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#1 |
Loremaster
Join Date: Nov 2004
Posts: 31
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![]() Hi all, We have been having problems with this raid mob. The boss itself is not the problem though. It is the last wave of adds that he spawns at about 20% health. They are a group of treants, with a sub boss called Tree of Woe i think. No matter how much dps we throw at them they don't seem to be damaged in anyway. Is this a bug or are we missing something in this small zone ? |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 3,159
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This instance is misleading too. A x2 instance spawning a x4 mob?...I was doing fine 'moloing' this until that spawned.
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Anything you can achieve through hard work, you can also just buy. -Stephen Colbert CoD3 double XP Rank Up promotion lesson for kids |
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#3 |
Loremaster
Join Date: Jul 2005
Posts: 679
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![]() I may be wrong since I haven't pulled this mob for quite a while but I think it's a DPS check. |
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#4 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() Luhai wrote:
I was thinking the exact same thing, but I didn't post because I was not certain (as it has been years)
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Templar of Oasis |
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#5 |
Loremaster
Join Date: Nov 2005
Posts: 715
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![]() Yep, it's a DPS check, you're supposed to kill Xux'laio before the treants pop. |
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#6 |
Loremaster
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
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![]() Was this one of those cases where they forced two groups to take on something way tougher? I remember the Mara adv pack was big on high difficulty content. |
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