damage in 20 seconds ( combined with knockback combination this is a killer ! )
Our high damage skills are on a 1min recast whilest monks get half the recast for approx half the damage i suppose.
We also get 24sec Mezz ( breakable ) , 18sec Fear ( Breakable ) and 5Skills ( 1AA ) That knockbacks target for 4or2seconds , good for 20sec stunned mobs.
 
 
Furthermore we are more procdmg oriented : Our "Taunt proc" Does also 200 damage on the target
 
(PS: All these spells are T7 numbers )
 
Greetz
 

A Buff that lasts for almost 3minutes that gives the caster about 1200Mitigation boost ( correct me if i'm wrong ) at the cost of 160 hp/6Seconds at Master IWe do get a buff that lasts until cancelled, but hastes us, and drains 60hp/2?seconds.we also get another Mitigation boost: This one only lasts 30secodns but it's a 2100Mitigation buff at master I, Downside is u are stunned during those 30seconds, the only skill u can use during those 30seconds in se singletarget tauntAs for this yes we do get.  They said earlier boulder stance which gets upgraded and I think is higher mit than that of bruisers version.  We have one that stuns us and bumps up the mitigation a huge amount allowing us to use the single taunt.  We have another that roots us and also boost mitigation, and all skills can be used SMILEYAs a note to the earlier recasts, all our skills are 30 sec recasts but one kick, and one punch.  Ae is 1 min, and dragonbreathe is 1min30secs(I think)
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Unread 03-23-2006, 06:54 PM   #19
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Ssinista wrote:We do get a buff that lasts until cancelled, but hastes us, and drains 60hp/2?seconds.It's 1%hp/3 sec (2 sec ?).As a note to the earlier recasts, all our skills are 30 sec recasts but one kick, and one punch.  Ae is 1 min, and dragonbreathe is 1min30secs(I think)Yes, kick and punch are 10 sec recast, shocking hand is 1min, but I tought the AE was 30 sec...
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Unread 03-23-2006, 08:57 PM   #20
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I can comment on the 3min mitigation buffs from being an Alchy and taking a look at some I've made.The bruiser one is health to cast and health over time to keep up.  However it buffs for more mitigation than the monk version.The monk one is power to cast and power over time to keep up.  However it also roots the caster and has less mitigation than the bruiser version.
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Unread 03-24-2006, 03:46 AM   #21
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Monks are awesome and bruisers are kind of like, runny dog poo SMILEY
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Unread 03-24-2006, 04:24 AM   #22
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Not long ago bruisers were awesome and monks use to look up to us. It all comes full circle i guess.

Truth is monks and bruisers are basically the same if one class does 10- 20 more dps then the other in equal gear it doesnt matter. I enjoy my class and think he is fine where he is. I do however want more brawler focused gear like the old nagalik procs on fabled or the old king zatan drops on fabled or the old cryptic tunic procs on brawler only fabled gi's.

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Unread 03-24-2006, 04:42 AM   #23
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Gaige, we flow more fluidly so I'm thinking we the runny poo more, they the big hard smelly [Removed for Content] that refuses to leave....

watch the boards clear SMILEY

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