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Unread 11-04-2005, 06:44 AM   #1
MoonglumHMV

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Unread 11-04-2005, 07:14 AM   #2
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No comments yet, need to check them out, but they have the feel of being 'lets see what the absolute minimum we can do with the most words to take up space in the patch notes!'. 
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Unread 11-04-2005, 07:46 AM   #3
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- Entrench now roots all nearby enemies and debuffs their attack speed and DPS. The physical resist buff component was removed, and the recast time and duration of the ability were lowered. Wasn't Entrench our only buff (besides commanding aura) that boosted mitigation?  I think the new utility aspect of it may be useful, but was removing more of our mitigation really necessary?
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Unread 11-04-2005, 07:56 AM   #4
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I think we got nerfed ;/
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Unread 11-04-2005, 07:57 AM   #5
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Absolute joke. Glad I didn't put any faith in these changes doing anything.
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Unread 11-04-2005, 08:02 AM   #6
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Only hope wall of flesh is like 90 seconds up 30 seconds down and procs uber ac ;P  barring that big nerf/.
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Unread 11-04-2005, 08:03 AM   #7
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umm...Thanks?

 

No, i guess not...

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Unread 11-04-2005, 08:12 AM   #8
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If it slows and lowers dps by an amount equal to say another classes haste )  like 20 percent.  would be nice.
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Unread 11-04-2005, 08:32 AM   #9
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Get screenshots of what these abilities are now, so we can compare them.

Dedite wrote:
- Entrench now roots all nearby enemies and debuffs their attack speed and DPS. The physical resist buff component was removed, and the recast time and duration of the ability were lowered.

Wasn't Entrench our only buff (besides commanding aura) that boosted mitigation?  I think the new utility aspect of it may be useful, but was removing more of our mitigation really necessary?


Will the reduced attack speed and reduced DPS be as good as the old boosted mitigation?
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Unread 11-04-2005, 09:04 AM   #10
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Raahl wrote:
Get screenshots of what these abilities are now, so we can compare them.

Dedite wrote:
- Entrench now roots all nearby enemies and debuffs their attack speed and DPS. The physical resist buff component was removed, and the recast time and duration of the ability were lowered.

Wasn't Entrench our only buff (besides commanding aura) that boosted mitigation?  I think the new utility aspect of it may be useful, but was removing more of our mitigation really necessary?


Will the reduced attack speed and reduced DPS be as good as the old boosted mitigation?



Highly doubt so..

Hope the Wall of Flesh change makes up for the new Entrench.. But if you think about it.. We lost the avoidance from Wall of Flesh =/

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Unread 11-04-2005, 09:21 AM   #11
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Wall of flesh avoidance was like 1% raidbuffed, it did crap. So I'm fine to see it go, but very sad to lose entrench.
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Unread 11-04-2005, 09:42 AM   #12
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did they remove the slow effect on us with wall of flesh and entrench?
 
If they did entrench would be a huge spell. (if it works on epics)
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Unread 11-04-2005, 10:11 AM   #13
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Guardian changes:
- Guardian Sphere now has the potential to protect against all damage types. Also, the Guardian can proc a stoneskin effect to absorb up to 5 streams of damage while it is in effect.

this doesn't sound so bad if it also has the stoneskin on myself...  other than that about useless on a raid...
- Wall of Flesh now costs less power and boosts physical resistances instead of avoidance. The ability now triggers when attacks are made, and it will trigger more often.

umm so you took the mit boost from Plant and put it here (hope its for the same or higher amout)...
- Entrench now roots all nearby enemies and debuffs their attack speed and DPS. The physical resist buff component was removed, and the recast time and duration of the ability were lowered.

umm roots all nearby enemies, big whoop, i'm rooted too...  loseing +800 mit hurts...
- Sentry Watch has an improved taunt by the Guardian when defending the person that was rescued from dying.

i've never used this skill in its current form to any use...  HtL it casts which takes me being hit to be effective
- The reuse timer of Bull Rush was reduced from 30 seconds to 20 seconds.

cool, i like this change
- Iron Will is now a toggled ability without an expiration timer.

ok, so i'm loseing my last buff to build any hate, thanks...
- Batter now does crushing damage.

umm ok, not a really needed change...

 
 
we got nerfed...  they just swiched 2 of our skills around, gave us one upgrade (shieldbash), and 2 really nothing changes...  add this to fixing tower of stone... 
 
but i'd like to see the stats of these changese to abilities...  if wall of might has same mit boost as porcupie great i'm happy...  but the entrench line being modified again (it was useful in both forms)...
 
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Unread 11-04-2005, 11:09 AM   #14
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Wabit wrote:

- Iron Will is now a toggled ability without an expiration timer.

ok, so i'm loseing my last buff to build any hate, thanks...



Not as big a deal but running out of muscle skills to advance HOs with. I think all that's left is the short duration buffs with the longer recasts, smart one.
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Unread 11-04-2005, 12:35 PM   #15
Wabit

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knightinplaid wrote:


Wabit wrote:

- Iron Will is now a toggled ability without an expiration timer.

ok, so i'm loseing my last buff to build any hate, thanks...



Not as big a deal but running out of muscle skills to advance HOs with. I think all that's left is the short duration buffs with the longer recasts, smart one.



sentury, assasuage, vigalnce, tower of stone, guard sphere...  not that any of them are great choices and need to be cancled before they can be cast...

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Unread 11-04-2005, 01:04 PM   #16
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What about this??

" Shields will now correctly display their chance to block on the Persona window. The displayed value corresponds to the shield factor of the shield. NOTE: This was a display bug only. Block chances were being computed correctly in combat."

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Unread 11-04-2005, 01:26 PM   #17
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No wonder they didn't talk about what they were planning to slam us with. Our updates read like an apology to every other fighter class for ever having made a defensive tank. My bet is they want to drive us out of the game to get rid of the final reminder.

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Unread 11-04-2005, 02:08 PM   #18
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One question to you people on Test: Does the changes affect the entire skill line or just the named skills? My guess is the line, but confirm please?

I dunno why Sony so much want to give us roots. Does being rooted affect mitigation, as someone indicated earlier on this post? I guess an AE root + debuff skill could be a nice AE taunt, having no damage on it is an advantage.

 

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Unread 11-04-2005, 07:07 PM   #19
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- Wall of Flesh now costs less power and boosts physical resistances instead of avoidance. The ability now triggers when attacks are made, and it will trigger more often.
  • Less power good
  • Trades Avoidance for Mitigation.   Sounds good.  But will have to see.


- Entrench now roots all nearby enemies and debuffs their attack speed and DPS. The physical resist buff component was removed, and the recast time and duration of the ability were lowered.
  • Ok we exchange the mitigation for a debuff on enemies attack speed and DPS.  Could be good could be bad. 
  • Recast time and duration were lowered.   Lower recast time good, Lower duration bad.


- Sentry Watch has an improved taunt by the Guardian when defending the person that was rescued from dying.
  • Not sure on this one.  What did it do before this?


- The reuse timer of Bull Rush was reduced from 30 seconds to 20 seconds.
  • Lower recast timer is good. 


- Iron Will is now a toggled ability without an expiration timer.
  • Making this an until cancelled is good.   I haven't used buffs to keep aggro since LU 13


- Batter now does crushing damage.
  • How does this affect anything?  What was it before?  Are mobs more suseptable to crushing?

Ok we will have to see what these do.  To me I see nothing here that will make my Guardian fun to play.  Though I could be wrong.

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Unread 11-04-2005, 07:10 PM   #20
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MrMartin wrote:

What about this??

" Shields will now correctly display their chance to block on the Persona window. The displayed value corresponds to the shield factor of the shield. NOTE: This was a display bug only. Block chances were being computed correctly in combat."




They changed nothing, just the display of block was incorrect.  The actual numbers right in combat.
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Unread 11-04-2005, 07:52 PM   #21
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Is it just me or did they find the smallest bone in the dingiest dungeon and toss it our way in hopes that it might just do the trick?  I'm not sure that's what they did, though...simply because the utter silence from all devs towards any complaints we've had speaks volumes towards how little they care about our class.  This joke of a patch simply reinforces it.  With all due respect to Raijinn...if this is what he referred to as the "top secret" stuff that was good, he needs to go find a dictionary and learn what good means.

Some of those changes look okay, but they don't come anywhere close to fixing the imbalance that we are currently faced with.  I was really hoping they would understand our plight and try to fix what they had broken, but obviously broken as intended is exactly where they want to leave it.

I'm thinking unless MG comes to us and posts immediately that there is a LOT more they are planning to do for the Guardian class then this mere pitance, there's going to be a lot of cancelled accounts pouring in.  It's already bad enough that he posted there would be "fixes" on 16B and then this is what we got to fix us.

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Unread 11-04-2005, 07:58 PM   #22
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Pulling this off my app1 anchor.

cast time 2.0 seconds

recast 1min 30 secs

duration 15 seconds

Effect radius 5.0 meters

Max AoE targets 8

Roots caster

Roots targets in area of effect

Decrease attack speed of caster by 14.6 %

Decrease DPS of caster by 14.6%

Decrease attack speed of targets in Area of Effect by 12.8%

Decreases DPS of targets in Area of Effect by 12.8%

 

Looking for an adept1 now on the broker.

 

Sunrayn, 46 guard, leader of The Noble Kindred--Test

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Unread 11-04-2005, 08:02 PM   #23
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Sunrayn wrote:

Pulling this off my app1 anchor.

cast time 2.0 seconds

recast 1min 30 secs

duration 15 seconds

Effect radius 5.0 meters

Max AoE targets 8

Roots caster

Roots targets in area of effect

Decrease attack speed of caster by 14.6 %

Decrease DPS of caster by 14.6%

Decrease attack speed of targets in Area of Effect by 12.8%

Decreases DPS of targets in Area of Effect by 12.8%

 

Looking for an adept1 now on the broker.

 

Sunrayn, 46 guard, leader of The Noble Kindred--Test




Thanks Sunrayan.   Keep em coming.
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Unread 11-04-2005, 08:07 PM   #24
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Based on the app1 listed stats I think this will be a significant upgrade in a raiding context. I would like to see how the adept3 version scales.
 
In the context of raiding, Wall of Might was useless, raid buffed I was hitting the defense cap (as it contributes to avoidance) without casting wall of might, so this change is a welcome one. The key will be how much physical mit it buffs, as losing 840 (adept3 plant) in a pinch hurts. A positive aspect is Wall of Might has a much lower recast timer than Plant.
 
Could someone post Wall of Might updated stats, as well as guardian sphere?
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Unread 11-04-2005, 08:17 PM   #25
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Sorry guys, adepts are scarce as hen's teeth on test and my alchie is only 30  =)
 
 
Wall of Brawn app1
 
power 28
 
Cast time 1 sec
 
recast 1 min
 
duration 30 secs
 
Slows caster by 38%
 
decrease attack speed of caster by 14.1%
 
Increase Mit vs all physical damage by 361
 
25% chance to root target for 10 secs on a successful melee attack
 
 
*edit* need coffee, leaving out stuff

Message Edited by Sunrayn on 11-04-2005 09:19 AM

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Unread 11-04-2005, 08:28 PM   #26
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Sunrayn wrote:
Sorry guys, adepts are scarce as hen's teeth on test and my alchie is only 30  =)
 
 
Wall of Brawn app1
 
power 28
 
Cast time 1 sec
 
recast 1 min
 
duration 30 secs
 
Slows caster by 38%
 
decrease attack speed of caster by 14.1%
 
Increase Mit vs all physical damage by 361
 
25% chance to root target for 10 secs on a successful melee attack
 
 
*edit* need coffee, leaving out stuff

Message Edited by Sunrayn on 11-04-2005 09:19 AM



If its a one minute recast we can rotate our 30 second buffs for mitigation, which I don't get one has a real stiff penalty the other doesn't, I'm wondering how or if the anchor line actually generates hate with the area slow its generating now
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Unread 11-04-2005, 08:37 PM   #27
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If wall of brawn at app 1 provides that much mit for 30 seconds out of every minute, this is a HUGE upgrade for guardians.
 
At level 60:
do the math, we lost plant adept 3 of 840 mit which we only were able to use for 30 seconds out of ever 3 minutes.
 
Now we will get (this is a guestimate based off past scaleing values of app1 - adept3 of a conservative 1.45x multiplier) :
 
wall of brawn
361 x1.45 at adept3 = 523 mit bonus for 90 seconds out of 180 as opposed to 840 for 30 seconds out of every 180 seconds. Also bear in mind that Wall of Might is our final version of this, so the mitigation bonus will be higher, probably close to 580 or so.
 
Combine this with new Plant, if these numbers hold up, amounts to a very significant boost for Guards.
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Unread 11-04-2005, 08:54 PM   #28
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germanicus2112 wrote:
If wall of brawn at app 1 provides that much mit for 30 seconds out of every minute, this is a HUGE upgrade for guardians.
 
At level 60:
do the math, we lost plant adept 3 of 840 mit which we only were able to use for 30 seconds out of ever 3 minutes.
 
Now we will get (this is a guestimate based off past scaleing values of app1 - adept3 of a conservative 1.45x multiplier) :
 
wall of brawn
361 x1.45 at adept3 = 523 mit bonus for 90 seconds out of 180 as opposed to 840 for 30 seconds out of every 180 seconds. Also bear in mind that Wall of Might is our final version of this, so the mitigation bonus will be higher, probably close to 580 or so.
 
Combine this with new Plant, if these numbers hold up, amounts to a very significant boost for Guards.



Good point, the only problem is you're going to have brawlers coming over here now, pointing this out...saying we can tank better than anyone else again now and crying for a nerf.
I'd have really liked to see de-buffs added to several of our attack arts to help us with our solo-ability, but they seem to want to keep us gimped in that department.  It would also have been nice to see them alter our group buffs so that they provide a little more use to the group, instead of buffing up things that the group will never have need of if we're doing our job right.
 
Of course, they might not be done with the changes...but something tells me this is all we're going to get for a while, because the way they were talking, we needed no changes anyway, and i think what they did change shows this attitude hasn't changed a bit.
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Unread 11-04-2005, 09:02 PM   #29
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Oh btw, one other thing I am checking today is to see if the dps decrease from Anchor stacks with the dps decrease with our Cleave line.

Off to Everfrost and /log on

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Unread 11-04-2005, 09:08 PM   #30
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Guardian changes:
- Iron Will is now a toggled ability without an expiration timer.

I used this quite often to advance arm HO.  While i like the fact that we get continuous benefit from the spell, i don't like losing "another' arm ability.   I think this leaves us with 1 short duration/long recast ability to complete HO's with arm.

Message Edited by DmZBaT on 11-04-2005 08:25 AM

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