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Unread 05-18-2012, 10:05 AM   #1
Kethtaal

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I completed the quest "Etch the Stone".   I set up my new Elite TS apprentice and all is well.   However, I went back into a new instance of the Underdepths (raid zone) and when I went to do the quest again,  Yelnar wouldn't give it to me.   I looked in my completed quests and it says the quest is Repeatable, but it's not working.  

Any Ideas?

Thanks in advance.

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Unread 05-18-2012, 12:21 PM   #2
Mermut

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Bug it and petition it.

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Unread 05-18-2012, 01:35 PM   #3
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Known bug, good luck.

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Unread 05-18-2012, 06:49 PM   #4
ratbast

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I doubt this will be changed. imo they have it this way to mechanically force raids to eventually take turns.
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Unread 05-18-2012, 10:43 PM   #5
Kethtaal

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Well, it seems they meant it to be repeatable because the quest is marked repeatable.   As far as making us take turns,  that seems silly....  our Guild is working together on this for the benifit of the whole guild.   Some crafters will have more than one Apprentice........ (not everyone crafts in our guild)  however that plan won't work if it is bugged.

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Unread 05-19-2012, 02:21 AM   #6
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I have a thread on the Quest section of these forums that I update every time my guild goes to UD and I can check if its repeatable yet. The quest is clearly labeled as repeatable, so it needs to be fixed. I also try to remember to send bug reports but those sometimes get lost in the rush of raid time.

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Unread 05-19-2012, 05:32 AM   #7
Meirril

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I've herd that the recipe you get from Yelnar requires the dropped component to make the summoning device. If that is correct, can you continue to make summoning devices with the dropped component or does the recipe get removed when you complete the quest?

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Unread 05-19-2012, 01:52 PM   #8
Leawyn

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You keep the recipe, but the drop from Dozekar is NO TRADE, and the result of the recipe is also NO TRADE.

So again, the quest needs to either be made repeatable, as its labeled in the quest journal, or the items need to be made heirloom so I can hand them off to my alts and not make my raid sit and wait for me to swap to get it. Either way works for me, as long as I can get these for my alts once my guild is done restricting them for guild benefit.

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Unread 05-19-2012, 02:24 PM   #9
Kethtaal

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Has anyone petitioned this?  If so,  what was their response?    I have only submitted a bug report.   We are doing UD again tonight and will Petition it if the quest isn't offered to me again.

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Unread 05-21-2012, 06:34 PM   #10
Yimway

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When you petition it, they kindly ask you to submit a /bug report and offer that you can raise the issue on the forums.

This is yet another one of those threads somoene could take 30 seconds and say 'working as intended' or 'bugged, we'll get to it when we can'.

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Unread 05-21-2012, 10:03 PM   #11
Meirril

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Maewyn@Unrest_old wrote:

You keep the recipe, but the drop from Dozekar is NO TRADE, and the result of the recipe is also NO TRADE.

So again, the quest needs to either be made repeatable, as its labeled in the quest journal, or the items need to be made heirloom so I can hand them off to my alts and not make my raid sit and wait for me to swap to get it. Either way works for me, as long as I can get these for my alts once my guild is done restricting them for guild benefit.

So if the quest was made repeatable then...you'd get the recipe again. Do you get a heirloom recipe in your inventory or is it somehow not tradeable too? What would the benifit of this quest being repeatable be? Something is broken here, I'm just trying to figure out why you want the quest to be repeatable instead of making the end item heirloom?

The simplest fix I can see here is just changing the summoning item to be heirloom so you only have to do the quest once to get the recipe and using the dropped component to produce summoners for the rest of your crafters. Considering that the recipe doesn't say "no commission" I suppose you could give them away too.

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Unread 05-22-2012, 08:32 AM   #12
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The item you craft during the quest is used during the quest. The actual quest reward is fully tradeable. When using the quest reward, you get a no-trade item again, which gives you the apprentice when placed in your house.

However, you can currently only do the quest on a toon that is both level 92 adventurer (to get into the raidzone) and level 92 crafter (to get the quest).

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Unread 05-22-2012, 12:48 PM   #13
Leawyn

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Meirril wrote:

Maewyn@Unrest_old wrote:

You keep the recipe, but the drop from Dozekar is NO TRADE, and the result of the recipe is also NO TRADE.

So again, the quest needs to either be made repeatable, as its labeled in the quest journal, or the items need to be made heirloom so I can hand them off to my alts and not make my raid sit and wait for me to swap to get it. Either way works for me, as long as I can get these for my alts once my guild is done restricting them for guild benefit.

So if the quest was made repeatable then...you'd get the recipe again. Do you get a heirloom recipe in your inventory or is it somehow not tradeable too? What would the benifit of this quest being repeatable be? Something is broken here, I'm just trying to figure out why you want the quest to be repeatable instead of making the end item heirloom?

The simplest fix I can see here is just changing the summoning item to be heirloom so you only have to do the quest once to get the recipe and using the dropped component to produce summoners for the rest of your crafters. Considering that the recipe doesn't say "no commission" I suppose you could give them away too.

The result of the recipe is not the stone used to put the apprentice in your house. Its just a step on the quest that rewards the apprentice at the end.

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Unread 05-23-2012, 02:09 AM   #14
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Since it's not repeatable and making the item without the quest gets you no where, no player who is not 92 adv/92 TS will ever get an apprentice, as no one who is 92/92 will want to give their one shot at an apprentice up.  I have all 9 TS mastered and can only get the apprentice on 5 of them if this isn't repeatable.  I think the design is silly since not all tradeskillers have maxxed toons like I do.

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Unread 05-23-2012, 11:54 AM   #15
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Possessive@Permafrost wrote:

Since it's not repeatable and making the item without the quest gets you no where, no player who is not 92 adv/92 TS will ever get an apprentice, as no one who is 92/92 will want to give their one shot at an apprentice up.  I have all 9 TS mastered and can only get the apprentice on 5 of them if this isn't repeatable.  I think the design is silly since not all tradeskillers have maxxed toons like I do.

There is no point in having this for all your TS toons, you simply will never get the materials needed to make more than a half dozen combines total.

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Unread 05-23-2012, 02:46 PM   #16
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Atan@Unrest wrote:

Possessive@Permafrost wrote:

Since it's not repeatable and making the item without the quest gets you no where, no player who is not 92 adv/92 TS will ever get an apprentice, as no one who is 92/92 will want to give their one shot at an apprentice up.  I have all 9 TS mastered and can only get the apprentice on 5 of them if this isn't repeatable.  I think the design is silly since not all tradeskillers have maxxed toons like I do.

There is no point in having this for all your TS toons, you simply will never get the materials needed to make more than a half dozen combines total.

Perhaps, but it would be nice to get it for at least one of each archtype so you can, potentially, make all the recipes in case others want things crafted.

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Unread 05-23-2012, 03:19 PM   #17
Yimway

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Mermut wrote:

Atan@Unrest wrote:

Perhaps, but it would be nice to get it for at least one of each archtype so you can, potentially, make all the recipes in case others want things crafted.

I dunno, those that can actually obtain the pieces needed in the quantities needed are in guilds that will have farmed these items and have ample 'in-house' tradeskillers to get it done.  In fact their guild will be unable to actually acquire enough items just for the demands of their in-house mains.

So, yeah, you could get each time, research every recipe, and chances are you'll still never make more than a couple of combines, and then only if your one of the 'go to' tradeskillers for a guild aggressively farming these materials.

*EDIT*

I don't think I'm being clear enough.  Your guild has to clear all Skyshrine content 4-5 times to get the materials to craft one item for one person.  Doing so will net you 4+ tradeskill apprentices.  The number of tradeskill researchers a guild can have will be 4-5x the number of items you could ever make.  Given there is only a handful of items that are highly desirable, many recipes will never actually be crafted.

Due to the sarcity of the items, there isn't alot of point in wanting to have all the apprentices unless you are 'the tradeskill source' for your entire guild.  But realisticaly every raid guild probably has sufficient people that are max adventure and tradeskill to cover their needs.

These aren't like collosal's that fell off trees in dov 1.0.  You need many very rare items to make a single combine.

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Unread 05-23-2012, 05:28 PM   #18
Leawyn

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Silly Atan, it isn't about having to make the items, its about being able to make them when needed on those rare occasions. Granted I'm a recent TS enthusiast, but I have a solo apprentice on all of my crafters and even picked up the original apprentices on all of them even tho that gear isn't as desireable as it once was. I now WANT all those recipes, even if I never actually make the items. And yes, I do plan on getting raid apprentices for all my alts once this quest is fixed to be repeatable, once you are happy with how the guild crafters are set up and start offering it to alts.

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Unread 05-29-2012, 03:18 PM   #19
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The quest needs to be made actually repeatable; it's marked as such, but the hail handler on the NPC does not allow it to be repeated (he only ever gives his completed quest text and never reverts back to allow you to repeat it).

The final item is tradeable, but since the binding stone (the drop off Dozekar) is no trade things will get to a point where no one in a normal raid clearing it will be a L90 tradeskiller and able to do it. There's no negative to being able to repeat it (all it will do is let people trade the apprentice more, making it more available to the community) since you still have to get the drop and the rares each time.

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Unread 05-31-2012, 02:14 AM   #20
Leawyn

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Still not repeatable after today's patch. PLEASE FIX THIS!!!

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Unread 05-31-2012, 12:26 PM   #21
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Maewyn@Unrest_old wrote:

Silly Atan, it isn't about having to make the items, its about being able to make them when needed on those rare occasions. Granted I'm a recent TS enthusiast, but I have a solo apprentice on all of my crafters and even picked up the original apprentices on all of them even tho that gear isn't as desireable as it once was. I now WANT all those recipes, even if I never actually make the items. And yes, I do plan on getting raid apprentices for all my alts once this quest is fixed to be repeatable, once you are happy with how the guild crafters are set up and start offering it to alts.

Sorry, I can't get excited about researching combines I'll never be able to make.

You realize we've cleared all skyshrine EM raids every time the timer has reset since launch and we've still not crated a single item using the guild stores and tradeskillers?  The chances of me making a combine on my main tradeskiller is extremely low, to do so on an alt is infinitesimally as likely to be done.

To add more lemon juice to this razor blade, it seems this week they actually decreased the drop chance on the raied tradeskill components even further.

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Unread 05-31-2012, 01:08 PM   #22
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Yeah I have not seen a prime drake fang drop in weeks. I need 2 more to make the item I want. I don't see why these items don't drop more. You need 6 to get an item pretty much equivelent to a raid drop.

Its not that big of a deal to need 6 raid drops to choose the item you want vs a chance at a drop you may need.

The problem is when not enough drops. I think every raid mob should drop some form of these items. Or keep the drop rate as it is and make it you need only 3 or 4 items. This system just seems badly designed.

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