|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Nov 2004
Location: UK
Posts: 51
|
![]()
News to me, note they claim free as well as set 500 years in the past within the EQL time framehttp://www.mmoginfo.com/noticias.php?noticia=120
__________________
Gnasti | Kikyah Putting the rat in Norrath |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Nov 2004
Posts: 964
|
![]()
I think what they claim is that it will be Neriak, which WAS the home of the DEs 500 years ago. It would be a nice touch, and certainly not unexpected, but I don't think that's very reliable.
|
![]() |
![]() |
![]() |
#3 | |
Loremaster
Join Date: Nov 2004
Posts: 45
|
![]() Quote:
__________________
|
|
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Jan 2005
Posts: 7
|
![]()
I hope they eventually allow Dark Elves to be created there, I hate this two starting city crap.. Takes away from the lore, the roleplay and the heritage type feeling each race had in eq1.. SG
|
![]() |
![]() |
![]() |
#5 |
Join Date: Nov 2004
Posts: 8
|
![]() Dont think there will be any new starting cities added anytime in the near future. That would involve a ton of re-working to the original game design. More than likely its another group-oriented dungeon crawl once you get past the initial level or so of free content for the AP. Would be fun though, to discover a small city in this dungeon with a variety of NPCs to advance the storyline rather than rely exclusively on book drops
![]() |
![]() |
![]() |
![]() |
#6 |
Loremaster
Join Date: Nov 2004
Posts: 20
|
![]() Personally, I kind of like the DE storyline in Freeport. The Thexians are plotting against Lucan and searching for the lost home of the Teir'Dal.but 'Twould be nice if at some point there was a mass departure of Dark Elves from Freeport, though, ala the Troll's being Driven out of Grobb.
__________________
--------------------------------------- Xauxau L70 Necromongerer of Nagafen The Lunchbox Bandits. The opinions expressed here do not reflect those of any other Lunchbox Bandit. But feel free to hold them responsible anyway. |
![]() |
![]() |
![]() |
#7 |
Join Date: Nov 2004
Posts: 1
|
![]() I was under the impression that Fallen Gate was Neriak? Unless they also teleport you back in time, to the home of Dark Elves 500 years ago. But then you could kill your own grandfather which would lead to awful problems with coding, no?
|
![]() |
![]() |
![]() |
#8 |
Loremaster
Join Date: Nov 2004
Posts: 2
|
![]()
I think Fallen Gate is the equivalent to the Foreign Quarter of Neriak in EQL, so there's still a lot left undiscovered. Can't remember where I read this though.
|
![]() |
![]() |
![]() |
#9 |
Loremaster
Join Date: Dec 2004
Posts: 230
|
![]() I though Neriak was in Nektulos Forest, on the other side of the Commonlands. Don't see how Fallen Gate could be anything to do with it. Though I suppose with the Cataclysm anything is possible!
|
![]() |
![]() |
![]() |
#10 |
Join Date: Nov 2004
Posts: 83
|
![]() yes that is what fallen gate is, there is a long tunnel between the entrances. notice how the gate to fallen gate Door looks diffrent from the inside then the outside.
|
![]() |
![]() |
![]() |
#11 |
Join Date: Nov 2004
Posts: 6
|
![]() I read up somewhere that The Fallen Gate was the twisted and corrupted( If not already:robottongue: )remains of what used to be Neriak?
|
![]() |
![]() |
![]() |
#12 |
Developer
Join Date: Nov 2004
Posts: 604
|
![]() Unfortunately, that summary leaves a lot to be desired. Here's the scoop. Adventure Packs are based around a simple idea: all subscribers are presented with an introduction to the storyline and can download a new zone at no additional cost. For five bucks you can download the rest of the content and explore the full story, receive additional zones, boss fights, access to new items and abilities, etc. The first one is set in Nektulos Forest, not Neriak. Although it does involve something found while searching for an entrance to that ancient city... Fallen Gate only represents a portion of the outer section of Neriak. There was a lot more to that city than what you saw in EverQuest. A lot more.
__________________
=========================== Steve Danuser, a.k.a. Moorgard Game Designer, EverQuest II |
![]() |
![]() |
![]() |
#13 |
Join Date: Nov 2004
Posts: 3
|
![]() And will cost alot more too :smileywink:
__________________
Problems do not go away, just subscribers |
![]() |
![]() |
![]() |
#14 |
General
Join Date: Nov 2004
Posts: 331
|
![]() Moorgard -- "new items and abilities"? The zones, boss fights and items are all expected. Are we getting new combat arts, as well? I'm the sort who would buy all of these, anyway, but now they sound even more interesting.
__________________
Oghier Sleepytoes, Dwarf Bartender Aramur, Illusionist Arcane Masters, Antonia Bayle |
![]() |
![]() |
![]() |
#15 |
Join Date: Nov 2004
Posts: 22
|
![]() So how is Class Balance being handled outside of these adventure zones now that advantages/items/abilites can be bought with real world money? Message Edited by Ellyana on 01-12-2005 12:59 AM
__________________
The opinions expressed here are the views of the writer and do not necessarily reflect the views and opinions of anyone else. Can you hear me now? |
![]() |
![]() |
![]() |
#16 |
Join Date: Nov 2004
Posts: 1
|
![]() WOW... the devs have all this extra time to release an adventure pack. why not instead of wasting time developing this, put your energy into fixing a very simple bug that kills armorers when they craft?? You know something that halts a professions progress. SoE what you are doing is very cool I think with adventure packs, however your timing for announcing this release is very bad. Right now you have shown that you have enough staff and time to make a whole expansion pack, but it also shows that you really dont care about tradeskills and other professions that are seriously broken. I think you should have waited till some of the more serious issues were resolved before you announced this.
|
![]() |
![]() |
![]() |
#17 |
Loremaster
Join Date: Nov 2004
Posts: 119
|
![]()
New Abilities?I thought these adventure packs were being marketted as an optional extension. However, now as more information is starting to come out, this is sounding like little more than a mini expansion pack that will have that mandatory feel like EQ Live expansions to keep up to date.
|
![]() |
![]() |
![]() |
#18 |
Join Date: Nov 2004
Posts: 1
|
![]()
Message Edited by bugsquirt on 01-11-2005 10:37 PM |
![]() |
![]() |
![]() |
#19 |
Join Date: Nov 2004
Posts: 1
|
![]() Hehe. Yeah, like Sony Online Entertainment would do anything to appease you. They mearly want your money. Everquest 2 has been (from the beginning) a profit modeled piece of software. They will never give you anything for free... Including an understanding of how their game works... (They want you to spend a few months trying to figure it out, henchforth, paying them)... Good luck, everyone! I've canceled my SoE account upon this "great" news!.. I'll never purchase another Sony product again... Unless it's a television. They do make the best TV's. ![]() |
![]() |
![]() |
![]() |
#20 |
Join Date: Jan 2005
Posts: 5
|
![]()
Indeed so. All SoE wants is our money. Ask the Everquest one players about this. They get a brand new expan Feb 15, 2005. Here is the link. http://everquest.station.sony.com/dragonsofnorrath/ Anyone here who thinks SOE will not push expan's out like candy in Everquest II must be joking. EQ II is two months old and talks of expan and adventure packs already?!? :smileymad: |
![]() |
![]() |
![]() |
#21 |
Loremaster
Join Date: Nov 2004
Posts: 142
|
![]() First MMORPG I've heard people complaining about additional content being added. Incredible.
__________________
|
![]() |
![]() |
![]() |
#22 |
Loremaster
Join Date: Nov 2004
Posts: 167
|
![]()
"Hehe. Yeah, like Sony Online Entertainment would do anything to appease you. They mearly want your money. Everquest 2 has been (from the beginning) a profit modeled piece of software."Unfortunately, this is very true. I think they are driven more by money than making a good game -- which, sadly enough, is what many good game companies have turned into. Dont get me wrong, I don't mind additional content at a price. Anyone that understands that development = cost knows that the cost must come from somewhere and I actually think the module pricing is a good idea.But limiting accounts to four character slots unless you pay more money to upgrade to eight (*cough* don't believe that 'free bonus' stuff) and adding 'optional' features like player webpages for a price when other mmorpgs (DAoC) offer them for free, etc, these are just ways to gouge out the most money.I sometimes wonder if this is what led to Brad McQuaid leaving and forming Sigil Games. Perhaps he knew what EQ would become in Sony's hands and wanted to shoot for quality over money.It irks me, but not enough that I wouldn't give them money. Hey, I just realize this is what the game market has become -- at least they've produced a quality game.
|
![]() |
![]() |
![]() |
#23 |
Join Date: Nov 2004
Posts: 25
|
![]() Heh Tarryn, you can't make everyone happy. Face it people, SOE isn't some non-profit MMO machine...they - like any other company - are out to make a profit. Although they better make these adventure packs worth the 5 bucks. If I feel there's enough content for the money, then I won't complain...I just wish everyone would stop the whining when the first adventure pack hasn't even came out yet.:smileywink:
__________________
---Ravengaard--- |
![]() |
![]() |
![]() |
#24 |
Join Date: Nov 2004
Posts: 60
|
![]()
Adventure packs sound like the worst Sony rip-off scam in history.
|
![]() |
![]() |
![]() |
#25 |
Join Date: Nov 2004
Posts: 168
|
![]() /OOC 30 necro with abilities X, Y and Z LFG !!! :smileysad:
|
![]() |
![]() |
![]() |
#26 |
Join Date: Nov 2004
Posts: 29
|
![]()
When has a companies goal not been to make money???are you all smoking crack?You are talking about adventure packs these will cost you $5 each, if they push 4 a year thats $20 a year OMG!!!!!Its new content, I don't know what deluded world alot of you live in but MMO games cost money to make, even more money to maintain. Heavily story driven quests costs Money to create, the art assests money to make... i think you lot live in a dream world.You cant compare a modern day MMO game like EQ2 against EQ1 its art work must take at least 5 time longer to create. I can completeley understand why these will be charged for.
Message Edited by HowlerMcgraw on 01-12-2005 04:28 AM |
![]() |
![]() |
![]() |
#27 |
Join Date: Nov 2004
Posts: 4
|
![]()
I think its simple... new content whether paid for or free is a good thing.I would be the first to complain though if ALL new content had to be paid for, but IMO SOE wont do that because they know that the majority of the fan base still want free addons. Perhaps the free content should be dungeons with maybe 2 or 3 levels, while the adventure packs are dungeons with maybe 6 or 7 levels. Not to mention much more developed storylines. Bug fixes will never be paid for, it makes no sense to charge for them.Im persoanlly looking forward to the adventure packs, but I probably wont mess around with all the individual payments, ill just get an access pass. I do however agree with others that there are other intermediate issues that need addressing, such as the balance of crafting professions, where on nearly every server, Alchemists and Jewellers are the richest players.
__________________
EQ2 - Splitpaw Server (formerly Runnyeye) Miraclus - Wizard / Scholar Quatermain - Fighter / Woodworker Pendulum - Priest / Alchemist Member of Order of the Rose Croix SWG - Bloodfin Server Rory Breaker - Madman with an Afro |
![]() |
![]() |
![]() |
#28 |
Loremaster
Join Date: Nov 2004
Posts: 140
|
![]() And there you go. SOE selling items. I'll quit when you introduce these zones, and so will a LOT of other people. You should be ashamed of yourselves for even suggesting this. The fact that you're going ahead with it anyway despite all the public outcry proves just how out of touch with the player base you really are. |
![]() |
![]() |
![]() |
#29 |
Loremaster
Join Date: Nov 2004
Posts: 125
|
![]()
if these packs are going to be adding abilities then it looks like these 'voluntary packs' pretty much required content which contradicts what was said earlier. If you cannot compete in abilities with others whom do have an adventure pack then you are going to have to get the pack to get the abilities or forget about the game. that is not a good idea.Items are not a problem but abilities are.
Message Edited by Andric_D on 01-12-2005 03:13 PM
__________________
Staniforth - Swashbuckler Andric (Retired) - Troubador The Blackhand - Runnyeye |
![]() |
![]() |
![]() |
#30 |
Loremaster
Join Date: Nov 2004
Posts: 140
|
![]()
and when they introduce "Level 30 Armor Quests" and each part of the quest is in a different Pay-per-zone so you have to pay for 7 zones to finish it... it'll be $35. What are you going to say then? What about when they make a zone that has mobs that give 2% XP for every kill? Pay $5 and level your character in under an hour!!! Listen, if you're willnig to "Pay-Per-Zone" they are going to make zones that you are REQUIRED to pay for. They will do everything in their power to make the Pay zones more attractive... including making the free zones LESS attractive. "Hey, that mobs giving too much XP... People are hunting there instead of the Pay zones! We'd better nerf it quick!" You don't think it'll happen? I think it already is... why do you think our armor is so bland and colorless? Think there will be flashier armor in the Pay zones? I promise you there will be. |
![]() |
![]() |