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#1 |
Loremaster
Join Date: Nov 2004
Posts: 3,159
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![]() Several times now I have clicked to reduce time when the recipe is already complete, thereby wasting the opportunity to reduce the research time.
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Anything you can achieve through hard work, you can also just buy. -Stephen Colbert CoD3 double XP Rank Up promotion lesson for kids |
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#2 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() While less than an ideal 'feature', it is kinda funny =P
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#3 |
Loremaster
Join Date: Sep 2005
Posts: 236
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![]() Easy fix. Look to see if the research is done before choosing to reduce time. If it is ready take the recipe then reduce the time. Takes all of 2 seconds.
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Hakdagutz 92 Guardian/92 Weaponsmith Sucha 92 Conjuror/92 Sage Mrshal 92 Monk/92 Carpenter Bloodwingg 92 Necromancer/92 Tailor Tior 92 Warlock/92 Provisioner Holyer 92 Paladin/92 Armoror Grogg 90 Berserker/92 Alchemist Etat 90 Bruiser/92 Jeweler Dawizz 90 Wizard/92 Woodworker Punting 90 Brigand Kountdracula 90 Dirge Omgiman 92 Warden |
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#4 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Hakdagutz@Butcherblock wrote:
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#5 |
Tester
Join Date: Dec 2004
Posts: 468
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![]() I have done that on more than one occassion So now I have gotten into the habit of always checking the progress of recipes before coaching. With 14 apprentices going in one home, its the only way to keep up with recipes. One really should get in the habit of checking the progress before selecting to coach! Considering after awhile, you'll find your researches no longer in sync due to the fact some have more recipes than others each tier.
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Kuulei ~ Warden of Test |
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#6 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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The button could be greyed out.
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#7 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
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![]() feldon30 wrote: The button could be greyed out. It could, but taking a few seconds to check and prevent it from happening is simple. I made the mistake once, haven't made it again. |
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#8 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Cyliena wrote:
The fricken progress bar could display by default when you click the npc... Why do I need to press extra buttons to see it? I mean its not a big deal, but seems pretty simple and self evident that if I target this npc, I want to see his progress.
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#9 |
Loremaster
Join Date: Jul 2005
Posts: 335
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![]() I agree that the research interface is horrible. I already posted my feedback on improving it and moving the whole thing into the research tab of the spellbook, but on the current npc based research, why do I have to click multiple times to see my current research then to accept that the research is done? Why do my droak researchers have an option to tell me that they don't have that option? And for the original poster's concern, although I can avoid it by carefully not clicking the wrong thing, this mistake requires two parties. The person clicking the wrong thing, and the bad interface. Why is the game full of ways to easily screw up by just using the interface they gave you? (Who didn't confuse suspend and destroy on their first merc?) I don't mind making fun of myself if I click it, but that's a quick and careless error. SOE is responsible for the interface, which is equally at fault for being foolish, and that can't be explained as a single hasty mistake (at least not in a good way). So don't dismiss the poster because a workaround exists for some bad mechanic or interface. |
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#10 |
Server: Oasis
Guild: Tyranny
Rank: Raider
Loremaster
Join Date: May 2005
Posts: 634
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![]() I'm the queen of clicking the button to see about progress, then clicking the "start researching" button at the bottom of the window because I'm looking for something to close the window with.
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#11 |
Loremaster
Join Date: Jul 2005
Posts: 335
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![]() Oh yeah, that's another good point. At least they give a confirmation dialog on that one. |
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#12 |
Loremaster
Join Date: Nov 2004
Location: Baubbleshire
Posts: 246
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![]() Atan@Unrest wrote:
Do you not get a status bar above the NPC's head - this is on mouseover - don't even have to have the NPC targeted? I am using a custom UI - but I thought everyone got this... Or is this not what you are talking about? |
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#13 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Caela wrote:
I do for this one, I do not for either of the SS researchers unless I first check their progress. This would be both the raid researcher and the heroic one. And don't get me started on how stupid big they are and are not resizable
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#14 |
Loremaster
Join Date: Nov 2004
Location: Baubbleshire
Posts: 246
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![]() Oh - I thought we were talking about the normal ones since we were talking about reducing research time - the raid/heroic ones don't reduce research time do they? I just stick mine in the basement and forget about him. (He is stupidly large) |
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#15 |
Loremaster
Join Date: Sep 2005
Posts: 236
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![]() The SS researchers are rather large. You do get the box above their heads (or at least I do using the basic EQ2 UI without mods) but because of their size you may not see it depending on where the researcher is placed. I can actually see a couple of the boxes from SS researchers while standing on the first floor of my house even though the researchers are in the basement. They really should have thought about the size of the researchers from SS or at least let us make them smaller.
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Hakdagutz 92 Guardian/92 Weaponsmith Sucha 92 Conjuror/92 Sage Mrshal 92 Monk/92 Carpenter Bloodwingg 92 Necromancer/92 Tailor Tior 92 Warlock/92 Provisioner Holyer 92 Paladin/92 Armoror Grogg 90 Berserker/92 Alchemist Etat 90 Bruiser/92 Jeweler Dawizz 90 Wizard/92 Woodworker Punting 90 Brigand Kountdracula 90 Dirge Omgiman 92 Warden |
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#16 |
Loremaster
Join Date: Jul 2005
Posts: 335
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![]() You can have three researchers, and only one will display a progress bar. |
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#17 |
Loremaster
Join Date: Sep 2010
Posts: 132
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![]() That happens to me when I have the 2 in my house. The AoD and the SS one. The SS one will have the bar over his head so I can't see the status on the AoD appren. Sometimes I go quick and hit the coaching and miss out on it. It is a minor thing, but I would rather just have it when I click on said apprentice his/her status bar will show instead of having to hit the show progress button. I do 9 a day and would like the to have anything to make it go faster. Plus anything to improve the system is always a good thing. I would rather have them just make the progress bar show when you click the apprentice instead of wasting their time with SOEmote, but thats just me. |
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#18 |
Loremaster
Join Date: Apr 2005
Posts: 3,217
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![]() Caela wrote: Do you not get a status bar above the NPC's head - this is on mouseover - don't even have to have the NPC targeted? I am using a custom UI - but I thought everyone got this... Or is this not what you are talking about? This doesn't show until i 'check progression', then it shows : |
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#19 |
Loremaster
Join Date: Jul 2010
Posts: 202
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![]() CoLD MeTaL wrote:
I have 9 characters who are all researching in the same house. The coldain researcher is the only one that does not give a progress bar upon mouseover. I have /bug reported it, but have not seen anything about a fix for it. I am using default UI, nothing custom. I don't count the SS one, seeing as he is so big even when kneeling that I have to click on him anyway |
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#20 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() Atan@Unrest wrote:
They are stupid big. There was a lot of feedback on this before AoD went live and at least they made the researchers kneel. At first, they stood.. very, very tall. To the OP, I have noticed that if I speak to my SS researcher before speaking to my other apprentice, that the progress bar does not show when I mouse over that apprentice. I agree though, when a recipe is finished researching, you should not be able to coach the apprentice until a new recipe is started. |
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#21 |
Loremaster
Join Date: Feb 2009
Posts: 852
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![]() I've got 12 of the basic researchers in the same basement of a qeynos 7 room house (mixture of races) and all of them always show the bar for their 'master' on mouse over. My husband has similar in the freeport mage tower prestige house and some of the progress bars on his apprentices don't show all the time. I've got my heroic and raid apprentices in a different house from my regular ones, he's got his in the same house. I wonder if there is some interaction in having two (or more) apprentices belonging to the same toon in the same house? |
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#22 |
Tester
Join Date: Nov 2004
Posts: 2,560
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![]() Cyliena wrote:
So nice for you that you are so young and sharp and don't make the same mistake twice on something that could be more user friendly . I make that mistake a lot ( and the reason doesn't matter) There are so many imho useless messages and warnings and ways to prevent errors in the game there is no reason this couldn't be fixed as well. If you complete a recipe when you turn in a quest or help, you get a message like the one from the researcher that tells you when a spell has completed in your knowledge book. Why don't we get this same one when we log in from our crafting research? |
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#23 |
Loremaster
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
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![]() Enrico@Permafrost wrote:
One of my guildies told me the difference, but I already knew it from reading these forums, so I had no trouble with that. I do agree with Atan, that it would be nice to target or mouse-over your researchers to see their progress.
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 1,263
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![]() The Coldain apprentice does not have a progress bar above it's head until you target it and select the option to show status of research. Yes, it's easy enough to check first. But, in the early AM before I'm coherent I can't tell you how many times I've clicked to train on completed recipes. If nothing else, for the sake of consistency, the bar should at least show above the heads on these apprentices too. But, I'd much rather just having the option greyed out as suggested above.
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#25 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
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![]() Ah, I see the issue people are having. I shoved my Skyshrine researchers in a different house since I can't do anything other than pick up research every 18.5 days anyways. Haven't had the progress bar issue since. |
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#26 |
Loremaster
Join Date: Nov 2004
Location: Agent of Chaos Guildhall, North Qeynos, Splitpaw.
Posts: 1,239
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![]() The progress bar SHOULD be visible when you target the NPC. It is not always (especially if you have the other researchers in the same house). However, you should always be able to train your researcher irrespective of whether they have a recipe running or complete because training them is tied to achievements and there may be times when you are not actively researching anything (like having completed them all, or completed all the ones your level allows). Just because some people make the mistake of not checking (and I have before now, but I don't think it's that big a deal) doesn't mean the ability should be removed for everyone.
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#27 |
Loremaster
Join Date: Sep 2005
Posts: 236
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![]() Aemm@Splitpaw wrote:
Exactly. It's the I want it easy mentality instead of oops I made a mistake because I can't take the time to check before clicking.
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Hakdagutz 92 Guardian/92 Weaponsmith Sucha 92 Conjuror/92 Sage Mrshal 92 Monk/92 Carpenter Bloodwingg 92 Necromancer/92 Tailor Tior 92 Warlock/92 Provisioner Holyer 92 Paladin/92 Armoror Grogg 90 Berserker/92 Alchemist Etat 90 Bruiser/92 Jeweler Dawizz 90 Wizard/92 Woodworker Punting 90 Brigand Kountdracula 90 Dirge Omgiman 92 Warden |
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#28 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() We have a housing limit of 20. There's no reason for anyone to not have their Skyshrine TAs separate to avoid this problem. Yes, it means a little extra travel time, but that's only once every 19 days and only 4 or 5 trips, if you stick to what your class normally makes. |
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#29 |
Loremaster
Join Date: Sep 2010
Posts: 132
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![]() Hakdagutz@Butcherblock wrote:
Sorry Hak that just doesn't make sense. If anything can be made better than it should be made better. If people had your mentality then we would still be using candles and walking from place to place. This is a simple fix to make the game better. First when a recipe completes just have it pop up like a spell/CA when it completes. The recipe does it allready when it completes and you are logged in the game. Why not just pop up when you first log in. 2nd idea what many people have stated allready is to have the bar show when you simply target the apprentice. You can easily see that the recipe is complete then you dow hat you need to do. SoE could do one or both ideas. Easy enough. |
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#30 |
Server: Oasis
Guild: Tyranny
Rank: Raider
Loremaster
Join Date: May 2005
Posts: 634
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![]() Deveryn@Crushbone wrote:
Um. No thanks. Zoning x 12 crafters = ridiculous when I can do one stop hailing for 3 researchers in one place.
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