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#1 |
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Join Date: Jan 1970
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[BUG] Ossuary of Malevolence: Primordial Alter
Quest: Shattered Seeds of Malice (00:11) Primordial Malice cultist: 21627667 cruor vitae-Ground and Pound-230122876 cruor | 21198619 Kuule | 429048 I think they are hitting a "little bit too hard" ![]() The named in here, Villandre V`Zher is unkillable currently and hits pretty frequently and hard, at least for my priest, so unable to progress the quest that's in this instance. Another bug.. she is charmable ![]() |
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#2 |
New Member
Join Date: Jan 1970
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the skeletal constructs also suffer from hitting a bit 'hard' 300-500k and they're also super social in that zone.
well dont think we're supposed to kill Villandre, she has a buff saying she heals 2% on death (didnt see anything clicky for the 'more clues' part of quest tho, so not sure really) And she is really really close to zone in / rev point, leads to chain dying very easy oh and if you leave the zone, you cannot repop her since the clickies are done already (means you need to delete and restart the quest, sure its the first step but its sorta annoying) |
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#3 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() She respawns for me when I walk down the stairs and back up. |
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#4 |
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Join Date: Jan 1970
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Same issues, name is hitting waaaaay too hard... 300-400k in crushing damage pretty much every second, and addition 70k in focus damage that hits at the same time as every crushing attack... unkillable at this time :/
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#5 |
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Join Date: Jan 1970
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just tired this zone again after patch last name still bugged
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#6 |
Active Member
Join Date: Jan 1970
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We're obviously missing something, could we get a comment from a Dev on it being either lost somewhere in the Deino bugs or if it's an update we're missing in the zone?
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#7 |
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Join Date: Jan 1970
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I am also stuck on trying to find one more clue.
I can clear the back and sides, but that named at the entrance I can not do. way over powered. Seems I am stuck at this point, I have done all unbugged quests up to this point. |
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#8 |
Member
Join Date: Jan 1970
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just tried this quest again last name still very overpowered unable to kill. Seem to me like it's a heroic mob in a solo zone. also name should spawn down the stairs away from the respawn point otherwise people will just keep dyeing every time they respawn .
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#9 |
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Join Date: Jan 1970
Posts: 0
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same from me I got the three clickable updates yesterday and zoned in today walk down the stairs she spawned at the top it just the whole zone respawns when you zone out cause it a special zone with not timer on it
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#10 |
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Join Date: Jan 1970
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I think the "one more Clue" is the named at the entrance, waiting to beat us into a pulp =)
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#11 |
Developer
Join Date: Jan 1970
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This instance should be much more doable soon.
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#12 |
New Member
Join Date: Jan 1970
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I read on another post that there will be a new beta build out out tonight. Would this fix possibly be in that build or will we have to wait a little longer?
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#13 |
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Join Date: Jan 1970
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Just zoned in, first trash was ok then 3 linked skelies not even a 1^, not named ..
pulled without really taking much care .. result : 241, 187, 280 in the same second => dead warden. Mob near by with no down arrow hit for 10-18K. May be i m not supposed to kill them, may be i should root them, may be under cyclone ... but in any case having the coning for mobs hitting for X and mobs hitting for 10X is rather wrong. |
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#14 |
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Join Date: Jan 1970
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Amusing :
Primodial malice Cultist level 99 1 ^: damage taken 13M Aena HPS : 125K (ST) healed out : 8,6m, max hits : FoF : 700K, nature embrace 224K, photosynethsis 224K, wind of renewall 217K, hiero genesis 197K. My Dragon monk, Gninja : Crush avg 480 max hit 501 ... Used Myth thorns and almost used cyclone. Gninja stats : 1,2 m hps, 130K resists, mit 17 K, avoidance 19K My stats : 70 K resists mit 8K (druid thorn are on him). Weirdly the 2 named did absolutely nothing, switched to full heal spec stayed ranged but after 2-3 second it was clear that they will do nothing. I left the monk tanking just in case but i could simply had tank and dps them. |
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#15 |
New Member
Join Date: Jan 1970
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I have found that your able to get past the curtains to the left and right of the entrance to the zone. All you have to do is jump up onto the wall where there is a visible gap between the curtain and the wall and you in, but there is no way of getting back in that I have found yet. I'm not exactly sure if your supposed to go those directions in this version of the Ossuary but your able to.
Edit. I haven't checked any of the other Ossuary instances so I'm not sure if the problem exists there also |
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