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#1 |
Loremaster
Join Date: Oct 2009
Posts: 18
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![]() Ok, I just found out in test that the only people who can loot gear from raid mobs are the people in the kill. I understand this reason to stop the SLR (Selling Loot Rights) but every raid guild carries a bench for the simple reason people will call out. These people on the bench will be excluded from loot. New recruits who are under geared would also not be able to get the loot. I am ok with the change as long as people who are in the guild can loot the item. If this is not the case I am done with this game. I am not runing a raid guild with 33 people and telling 9 of those people they cant have loot. Not only that but mobs that require certain classes well then certain people will be perma screwed from the kill. I am already upset off at the fact you are releasing new raid content in April when only roughly 70 people IN THE ENTIRE GAME has seen the current end game content. This last change will push me over the edge, I am so fed up with the EQ2 Designer who keeps telling the Dev team these GREAT IDEAS (Sarcasm). |
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#2 |
Loremaster
Join Date: May 2008
Posts: 2,601
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![]() Is it the account in on the kill or just the toon in on the kill? If the second, then that also lets out people who aren't playing the toon they wanted to but the one the group needed. So you play your healer or dirge that the group needed, you know the one already geared up. You don't play your ranger because they didn't need a ranger. Now you can't go on your alt and get that ranger gear for your undergeared ranger. Bad move. Hope it doesn't stick. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() I hope $oE didn't listen to the whiners that cry about the SLR and really make this change. There are so many issues with limiting looting like this. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 653
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![]() And so it begins.... ... auctioning raid slot, starting at 1000p, bid in auction... |
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#5 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Hahaha, this has to be a joke, they can't possibly be that shortsighted. |
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#6 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() i agree we have a bench of 9 players that sit on every raid night, we raid 4 nights a week. when something dropped the main raid has or dont want the bench players get it so they are equiped to fill in when needed. this will make that impossible to do. get rid of the kill check , and let the loot be open to all members of the guild or keep loot how it is. |
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#7 |
Loremaster
Join Date: Aug 2010
Posts: 266
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![]() What does it mean though, being "in the kill"? What would a character need to do to count? Would someone who's job is to buff the group count, or do they have to hit the raid mob at least one time? |
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#8 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() redwoodtreesprite wrote:
if you werent there in the zone when the mob dies, you cant loot anything from the chest. |
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#9 |
Server: Everfrost
Guild: Undercon
Rank: Senior Member
Loremaster
Join Date: Oct 2009
Posts: 343
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![]() yohann koldheart wrote:
So it just tells you you can't loot it? Can't use leader only and assign it? |
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#10 |
Loremaster
Join Date: Jun 2009
Posts: 1,739
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![]() this is a TERRIBLE idea. its is not fair to the guilds that raid. get rid of SLR in heroic if you must but it is completely unfiar for raiding. |
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#11 |
Loremaster
Join Date: Aug 2010
Posts: 266
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![]() yohann koldheart wrote:
That is good at least. I can imagine all the bugs that could result from requiring doing damage to the mob for it to count. |
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#12 |
Server: Antonia Bayle
Loremaster
Join Date: Dec 2004
Posts: 690
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![]() "Free to play, your way" Yea right. |
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#13 |
Community Moderator
Join Date: May 2011
Posts: 323
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This post has moved: /eq2/posts/preList.m?topic_id=50009...post_id=5737162 Discussing politics.
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#14 |
Tester
Join Date: Nov 2004
Posts: 2,560
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![]() Take Heirloom and No Trade out of the game. |
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#15 |
Loremaster
Join Date: Jan 2005
Posts: 610
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![]() I would like to see an official response from this before I get to upset, but I will saythis, if this is actually true, SOE will be loosing 4 accounts. I won't put up with crap like that for anything. I run a raid guild and we do not sell loot rights. But we do have people sitting to fill as needed. If we can't get our people in raid to get loot that are sitting I am going to tell SOE where they can shove there game. It is inappropriate and does nothign but wreck the game. We already have a hard enough time making sure we have the right people for each fight. No way am I going to tell our raiders that they don't get loot becasue wer had them sit. SOE, you had better answer this one. |
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 1,014
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![]() This change is upsetting. Really.... you're going to let people who don't even raid ruin raiding for everyone who DOES raid? SLR is not killing the game, despite what non-raiders who complain about it say.
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#17 |
Server: Antonia Bayle
Loremaster
Join Date: Dec 2004
Posts: 690
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![]() This pretty much makes plat useless as well. Free to ruin the game, SoE's way. |
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#18 |
Loremaster
Join Date: Nov 2007
Posts: 62
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![]() If this is true I am upset as well. Full disclosure ... I do SLR. I have access to HM raid gear. Do I buy loot rights? Sure I do. The RNG isn't always kind and I sometimes can't get the drops I want. To me there is nothing else for me to spend plat on. I'm really not pleased with this change and can see it making things incredibly difficult for raiding guilds to recruit new meat. |
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#19 |
Loremaster
Join Date: Jul 2008
Posts: 625
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![]() I have been raiding on test so did not notice this but will check now lol... Im guessing (not agreeing or disagreeing) that due to the new gear being as powerful as it is (disregarding runes) from heroic/solo things that the assumption is with that gear a player could start raiding fairly easy so slr should not be required. Again im not stating my opinion here because frankly I do not have one regarding this because if I want to raid I just raid. Spot selling will come about with the change thats all. Unless they come across some algy to prevent that...imagine something like "10min window upon entering raid zone..after that anybody that comes in for whatever reason can not loot" course that would create a huuuuge fuss although I would not put it past some ...lol Aye ++ on the removal of heirloom/no-trade.
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Hello fellow EQ2 gamers! |
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#20 |
Loremaster
Join Date: Jun 2009
Posts: 1,739
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![]() Cloudrat wrote:
please do. ty. |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() Maybe allow everyone in the guild to loot and do not allow looting out of raid to those guild members that have been a member less than 5 days (to prevent folks joining guilds just to loot). I really have nothing against SLR but if your going to change it don't discourage guilds from having rosters bigger than 24. A bunch of mages want an item from a mob, so you've got to allow the mages with highest dkp to fill the slots for that mob until it drops -- that kinda situation sucks IMO. I'd definately keep SLR in for non-raiding instances though. Shiine |
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#22 |
Server: Antonia Bayle
Loremaster
Join Date: Dec 2004
Posts: 690
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![]() Kindalar wrote:
This would affect guild apps. |
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#23 |
Loremaster
Join Date: Nov 2007
Posts: 62
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![]() I agree about getting rid of No-Trade and Heirloom for dropped items. Quested stuff should retain the tag though. With respect to people saying they are fine with it if it is changed to be guild tagged only loot. What about those raid alliances? What happends to them? Or a PUG raid? |
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#24 |
Server: Unrest
Guild: Equilibrium
Rank: Member
Loremaster
Join Date: Jul 2007
Posts: 350
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this change would actually make me want to raid again.
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() Vinyard@Antonia Bayle wrote:
Yes and No. If the guild app really needed items, you could have them in on the raid and they could loot right away. The 5 days would only apply to apps trying to loot that were not in the raid. There's only a few encounters that you'd pretty much have to sit out a raider for (if they missed looting an item needed from a previous mob, etc), and those mobs they'd just have to wait the 5 days. A dead app ain't gonna kill a raid for the most part anyways. |
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#26 |
Loremaster
Join Date: Mar 2009
Posts: 163
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![]() Another patented SOE overreaction to a non-existent problem. Bravo, bravo. You really are killing your own game. |
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#27 |
Server: Antonia Bayle
Loremaster
Join Date: Dec 2004
Posts: 690
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![]() You know what I like most about SoE? They like to try and hide things (assuming this, and the reforge MA nerf is intentional) They refuse to tell us these changes, and we find out, and it causes a huge mess....a bigger one. And they go silent on everything. They refuse to comment on it, and then posts are deleted left and right. It's pretty rude to do that. I don't see what we, your game community, did, to be left in the dark so much. |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() excalibur120 wrote:
Yah - you'd have to PUR with the toon you want to loot, period. Raid alliances I have no idea about - I've never been in a guild that had such an alliance. But I'd guess from the exploit factor (All SLR guilds alliance with lootguild#1 - join lootguild#1 if you want to buy loot) that concept would be dead if this change stuck. Shiine |
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#29 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() this is fine but you need to link accounts so items can be traded between them. |
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#30 |
Server: Antonia Bayle
Loremaster
Join Date: Dec 2008
Posts: 389
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![]() Keep SLR out of the game. I am tired of running with players who on paper look good, but when it comes time to raid or do an instance they can't do anything correctly. All it does is create players with no worth in game and line the pockets of those who don't need the platinum. I'm GLAD SLR is done with. Players need to earn their gear by doing the challenges and not by just sitting back and running PR every few days. SOE isn't killing the game, they are increasing the quality of the playerbase. |
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