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Unread 01-11-2005, 04:35 AM   #1
Draigo

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News to me, note they claim free as well as set 500 years in the past within the EQL time framehttp://www.mmoginfo.com/noticias.php?noticia=120
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Unread 01-11-2005, 04:56 AM   #2
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I think what they claim is that it will be Neriak, which WAS the home of the DEs 500 years ago. It would be a nice touch, and certainly not unexpected, but I don't think that's very reliable.
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Unread 01-11-2005, 05:14 AM   #3
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Quote:
Sony Online Entertainment has announced that Everquest 2 first free adventure pack is being prepared. Thsi addon will add a new zone to explore, homeland of Dark Elves 500 years ago. Players will have to pay a small fee for accessing to all new contents. If you choose not to pay, you will only able to access to some contents. SOE is checking this new payment method.
The update will be free to an extent (probably just enough to get you to want to pay for the rest)Seems like an interesting concept. *shrugs*
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Unread 01-11-2005, 07:10 PM   #4
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I hope they eventually allow Dark Elves to be created there, I hate this two starting city crap.. Takes away from the lore, the roleplay and the heritage type feeling each race had in eq1.. SG
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Unread 01-11-2005, 08:06 PM   #5
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Dont think there will be any new starting cities added anytime in the near future.  That would involve a ton of re-working to the original game design. 
 
More than likely its another group-oriented dungeon crawl once you get past  the initial level or so of free content for the AP.    Would be fun though, to discover a small city in this dungeon with a variety of NPCs to advance the storyline rather than rely exclusively on book drops SMILEY
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Unread 01-12-2005, 01:17 AM   #6
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Saragoth wrote:I hope they eventually allow Dark Elves to be created there, I hate this two starting city crap.. Takes away from the lore, the roleplay and the heritage type feeling each race had in eq1.. SG
Personally, I kind of like the DE storyline in Freeport. The Thexians are plotting against Lucan and searching for the lost home of the Teir'Dal.but 'Twould be nice if at some point there was a mass departure of Dark Elves from Freeport, though, ala the Troll's being Driven out of Grobb.
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Unread 01-12-2005, 04:06 AM   #7
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I was under the impression that Fallen Gate was Neriak? Unless they also teleport you back in time, to the home of Dark Elves 500 years ago. But then you could kill your own grandfather which would lead to awful problems with coding, no?
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Unread 01-12-2005, 06:02 AM   #8
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I think Fallen Gate is the equivalent to the Foreign Quarter of Neriak in EQL, so there's still a lot left undiscovered. Can't remember where I read this though.
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Unread 01-12-2005, 06:10 AM   #9
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I though Neriak was in Nektulos Forest, on the other side of the Commonlands. Don't see how Fallen Gate could be anything to do with it. Though I suppose with the Cataclysm anything is possible!
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Unread 01-12-2005, 06:16 AM   #10
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yes that is what fallen gate is, there is a long tunnel between the entrances. notice how the gate to fallen gate Door looks diffrent from the inside then the outside.
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Unread 01-12-2005, 07:13 AM   #11
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I read up somewhere that The Fallen Gate was the twisted and corrupted( If not already:robottongue: )remains of what used to be Neriak?
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Unread 01-12-2005, 09:45 AM   #12
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Unfortunately, that summary leaves a lot to be desired. Here's the scoop.
 
Adventure Packs are based around a simple idea: all subscribers are presented with an introduction to the storyline and can download a new zone at no additional cost. For five bucks you can download the rest of the content and explore the full story, receive additional zones, boss fights, access to new items and abilities, etc.
 
The first one is set in Nektulos Forest, not Neriak. Although it does involve something found while searching for an entrance to that ancient city...
 
Fallen Gate only represents a portion of the outer section of Neriak. There was a lot more to that city than what you saw in EverQuest. A lot more.
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Unread 01-12-2005, 10:25 AM   #13
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And will cost alot more too :smileywink:
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Unread 01-12-2005, 10:53 AM   #14
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Moorgard -- "new items and abilities"?  The zones, boss fights and items are all expected.  Are we getting new combat arts, as well?  I'm the sort who would buy all of these, anyway, but now they sound even more interesting.
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Unread 01-12-2005, 10:57 AM   #15
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Moorgard wrote:
Unfortunately, that summary leaves a lot to be desired. Here's the scoop.
 
Adventure Packs are based around a simple idea: all subscribers are presented with an introduction to the storyline and can download a new zone at no additional cost. For five bucks you can download the rest of the content and explore the full story, receive additional zones, boss fights, access to new items and abilities, etc.
 
The first one is set in Nektulos Forest, not Neriak. Although it does involve something found while searching for an entrance to that ancient city...
 
Fallen Gate only represents a portion of the outer section of Neriak. There was a lot more to that city than what you saw in EverQuest. A lot more.


So how is Class Balance being handled outside of these adventure zones now that advantages/items/abilites can be bought with real world money?

Message Edited by Ellyana on 01-12-2005 12:59 AM

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Unread 01-12-2005, 11:04 AM   #16
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WOW... the devs have all this extra time to release an adventure pack. why not instead of wasting time developing this, put your energy into fixing a very simple bug that kills armorers when they craft?? You know something that halts a professions progress. SoE what you are doing is very cool I think with adventure packs, however your timing for announcing this release is very bad. Right now you have shown that you have enough staff and time to make a whole expansion pack, but it also shows that you really dont care about tradeskills and other professions that are seriously broken. I think you should have waited till some of the more serious issues were resolved before you announced this.
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Unread 01-12-2005, 11:19 AM   #17
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New Abilities?I thought these adventure packs were being marketted as an optional extension. However, now as more information is starting to come out, this is sounding like little more than a mini expansion pack that will have that mandatory feel like EQ Live expansions to keep up to date.
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Unread 01-12-2005, 11:36 AM   #18
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Moorgard wrote:
Unfortunately, that summary leaves a lot to be desired. Here's the scoop.
 
Adventure Packs are based around a simple idea: all subscribers are presented with an introduction to the storyline and can download a new zone at no additional cost. For five bucks you can download the rest of the content and explore the full story, receive additional zones, boss fights, access to new items and abilities, etc.
 
The first one is set in Nektulos Forest, not Neriak. Although it does involve something found while searching for an entrance to that ancient city...
 
Fallen Gate only represents a portion of the outer section of Neriak. There was a lot more to that city than what you saw in EverQuest. A lot more.



 
Here's a thought, however unoriginal it is to the community: Use the resources SOE has diverted to make token dungeon's with "new items and abilities" and fix the profession bugs, skills, etc., including the bugs with the many quests. Not only does that "enhance the fun factor" of the game, but it also keeps more subscribers in it since they are less likely to be frustrated and quit. Who would want another dungeon to explore when a quarter of their profession skills are bugged in some form or another?

 

Message Edited by bugsquirt on 01-11-2005 10:37 PM

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Unread 01-12-2005, 11:56 AM   #19
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Hehe. Yeah, like Sony Online Entertainment would do anything to appease you. They mearly want your money. Everquest 2 has been (from the beginning) a profit modeled piece of software. They will never give you anything for free... Including an understanding of how their game works... (They want you to spend a few months trying to figure it out, henchforth, paying them)... Good luck, everyone! I've canceled my SoE account upon this "great" news!.. I'll never purchase another Sony product again... Unless it's a television. They do make the best TV's. SMILEY
 
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Unread 01-12-2005, 12:10 PM   #20
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Blackwolf9 wrote:
Hehe. Yeah, like Sony Online Entertainment would do anything to appease you. They mearly want your money. Everquest 2 has been (from the beginning) a profit modeled piece of software. They will never give you anything for free... Including an understanding of how their game works... (They want you to spend a few months trying to figure it out, henchforth, paying them)... Good luck, everyone! I've canceled my SoE account upon this "great" news!.. I'll never purchase another Sony product again... Unless it's a television. They do make the best TV's. SMILEY
 



Indeed so. All SoE wants is our money.  Ask the Everquest one players about this.  They get a brand new expan Feb 15, 2005.  Here is the link.

http://everquest.station.sony.com/dragonsofnorrath/

Anyone here who thinks SOE will not push expan's out like candy in Everquest II must be joking.  EQ II is two months old and talks of expan and adventure packs already?!? :smileymad:

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Unread 01-12-2005, 01:09 PM   #21
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First MMORPG I've heard people complaining about additional content being added.  Incredible.
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Unread 01-12-2005, 01:26 PM   #22
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"Hehe. Yeah, like Sony Online Entertainment would do anything to appease you. They mearly want your money. Everquest 2 has been (from the beginning) a profit modeled piece of software."Unfortunately, this is very true. I think they are driven more by money than making a good game -- which, sadly enough, is what many good game companies have turned into. Dont get me wrong, I don't mind additional content at a price. Anyone that understands that development = cost knows that the cost must come from somewhere and I actually think the module pricing is a good idea.But limiting accounts to four character slots unless you pay more money to upgrade to eight (*cough* don't believe that 'free bonus' stuff) and adding 'optional' features like player webpages for a price when other mmorpgs (DAoC) offer them for free, etc, these are just ways to gouge out the most money.I sometimes wonder if this is what led to Brad McQuaid leaving and forming Sigil Games. Perhaps he knew what EQ would become in Sony's hands and wanted to shoot for quality over money.It irks me, but not enough that I wouldn't give them money. Hey, I just realize this is what the game market has become -- at least they've produced a quality game.
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Unread 01-12-2005, 01:26 PM   #23
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Heh Tarryn, you can't make everyone happy.  Face it people, SOE isn't some non-profit MMO machine...they - like any other company - are out to make a profit. Although they better make these adventure packs worth the 5 bucks.  If I feel there's enough content for the money, then I won't complain...I just wish everyone would stop the whining when the first adventure pack hasn't even came out yet.:smileywink:
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Unread 01-12-2005, 04:23 PM   #24
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Adventure packs sound like the worst Sony rip-off scam in history.
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Unread 01-12-2005, 04:48 PM   #25
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/OOC 30 necro with abilities X, Y and Z LFG !!!
 
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Unread 01-12-2005, 05:17 PM   #26
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When has a companies goal not been to make money???are you all smoking crack?You are talking about adventure packs these will cost you $5 each, if they push 4 a year thats $20 a year OMG!!!!!Its new content, I don't know what deluded world alot of you live in but MMO games cost money to make, even more money to maintain. Heavily story driven quests costs Money to create, the art assests money to make... i think you lot live in a dream world.You cant compare a modern day MMO game like EQ2 against EQ1 its art work must take at least 5 time longer to create. I can completeley understand why these will be charged for.

Message Edited by HowlerMcgraw on 01-12-2005 04:28 AM

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Unread 01-12-2005, 05:29 PM   #27
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I think its simple... new content whether paid for or free is a good thing.I would be the first to complain though if ALL new content had to be paid for, but IMO SOE wont do that because they know that the majority of the fan base still want free addons. Perhaps the free content should be dungeons with maybe 2 or 3 levels, while the adventure packs are dungeons with maybe 6 or 7 levels. Not to mention much more developed storylines. Bug fixes will never be paid for, it makes no sense to charge for them.Im persoanlly looking forward to the adventure packs, but I probably wont mess around with all the individual payments, ill just get an access pass. I do however agree with others that there are other intermediate issues that need addressing, such as the balance of crafting professions, where on nearly every server, Alchemists and Jewellers are the richest players.
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Unread 01-12-2005, 07:05 PM   #28
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Moorgard wrote:
Unfortunately, that summary leaves a lot to be desired. Here's the scoop.
 
Adventure Packs are based around a simple idea: all subscribers are presented with an introduction to the storyline and can download a new zone at no additional cost. For five bucks you can download the rest of the content and explore the full story, receive additional zones, boss fights, access to new items and abilities, etc.
 
The first one is set in Nektulos Forest, not Neriak. Although it does involve something found while searching for an entrance to that ancient city...
 
Fallen Gate only represents a portion of the outer section of Neriak. There was a lot more to that city than what you saw in EverQuest. A lot more.


And there you go. SOE selling items. I'll quit when you introduce these zones, and so will a LOT of other people. You should be ashamed of yourselves for even suggesting this. The fact that you're going ahead with it anyway despite all the public outcry proves just how out of touch with the player base you really are.
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Unread 01-12-2005, 07:12 PM   #29
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if these packs are going to be adding abilities then it looks like these 'voluntary packs' pretty much required content which contradicts what was said earlier. If you cannot compete in abilities with others whom do have an adventure pack then you are going to have to get the pack to get the abilities or forget about the game. that is not a good idea.Items are not a problem but abilities are.

Message Edited by Andric_D on 01-12-2005 03:13 PM

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Unread 01-12-2005, 07:13 PM   #30
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HowlerMcgraw wrote:
When has a companies goal not been to make money???

are you all smoking crack?

You are talking about adventure packs these will cost you $5 each, if they push 4 a year thats $20 a year OMG!!!!!

Its new content, I don't know what deluded world alot of you live in but MMO games cost money to make, even more money to maintain. Heavily story driven quests costs Money to create, the art assests money to make... i think you lot live in a dream world.

You cant compare a modern day MMO game like EQ2 against EQ1 its art work must take at least 5 time longer to create. I can completeley understand why these will be charged for.

Message Edited by HowlerMcgraw on 01-12-2005 04:28 AM



and when they introduce "Level 30 Armor Quests" and each part of the quest is in a different Pay-per-zone so you have to pay for 7 zones to finish it... it'll be $35. What are you going to say then? What about when they make a zone that has mobs that give 2% XP for every kill? Pay $5 and level your character in under an hour!!!

Listen, if you're willnig to "Pay-Per-Zone" they are going to make zones that you are REQUIRED to pay for. They will do everything in their power to make the Pay zones more attractive... including making the free zones LESS attractive. "Hey, that mobs giving too much XP... People are hunting there instead of the Pay zones! We'd better nerf it quick!" You don't think it'll happen? I think it already is... why do you think our armor is so bland and colorless? Think there will be flashier armor in the Pay zones? I promise you there will be.

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