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#1 |
Loremaster
Join Date: Nov 2004
Posts: 10
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![]() Up to T10 the (guild) harvest depot could more or less hold all raw materials - except the rares. With GU63 there are new raw materials that will not fit in. Is there a way to upgrade the capacity from 200 ? |
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#2 |
Loremaster
Join Date: Feb 2006
Posts: 840
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+10 please
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#3 |
Loremaster
Join Date: May 2008
Posts: 2,601
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![]() Yep, time to upgrade that depot! |
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#4 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
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![]() I had asked this on the Test forum weeks ago and never received a response. I don't expect one here either but +25 slots would be great. |
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#5 |
Loremaster
Join Date: Jun 2008
Posts: 545
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![]() What I do in my guild's depot is keep regular mats all tiers, T9 and T10 rares, T9 adorning items, no holiday stuff nor other tier rares and everything fits with some slots left over. The other tier rares I put in a personal harvest depot or in guild bank depending on what toon is leveling or what's needed at any given time. It works out great, you don't have to worry about running out of room. (not sure what we'd ever do if we actually reach a new tier in 1 or 17 years from now :p ) |
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#6 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() Why not eliminate the first tier or two from the depot and stick it in a home? That's up to 30 slots freed. |
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#7 |
Loremaster
Join Date: Jun 2008
Posts: 545
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![]() Deveryn@Crushbone wrote:
Yes, I've seen some folks say they do that as well. I like to keep all tiers of mats (common of course) in the gh depot for those random leveling sessions that happen. You know the ones... Oh today I will start a 15th carpenter or w/e lol |
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#8 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() Xianthia wrote:
Yeah. I know what you mean |
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#9 |
Loremaster
Join Date: May 2008
Posts: 2,601
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![]() There are work arounds of course. However, if the crafting area of the guild is being used by many players with alts of all levels, and if you want to have the materials available for all levels, then a larger depot is convenient. It won't be convenient to have a home with a personal harvesting depot set up for guild use. We pretty much stick to having just the common mats in the depot and this works out most of the time. People keep up with their own rares, adorning materials, and holiday materials. Every once in a while I have to remove some rares and things that have been added by folks, but that isn't much of a problem. |
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#10 |
Server: Storms
Guild: Les Furies d Innoruuk
Rank: Matriarches
Tester
Join Date: Jan 2008
Location: France (Storms)
Posts: 3,161
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![]() I would love to see an increase in guild and house depots with this new tier that's taking up space |
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#11 |
Loremaster
Join Date: Nov 2004
Location: Sconnie, land of Drunkards and Cheese
Posts: 151
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![]() I agree but I would, rather than have them upgrade the box, allow us to buy up to 10 (like the mailboxes/gaurds etc. ) and remove the cap on number of one type of good it can hold. Or "Adding" a second through guild amenities just added another 200 slots to it... That way we could have one for each tier if we wanted... or just expand as needed. Item exclusion lists for them would be nice too, because if another newbie adds 5 ettin coins again I may has to keel someones.
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#12 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() DxPreist1 wrote:
Have you considered placing a notebook or something on the box, telling people what not to put in? Consolidating the rest of the holiday harvests (NotD and Frostfell) would help out as well. I know some people are going to be unhappy with me saying that, but if they can't / won't add more space, then this needs to happen. |
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#13 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Deveryn@Crushbone wrote:
I like to think they are donating to the guild funds when those items are removed and sold. keeping both the harvest depot and guild bank free of clutter is an excellent method of raising guild funds. |
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#14 |
Loremaster
Join Date: Jun 2009
Posts: 1,739
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![]() they should update the tinkered house one while they are at it. that one holds only 100 and you can only put one in a house. (alternatively, they could remove the lore tag so you can use more than one in a house.) |
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#15 |
Loremaster
Join Date: Nov 2004
Location: Freeport Server
Posts: 332
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![]() Tigress wrote:
I agree on both fronts. |
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#16 |
Loremaster
Join Date: Jul 2010
Posts: 202
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![]() Tigress wrote:
Both the tinkered house depot and the guild harvest box need increases on the number of items they hold. My suggestions would be: 1) Increase both items by 200. Easy fix. If not possible, 2) Introduce a special tinkered harvest depot for holiday/festival items only. Give it enough room to store all the stuff from the various holidays, and make it able to be put in guild halls as well as homes. |
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 1,014
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![]() Please please please, you gave us a dozen new harvestables and no new space to put them in! Additional space would be greatly appreciated I know!
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#18 |
Server: Antonia Bayle
Guild: Tandros os Thol
Rank: Archduke
Loremaster
Join Date: Nov 2004
Posts: 275
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![]() I have had to put a second harvest depot in an alts house, and i put only "food" items in there, and the rest of the harvests in my main's personal harvest depot -i keep rares in my shared bank. It would be nice to have an increase to both the guild depot and personal depots-would make things much easier. |
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#19 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() The tinkered personal harvest depot definitely needs an upgrade. I have no room in mine for any of the t10 items. |
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#20 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() Raienya wrote:
We really don't need #2 for most holidays. Instead, they need to consolidate everything to one. (It's looking like NotD might be the next to do this, as recipes call for "a treat" as the ingredient and they consolidated Erollissi Day.) I run 4 boxes and I could probably handle two more tier increases if they would cut down on the brew day and NotD harvests. That leaves Frostfell. It's pointless to make a new special box for this, as you can't even craft these items inside the home. I'd rather they just give us the stations and put the fuels somewhere, so I can craft these items in another house. |
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#21 |
Server: Guk
Guild: Defenders of the Light
Rank: Count
Loremaster
Join Date: Feb 2008
Posts: 1,938
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![]() Deveryn@Crushbone wrote:
They did do it with NOTD, unfortunetly with the other holidays different harvestibles are used for different recipies not the generic of NOTD and Erollisi day which made it very easy to consoladate to one harvestible. I do not see them consoladating the other holiday harvestibles any time soon as they woudl hten have to change all those recipies. I also use more then one harvest depot one for my provies(yes plural have 2) one for my carp who actually holds the holiday harvestibles with space left over. My woodworker keeps the non food stuff plus adorn and rares. I"m thinking of moving some rares over to my alchie who only holds his dusts there so far. so I hve room in my woodworkers for the new teirs as well as last tiers non food harvestibles as she uses those quite a bit in her crafting being my Adorner and Tinkerer also. |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 1,263
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![]() Any increase to the existing guild and crafted depots would be wonderful please!
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#23 |
Loremaster
Join Date: Nov 2004
Location: Agent of Chaos Guildhall, North Qeynos, Splitpaw.
Posts: 1,239
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![]() I keep all the provisioner materials out of the GH depot (except the current tier). That frees up loads of space. Now if they implemented a second depot, just for provisioner stuff - let's call it "a fridge" - that would be awesome!
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#24 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Since the Harvest Depot (and the guild amenity) were added, there have been level increases. Each time there has been requests/demands to have the capacities increased and each time the answer from the devs has been the same. The limits are there intentionally. The boxes were not intended or designed to hold -everything- in one. You need to pick and choose what you want in each box. Now that each character can have multiple houses and each house, of the same character, could have a harvest depot box, you really do have an infinite capacity on it. I have, in different houses, a box for commons that aren't food/drink, a box of provi stuffs (the most full of all of them, because loams and roots are used in provie recipes, too), a box for rares and materials, a box for holiday harvests, and a box for transmuted materials. It's the best way to easily share all this between two (or more) accounts. I just wish the dropped crafting components would also go into the boxes, those still take up bank space and have to be traded to get from one account to the other. |
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#25 |
Loremaster
Join Date: Jan 2006
Posts: 4,115
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![]() The way we've dealt with this is to disallow T1 rares in the depot. You really do not ever need 20K of T1 stuff, no one stays in that tier long enough. We keep our rares in the guild bank, and members can ask any officer for one. We require that folks either pay a reasonable price for 'em, or contribute other rares.
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#26 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() Alenna@Guk wrote:
Glad to hear about the NOTD stuff. I was away for most of that event, so I didn't really keep up with everything that happened. |
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#27 |
Loremaster
Join Date: May 2008
Posts: 2,601
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![]() Rijacki wrote:
But what is the purpose in this from the developers standpoint? Is it so that we have to spread our crafting out over multiple houses using multiple harvesting depots? Does that help with the "load" of data for the game? Is it easier on the database for us to have this spread out in multiple houses with multiple zonings? Is it an arbitrary decision or does the decision have some underlying reason? |
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#28 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() Katz wrote:
They don't want you to have a one-stop shop in your home for virtually no cost, while guilds have to spend money and status for the same thing. That's been the case with crafting AND travel. |
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#29 |
Server: Kithicor
Guild: Masters of the Universe
Rank: Raider
Loremaster
Join Date: Nov 2005
Posts: 1,027
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![]() 160 is the magic number to hold ALL basic harvests, that does not include, rares, holiday harvests, adornment mat's, subcombine returns such as dusts. It would be about another 70 slots to be able to hold all the rares for every tier. Feel free to continue to do the math on how much space to have you're own personal tradeskill paradise in your home.
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http://forums.station.sony.com/eq2/posts/list.m?topic_id=438341 Originally Posted by Smed: I've been a regular lurker on this site for a while but I wanted to step in here and dispel something that's just plain not true - I don't have my name highlighted here, but anyone that doubts it's me can email me at jsmedley@soe.sony.com and I'll happily reply. We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. In any event, I wanted to stop in and at least set the record straight - you aren't going to be seeing RMT allowed on the non-exchange enabled servers. John Smedley President, Sony Online Entertainment |
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#30 |
Loremaster
Join Date: Feb 2005
Location: Denver, CO
Posts: 1,190
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![]() iirc, it was a memory and database issue. I'm sure at some point this could/will be corrected. (just like they said that pvp/pve server xfers, owning multiple houses, increasing house item limits, appearances slots, unlimited character slots, and flying mounts couldn't happen, but are in game now...) It'll take time for it to come to fruition. Unless, like many other features that have been implemented, the devs are holding out on the feature to pad the added content list for new GU's. There are many features already done, they just need to be added. And like the heritage armors, I'm sure this is one of them... |
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