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Unread 07-19-2012, 03:14 AM   #1
Te'ana

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I am very sorry to see this. I haven't checked to see if they are of any real value, but I am very upset that they exist at all.

Coin of.......500 SC

Diary of.....250 SC

etc, etc.....75 Sc to 500 Sc

Plus stat armor!!!!! for SC!!!!

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Unread 07-19-2012, 04:39 AM   #2
Lizabethan

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Err..not sure where you saw this. When I open up marketplace, I see some new items being sold from 75-1k dungeon marks (such as the Diary of the Abandoned, 250 marks), not SC.

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Unread 07-19-2012, 07:10 AM   #3
Meta-Shadow

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Yeah you were mistaken as Lizabethan said. It's for Dungeon Marks, not SC.

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Unread 07-19-2012, 11:21 AM   #4
Freejazzlive

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Meta-Shadow wrote:

It's for Dungeon Marks, not SC.

Yes, but considering how many DMs people were able to pile up this last weekend, the distinction is somewhat meaningless now. People are still able to get decent charms, having put out little-to-no effort at all to get them.

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Unread 07-19-2012, 11:31 AM   #5
Seidhkona

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Meta-Shadow wrote:

Yeah you were mistaken as Lizabethan said. It's for Dungeon Marks, not SC.

Totally Dungeon Marks:

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Unread 07-19-2012, 11:48 AM   #6
darwich

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holy crap, how many dungeon marks do you get per dungeon? i have yet to run one... but now i may have to..
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Unread 07-19-2012, 12:06 PM   #7
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The charms available with dungeon maker points, are better than the charms out of the standard mode skyshrine heroic zones.I wonder if this will become a trend, gearing up in dungeon maker versus gearing up in regular game content..?

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Unread 07-19-2012, 12:30 PM   #8
Troy

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Freejazzlive wrote:

Meta-Shadow wrote:

It's for Dungeon Marks, not SC.

Yes, but considering how many DMs people were able to pile up this last weekend, the distinction is somewhat meaningless now. People are still able to get decent charms, having put out little-to-no effort at all to get them.

Actually - I had to make a dungeon with 1K mobs and run it 7 times (45+ minustes each run - each run gave me 304 DM) to get two of the charms - it was more than "little-to-no effort", it was a pita time sink that took all weekend long. SMILEY

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Unread 07-19-2012, 01:17 PM   #9
Twyxx

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Ran like 4-5 of the 400-500 mark zones with a couple other people.  Only reason it took half an hour was cause of lag when we room pulled. 

Those charms were in the mystery boxes that were 50 marks.  So one run which takes 3 mins gets you 10 mystery boxes.  In 10 boxes you'll prob get at least two of those charms.  Really easy to get. 

They're just about on par with the trash drop ones in Covenant easy mode tho.  Nothing game-breaking.

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Unread 07-19-2012, 01:47 PM   #10
japanfour

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i think that fighter charm has the highest mit increase for fighters than any other charm....could be wrong though.

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Unread 07-19-2012, 02:04 PM   #11
Freejazzlive

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Troy wrote:

Freejazzlive wrote:

Meta-Shadow wrote:

It's for Dungeon Marks, not SC.

Yes, but considering how many DMs people were able to pile up this last weekend, the distinction is somewhat meaningless now. People are still able to get decent charms, having put out little-to-no effort at all to get them.

Actually - I had to make a dungeon with 1K mobs and run it 7 times (45+ minustes each run - each run gave me 304 DM) to get two of the charms - it was more than "little-to-no effort", it was a pita time sink that took all weekend long.

Yes, that's true of you. It's not true of a whole bunch of people who exploited the dungeons, & IMO it's not true of any of the "one room FAST MARKS FAST XP LOL" dungeons that have infested the system.

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Unread 07-19-2012, 02:35 PM   #12
Yimway

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Avirodar@Oasis wrote:

The charms available with dungeon maker points, are better than the charms out of the standard mode skyshrine heroic zones.I wonder if this will become a trend, gearing up in dungeon maker versus gearing up in regular game content..?

They needed a way to make players actually play the 'highly successful dungeon maker'.

By putting OP rewards from them, you suddenly make the content 'more successful'.

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Unread 07-19-2012, 02:46 PM   #13
Grumble69

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Well, keep in mind the DM has zero treasure of any kind and the xp is crappy.  Even the "top notch" glass weapons are getting outdated.  So before we throw rotten tomatoes over 1 really good item that is obtainable solo, keep in mind we've got a lot of other jewelry slots, armor, and weapons to acquire by other means.

There has to be something of value in running DM or nobody is going to do it.

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Unread 07-19-2012, 02:47 PM   #14
Yimway

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Grumble69 wrote:

There has to be something of value in running DM or nobody is going to do it.

So the uniqueness of player made content isn't compelling?

I rest my case on DM SMILEY

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Unread 07-19-2012, 02:50 PM   #15
Goozman

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Personally could not care less. Though on the surface, they are good, there is already an abundance of 91-92 charms available, some with incredibly useful effects (Magnitude, Wild Swings, Stout, etc). I ended up not getting any of these DM charms for any of my 7 92's.

If the Dungeon Maker offered earrings, however, it would be a slightly different story.

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Unread 07-19-2012, 02:51 PM   #16
Yimway

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Goozman wrote:

If the Dungeon Maker offered earrings, however, it would be a slightly different story.

Agree, but I'd be happier if it was belts and 2handers, yagetmebro?

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Unread 07-19-2012, 03:13 PM   #17
Tylia
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I was thrilled with the DM charms for my alt mystic because in our raids, the priest/mage jewelry is not yet going to alts and my mystic needed some new charms to replace her Tower x2 ones.  SMILEY

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