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#1 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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![]() You know how that statue in the ruins is moved away from the dock a foot or so? Yea, that's cuz I got a character stuck there a long time ago and bugged it and they moved it the next day Anyone else been responsible for any changes, big or small? |
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#2 |
Loremaster
Join Date: Dec 2007
Posts: 525
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![]() I was responsible for having that statue placed in its original location to trap unsuspecting players. |
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#3 |
Loremaster
Join Date: Apr 2007
Posts: 573
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![]() PeterJohn wrote:
This was worth logging in for, lol Now what do I use to clean liquids off of LCD screens again? |
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#4 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() I was instrumental in keeping Mastercrafted poisons and potions in the game. Really, I was. The dev at the time was going to take them out completely while he was doing the 'revamp' and he was told, by his boss, to contact me and let me plead for them (I was a pretty prominent alchemist back then). Dusts weren't my idea, I actually suggested the imbuing materials be used in the same way imbued weapons/armor are made but to enhance poisons and potions. Prior to that, I was pretty instrumental in getting various poisons and potions fixed when they would get broken. I had the data to back up the claims of their brokenness and was persistant about it, then. It's why there was a poison (a rather nasty DD one), in the DoF expansion, named Torment of Rijacki. When I ran into Friznik a couple Fan Faires ago, meeting him in person the first time, he heard my name and said, "hey, didn't I name a poison after you." But all that was long long before RoK where Domino did put in several writ recipes for non-usable items named for the items Friznik had, for DoF, named after a handful of players (like Torment of Rijacki). Poisons and potions were sadly neglected from then until.. well.. the level 91/92 ones are better than those of the other levels, so that is a bright spot, I guess. |
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#5 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2008
Posts: 108
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![]() I like reading this thread dating from 2007 - 2012 while crossing my fingers. Full link (remove spaces): forums.station.sony.com / eq2 / posts / list.m?topic_id=399389
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The EQ Next Ideas Thread http://forums.station.sony.com/eq2/posts/list.m?topic_id=399389 |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 3,159
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Changing the Ring of Fate to almost be like it was pre-itemization screw up(s). I still am waiting for the flowing thought power regen to be put back. All they did was give stats for all classes like it should have been (used to be fighter / scout only post screw up).
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Anything you can achieve through hard work, you can also just buy. -Stephen Colbert CoD3 double XP Rank Up promotion lesson for kids |
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#7 |
Loremaster
Join Date: Mar 2005
Posts: 587
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![]() I suggested waaay back when that bigger houses should have more vault space. I'm not sure I was the one directly responsible for that, but I made the suggestion and a couple months later it was implemented. Felt pretty good to see that changed.
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Si hoc legere scis nimium eruditionis habes |
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#8 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
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![]() Getting all of the woodworker harvesting tools condensed into a single tool. The T9 carpenter made single paint pots. The gryphons not doing the nosedive caw incessantly whenever you bank a corner. A plethora of typo/grammar fixes in the game over the past couple of years... excluding this most recent GU that they ignored typo reports for. There's plenty of other stuff as well, really most of it is just minor stuff. Most people who earnestly beta/test are responsible for a lot of changes; whether those are good or bad changes will depend on who's judging them. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 2,274
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![]() i also got responsible for removing trash vendor items from the brokers, been asking them for years. eq2 isnt only game i affected some changes or additional fun stuffs. i did had few changes or added some ideas to Asheron's Call, most noticeable are one of "shadow hunter" armor set for upgrade quests, and "Bael'Zharon BP" chest armor with shadow wings on the back, weapon with special mob slayer properties, with gem quest, aka "infusion shard" enchantments that became very popular. Suntone Gauntlets was another big hit with new skill gems. that was my legacy as i move on to eq2. during DoF, i had ask the devs for "class" helms, they got released with Hooloh's quest and relic sets. last of all, i made a request on original floor/wall concept for retile/retexture idea from qeynos/freeport reskinning tool, and got Dominio inspired on new squares of floor tiles and wall tiles, and eventually stained glass tiles were added and made many folks' wishes come true. one more on wishlist, "Artistic Nouveau Stained Glass Windows" and nouveau glass doors. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() I had Fizznik following me around in Grear Divide during DOV Beta and suggested putting a mendor at the ringwar camp and up at the advance camp near Kraytoc's. He said both were good ideas and he would make it so. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 710
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![]() We all love to point fingers when it comes to how & why the game is so much easier now. But the fact is that is one game change we all have to take responsibility for. |
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#12 |
Tester
Join Date: Nov 2004
Posts: 2,560
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#13 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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![]() Pretty sure you win the award for cutest game change ever. |
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#14 |
Loremaster
Join Date: Feb 2005
Posts: 45
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![]() Back in the days when Eeverquest was not even in alpha yet, it was intended to be a side-scrolling shooter where you are one of a race of mice who are trying to fight off furry feline aliens trying to attack earths cookie stockpiles. Then I came along. The arguing hasn't stopped since. |
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#15 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() I don't particularly want to brag about this topic. I know I've impacted things in the game, most particularly the number of exploits / hacks / dupes / etc That I've discovered and turned over to the dev team over the years. But I did want to say the fact that SoE maintains their own forums and listens to player feedback there is something that really seperates them from most other MMO's out there. (Even if they're largely ignoring it the past few months). There have been hundreds if not thousands of changes to the game that instigated from discussions here on these forums.
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#16 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Atan@Unrest wrote:
This has been one of the most amazing distictions. It's one of the reasons I am so sad to see the forums in the state they are now. There are some on the development team who still see the forums as an asset, but it is painfully obvious they are in the minority. The forums themselves for their own part have become horribly negative and quicker to dismiss and bash things but some of that might be from the frustration of feeling 'left out' and/or like talking to the wind. The forums have largely become pointless. |
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#17 |
Server: Antonia Bayle
Loremaster
Join Date: Dec 2004
Posts: 690
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![]() Once SoE puts back in heroic scarecrows, I'll be taking credit for that. |
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#18 |
Loremaster
Join Date: Sep 2007
Posts: 119
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![]() hopefully the addition of a RESET ALL on our lockout window. |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 710
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![]() Atan@Unrest wrote:
Yes. The forums were a great bridge for the communication between developer & the playerbase. But yet when it came to some of the most impactful changes this game had ever seen , you woke up one morning and those changes we already made. At thier discretion, SOE will set that bridge aflame and have it cruble into the river. |
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#20 |
The Vigilant
Join Date: Nov 2004
Posts: 1,250
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![]() Absolutely nothing really .... despite alot of feedback and bug reports. Meh. |
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#21 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() agnott wrote:
On the forums you can make arguments, and present feedback. Without the forums most devs wouldn't understand that this "fanatstic new direction" they have taken the game in has driven the player base away from the game. Watching a thread complaining about something and a day later its 10 pages means something. What have I done around here? The main thing I can take credit and blame for is the crafting instances. Well, not really. I campagined for group crafting content. I presented ideas. I think it still needs work and to get rid of the notion that one crafter should be able to solo group crafting content. Honestly, I think that and the need to weaken the rewards because it can be soloed is one of the reasons it never took off. But it never would of been tried if I didn't spend 2 years making a case and argument in favor of it. I also might be responsable for the shard system that was introduced with TSO. I did some compairson with the EQ1 dungeons expansion pre-RoK and about a year later TSO hit. Not really my favorite system but it gives a baseline. Too bad that it never really was just a baseline to build from. Usually by the time you could get a full set of gear, you had better. It did take care of holes in itemization that previous expansions always suffered from so it was useful. |
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#22 |
Server: Oasis
Guild: Tyranny
Rank: Raider
Loremaster
Join Date: May 2005
Posts: 634
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![]() What I helped making a dent in: 1) Changing harvesting to what we have now; 3 actual pulls per node vs. 3 attempts per node 2) The books that helped crafters in the sub-period between total interdependence and our current one-click wonder. I hope in the future to responsible for: 1) A x4 raid instance that combines crafting and adventuring where adventurers must defend the crafters who create the loot from mob drops that occur during the instance. 2) One-time customizable titles for 9 year rewards.
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#23 |
Server: Nagafen
Guild: Illuminati
Rank: Raider
Loremaster
Join Date: Jul 2006
Posts: 468
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![]() Meirril wrote:
No 1 person can take credit in a mech change, a bug being fixed is way different, but I do agree this game is sugar coated candy easy now, anyone who played eq1 would understand. This game went from scrapping to craft, to just going to get fuels and making it, enjoying the content around you to just power leveling threw it, grouping with everyone to playing only with a select few. You can buy your way threw the game 100 times easier than ever. Oh well, maybe eqnext will be more exciting. |
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#24 |
Loremaster
Join Date: Feb 2005
Location: Denver, CO
Posts: 1,190
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![]() Music Boxes & Illusionist Pet And cross-tier recipes, racial recipes, house items from un-used stones and food stuffs, if they ever add those... I also was one of the many crafters who originally advocated for Duggin's Quests in TS, to rid us of the food and den nodes that nobody was harvesting. |
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#25 |
Loremaster
Join Date: Feb 2005
Location: Denver, CO
Posts: 1,190
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![]() Rijacki wrote:
I remember those poisons! lol |
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#26 |
Loremaster
Join Date: Dec 2004
Posts: 308
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![]() I have to admit I'm a little baffled by the idea of this thread. Usually the reasoning for game changes are pretty undefined. For instance, I'd like to say that I caused some change or another by making raid mechanics easier for people, thus devs counterbalancing difficulty back by being more inventive. But I couldn't point to anything specific or assume that the game wouldn't have that innovation without what I caused.But whatever... in the spirit of the thread... the very first time I felt I had caused something to change was to bug report some mob named "Lady Xxxxx" in Antonica would always spawn as a male human. The next game update made her spawn as female from then on. I do have to admit that it was a fun feeling to see a bug report have a near immediate response. No matter how trivial it was. But at the same time, it could have been one of 10 other possible people with the same bug report. |
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#27 |
Server: Venekor
Guild: Opus Dei
Rank: Captain
Loremaster
Join Date: Feb 2005
Location: Yucaipa, CA
Posts: 1,213
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![]() I got beastlords added to the game all by myself. I championed opening all classes on PVP servers. I am responsible for the full body cavity searches that will be implemented at Fanfaire. I described a game mechanic not to unlike RIFTs wandering open encounters that gained levels the longer they were up be added to this game in a /feedback about six or eight years ago - shorlty thereafter RIFT was created- I want my royalties. I am full of myself.
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Obin 92 Iksar Necro Opus Dei Nagafen Vlahkmaak 92 Troll Guardian Nagafen Dwyrm 92 Dwarf Paladin Nagafen Shoofaug 92 Iksar bruiser Nagafen Vlah 92 Troll Inqy Nagafen Vlahk 50 SK Nagafen Glavlahnus 92 Woodelf Ranger, betrayed and back again Cructik 92 TROLL BL Nagafen |
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#28 |
Server: Antonia Bayle
Guild: Collateral Damage
Rank: Leader
Loremaster
Join Date: Nov 2004
Posts: 582
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![]() the Coldwind King Crab fix, when it finally goes live. |
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#29 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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![]() I've been /feedback they should allow players to instantly swap appearance weapons in combat. That would be nice. Even better, provide a way to swap from a 2h to sword and board instantly in combat. If you feel the same way, /feedback. |
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#30 |
Loremaster
Join Date: Jul 2005
Location: Minnesota
Posts: 1,155
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![]() Malevolencexx@Nagafen wrote:
No. What statue? What ruins? /em hands OP the cookie he wanted.
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_________________________________ "EQ2 is not a "free to play" game, so microtransactions are unlikely to ever have the "front seat" role that they have in F2P games" - SmokeJumper - 4/20/2010 |
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