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#1 |
Loremaster
Join Date: Nov 2004
Posts: 226
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Moonfire - 59 Ogre Monk Ziofan - 36 Dwarf Fury Peski 33 Ogre Coercer Theleb 24 Dark Elf Warlock Moonglum 24 Iksar Brigand Moonfire 12 Sarnak Berserker Moonfyst 19 Ratonga Bruiser |
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#2 |
Join Date: Nov 2004
Posts: 67
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![]() No comments yet, need to check them out, but they have the feel of being 'lets see what the absolute minimum we can do with the most words to take up space in the patch notes!'.
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#3 |
Join Date: Nov 2004
Posts: 37
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- Entrench now roots all nearby enemies and debuffs their attack speed and DPS. The physical resist buff component was removed, and the recast time and duration of the ability were lowered. Wasn't Entrench our only buff (besides commanding aura) that boosted mitigation? I think the new utility aspect of it may be useful, but was removing more of our mitigation really necessary?
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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I think we got nerfed ;/
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#5 |
Join Date: Jan 2005
Posts: 129
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Absolute joke. Glad I didn't put any faith in these changes doing anything.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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Only hope wall of flesh is like 90 seconds up 30 seconds down and procs uber ac ;P barring that big nerf/.
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#7 |
Tester
Join Date: Feb 2005
Posts: 498
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![]() umm...Thanks?
No, i guess not... |
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#8 |
Loremaster
Join Date: Dec 2004
Posts: 2
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If it slows and lowers dps by an amount equal to say another classes haste ) like 20 percent. would be nice.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 1,792
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Get screenshots of what these abilities are now, so we can compare them.
Will the reduced attack speed and reduced DPS be as good as the old boosted mitigation?
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R.I.P. Najena Cougaar - 90 Dirge Corwin - 90 Guardian Raahl - 30 something Templar Kilped - 70'ish Ranger |
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#10 |
Join Date: Nov 2004
Posts: 41
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Hope the Wall of Flesh change makes up for the new Entrench.. But if you think about it.. We lost the avoidance from Wall of Flesh =/ |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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Wall of flesh avoidance was like 1% raidbuffed, it did crap. So I'm fine to see it go, but very sad to lose entrench.
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#12 |
Join Date: Dec 2004
Posts: 203
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![]() did they remove the slow effect on us with wall of flesh and entrench? If they did entrench would be a huge spell. (if it works on epics)
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 802
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![]() Guardian changes: this doesn't sound so bad if it also has the stoneskin on myself... other than that about useless on a raid... umm so you took the mit boost from Plant and put it here (hope its for the same or higher amout)... umm roots all nearby enemies, big whoop, i'm rooted too... loseing +800 mit hurts... i've never used this skill in its current form to any use... HtL it casts which takes me being hit to be effective cool, i like this change ok, so i'm loseing my last buff to build any hate, thanks... umm ok, not a really needed change... we got nerfed... they just swiched 2 of our skills around, gave us one upgrade (shieldbash), and 2 really nothing changes... add this to fixing tower of stone... but i'd like to see the stats of these changese to abilities... if wall of might has same mit boost as porcupie great i'm happy... but the entrench line being modified again (it was useful in both forms)... Wabit
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Wabit- 80 guardian Trixr- 70 carpenter - Oasis (part time Warden) Thoog- 80 monk - Oasis |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 110
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Not as big a deal but running out of muscle skills to advance HOs with. I think all that's left is the short duration buffs with the longer recasts, smart one.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 802
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Wabit
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Wabit- 80 guardian Trixr- 70 carpenter - Oasis (part time Warden) Thoog- 80 monk - Oasis |
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#16 |
Loremaster
Join Date: Jul 2005
Posts: 155
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![]() What about this?? " Shields will now correctly display their chance to block on the Persona window. The displayed value corresponds to the shield factor of the shield. NOTE: This was a display bug only. Block chances were being computed correctly in combat."
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Ecum - 80 Necromancer Lekoaf - 75 Guardian Pooc - 73 Bruiser/80 Alchemist Member of Mythic Legion of Runnyeye |
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#17 |
Join Date: Nov 2004
Posts: 167
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![]() No wonder they didn't talk about what they were planning to slam us with. Our updates read like an apology to every other fighter class for ever having made a defensive tank. My bet is they want to drive us out of the game to get rid of the final reminder. Spudge, Once a Guardian |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 163
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![]() One question to you people on Test: Does the changes affect the entire skill line or just the named skills? My guess is the line, but confirm please? I dunno why Sony so much want to give us roots. Does being rooted affect mitigation, as someone indicated earlier on this post? I guess an AE root + debuff skill could be a nice AE taunt, having no damage on it is an advantage.
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 1,792
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Ok we will have to see what these do. To me I see nothing here that will make my Guardian fun to play. Though I could be wrong.
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R.I.P. Najena Cougaar - 90 Dirge Corwin - 90 Guardian Raahl - 30 something Templar Kilped - 70'ish Ranger |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 1,792
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They changed nothing, just the display of block was incorrect. The actual numbers right in combat.
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R.I.P. Najena Cougaar - 90 Dirge Corwin - 90 Guardian Raahl - 30 something Templar Kilped - 70'ish Ranger |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Is it just me or did they find the smallest bone in the dingiest dungeon and toss it our way in hopes that it might just do the trick? I'm not sure that's what they did, though...simply because the utter silence from all devs towards any complaints we've had speaks volumes towards how little they care about our class. This joke of a patch simply reinforces it. With all due respect to Raijinn...if this is what he referred to as the "top secret" stuff that was good, he needs to go find a dictionary and learn what good means. Some of those changes look okay, but they don't come anywhere close to fixing the imbalance that we are currently faced with. I was really hoping they would understand our plight and try to fix what they had broken, but obviously broken as intended is exactly where they want to leave it. I'm thinking unless MG comes to us and posts immediately that there is a LOT more they are planning to do for the Guardian class then this mere pitance, there's going to be a lot of cancelled accounts pouring in. It's already bad enough that he posted there would be "fixes" on 16B and then this is what we got to fix us. |
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#22 |
Tester
Join Date: Feb 2005
Posts: 498
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![]() Pulling this off my app1 anchor. cast time 2.0 seconds recast 1min 30 secs duration 15 seconds Effect radius 5.0 meters Max AoE targets 8 Roots caster Roots targets in area of effect Decrease attack speed of caster by 14.6 % Decrease DPS of caster by 14.6% Decrease attack speed of targets in Area of Effect by 12.8% Decreases DPS of targets in Area of Effect by 12.8%
Looking for an adept1 now on the broker.
Sunrayn, 46 guard, leader of The Noble Kindred--Test |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 1,792
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Thanks Sunrayan. Keep em coming.
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R.I.P. Najena Cougaar - 90 Dirge Corwin - 90 Guardian Raahl - 30 something Templar Kilped - 70'ish Ranger |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 35
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![]() Based on the app1 listed stats I think this will be a significant upgrade in a raiding context. I would like to see how the adept3 version scales. In the context of raiding, Wall of Might was useless, raid buffed I was hitting the defense cap (as it contributes to avoidance) without casting wall of might, so this change is a welcome one. The key will be how much physical mit it buffs, as losing 840 (adept3 plant) in a pinch hurts. A positive aspect is Wall of Might has a much lower recast timer than Plant. Could someone post Wall of Might updated stats, as well as guardian sphere?
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Romonius Guild Leader of Iconoclast www.Iconoclastguild.com |
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#25 |
Tester
Join Date: Feb 2005
Posts: 498
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Sorry guys, adepts are scarce as hen's teeth on test and my alchie is only 30 =)
Wall of Brawn app1 power 28 Cast time 1 sec recast 1 min duration 30 secs Slows caster by 38% decrease attack speed of caster by 14.1% Increase Mit vs all physical damage by 361 25% chance to root target for 10 secs on a successful melee attack *edit* need coffee, leaving out stuff Message Edited by Sunrayn on 11-04-2005 09:19 AM |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 440
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If its a one minute recast we can rotate our 30 second buffs for mitigation, which I don't get one has a real stiff penalty the other doesn't, I'm wondering how or if the anchor line actually generates hate with the area slow its generating now |
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 35
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![]() If wall of brawn at app 1 provides that much mit for 30 seconds out of every minute, this is a HUGE upgrade for guardians. At level 60: do the math, we lost plant adept 3 of 840 mit which we only were able to use for 30 seconds out of ever 3 minutes. Now we will get (this is a guestimate based off past scaleing values of app1 - adept3 of a conservative 1.45x multiplier) : wall of brawn 361 x1.45 at adept3 = 523 mit bonus for 90 seconds out of 180 as opposed to 840 for 30 seconds out of every 180 seconds. Also bear in mind that Wall of Might is our final version of this, so the mitigation bonus will be higher, probably close to 580 or so. Combine this with new Plant, if these numbers hold up, amounts to a very significant boost for Guards.
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Romonius Guild Leader of Iconoclast www.Iconoclastguild.com |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 54
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Good point, the only problem is you're going to have brawlers coming over here now, pointing this out...saying we can tank better than anyone else again now and crying for a nerf. I'd have really liked to see de-buffs added to several of our attack arts to help us with our solo-ability, but they seem to want to keep us gimped in that department. It would also have been nice to see them alter our group buffs so that they provide a little more use to the group, instead of buffing up things that the group will never have need of if we're doing our job right. Of course, they might not be done with the changes...but something tells me this is all we're going to get for a while, because the way they were talking, we needed no changes anyway, and i think what they did change shows this attitude hasn't changed a bit.
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#29 |
Tester
Join Date: Feb 2005
Posts: 498
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![]() Oh btw, one other thing I am checking today is to see if the dps decrease from Anchor stacks with the dps decrease with our Cleave line. Off to Everfrost and /log on |
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#30 |
General
Join Date: Dec 2004
Posts: 59
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![]() Guardian changes: - Iron Will is now a toggled ability without an expiration timer. I used this quite often to advance arm HO. While i like the fact that we get continuous benefit from the spell, i don't like losing "another' arm ability. I think this leaves us with 1 short duration/long recast ability to complete HO's with arm. Message Edited by DmZBaT on 11-04-2005 08:25 AM |
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