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Unread 03-24-2012, 09:26 PM   #1
Talathion
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1 DPS Mod before could reforge to 0.8% MA.

1 DPS Now Reforges to 0.2% MA.

Its not just MA, its nerfed ALL around.

The conversions arn't worth reforging, this makes an entire expansion worthless.

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Unread 03-24-2012, 11:12 PM   #2
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seems, they just nerfed MA.

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Unread 03-24-2012, 11:28 PM   #3
Talathion
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Can I get a refund on AOD? that was the only reason I bought the expansion.

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Unread 03-24-2012, 11:30 PM   #4
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I would like an explanation why this is not in the patch notes.

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Unread 03-24-2012, 11:56 PM   #5
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Like to say it's a bug, but I would not put anything past these jokers. We ask for content, and get ninja nerfs. Hell, it's something new...

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Unread 03-24-2012, 11:59 PM   #6
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Here you go Tala, I'll make a patch note for you.

SomeSOEEmployee wrote:

REFORGING

Lowered the value of MA gained by reforging by 56%.

Lowered the value of AE Auto Attack gained by reforging by 25%.

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Unread 03-25-2012, 12:05 AM   #7
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i had notticed this shortly after GU63 went on test, figured it was a bug. it kinda sucks since SOE is putting just any random garbage stat on the new gear cause they expect us just reforge it.

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Unread 03-25-2012, 12:12 AM   #8
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thats dumb..

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Unread 03-25-2012, 12:26 AM   #9
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I'm curious why the MA nerf was 56/57% though. It's a cool number and all, but why?

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Unread 03-25-2012, 02:01 AM   #10
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Quality Bait and Switch by SoE yet again.

Grab AoD so that you can try and correct the moronic itemization done by the Devs... and then they screw over the one feature that was actually of use in the "feature pack"

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Unread 03-25-2012, 02:11 AM   #11
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This is unacceptable. If this is a bug, it needs to be fixed. If this is NOT a bug, it needs to be undone. Half the reason for reforging was to give melee priests a chance to somewhat fix gear, since the dev's refused to make gear with stats they wanted. Now you're nerfing the most desirable stat? I am almost willing to put money that worthless crap like spell weapon stats got a ninja boost too, since the dev's seem to think that spell weapons are the best thing since sliced bread.

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Unread 03-25-2012, 03:16 AM   #12
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Talathion@Antonia Bayle wrote:

1 DPS Mod before could reforge to 0.8% MA.

1 DPS Now Reforges to 0.2% MA.

Its not just MA, its nerfed ALL around.

The conversions arn't worth reforging, this makes an entire expansion worthless.

I'd risk a guess that it's been bugged since AOD launch, and just getting fixed.   

IIR,  the announced reforging math was  to chop the source stat in half (i.e.take  50%) and then charge a tax of something like 10%.     You'd wind up with what a small residual of the original stat and about 40 to 45%% of the original stat as the new stat.   Don't hold me to the exact formula, since it's from memory, and varied per target stat but you never wound up with anything near the original stat in the new one.   For instance, take your example item, and convert to Ability Casting Speed, a stat useful to casters who aren't capped, and check the conversion rate.

That's the way it worked for casters, then and now,  and there was complaining in AOD beta about the scouts getting the "good" reforging for MA specifically.    Either MA was singled out for special treatment, or it was just bugged in the code since day 1.

I play both, and noted the discrepancy back then, so am not surprised now. 

I frankly would prefer leaving the MA reforging as is, and raising the casters up to the same ratio.  (i.e. 80% instead of 40%).    That way reforging would at least do something meaningful,  rather than adding a glowy effect.

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Unread 03-25-2012, 05:07 AM   #13
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Caster_III wrote:

Talathion@Antonia Bayle wrote:

1 DPS Mod before could reforge to 0.8% MA.

1 DPS Now Reforges to 0.2% MA.

Its not just MA, its nerfed ALL around.

The conversions arn't worth reforging, this makes an entire expansion worthless.

I'd risk a guess that it's been bugged since AOD launch, and just getting fixed.   

IIR,  the announced reforging math was  to chop the source stat in half (i.e.take  50%) and then charge a tax of something like 10%.     You'd wind up with what a small residual of the original stat and about 40 to 45%% of the original stat as the new stat.   Don't hold me to the exact formula, since it's from memory, and varied per target stat but you never wound up with anything near the original stat in the new one.   For instance, take your example item, and convert to Ability Casting Speed, a stat useful to casters who aren't capped, and check the conversion rate.

That's the way it worked for casters, then and now,  and there was complaining in AOD beta about the scouts getting the "good" reforging for MA specifically.    Either MA was singled out for special treatment, or it was just bugged in the code since day 1.

I play both, and noted the discrepancy back then, so am not surprised now. 

I frankly would prefer leaving the MA reforging as is, and raising the casters up to the same ratio.  (i.e. 80% instead of 40%).    That way reforging would at least do something meaningful,  rather than adding a glowy effect.

Everything has a different reforge rate. Also I believe what they said when it was put in was that you were supposed to get 80% of the stat. 10% would go poof and 10% would remain from the source stat. And it's MA and AE Auto at two different values, so it's not a mistake.

Also, thanks for making me remember that. 56% makes sense now. 56% is actually 70%. (I think AE Auto works on a different scale because it's not 80%, but idk.)

Also also, in the above scenario, this is a bug. I'm assuming you meant to cut the MA conversions by half (which is still dumb, btw) but some # got cut from 100 to 50, and when it takes 10% off the top and 10% goes poof, it's actually a different equation, so it ended up nerfing the MA rate from 80% to 30% instead of to 40%, which you would need to add 10% back on. Just a theory, though. Half makes more sense to me, anyway.

Maewyn@Unrest_old wrote:

This is unacceptable. If this is a bug, it needs to be fixed. If this is NOT a bug, it needs to be undone. Half the reason for reforging was to give melee priests a chance to somewhat fix gear, since the dev's refused to make gear with stats they wanted. Now you're nerfing the most desirable stat? I am almost willing to put money that worthless crap like spell weapon stats got a ninja boost too, since the dev's seem to think that spell weapons are the best thing since sliced bread.

Nothing was changed except the nerf to MA and AE Auto.

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Unread 03-25-2012, 07:08 AM   #14
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uNDO THIS NERF IT S UNACCEPTABLE fIRST THE PSS1 FIASCO NOW THE SOLE CONTENT FROM AOD WORTH SOMETHING RENDERED USELESS...
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Unread 03-25-2012, 08:41 AM   #15
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This really is a facepalm moment if they decide to nerf players (our) ability to reforge items more effectively. Itemization has been a disater (albiet the only good thing so far from it has been the universal model-standard for gear) Reforging was a way for players to more positively and effectively adjust there toons stats accordingly to a personal preferrence/desirable play style. (regardless of bringing up issues of if you fall into the casual, raider, whatever catergory)

(also seeing that to this point the devs haven't seem content to address itemization themselves... but IF they are working on it then you have my abundant thanks...BUT with no communication to players/paying account holders on any mode or official medium to the state of itemization,  makes my preception of them not doing a dang thing reality)

As of now AOD was simply an expansive FEATURE update and they just nerfed the NUMBER ONE feature it had going for it usable by all players of all classes. Now all we have left from that player-account-wallet-money-sink is the Beast Lord class.

/golf clap

on a side note, its the continual small things like this that just kills the game for me. IIRC no one was complaining about the *current* reforge rates. Now there about to get an avalanche of peeps who are going to cause the moderators on this site grief for fixing something that din't need to be fixed.

I'll be amazed if this post even stays up. I get the feeling a moderator is prolly going to squash my two cents.

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Unread 03-25-2012, 09:20 AM   #16
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The only featured that made me buy AoD in order to fix my melee inquisitor. It s beyond belief that SOE could just alienate players after the PSS1 fiasco (wich by the way is still on going and we are still waiting to see how SOE will deal with) Seriously SOE stop taking incomprehensible decision.
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Unread 03-25-2012, 11:45 AM   #17
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I could understand a reforge-nerf if we could reforge cb/potency in order to generate endless dps - but MA and

aoe-melee are capped stats and this really isnt necessary. ~

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Unread 03-25-2012, 12:09 PM   #18
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Buffrat@Antonia Bayle wrote:

Everything has a different reforge rate.

Yes, I understand and agree.  I knew when I typed it I'd get called out, but it was late.   Generally, it appeared they were trying to convert stats to equivalent impact on the toon's actual damage output, with a reforging cost subtractor tossed in,  but seemingly converted more favorably on DPS to MA and AE than other stats for other archtypes. 

What this new change seems to mean is reforging becomes not particularly attractive for anybody, not just 3 of the 4 archtypes.

Again, I'll reiterate.  I don't favor the current nerf change as a "balancing fix".   I favor reverting all the other archtypes to the same more or less useful level of reforging that MA got pre nerf.  That way reforging would be sought after for something other than appearance stuff.

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Unread 03-25-2012, 01:38 PM   #19
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Nerf nerf nerf thats all you guys seem to be good at now.

First you you nerfed my 2handed priest weapon not once but twice and now this .

You folks at SOE have to start chaging the way you do thinks or you will FORCE me to leave this game i have had just about enough.

LESS nerfing for crying out loud.!!!!!!

Learn to do things right the first time for christ sake its really easy the rest of the work force can do it why not you.

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Unread 03-25-2012, 01:59 PM   #20
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Nerfing it and saying why you nerfed it is one thing, and understandable.

Nerfing it and not putting it in patch notes nor mentioning anything about it makes me sadface irl.

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Unread 03-25-2012, 02:17 PM   #21
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Well they obviously have data telling them they should nerf it. Maybe they will use that same data to give items STATS WE WANT.

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Unread 03-25-2012, 02:43 PM   #22
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I would like an explanation...

THE ONLY REASON I GOT AOD was so I could get more Multiattack.

I HATE DUNGEON MAKER.

I HATE BEASTLORDS. (and pet classes.)

I HATE Everything else!

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Unread 03-25-2012, 02:47 PM   #23
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I know as a fighter this is quite the blow.  I was finally starting to get at least a decent amount of MA, still a ways from cap, but starting to get some.  It was done by reforging stats to MA.

Fighters aren't given out MA like crazy like some classes and this was actually a good thing.

Bummer.

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Unread 03-25-2012, 05:52 PM   #24
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Nerfing item reforging seems like yet another knee jerk reaction to something that doesn't seem that bad, and frankly was a pretty good idea since the devs didn't put in any time for extra, hybrid itemization

if theres a problem with it why not just come out and say it? and then do something with itemization to make up for the deficiency they create from this kind of nerf

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Unread 03-25-2012, 05:57 PM   #25
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Talathion@Antonia Bayle wrote:

I would like an explanation...

THE ONLY REASON I GOT AOD was so I could get more Multiattack.

I HATE DUNGEON MAKER.

I HATE BEASTLORDS. (and pet classes.)

I HATE Everything else!

Umm... Have you considered some counseling? You seem to have a lot of pent-up anger over this game.

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Unread 03-25-2012, 06:01 PM   #26
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The_Cheeseman wrote:

Talathion@Antonia Bayle wrote:

I would like an explanation...

THE ONLY REASON I GOT AOD was so I could get more Multiattack.

I HATE DUNGEON MAKER.

I HATE BEASTLORDS. (and pet classes.)

I HATE Everything else!

Umm... Have you considered some counseling? You seem to have a lot of pent-up anger over this game.

Berserkers are suppost to be angry!

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Unread 03-25-2012, 06:17 PM   #27
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SOE

Why would you take 1 of the 2 good things we got with AoD away?

Reforging has been alsome! Nerfing this or taking it away would be DUM!

Plz restor reforging to what it was.

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Unread 03-25-2012, 06:25 PM   #28
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I think Strikethrough was nerfed as well.

65 DPS Mod = 16% Strikethrough? lol

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Unread 03-25-2012, 06:27 PM   #29
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this is ok, i guess.     some items that were never suppose to be as high on the point system somehow become top notch after reforging.

  one thing devs HAVE to do now is give 6 second weapons and 4 second weapons EQUAL stats.   giving 4 sec weapons 40ma and 6 sec weaps 30dps mod is ridiculous specially with this HUGE nerf.

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Unread 03-25-2012, 06:33 PM   #30
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First off I would like to say that there is a chance this is probably just a bug. With that being said the stat inflation of gear in GU63 would make reforging simply over powered when it comes to converting multi attack and ae auto attack. On my SK I have 4 items with over 50 cast speed and dps mod each of which would convert to a TON of multi attack had it reforged the same way it would on live. While I would have loved to have had the extra multi it would have most definitely been broken. TLSMILEYR, less QQ more PEW PEW.
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