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Unread 03-25-2012, 07:41 PM   #1
str8gone

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Ok, I just found out in test that the only people who can loot gear from raid mobs are the people in the kill. I understand this reason to stop the SLR (Selling Loot Rights) but every raid guild carries a bench for the simple reason people will call out. These people on the bench will be excluded from loot. New recruits who are under geared would also not be able to get the loot.

I am ok with the change as long as people who are in the guild can loot the item. If this is not the case I am done with this game. I am not runing a raid guild with 33 people and telling 9 of those people they cant have loot. Not only that but mobs that require certain classes well then certain people will be perma screwed from the kill.

I am already upset off at the fact you are releasing new raid content in April when only roughly 70 people IN THE ENTIRE GAME has seen the current end game content. This last change will push me over the edge, I am so fed up with the EQ2 Designer who keeps telling the Dev team these GREAT IDEAS (Sarcasm).

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Unread 03-25-2012, 07:47 PM   #2
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Is it the account in on the kill or just the toon in on the kill?   If the second, then that also lets out people who aren't playing the toon they wanted to but the one the group needed.  So you play your healer or dirge that the group needed, you know the one already geared up.  You don't play your ranger because they didn't need a ranger.  Now you can't go on your alt and get that ranger gear for your undergeared ranger.  Bad move.  Hope it doesn't stick.

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Unread 03-25-2012, 07:50 PM   #3
Kizee

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I hope $oE didn't listen to the whiners that cry about the SLR and really make this change.

There are so many issues with limiting looting like this.

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Unread 03-25-2012, 08:01 PM   #4
kdmorse

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And so it begins....

... auctioning raid slot, starting at 1000p, bid in auction...

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Unread 03-25-2012, 08:01 PM   #5
Morghus

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Hahaha, this has to be a joke, they can't possibly be that shortsighted.

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Unread 03-25-2012, 08:01 PM   #6
yohann koldheart

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i agree we have a bench of 9 players that sit on every raid night, we raid 4 nights a week. when something dropped the main raid has or dont want the bench players get it so they are equiped to fill in when needed.  this will make that impossible to do.

get rid of the kill check , and let the loot be open to all members of the guild or keep loot how it is.

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Unread 03-25-2012, 09:43 PM   #7
redwoodtreesprite

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What does it mean though, being "in the kill"?  What would a character need to do to count?  Would someone who's job is to buff the group count, or do they have to hit the raid mob at least one time?

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Unread 03-25-2012, 09:52 PM   #8
yohann koldheart

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redwoodtreesprite wrote:

What does it mean though, being "in the kill"?  What would a character need to do to count?  Would someone who's job is to buff the group count, or do they have to hit the raid mob at least one time?

if you werent there in the zone when the mob dies, you cant loot anything from the chest. 

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Unread 03-25-2012, 10:22 PM   #9
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yohann koldheart wrote:

redwoodtreesprite wrote:

What does it mean though, being "in the kill"?  What would a character need to do to count?  Would someone who's job is to buff the group count, or do they have to hit the raid mob at least one time?

if you werent there in the zone when the mob dies, you cant loot anything from the chest. 

So it just tells you you can't loot it? Can't use leader only and assign it?

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Unread 03-25-2012, 10:30 PM   #10
Tigress

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this is a TERRIBLE idea.  its is not fair to the guilds that raid.  get rid of SLR in heroic if you must but it is completely unfiar for raiding.

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Unread 03-25-2012, 10:58 PM   #11
redwoodtreesprite

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yohann koldheart wrote:

redwoodtreesprite wrote:

What does it mean though, being "in the kill"?  What would a character need to do to count?  Would someone who's job is to buff the group count, or do they have to hit the raid mob at least one time?

if you werent there in the zone when the mob dies, you cant loot anything from the chest. 

That is good at least.  I can imagine all the bugs that could result from requiring doing damage to the mob for it to count.

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Unread 03-25-2012, 11:22 PM   #12
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"Free to play, your way"

Yea right.

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Unread 03-25-2012, 11:29 PM   #13
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This post has moved: /eq2/posts/preList.m?topic_id=50009...post_id=5737162 Discussing politics.
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Unread 03-25-2012, 11:35 PM   #14
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Take  Heirloom and No Trade out of the game. 

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Unread 03-25-2012, 11:41 PM   #15
Hirofortis

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I would like to see an official response from this before I get to upset, but I will saythis, if this is actually true, SOE will be loosing 4 accounts.  I won't put up with crap like that for anything.  I run a raid guild and we do not sell loot rights.  But we do have people sitting to fill as needed.  If we can't get our people in raid to get loot that are sitting I am going to tell SOE where they can shove there game.  It is inappropriate and does nothign but wreck the game.  We already have a hard enough time making sure we have the right people for each fight.  No way am I going to tell our raiders that they don't get loot becasue wer had them sit. SOE, you had better answer this one.

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Unread 03-25-2012, 11:55 PM   #16
Leawyn

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This change is upsetting. Really.... you're going to let people who don't even raid ruin raiding for everyone who DOES raid? SLR is not killing the game, despite what non-raiders who complain about it say.

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Unread 03-25-2012, 11:58 PM   #17
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This pretty much makes plat useless as well.

Free to ruin the game, SoE's way.

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Unread 03-26-2012, 12:02 AM   #18
excalibur120

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If this is true I am upset as well.  Full disclosure ... I do SLR.  I have access to HM raid gear.  Do I buy loot rights? Sure I do.  The RNG isn't always kind and I sometimes can't get the drops I want.  To me there is nothing else for me to spend plat on.

I'm really not pleased with this change and can see it making things incredibly difficult for raiding guilds to recruit new meat.

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Unread 03-26-2012, 12:03 AM   #19
Deago

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I have been raiding on test so did not notice this but will check now lol...

Im guessing (not agreeing or disagreeing) that due to the new gear being as powerful as it is (disregarding runes) from heroic/solo things that the assumption is with that gear a player could start raiding fairly easy so slr should not be required.

Again im not stating my opinion here because frankly I do not have one regarding this because if I want to raid I just raid.

Spot selling will come about with the change thats all.  Unless they come across some algy to prevent that...imagine something like "10min window upon entering raid zone..after that anybody that comes in for whatever reason can not loot" course that would create a huuuuge fuss although I would not put it past some ...lol

Aye ++ on the removal of heirloom/no-trade.

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Unread 03-26-2012, 12:06 AM   #20
Tigress

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Cloudrat wrote:

Take  Heirloom and No Trade out of the game. 

please do.  ty.

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Unread 03-26-2012, 12:08 AM   #21
Kindalar

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Maybe allow everyone in the guild to loot and do not allow looting out of raid to those guild members that have been a member less than 5 days (to prevent folks joining guilds just to loot).

I really have nothing against SLR but if your going to change it don't discourage guilds from having rosters bigger than 24. A bunch of mages want an item from a mob, so you've got to allow the mages with highest dkp to fill the slots for that mob until it drops -- that kinda situation sucks IMO.

I'd definately keep SLR in for non-raiding instances though.

Shiine

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Unread 03-26-2012, 12:11 AM   #22
Vinyard
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Kindalar wrote:

Maybe allow everyone in the guild to loot and do not allow looting out of raid to those guild members that have been a member less than 5 days (to prevent folks joining guilds just to loot).

I really have nothing against SLR but if your going to change it don't discourage guilds from having rosters bigger than 24. A bunch of mages want an item from a mob, so you've got to allow the mages with highest dkp to fill the slots for that mob until it drops -- that kinda situation sucks IMO.

I'd definately keep SLR in for non-raiding instances though.

Shiine

This would affect guild apps. 

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Unread 03-26-2012, 12:12 AM   #23
excalibur120

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I agree about getting rid of No-Trade and Heirloom for dropped items.  Quested stuff should retain the tag though.

With respect to people saying they are fine with it if it is changed to be guild tagged only loot.  What about those raid alliances?  What happends to them?  Or a PUG raid?

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Unread 03-26-2012, 12:14 AM   #24
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this change would actually make me want to raid again.
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Unread 03-26-2012, 12:21 AM   #25
Kindalar

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Vinyard@Antonia Bayle wrote:

Kindalar wrote:

Maybe allow everyone in the guild to loot and do not allow looting out of raid to those guild members that have been a member less than 5 days (to prevent folks joining guilds just to loot).

I really have nothing against SLR but if your going to change it don't discourage guilds from having rosters bigger than 24. A bunch of mages want an item from a mob, so you've got to allow the mages with highest dkp to fill the slots for that mob until it drops -- that kinda situation sucks IMO.

I'd definately keep SLR in for non-raiding instances though.

Shiine

This would affect guild apps. 

Yes and No.  If the guild app really needed items, you could have them in on the raid and they could loot right away.  The 5 days would only apply to apps trying to loot that were not in the raid.  There's only a few encounters that you'd pretty much have to sit out a raider for (if they missed looting an item needed from a previous mob, etc), and those mobs they'd just have to wait the 5 days.  A dead app ain't gonna kill a raid for the most part anyways.

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Unread 03-26-2012, 12:23 AM   #26
Malleria

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Another patented SOE overreaction to a non-existent problem.

Bravo, bravo. You really are killing your own game.

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Unread 03-26-2012, 12:26 AM   #27
Vinyard
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You know what I like most about SoE?

They like to try and hide things (assuming this, and the reforge MA nerf is intentional)

They refuse to tell us these changes, and we find out, and it causes a huge mess....a bigger one. And they go silent on everything. They refuse to comment on it, and then posts are deleted left and right.

It's pretty rude to do that. I don't see what we, your game community, did, to be left in the dark so much.

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Unread 03-26-2012, 12:33 AM   #28
Kindalar

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excalibur120 wrote:

I agree about getting rid of No-Trade and Heirloom for dropped items.  Quested stuff should retain the tag though.

With respect to people saying they are fine with it if it is changed to be guild tagged only loot.  What about those raid alliances?  What happends to them?  Or a PUG raid?

Yah - you'd have to PUR with the toon you want to loot, period.

Raid alliances I have no idea about  - I've never been in a guild that had such an alliance.  But I'd guess from the exploit factor (All SLR guilds alliance with lootguild#1 - join lootguild#1 if you want to buy loot) that concept would be dead if this change stuck.

Shiine

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Unread 03-26-2012, 12:57 AM   #29
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this is fine but you need to link accounts so items can be traded between them.

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Unread 03-26-2012, 01:18 AM   #30
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Keep SLR out of the game.

I am tired of running with players who on paper look good, but when it comes time to raid or do an instance they can't do anything correctly.

All it does is create players with no worth in game and line the pockets of those who don't need the platinum.

I'm GLAD SLR is done with.

Players need to earn their gear by doing the challenges and not by just sitting back and running PR every few days.

SOE isn't killing the game, they are increasing the quality of the playerbase.

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