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Unread 04-27-2012, 04:19 PM   #1
Talathion
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it hits the entire group, I think it should be a trauma instead, it would make trash fights more tactical instead of instant wipes if your unlucky.

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Unread 04-27-2012, 04:21 PM   #2
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The intent was to add difficulty, its not hard to figure out these things are rangeable and come at somewhat expected intervals.

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Unread 04-27-2012, 04:24 PM   #3
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Atan@Unrest wrote:

The intent was to add difficulty, its not hard to figure out these things are rangeable and come at somewhat expected intervals.

Theres difficulty, then theres annoying, when its not difficult, but leads to wipes because your pulling alot it leads to more annoyance then difficulty.

Making it a trauma would be the same difficulty, but it would make it more managable.

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Unread 04-27-2012, 04:27 PM   #4
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Talathion@Antonia Bayle wrote:

Making it a trauma would be the same difficulty, but it would make it more managable.

No, it would make it trivially countered for the entire group and you could mass pull contested skyshrine.  The ability was designed specifically to prevent that.

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Unread 04-27-2012, 04:28 PM   #5
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Atan@Unrest wrote:

Talathion@Antonia Bayle wrote:

Making it a trauma would be the same difficulty, but it would make it more managable.

No, it would make it trivially countered for the entire group and you could mass pull contested skyshrine.  The ability was designed specifically to prevent that.

Which is why it punishes people who are better or faster, it would be the same deal on people who are slower.

Its annoying.

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Unread 04-27-2012, 05:24 PM   #6
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this expac has plenty of easy content and tbh you can get away with just about any group set up in the instances.    the curse isn't a big deal and tbh i wish the original "red circle" penalty had gone live, the one that use to kill you if you didn't step out of the circle as it is now i don't even bother moving out of it.

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Unread 04-28-2012, 09:11 AM   #7
DamselInDistress

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It's absolutely fine as it is.

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Unread 04-28-2012, 11:52 AM   #8
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The mobs do not seem to pose a challenge as is, why would they nerf them?

Speaking of no challenge... the contested named... am I right? They are easier than the trash imo SMILEY

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Unread 04-28-2012, 12:19 PM   #9
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Please do not change anything like this!!! This expansion is easy enough as is. Please do not dumb it down anymore!!!

People need to quit blaming the game on stuff like this and blame your own lack of skill and/or patience.

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Unread 04-28-2012, 01:06 PM   #10
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Mohee wrote:

Please do not change anything like this!!! This expansion is easy enough as is. Please do not dumb it down anymore!!!

This ^^^.

The curse isn't that much of a problem, and expires fairly quickly.  I cure it off of the tank if my cure curse is up, and don't if it isn't.  I certainly haven't wiped because of it.  Maybe, Talathion, you should try pulling less mobs and see how that works out for you, as I don't think it's the curse that is wiping your group.  SMILEY

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Unread 04-28-2012, 01:14 PM   #11
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Tylia@Butcherblock wrote:

Maybe, Talathion, you should try pulling less mobs and see how that works out for you, as I don't think it's the curse that is wiping your group. 

It is probably his lack of a shield :p

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Unread 04-30-2012, 05:54 AM   #12
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Keep the curses they are fun and a bit challenging or this will be another cure party, so no ty 

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Unread 04-30-2012, 10:55 AM   #13
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Ahlana wrote:

Tylia@Butcherblock wrote:

Maybe, Talathion, you should try pulling less mobs and see how that works out for you, as I don't think it's the curse that is wiping your group. 

It is probably his lack of a shield :p

Any Berserker wearing a shield in contested Skyshrine is 100% fail

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Unread 04-30-2012, 12:28 PM   #14
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Davngr1 wrote:

this expac has plenty of easy content and tbh you can get away with just about any group set up in the instances.    the curse isn't a big deal and tbh i wish the original "red circle" penalty had gone live, the one that use to kill you if you didn't step out of the circle as it is now i don't even bother moving out of it.

Yeah this was disappointing. I wouldn't be surprised if there was not some backend code tossed in to increase the chance at a mythical drop for not responding to a clear warning and a clearly drawn area of effect, you had all the time in the world to react. The funny thing is there is a tremendous amount of whining that went on saying that raiding required ACT and 3rd party tools and on and on and on... Then they design TRIVIALLY easy mobs and encounters and put in ONE, I repeant ONE single mechanic that requires something other than pounding your fist on the keyboard to win, players are given...

  • A warning bell at least 3 seconds in advance
  • A warning text at roughly the same time (cant recall if it is before or after)
  • a glowing circle of death to get out of

Yet with all that, which requires no third party tool, only a little bit of common sense or the ability to learn and it is too hard, all the players that complained about this wanted was free loot for nothing and they were given it.

Sadly this game is all about catering to this type of player now, the ones that instantly head to the forums and scream "it is too hard" with each death that they incur, after all it is much easier than simply trying to improve their play through actually learning.

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Unread 04-30-2012, 05:58 PM   #15
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Lempo@Everfrost wrote:

Davngr1 wrote:

this expac has plenty of easy content and tbh you can get away with just about any group set up in the instances.    the curse isn't a big deal and tbh i wish the original "red circle" penalty had gone live, the one that use to kill you if you didn't step out of the circle as it is now i don't even bother moving out of it.

Yeah this was disappointing. I wouldn't be surprised if there was not some backend code tossed in to increase the chance at a mythical drop for not responding to a clear warning and a clearly drawn area of effect, you had all the time in the world to react. The funny thing is there is a tremendous amount of whining that went on saying that raiding required ACT and 3rd party tools and on and on and on... Then they design TRIVIALLY easy mobs and encounters and put in ONE, I repeant ONE single mechanic that requires something other than pounding your fist on the keyboard to win, players are given...

  • A warning bell at least 3 seconds in advance
  • A warning text at roughly the same time (cant recall if it is before or after)
  • a glowing circle of death to get out of

Yet with all that, which requires no third party tool, only a little bit of common sense or the ability to learn and it is too hard, all the players that complained about this wanted was free loot for nothing and they were given it.

Sadly this game is all about catering to this type of player now, the ones that instantly head to the forums and scream "it is too hard" with each death that they incur, after all it is much easier than simply trying to improve their play through actually learning.

the curse and uncurable stifle situation does not allow for 'improved play'.

there can be 6+ curses per encounter, with regular dets landing as well. that means you can pull 1 encounter per minute if you want to cure the tank. its optimized for slow pulls, and exponentially annoying the faster you go, with no way to mitigate or avoid thru skill.

curse recast is a hard limit. you cant 'out perform'/'go around' this mechanic unless you are neo from matrix.

dont pull the 'if you were good it wouldnt be an issue' card. this issue only exists for ppl trying to mass pull. if you WERENT good, the curse situation would be about right (as long as you had cure curse macro'd or hotbar'd).

with a shaman, all manner of curses, stifles, etc really wont wipe the group in SS...but it devolves into ward...wait 10 seconds...ward...wait.ward...wait. for the others in group its just an autoattack marathon, often while disarmed.

i would love to see return of meaningful consequence to meteor circle, and method to 'out play' the curse/stifle situation. no i dont consider call to guild hall for signets a viable solution.

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Unread 05-02-2012, 10:38 AM   #16
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if your healer is dumb and cures you instead of himself you are going to drop. blame the healer not the curse.
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Unread 05-02-2012, 11:35 AM   #17
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yadlajoi wrote:

if your healer is dumb and cures you instead of himself you are going to drop. blame the healer not the curse.

Umm.. ok.  That doesn't make any sense.  Why would the healer cure their own curse instead of the tanks?  Why would the healer curing the tank cause them to drop?  I do it all the time if my cure curse is up, and no, the tank doesn't drop because of it.  Not one group that I have been in has ever wiped due to the disarm curse.  It isn't that big of a deal.  Now accidentally pulling too many mobs has occasionally caused a problem, but never the curse.  Seriously.

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Unread 05-02-2012, 12:42 PM   #18
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The curse that is nasty is the one that reduce the healing by something like 60%. If the healers cure curse isn't up and a knockback sent players into other mobs, that can get nasty. Or if that curse hits after the disarm curse.. since the healer dosen't get to pick WHICH curse to disarm.

Even then, though, if you aren't pulling too much, between the tank death intervents and stoneskins and the same from the healer, it's usually not a problem.

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Unread 05-02-2012, 01:46 PM   #19
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Well i find the slow casting curse more dangerous then anything else. But its still fun and challeching 

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Unread 05-02-2012, 02:18 PM   #20
Talathion
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Helmarf wrote:

Well i find the slow casting curse more dangerous then anything else. But its still fun and challeching 

Just get 200% cast speed, its no longer dangerous.

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