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Unread 08-07-2012, 06:04 PM   #1
Brigh

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Several times now I have clicked to reduce time when the recipe is already complete, thereby wasting the opportunity to reduce the research time.

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Unread 08-07-2012, 06:11 PM   #2
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While less than an ideal 'feature', it is kinda funny =P

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Unread 08-08-2012, 12:27 PM   #3
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Easy fix. Look to see if the research is done before choosing to reduce time. If it is ready take the recipe then reduce the time. Takes all of 2 seconds.

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Unread 08-08-2012, 12:28 PM   #4
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Hakdagutz@Butcherblock wrote:

Easy fix. Look to see if the research is done before choosing to reduce time. If it is ready take the recipe then reduce the time. Takes all of 2 seconds.

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Unread 08-08-2012, 12:41 PM   #5
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I have done that on more than one occassion

So now I have gotten into the habit of always checking the progress of recipes before coaching.  With 14 apprentices going in one home, its the only way to keep up with recipes.

One really should get in the habit of checking the progress before selecting to coach!  Considering after awhile, you'll find your researches no longer in sync due to the fact some have more recipes than others each tier.

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Unread 08-08-2012, 12:55 PM   #6
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The button could be greyed out.
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Unread 08-08-2012, 01:06 PM   #7
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feldon30 wrote:

The button could be greyed out.

It could, but taking a few seconds to check and prevent it from happening is simple. I made the mistake once, haven't made it again.

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Unread 08-08-2012, 02:41 PM   #8
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Cyliena wrote:

feldon30 wrote:

The button could be greyed out.

It could, but taking a few seconds to check and prevent it from happening is simple. I made the mistake once, haven't made it again.

The fricken progress bar could display by default when you click the npc...

Why do I need to press extra buttons to see it?

I mean its not a big deal, but seems pretty simple and self evident that if I target this npc, I want to see his progress.

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Unread 08-08-2012, 03:30 PM   #9
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I agree that the research interface is horrible.  I already posted my feedback on improving it and moving the whole thing into the research tab of the spellbook, but on the current npc based research, why do I have to click multiple times to see my current research then to accept that the research is done?  Why do my droak researchers have an option to tell me that they don't have that option?

And for the original poster's concern, although I can avoid it by carefully not clicking the wrong thing, this mistake requires two parties.  The person clicking the wrong thing, and the bad interface.  Why is the game full of ways to easily screw up by just using the interface they gave you?  (Who didn't confuse suspend and destroy on their first merc?)

I don't mind making fun of myself if I click it, but that's a quick and careless error.  SOE is responsible for the interface, which is equally at fault for being foolish, and that can't be explained as a single hasty mistake (at least not in a good way).  So don't dismiss the poster because a workaround exists for some bad mechanic or interface.

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Unread 08-08-2012, 03:34 PM   #10
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I'm the queen of clicking the button to see about progress, then clicking the "start researching" button at the bottom of the window because I'm looking for something to close the window with.

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Unread 08-08-2012, 04:46 PM   #11
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Oh yeah, that's another good point.  At least they give a confirmation dialog on that one.

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Unread 08-08-2012, 05:49 PM   #12
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Atan@Unrest wrote:

Cyliena wrote:

feldon30 wrote:

The button could be greyed out.

It could, but taking a few seconds to check and prevent it from happening is simple. I made the mistake once, haven't made it again.

The fricken progress bar could display by default when you click the npc...

Why do I need to press extra buttons to see it?

I mean its not a big deal, but seems pretty simple and self evident that if I target this npc, I want to see his progress.

Do you not get a status bar above the NPC's head - this is on mouseover - don't even have to have the NPC targeted?  I am using a custom UI - but I thought everyone got this...  Or is this not what you are talking about?

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Unread 08-08-2012, 05:51 PM   #13
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Caela wrote:

Atan@Unrest wrote:

Cyliena wrote:

feldon30 wrote:

The button could be greyed out.

It could, but taking a few seconds to check and prevent it from happening is simple. I made the mistake once, haven't made it again.

The fricken progress bar could display by default when you click the npc...

Why do I need to press extra buttons to see it?

I mean its not a big deal, but seems pretty simple and self evident that if I target this npc, I want to see his progress.

Do you not get a status bar above the NPC's head - this is on mouseover - don't even have to have the NPC targeted?  I am using a custom UI - but I thought everyone got this...  Or is this not what you are talking about?

I do for this one, I do not for either of the SS researchers unless I first check their progress.  This would be both the raid researcher and the heroic one.

And don't get me started on how stupid big they are and are not resizable SMILEY

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Unread 08-08-2012, 05:54 PM   #14
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Oh - I thought we were talking about the normal ones since we were talking about reducing research time - the raid/heroic ones don't reduce research time do they?  

I just stick mine in the basement and forget about him. (He is stupidly large)

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Unread 08-08-2012, 08:06 PM   #15
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The SS researchers are rather large. You do get the box above their heads (or at least I do using the basic EQ2 UI without mods) but because of their size you may not see it depending on where the researcher is placed. I can actually see a couple of the boxes from SS researchers while standing on the first floor of my house even though the researchers are in the basement. They really should have thought about the size of the researchers from SS or at least let us make them smaller.

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Unread 08-08-2012, 10:59 PM   #16
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You can have three researchers, and only one will display a progress bar.

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Unread 08-09-2012, 12:07 AM   #17
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That happens to me when I have the 2 in my house. The AoD and the SS one.  The SS one will have the bar over his head so I can't see the status on the AoD appren. Sometimes I go quick and hit the coaching and miss out on it.  

It is a minor thing, but I would rather just have it when I click on said apprentice his/her status bar will show instead of having to hit the show progress button. I do 9 a day and would like the to have anything to make it go faster.  Plus anything to improve the system is always a good thing.

I would rather have them just make the progress bar show when you click the apprentice instead of wasting their time with SOEmote, but thats just me.

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Unread 08-09-2012, 10:25 AM   #18
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Caela wrote:

Do you not get a status bar above the NPC's head - this is on mouseover - don't even have to have the NPC targeted?  I am using a custom UI - but I thought everyone got this...  Or is this not what you are talking about?

This doesn't show until i 'check progression', then it shows :

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Unread 08-09-2012, 10:48 AM   #19
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CoLD MeTaL wrote:

Caela wrote:

Do you not get a status bar above the NPC's head - this is on mouseover - don't even have to have the NPC targeted?  I am using a custom UI - but I thought everyone got this...  Or is this not what you are talking about?

This doesn't show until i 'check progression', then it shows :

I have 9 characters who are all researching in the same house. The coldain researcher is the only one that does not give a progress bar upon mouseover. I have /bug reported it, but have not seen anything about a fix for it. I am using default UI, nothing custom. I don't count the SS one, seeing as he is so big even when kneeling that I have to click on him anyway SMILEY

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Unread 08-10-2012, 11:59 AM   #20
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Atan@Unrest wrote:

I do for this one, I do not for either of the SS researchers unless I first check their progress.  This would be both the raid researcher and the heroic one.

And don't get me started on how stupid big they are and are not resizable

They are stupid big.  There was a lot of feedback on this before AoD went live and at least they made the researchers kneel.  At first, they stood.. very, very tall.

To the OP, I have noticed that if I speak to my SS researcher before speaking to my other apprentice, that the progress bar does not show when I mouse over that apprentice.  I agree though, when a recipe is finished researching, you should not be able to coach the apprentice until a new recipe is started.

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Unread 08-10-2012, 02:14 PM   #21
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I've got 12 of the basic researchers in the same basement of a qeynos 7 room house (mixture of races) and all of them always show the bar for their 'master' on mouse over. My husband has similar in the freeport mage tower prestige house and some of the progress bars on his apprentices don't show all the time.

I've got my heroic and raid apprentices in a different house from my regular ones, he's got his in the same house. I wonder if there is some interaction in having two (or more) apprentices belonging to the same toon in the same house?

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Unread 08-10-2012, 03:53 PM   #22
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Cyliena wrote:

feldon30 wrote:

The button could be greyed out.

It could, but taking a few seconds to check and prevent it from happening is simple. I made the mistake once, haven't made it again.

So nice for you that you are so young and sharp and don't make the same mistake twice on something that could be more user friendly .

I make that mistake a lot ( and the reason doesn't matter) There are so many imho useless messages and warnings and ways to prevent errors in the game there is no reason this couldn't be fixed as well. If you complete a recipe when you turn in a quest or help, you get a message like the one from the researcher that tells you when a spell has completed in your knowledge book. Why don't we get this same one when we log in from our crafting research?

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Unread 08-10-2012, 06:55 PM   #23
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Enrico@Permafrost wrote:

(Who didn't confuse suspend and destroy on their first merc?)

One of my guildies told me the difference, but I already knew it from reading these forums, so I had no trouble with that.

I do agree with Atan, that it would be nice to target or mouse-over your researchers to see their progress.

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Unread 08-10-2012, 07:33 PM   #24
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The Coldain apprentice does not have a progress bar above it's head until you target it and select the option to show status of research.

Yes, it's easy enough to check first. But, in the early AM before I'm coherent I can't tell you how many times I've clicked to train on completed recipes. If nothing else, for the sake of consistency, the bar should at least show above the heads on these apprentices too. But, I'd much rather just having the option greyed out as suggested above.

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Unread 08-10-2012, 07:42 PM   #25
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Ah, I see the issue people are having. I shoved my Skyshrine researchers in a different house since I can't do anything other than pick up research every 18.5 days anyways. Haven't had the progress bar issue since.

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Unread 08-11-2012, 09:10 AM   #26
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The progress bar SHOULD be visible when you target the NPC. It is not always (especially if you have the other researchers in the same house).

However, you should always be able to train your researcher irrespective of whether they have a recipe running or complete because training them is tied to achievements and there may be times when you are not actively researching anything (like having completed them all, or completed all the ones your level allows). Just because some people make the mistake of not checking (and I have before now, but I don't think it's that big a deal) doesn't mean the ability should be removed for everyone.

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Unread 08-11-2012, 11:17 AM   #27
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Aemm@Splitpaw wrote:

The progress bar SHOULD be visible when you target the NPC. It is not always (especially if you have the other researchers in the same house).

However, you should always be able to train your researcher irrespective of whether they have a recipe running or complete because training them is tied to achievements and there may be times when you are not actively researching anything (like having completed them all, or completed all the ones your level allows). Just because some people make the mistake of not checking (and I have before now, but I don't think it's that big a deal) doesn't mean the ability should be removed for everyone.

 Exactly. It's the I want it easy mentality instead of oops I made a mistake because I can't take the time to check before clicking.

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Unread 08-11-2012, 07:12 PM   #28
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We have a housing limit of 20. There's no reason for anyone to not have their Skyshrine TAs separate to avoid this problem. Yes, it means a little extra travel time, but that's only once every 19 days and only 4 or 5 trips, if you stick to what your class normally makes.

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Unread 08-13-2012, 09:21 PM   #29
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Hakdagutz@Butcherblock wrote:

Aemm@Splitpaw wrote:

The progress bar SHOULD be visible when you target the NPC. It is not always (especially if you have the other researchers in the same house).

However, you should always be able to train your researcher irrespective of whether they have a recipe running or complete because training them is tied to achievements and there may be times when you are not actively researching anything (like having completed them all, or completed all the ones your level allows). Just because some people make the mistake of not checking (and I have before now, but I don't think it's that big a deal) doesn't mean the ability should be removed for everyone.

 Exactly. It's the I want it easy mentality instead of oops I made a mistake because I can't take the time to check before clicking.

Sorry Hak that just doesn't make sense. If anything can be made better than it should be made better. If people had your mentality then we would still be using candles and walking from place to place.

This is a simple fix to make the game better. First when a recipe completes just have it pop up like a spell/CA when it completes. The recipe does it allready when it completes and you are logged in the game. Why not just pop up when you first log in.

2nd idea what many people have stated allready is to have the bar show when you simply target the apprentice. You can easily see that the recipe is complete then you dow hat you need to do.

SoE could do one or both ideas. Easy enough.

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Unread 08-13-2012, 10:35 PM   #30
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Deveryn@Crushbone wrote:

We have a housing limit of 20. There's no reason for anyone to not have their Skyshrine TAs separate to avoid this problem. Yes, it means a little extra travel time, but that's only once every 19 days and only 4 or 5 trips, if you stick to what your class normally makes.

Um. No thanks.

Zoning x 12 crafters = ridiculous when I can do one stop hailing for 3 researchers in one place.

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