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Unread 10-05-2005, 09:40 PM   #1
laxi26

 
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I´ve been looking at this forum for a few days now.. all the talk about balancing and what to do and yada yada but nobody is asking: Why balance the warriors?
You dont see Conjurors demanding to the same dps as Wizards.  If SOE wants all the tanks to be equal JUST DELETE THEM ALL AND HAVE ONE WARRIOR CLASS!
 
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Unread 10-05-2005, 09:43 PM   #2
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Because in Sony's finite wisdom they chose to attempt to balance the fighter classes and only tipped the scales to the opposite side and horribly broke the guardian class in the process.
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Unread 10-05-2005, 10:00 PM   #3
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The mage and scout archetypes are much easier to create diversity while maintaining a level of "balance".  Mages dont just serve one role...they serve many.     A Conj is an entirely different class than a Enchanter whereas a Monk isnt really all that much different than a Warrior. Fighters serve one role and only one role.  That one role doesnt stack with itself, that one role has an extremely limited number of available "slots" for groups and raids. Some mages do DPS, some do CC,etc.  Fighters just tank....Using a fighter for anything besides tank is just a big waste of space.
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Unread 10-05-2005, 10:11 PM   #4
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laxi2610 wrote:
I´ve been looking at this forum for a few days now.. all the talk about balancing and what to do and yada yada but nobody is asking: Why balance the warriors?
You dont see Conjurors demanding to the same dps as Wizards.  If SOE wants all the tanks to be equal JUST DELETE THEM ALL AND HAVE ONE WARRIOR CLASS!
 
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uh well that was the problem everyone said guards were to good... and conjurers have awesome dps now and a pet that tanks liek a real tank.... anyhow less supclassess would make this game a bit easyier to balance

 

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Unread 10-05-2005, 10:15 PM   #5
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RafaelSmith wrote:
The mage and scout archetypes are much easier to create diversity while maintaining a level of "balance".  Mages dont just serve one role...they serve many.     A Conj is an entirely different class than a Enchanter whereas a Monk isnt really all that much different than a Warrior.

Fighters serve one role and only one role.  That one role doesnt stack with itself, that one role has an extremely limited number of available "slots" for groups and raids.

Some mages do DPS, some do CC,etc.  Fighters just tank....Using a fighter for anything besides tank is just a big waste of space.


[Removed for Content] that is so not true most games all fighters are not tanks Monk end up dps pallies and SK's end up in support rolles zerkers most of the time are DPS its just SOE's view to make them all equal lame imo warlocks dont complain they can't drop ice comet as a DD and wizards and not upset they can't drop AE's like a warlock I think all the other arch types have great deversity fighters have this thing going right now that they all have to tank imo its just lame.
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Unread 10-05-2005, 10:24 PM   #6
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Axhine wrote:

RafaelSmith wrote:The mage and scout archetypes are much easier to create diversity while maintaining a level of "balance".  Mages dont just serve one role...they serve many.     A Conj is an entirely different class than a Enchanter whereas a Monk isnt really all that much different than a Warrior.Fighters serve one role and only one role.  That one role doesnt stack with itself, that one role has an extremely limited number of available "slots" for groups and raids.Some mages do DPS, some do CC,etc.  Fighters just tank....Using a fighter for anything besides tank is just a big waste of space.

[Removed for Content] that is so not true most games all fighters are not tanks Monk end up dps pallies and SK's end up in support rolles zerkers most of the time are DPS its just SOE's view to make them all equal lame imo warlocks dont complain they can't drop ice comet as a DD and wizards and not upset they can't drop AE's like a warlock I think all the other arch types have great deversity fighters have this thing going right now that they all have to tank imo its just lame.

I was refering to the EQ2 definition of the various archetypes. I agree Fighter should not only mean Tank...but thats how SOE wants them in EQ2.
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Unread 10-05-2005, 10:25 PM   #7
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diversity is great for fighters, just as long as guardians get to be MT right?

 

how about giving the guardians good intercepts so they can sit back in raids and intercept damage on the chanters and healers like my monk used to and I'll be MT, kay?

 

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Unread 10-05-2005, 10:34 PM   #8
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Neimhidh wrote:

diversity is great for fighters, just as long as guardians get to be MT right?

how about giving the guardians good intercepts so they can sit back in raids and intercept damage on the chanters and healers like my monk used to and I'll be MT, kay?


Here we go again....anything a Guardian says is interpreted as wanting to be the only tank, the best tank, etc. Players like you need some serious help. I could care less who tanks on  raid...if the raid leader tells me to guard the priest or the monk...fine.  I may feel complete uselss but ill do what im told...thats what a raid is about..its a entirely differnent animal than groups. But what about groups?  Im the ONLY fighter, im the one with aggro...what good do those intercept buffs do me?  My group could care less that they might have a 0.05% chance of avoiding an attack...why? cause they dont get aggro.  What they do care about is how fast and how efficiently we kill the mobs.  That is where brawlers have a significant edge over me.
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Unread 10-05-2005, 10:40 PM   #9
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Constructive feedback would be more useful than just complaining.  Post ideas, not rants.
 
At least better intercepts is an idea, and it would boost the guardians utility.
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Unread 10-05-2005, 10:43 PM   #10
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Neimhidh wrote:Constructive feedback would be more useful than just complaining.  Post ideas, not rants.
 
At least better intercepts is an idea, and it would boost the guardians utility.

You still dont get it. What good in constructive feeback...which I have done plenty of when it all gets interpreted as whining to be tank god? What good will better intercepts do me in a group situation that I described?  Your suggesting Guards be designed as raid tank or raid support tank in a game where raiding is only about 10% of the content.
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Unread 10-05-2005, 10:47 PM   #11
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Intercepts do you as much good in a group as my self invis I suppose.  Oh wait, intercepts would let you take damage for someone in the group if they draw aggro.  It does happen.

It's utility and it does have uses.  

If this is just useless ranting, all the more reason not to fix anything.

 

 

Message Edited by Neimhidh on 10-05-2005 01:49 PM

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Unread 10-05-2005, 10:49 PM   #12
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Neimhidh wrote:

Intercepts do you as much good in a group as my self invis does I suppose.  But it's utility and it does have uses.  

If this is just useless ranting, all the more reason not to fix anything.


True but your higher DPS does a whole lot of more good in a group than my Intercepts. And useless ranting is all ive got left....Neither SOE or most other players care to listen to anything else.
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Unread 10-05-2005, 10:49 PM   #13
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i just want my avoidance back SMILEY i used to have 80% capped out with only self buffs, and it dropped to 45% so i just gave up my agility and went DPS tank and used my STR
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Unread 10-05-2005, 10:51 PM   #14
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Ok, boost guardian DPS abilities, leave everything else as is.
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Unread 10-05-2005, 10:56 PM   #15
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aye thats what i was referencing.. hopin you might infer that
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Unread 10-06-2005, 12:16 AM   #16
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Hence,  a comment I continue to make:

W.T.F. do you need so many fighters for? 

Extra fighters add nothing to the group dynamic that another dps or healer class doesn't do better.

SOE, needs to find an answer to the question, other than the limp one of saying all fighters can tank.  So what! All fighters can tank, you only need one. What do the rest do? Watch?

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Unread 10-06-2005, 12:34 AM   #17
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Here is an idea to encourage multiple tank groups. which includes no 1 superior tank.

The problem lies in the game mechanics and SOE hasn't figured out how to fix it yet. Solution allow mulitple tanks the oppurtunity to increase another tanks tanking ability. In groups you start off w 1 tank 1 healer and the rest are dps and support (utility). If you lack healing you can add another healer. If you lack dps you add another dps. If you lack tanking you add _____ ? There lies the missing component. So whats the answer well. They should give each fighter a buff another tank buff. Brawlers should give other tanks a direct  substantial avodiance increase at the cost of thier own avoiodance (think of it as the brawler pushing the tank away from a blow/distracting the enemy w blows etc), Crusaders should give a mitigation increase at the cost of thier mitigation. Warriors should add block (shield) to other fighters. This will help foster multiple tanks in groups. And w/o the need to simplify encounters or buff characters. You want to go to a high lvl dungeon you will need 2 tanks. 1 tank would be sufficent in most outside zones, but 2 tanks makes things easier. (especially for dungeon crawls etc). There is 6 spots in a group ideally 2 should be fighters 2 should be healers and 2 dps/utility for a heavy tanking group. I like how orange or 3 up named are hard maybe this will foster mulitple tanks IF they give tanks the ability to booost each other.

Give each tank an ability to expand another tanks ability to tank better. This will foster mulitple tank groups. Lets say crusaders give 15% mitgation, brawlers 15% avoid, warriors 15% block thats a big enuff boost to want multiple tanks.  

Furthermore decreasing avoidance on light, very light, and medium will make all fighters tank equally well. Stop scouts from being decent tanks. And limit brawlers from soloing heroic. If there is still a noticable gap after testing on live gameplay they could add mitgation on shields (and possibly a stun resist %).

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Unread 10-06-2005, 01:11 AM   #18
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Hammarus wrote:

Hence,  a comment I continue to make:

W.T.F. do you need so many fighters for? 

Extra fighters add nothing to the group dynamic that another dps or healer class doesn't do better.

SOE, needs to find an answer to the question, other than the limp one of saying all fighters can tank.  So what! All fighters can tank, you only need one. What do the rest do? Watch?




No reason at all now. 
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Unread 10-06-2005, 11:23 AM   #19
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has anyone tried two fighters in group?  I've done it just fine.  I help a tank tank better or vice versa, don't we have those spells now?  Add avoidance and intercepts.  Then I can also go offensive and generate dps, not to mention there as a backup tank in a pinch.  There will always be "the perfect group setup".   I'm playing fine and get asked to join groups.  So I guess not everyone thinks guards are gimped. Rienlos 50 Guardian Crushbone
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Unread 10-06-2005, 03:03 PM   #20
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Sigh...I miss Gordon in age of EQ1,

In situation like this, he just will tell you straightly :

"I don't like warrior at all, not even a bit of it, so, those who play warrior shall expect to suffer a lot....etc etc"

or

"Yes, I love caster, I will be more than happy if you play a caster also, caster rule, Necro rule....."
 
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Unread 10-06-2005, 03:55 PM   #21
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Neimhidh wrote:

Intercepts do you as much good in a group as my self invis I suppose.  Oh wait, intercepts would let you take damage for someone in the group if they draw aggro.  It does happen.

It's utility and it does have uses.  

If this is just useless ranting, all the more reason not to fix anything.

 

 

Message Edited by Neimhidh on 10-05-2005 01:49 PM


hehe ok neimhidh , now that we are equal tanks , you have our intercepts and we will have your self invis and dps ok ?
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Unread 10-06-2005, 04:27 PM   #22
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Wouldn't mind having the safe-fall, feign death, self heal or fear line (bruiser) either to be honest..

Hey, I would settle for 80-90% of a brawlers DPS + 1 of these nifty skills that brawlers dismiss as "fluff" (you just don't know what it's like to not have ANYTHING to save your behind when push comes to shove..). That would already make me a happy tanky *nod*

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Unread 10-06-2005, 08:12 PM   #23
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I'd like to be able to mez. I mean that is a basic tanking skill right?
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Unread 10-06-2005, 09:17 PM   #24
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Charm would be a nice skill to have.  It could use a charmed mob to tank for me.
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Unread 10-06-2005, 10:33 PM   #25
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The point is that SOE gave us a choice to begin with.. I CHOSE to be a guardian because of their abilities.  The way it was set up to begin with, tanks had various abilities, dps and defence.. you could choose to be a brawler because they had more dps and were not set up to be the MT, if you didn´t want to be the MT that was your choice.

In balancing the classes the guardian was left out not because they now suck as a tank but because SOE forgot to adjust their group skills. Today I tank just fine, but so do all the others.

THE PROBLEM IS THAT GUARDIANS SERVE NO OTHER PURPOSE THAN MT! THE OTHER CLASSES DO!

If SOE can get this through their heads and fix this problem I´ll confinue playing.. LU#14 was a disappointment.. if nothing changes with LU#15 I´m gone

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P.s. Fix the [expletive ninja'd by Faarbot]ing armor appearance of coblat, this is getting embarrasing....

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