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#1 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() I am very sorry to see this. I haven't checked to see if they are of any real value, but I am very upset that they exist at all. Coin of.......500 SC Diary of.....250 SC etc, etc.....75 Sc to 500 Sc Plus stat armor!!!!! for SC!!!! |
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#2 |
Philosopher
Join Date: Dec 2011
Posts: 488
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![]() Err..not sure where you saw this. When I open up marketplace, I see some new items being sold from 75-1k dungeon marks (such as the Diary of the Abandoned, 250 marks), not SC.
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"The cookie jar is my favorite raid zone." |
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#3 |
Loremaster
Join Date: May 2005
Location: Oregon, USA
Posts: 45
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![]() Yeah you were mistaken as Lizabethan said. It's for Dungeon Marks, not SC. |
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#4 |
Loremaster
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
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![]() Meta-Shadow wrote:
Yes, but considering how many DMs people were able to pile up this last weekend, the distinction is somewhat meaningless now. People are still able to get decent charms, having put out little-to-no effort at all to get them.
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Talechaser Tuckpaw, Troubadour of Freeport Golgi Apparati, Swashbuckler of Freeport Aheedi Adaephon, Warlock of Freeport |
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#5 |
Loremaster
Join Date: Jan 2006
Posts: 4,115
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![]() Meta-Shadow wrote:
Totally Dungeon Marks:
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#6 |
Loremaster
Join Date: Feb 2006
Posts: 840
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holy crap, how many dungeon marks do you get per dungeon? i have yet to run one... but now i may have to..
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#7 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() The charms available with dungeon maker points, are better than the charms out of the standard mode skyshrine heroic zones.I wonder if this will become a trend, gearing up in dungeon maker versus gearing up in regular game content..?
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Templar of Oasis |
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#8 |
Loremaster
Join Date: Aug 2007
Posts: 100
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![]() Freejazzlive wrote:
Actually - I had to make a dungeon with 1K mobs and run it 7 times (45+ minustes each run - each run gave me 304 DM) to get two of the charms - it was more than "little-to-no effort", it was a pita time sink that took all weekend long. |
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#9 |
Guardian
Join Date: Dec 2011
Location: CA
Posts: 244
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![]() Ran like 4-5 of the 400-500 mark zones with a couple other people. Only reason it took half an hour was cause of lag when we room pulled. Those charms were in the mystery boxes that were 50 marks. So one run which takes 3 mins gets you 10 mystery boxes. In 10 boxes you'll prob get at least two of those charms. Really easy to get. They're just about on par with the trash drop ones in Covenant easy mode tho. Nothing game-breaking. |
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#10 |
Loremaster
Join Date: Sep 2007
Posts: 119
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![]() i think that fighter charm has the highest mit increase for fighters than any other charm....could be wrong though. |
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#11 |
Loremaster
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
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![]() Troy wrote:
Yes, that's true of you. It's not true of a whole bunch of people who exploited the dungeons, & IMO it's not true of any of the "one room FAST MARKS FAST XP LOL" dungeons that have infested the system.
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Talechaser Tuckpaw, Troubadour of Freeport Golgi Apparati, Swashbuckler of Freeport Aheedi Adaephon, Warlock of Freeport |
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#12 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Avirodar@Oasis wrote:
They needed a way to make players actually play the 'highly successful dungeon maker'. By putting OP rewards from them, you suddenly make the content 'more successful'.
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#13 |
Loremaster
Join Date: Jun 2007
Posts: 1,257
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![]() Well, keep in mind the DM has zero treasure of any kind and the xp is crappy. Even the "top notch" glass weapons are getting outdated. So before we throw rotten tomatoes over 1 really good item that is obtainable solo, keep in mind we've got a lot of other jewelry slots, armor, and weapons to acquire by other means. There has to be something of value in running DM or nobody is going to do it. |
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#14 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Grumble69 wrote:
So the uniqueness of player made content isn't compelling? I rest my case on DM
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 693
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![]() Personally could not care less. Though on the surface, they are good, there is already an abundance of 91-92 charms available, some with incredibly useful effects (Magnitude, Wild Swings, Stout, etc). I ended up not getting any of these DM charms for any of my 7 92's. If the Dungeon Maker offered earrings, however, it would be a slightly different story.
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#16 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Goozman wrote:
Agree, but I'd be happier if it was belts and 2handers, yagetmebro?
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#17 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() I was thrilled with the DM charms for my alt mystic because in our raids, the priest/mage jewelry is not yet going to alts and my mystic needed some new charms to replace her Tower x2 ones. |
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