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Unread 08-28-2012, 11:00 PM   #1
wildberrymojito

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Is there a reason for crafting to be so long and boring??  When you are level 50 or 60 ect, there are few potions to help speed it along. Could we have more and better potions like the ones that let you go along at 100 or 125. The 20 and 25 % just don't help.  Thanks

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Unread 08-28-2012, 11:12 PM   #2
Lizabethan

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Crafting used to be way more tedious around launch - if anything, I look back in amazement and wonder how I ever tradeskilled back then! Today there are many ways to make this process more fun and break it up a bit. The questlines every 5-10 levels have helped a ton, combined with the ability to use potions or take advantage of the frequent double xp weekends. At level 50, you can also do group crafting instances to have a good time with your friends and also not have to harvest those mats all over the world. The advent of the guild harvesting box and ponies made crafting as a whole much easier, too.

My advice is to let your vitality come back up and spend a few days taking a break every so often. That's usually why it's so "long and boring" for people, because they're rushing and rushing to powerlevel it in a week and are burning themselves out! It really has nothing to do with potions being available; it's just leveling in a smarter way.

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Unread 08-29-2012, 12:48 AM   #3
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Sorry to say this but leveling a crafter is exceedingly easy at this point. If you think it is long and boring now you should have been around back when you had to make materials to make a final product. Many of the components had to be made by other crafting classes so you either had to have other classes yourself that could make them or buy them from others. You don't know how easy you have it now compared to back then lol.

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Unread 08-30-2012, 03:39 PM   #4
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The second year was better.  Combines still had subcombines, but you could do all the subcombines needed by your class, and get first-time discovery.  I enjoyed it because I'm overly detail oriented, but I admit the subcombines were a little out of hand, especially if you just wanted to make a specific item for someone.

Now, the classes are balanced for leveling so that nobody has more first-time xp, and everyone has to do the same writs over and over.  It's more fair, more rewarding, less confusing.  But calling it boring is ... justified.  But long and boring?  No way -- it's too fast and easy to level crafting, so people who don't want to craft try to force themselves through it anyway.

I agree completely with Lizabethan's second paragraph.  Don't burn yourself out and then wonder why it feels tedious!

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Unread 08-30-2012, 04:43 PM   #5
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wildberrymojito wrote:

Is there a reason for crafting to be so long and boring??  When you are level 50 or 60 ect, there are few potions to help speed it along. Could we have more and better potions like the ones that let you go along at 100 or 125. The 20 and 25 % just don't help.  Thanks

are you doing rush orders?  The xp for them was given a HUGE boost a while ago.  Leveling has never been faster than it is now.

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Unread 08-31-2012, 03:33 PM   #6
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I miss the good ole days when the stove and keg as well as the forge had more kills then players.

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Unread 08-31-2012, 07:54 PM   #7
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Geez, there's supposed to be some time investment involved.  Too easy, which it really is easy, means not worth doing it.  There are rush orders, quests, etc...  plenty to do.

Many like me have multiple crafters, I have 17 tradeskillers over half max level and we all made it through this just fine.  Hang in there it will be ok.

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Unread 09-01-2012, 01:13 AM   #8
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Lizabethan wrote:

My advice is to let your vitality come back up and spend a few days taking a break every so often. That's usually why it's so "long and boring" for people, because they're rushing and rushing to powerlevel it in a week and are burning themselves out! It really has nothing to do with potions being available; it's just leveling in a smarter way.

I agree with this.

Crafting is definately not long, at least not to the eyes of us who were around to craft at launch. *mutters about making stupid tea & trail mix*. It certainly shouldn't be taking too terribly long if you are doing crafting writs. If you are just grinding out combines, then I'm afraid you've gone about it the wrong way & that's why it's so long & boring.

Like Liz said, if you are trying to grind it all right away, you are just asking to burn out.

Do the crafting questlines, take some time out to kill some stuff & let your crafting vitality build back up. If you don't like to adventure, then go play another crafter. Anything really to get you away from the crafting table for a little while. I've been known to rotate crafters while leveling them up when I ran out of vitality.

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Unread 09-02-2012, 06:52 PM   #9
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It is long and boring. Griding writs even the rush ones is NOT FUN - IT IS BORING. There are not that many quests to do. Even using XP potions it still takes a long time.

Losing the first time Bonus to me really hurt tradskills - it was a nerf and took a lot of the fun out of it. I wish they would put the first time Bonus back in instead of forcing people into WRITS - WRITS ARE NOT FUN. Even if they triple the xp they would still not be fun - they are A GRIND>

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Unread 09-02-2012, 07:22 PM   #10
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It was worse when the first time bonuses were in effect because they were horribly imbalanced. If you weren't a scholar, you had a rough time and had to do a lot more writs than you do now. Crafting is a grind either way. It's really more of a matter of pacing yourself. Too many people are in such a huge rush for nothing.

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Unread 09-02-2012, 11:15 PM   #11
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Life is NOT fair of Balanced why should TS be any difference?? Besides now TS of all professions have many more recipes than earlier so scholars no longer have that great an advantage in first time bonus.

They should bring back the first time Bonus -- or quadruple the rush writ XP so that you can do one level per rush writ.

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Unread 09-03-2012, 12:57 AM   #12
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Maroger wrote:

Life is NOT fair of Balanced why should TS be any difference?? Besides now TS of all professions have many more recipes than earlier so scholars no longer have that great an advantage in first time bonus.

They should bring back the first time Bonus -- or quadruple the rush writ XP so that you can do one level per rush writ.

You've been at this for a while (at least a couple years now). It's time to accept the current situation and move on because you're not going to get them to change it back.

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Unread 09-03-2012, 01:13 AM   #13
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The more crafters you get to level 90, the faster the writs become.  Currently, with 10 level 90+, I do 2-3 writs per level, and that's with no vitality or xp potions.  With them, of course, it goes even faster.  I don't bother, it's not worth wasting the potions on crafting.  And I did level several crafters strictly through writs, one specifically to level up our guild.

Yes, crafting can be a bit boring, but there are ways to break up the monopoly.  You can re-watch a movie that you enjoyed, but didn't have to dedicate all your attention to.  You could listen to music.  There are crafting quests for many of the tiers.  They might not give you as much xp as the writs, but they have interesting storylines and can provide you with some nice rewards.  There are also the options to make items that sell on broker each tier.  I know I've gone and made some consumables every tier, getting a level before going back to my writs.  This actually netted me a bit of cash I otherwise wouldn't have gotten, simply because I was one of the few making those items.  Oh, and don't forget, the Qho harvest quests net you crafting xp.

As far as the pristine bonus, yeah, it's kinda sad to see it go away.  However, I'd much rather do the writs and get a larger cash reward, as well as status and xp.  With the pristine bonus, I ended up making one of everything and, just like half the other crafters, competed desperately with everyone to try to sell that one item on broker for more than my fuel costs.  It was rather pathetic to see 15+ pages full of 2 of each food and drink, and hardly any complete stacks.  And of course, even the scholars didn't benefit that much, because they couldn't easily sell their apprentice spells.  Who wants an apprentice spell if they can spend just a little more and get a marked improvement with an adept?

Oh, and that tea and trail mix remark made me laugh.  I remember having to either make my own grey recipe (NO xp at all) chocolate bars, or paying someone to make them for me, JUST so I could make the priests and mages their int/wis drinks/food.  That was THE most annoying part of being an early provie, the fact that you either ground out a buttload of chocolate bars when they were worth xp for later, or you ended up having to make them (or farm them out and PAY for them for that buttload) just for that valuable food/drink.  Oh, and remember losing the food/drink buff if you died?  Nobody wanted to buy the long term drinks/food until they changed that...  Oh god, the memories, the horror...

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Unread 09-03-2012, 11:14 AM   #14
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Crafting in this game has always been incredibly boring no matter and is just a time sink.  Compare it to the crafting in pretty much any other game and you'll see how hideous it is.  SWG's system was the best I've seen.  Swtor and Gw2's crafting isn't anything special, but at least it doesn't tie you to the crafting table for hours playing whack-a-mole.

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Unread 09-03-2012, 01:26 PM   #15
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It's totally boring and not interesting. You get to click 6 buttons with different icons and they give you 6 crafting quests per expansion. What's there not to like ?

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Unread 09-03-2012, 04:58 PM   #16
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If you don't like crafting... don't do it.

It could be more interesting, yes. It could also be even more boring. I'm glad it's at least marginally interactive and failures are based on player input (or lack of it) not just a random number generator.

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Unread 09-03-2012, 04:59 PM   #17
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Twyxx wrote:

Crafting in this game has always been incredibly boring no matter and is just a time sink.  Compare it to the crafting in pretty much any other game and you'll see how hideous it is.  SWG's system was the best I've seen.  Swtor and Gw2's crafting isn't anything special, but at least it doesn't tie you to the crafting table for hours playing whack-a-mole.

That's funny. I find this to be one of the better crafting systems. It can be a little tedious at times, but it's certainly not one of the worst. It's the only one I've seen where actual improvements have been made and you don't have to slag through endless amounts of mob farming to get anything done.

I wouldn't call SWG's the best, at least when you look at the big picture and how horribly they messed up resource gathering at launch. Now the game is long dead, so it doesn't even matter. I can't speak for other more recent MMOs because frankly they're all the same and very few have much to do after you hit the end, especially where tradeskills are concerned. It's like they throw in some insta-click combos and leave it at that.

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Unread 09-04-2012, 11:34 AM   #18
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Mermut wrote:

If you don't like crafting... don't do it.

It could be more interesting, yes. It could also be even more boring. I'm glad it's at least marginally interactive and failures are based on player input (or lack of it) not just a random number generator.

The crafting system is perty horrible. When people talk about crafting just because they want to craft they usually mention something about wanting to relax or lulling themselves to sleep. Nobody comes home from a hard day at work looking forward to grinding 80 stacks of arrows!

That said I can't imagine dev making any major changes to the system. Making individual combines go faster doesn't make the process less tedius. It just means you can make more before you get sick of crafting.

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Unread 09-04-2012, 12:31 PM   #19
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Meirril wrote:

Mermut wrote:

If you don't like crafting... don't do it.

It could be more interesting, yes. It could also be even more boring. I'm glad it's at least marginally interactive and failures are based on player input (or lack of it) not just a random number generator.

The crafting system is perty horrible. When people talk about crafting just because they want to craft they usually mention something about wanting to relax or lulling themselves to sleep. Nobody comes home from a hard day at work looking forward to grinding 80 stacks of arrows!

That said I can't imagine dev making any major changes to the system. Making individual combines go faster doesn't make the process less tedius. It just means you can make more before you get sick of crafting.

We'll have to agree to disagree. I don't think the crafting system is horrible. I haven't found one I like better. Of course it's a little bit boring.. doing anything over and over is boring. That's why I also get bored with adventure grinding. It's also why I mix things up. Quests, rush orders harvesting for tradeskill, dungeons, quests, grouping for adventuring.

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Unread 09-04-2012, 12:54 PM   #20
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Twyxx wrote:

Crafting in this game has always been incredibly boring no matter and is just a time sink.  Compare it to the crafting in pretty much any other game and you'll see how hideous it is.  SWG's system was the best I've seen.  Swtor and Gw2's crafting isn't anything special, but at least it doesn't tie you to the crafting table for hours playing whack-a-mole.

No GW2 has you out slaughtering 1000's of mobs to get the blue crafting materials you need for crafting. /wrist

I personally liked Swtor's crafting system.

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Unread 09-04-2012, 01:05 PM   #21
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I hate to tell you this, but, crafting in this game is very easy to level.  It's faster than any game I have ever leveled crafting in.  You can level to 92 in about 1 week if you really work it.  10 levels per night is not hard to reach even at higher levels.  My biggest hold up was mats when I first started as I had to buy them.

The crafting system is a little easy, but much better than games like WoW...Vanguard was the bomb for crafting and crafting rewards...I still hope this game takes a look at Vanguard's ideas on crafting and crafting equipment.  Also, I loved the reward bag you receive with cool stuff in it...kind of adds fun to crafting too.

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Unread 09-05-2012, 02:31 AM   #22
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Hakdagutz@Butcherblock wrote:

Sorry to say this but leveling a crafter is exceedingly easy at this point. If you think it is long and boring now you should have been around back when you had to make materials to make a final product. Many of the components had to be made by other crafting classes so you either had to have other classes yourself that could make them or buy them from others. You don't know how easy you have it now compared to back then lol.

^^ this exactly. You couldn't just use raw materials. If you needed to use wood you had to harvest the wood, then craft it into planks. If you needed pelts you had to harvest them, then craft it into leather. I think I still have some solvent on my alchemist from way back when buried in her bank somewhere. Believe me crafting is super easy nowadays.

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Unread 09-05-2012, 02:36 AM   #23
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Maroger wrote:

It is long and boring. Griding writs even the rush ones is NOT FUN - IT IS BORING. There are not that many quests to do. Even using XP potions it still takes a long time.

Losing the first time Bonus to me really hurt tradskills - it was a nerf and took a lot of the fun out of it. I wish they would put the first time Bonus back in instead of forcing people into WRITS - WRITS ARE NOT FUN. Even if they triple the xp they would still not be fun - they are A GRIND>

Then I would make the suggestion that maybe crafting just isn't for you. Not everyone was made to be a crafter. Hell my own husband is trying to bribe me 500p to level up his provisioner because he hates crafting LOL. But it's no different grinding crafting exp and grinding AA, or grinding adventure exp, it's still a grind no matter what you're doing. So if it's not something that is appealing to you, don't do it /shrug.

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Unread 09-05-2012, 12:04 PM   #24
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wildberrymojito wrote:

Is there a reason for crafting to be so long and boring??  When you are level 50 or 60 ect, there are few potions to help speed it along. Could we have more and better potions like the ones that let you go along at 100 or 125. The 20 and 25 % just don't help.  Thanks

Crafting used to be MUCH less boring, because the crafting tables could kill you.

In my case, the sewing station was the biggest source of death and misery, but I was killed by the forge a lot, too. It was the #2 cause of death in Norrath, right after opening treasured boxes without disarming them first.

Crafting isn't for everybody. If it's not your cup of tea, commission other crafters to make stuff for you.

If you do like crafting, you can make it be less tedious. I work on levelling my alcohol tolerance while I craft. I also queue up iTunes or Pandora. Some people craft somewhere where they can also watch a TV, since crafting now is not so dangerous and you can do it with half a brain.

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Unread 09-09-2012, 05:38 AM   #25
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Boring?  A grind?  Is it even necessary for crafters to grind recipes in order to level these days?  

I mean, we have the tradeskill tutorials, the New Halas TS quests, the Butcherblock TS quests, the hungry halfling, the Steamfont TS quests, the crafter leaper and glider mount quests, the Lavastorm TS quests, the Isle of Mara charm quests, the Shadow Odyssey quests, the missions you get on Mara, the sokokar TS quests, the tradeskill epic which awards the earring of the solstice, the harvesting quest that awards the cloak of the harvester,  the Sentinel's Fate TS quests and daily supply tasks and flying mount quests, the prayer shawl TS heritage quest, working with apprentices, tasks connected to city festivals, writs to help level up your guild...

YOU'RE BORED?  Hmmm, yeah, maybe crafting is not for you.  I don't find leveling a crafter to be the least bit boring these days.  Galldora remembers learning her carpentry craft back in 2005, when she became traumatized by dreams of huge mobs of owlbears attacking her as she made her way through Nek forest -- and all because of the huge piles of bearskin rugs she had been pretty much forced to crank out in order to level up through one particular tier.  Geez. she couldn't stand that rug for years afterwards.  Crafters didn't have any of the fun quests and missions mentioned above, just writs and some tasks we could do for the tradeskill societies.  

In my book it really was a bit of a grind back then, but these days you can play a pure crafter and still travel far and wide and have LOTS of adventures!  Or so it seems to me, anyway...

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Unread 09-09-2012, 06:01 AM   #26
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yes I love the 'everyone got more recipes, life is not fair and balanced, bring back pristine xp first time combines. shall we comapare?

as an armor I get exactly 4 armor sets of 7 items each a tier, and maybe 2 shields, a kite and a tower. then factor in mc gear, and I get a total, per 10 levels, of 60 items.

now lets take a look at an alchemist, shall we? there's at least 3 kinds of poison. mana potions, 4 different resist potions, and every fighter spell. so 6 classes, and all thier spells per ten levels. I bet that along comes out to a lot more then 60 items.

I imagine your crafter probably is one of the 'spell' makers. the ones that used to level 100% faster, easily, then any other profession. of course you want that back. well you know what, you're not going to get it back. they leveled the playing field. and yes, there is a ton of quests/missions to do to level with.

I remeber when everyone owed thier souls to alchies, I remember when the only option for leveling was first times and writs. you want to talk boring? try it. no xp potions, only your vitality, and making 1-2 items over and over and over again. THAT was tedious and boring.

nowadays? TSing has never been so easy and had so many options on what to do to level.

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Unread 09-13-2012, 01:26 PM   #27
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LOL! It's MUCH faster now.  If the counters weren't there, people could just macro stuff or use the 3rd party utilities would be use much more.  This way, it's a semi-happy medium to make sure that someone REALLY wants to make the items.  The market has been FUBARd so much, anyway, that having something made with one click would make it pointless to learn ANY TS.

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