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Unread 09-12-2011, 01:13 PM   #1
Loxus
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There seem to be  zero fabled, legendary or mastercrafted-fabled cloaks from the DOV expansion group instances that have crit chance (that i've seen) on them with 90+ green stats aside from the 4 that drop from the rare names in rime instances according to Zam.com. 

Can anyone comfirm otherwise?

Is Zam.com still directly linked to EQ2 item database?   

Is this intentional or an oversight of the super turbo-itemizer 5000?

Wasn't cloaks supposed to be one of the methods of getting crit chance aside from weapons, shields/secondary, belts, and charms (to a minor extent) or did this change?

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Unread 09-12-2011, 01:22 PM   #2
Banditman

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DoV cloaks do not have crit chance with the exception of a couple new ones.

With DoV release, crit chance was moved to Weapon, Secondary, Ranged, Belt, Charm, Charm, Neck.

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Unread 09-12-2011, 02:51 PM   #3
Loxus
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Thanks Bandit.

I wasn't aware they added crit chance to necks and took it off cloaks.  However according to zam.com again which I thought was plugged into the EQ2 database.  The only necks with crit chance on them in this expansion with green stats above 68 are from the rare names in TOFS (27.9%) and Glykus in EOW (37.9%) the end mob in Strat Stronghold (13.2%), the 3 rare fabled Mastercrafted gems (10%), and the neck of crushing onslaught from Kael (13%).

Still seems awful slim.

So if you want anything decent with crit on either cloaks or necks it seems they want to you farm TOFS or Rime until your eyes bleed. (oh JOY!)

Or is Zam.com ate up?

I'm trying to determine if it's possible for a fighter class to hit 250% Crit chance without raid gear while maintaining greater than 200% Multi attack (fully adorned for both) and not gimping primary stats and then laying out the path to do so.  However, from what I can tell, it's not possible without some form of X2 or X4 raid gear.  In which case, what's the best I can do?

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Unread 09-12-2011, 02:58 PM   #4
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You shouldn't need 250 crit chance for any content that isn't a part of the raid progression.  The only heroic zones that need that much are hardmode temple and EoW, both of which are intended to be done in raid gear.

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Unread 09-12-2011, 03:52 PM   #5
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Nope, not interested in HM stuff or raid stuff...  We want easymode EOW. 

We've cleared the trash and got the first named down to 43-48% consistantly before the adds swarmed us.  We couldn't keep up with them spawning and the only reason was dps.  None of our crit chances are over 220ish.  Group setup is pally, inq, warden, troub, illy, wiz.  In nothing but Ry'gor and some Drunder pieces and group instance stuff.  

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Unread 09-12-2011, 03:56 PM   #6
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Loxus@Everfrost wrote:

Nope, not interested in HM stuff or raid stuff...  We want easymode EOW. 

We've cleared the trash and got the first named down to 43-48% consistantly before the adds swarmed us.  We couldn't keep up with them spawning and the only reason was dps.  None of our crit chances are over 220ish.  Group setup is pally, inq, warden, troub, illy, wiz.  In nothing but Ry'gor and some Drunder pieces and group instance stuff.  

I see what your problem is ... DPS.

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Unread 09-12-2011, 04:00 PM   #7
Raviel
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dont forget that you can get 12% crit chance from a rally banner, 4% crit chance from an alchemist crafted potion, 4% from a kerra isle whetstone or quel'ule temporary adornment, and another 3% from a baethezid's watch weaponsmith recipe, for a total of 23% extra crit chance for fighter/scout and 20% for priest/mage

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Unread 09-12-2011, 04:42 PM   #8
Loxus
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Nrgy wrote:

Loxus@Everfrost wrote:

Nope, not interested in HM stuff or raid stuff...  We want easymode EOW. 

We've cleared the trash and got the first named down to 43-48% consistantly before the adds swarmed us.  We couldn't keep up with them spawning and the only reason was dps.  None of our crit chances are over 220ish.  Group setup is pally, inq, warden, troub, illy, wiz.  In nothing but Ry'gor and some Drunder pieces and group instance stuff.  

I see what your problem is ... DPS.

Well, we have some flexiblity in alts, but not much... These are our best geared toons so either it falls or we do. 

No worries though, we'll farm what we need from the rares names (ugh) keep pushing through Drunder until we find a way, but we want this zone cleared before the next expansion and/or expansion gear upgrades.  And if we can't; at least it won't be for lack of trying.

Good point Rav, thanks, totally forgot about guild rally banners. 

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Unread 09-12-2011, 05:23 PM   #9
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Nrgy wrote:

Loxus@Everfrost wrote:

Nope, not interested in HM stuff or raid stuff...  We want easymode EOW. 

We've cleared the trash and got the first named down to 43-48% consistantly before the adds swarmed us.  We couldn't keep up with them spawning and the only reason was dps.  None of our crit chances are over 220ish.  Group setup is pally, inq, warden, troub, illy, wiz.  In nothing but Ry'gor and some Drunder pieces and group instance stuff.  

I see what your problem is ... DPS.

Um thats a decent group setup. He has 2 high dps healers, a stacked wizard, a stacked illy and amends for the wizard so agro is not an issue. Even the troub gets decent dps buffs from a inq/warden. There however is alot of reliance on the wizard to perform to win though.

Sure its not the most dps setup but then again it should be a strong setup for an EM heroic instance.

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Unread 09-13-2011, 01:00 PM   #10
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Loxus@Everfrost wrote:

Nope, not interested in HM stuff or raid stuff...  We want easymode EOW. 

We've cleared the trash and got the first named down to 43-48% consistantly before the adds swarmed us.  We couldn't keep up with them spawning and the only reason was dps.  None of our crit chances are over 220ish.  Group setup is pally, inq, warden, troub, illy, wiz.  In nothing but Ry'gor and some Drunder pieces and group instance stuff.  

My box troub is in full drunder and tofs x2 gear (no x4 raid gear) and is only at 230 crit that is with the 10 crit from dex sonata and the extra 5 to dktm. The problem is the content does not match the gear of the intended targets ie people in the gear my troub is wearing. I suppose I can adorn for crit but then those adorns are worthless for every other heroic zone just like crit mit ones. I'd really like to see a better progression of gear where full set of previous content = buff package requirements of next content or someway to swap adornments without having to get multiple sets of gear (or rebuy adorns for every zone) which for raiders is easy but getting a 2nd set of drunder armor is alot of time invested for the ore let alone the shards.

For your group though I'd do what someone else suggested. Get a crit banner if you are able, use temp adorns, and crit potions (also make sure the troub is speced for crit on dex and extra on dktm). It'll at least get you very close to where your crit needs to be. Also really only burn the first few adds before they start spawning rapidly so you don't need to waste curse cures. Once they start spawning fast, keep dps on named and burn it. Only use curse cures when it memwipes so you can pick it back up, if you can't take the damage from all the adds, idk what to tell ya... betray to sk? :p

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Unread 09-13-2011, 02:55 PM   #11
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Gungo@Crushbone wrote:

Nrgy wrote:

Loxus@Everfrost wrote:

Nope, not interested in HM stuff or raid stuff...  We want easymode EOW. 

We've cleared the trash and got the first named down to 43-48% consistantly before the adds swarmed us.  We couldn't keep up with them spawning and the only reason was dps.  None of our crit chances are over 220ish.  Group setup is pally, inq, warden, troub, illy, wiz.  In nothing but Ry'gor and some Drunder pieces and group instance stuff.  

I see what your problem is ... DPS.

Um thats a decent group setup. He has 2 high dps healers, a stacked wizard, a stacked illy and amends for the wizard so agro is not an issue. Even the troub gets decent dps buffs from a inq/warden. There however is alot of reliance on the wizard to perform to win though.

Sure its not the most dps setup but then again it should be a strong setup for an EM heroic instance.

That's assuming the Wizard can press buttons.

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Unread 09-13-2011, 03:38 PM   #12
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Not having 100% crit chance hurts.  You are also going to be in for a world of hurt if you don't have the crit mit for the zone.

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Unread 09-14-2011, 12:30 PM   #13
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Unread 09-14-2011, 12:33 PM   #14
Godofthunder

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Raviel wrote:

dont forget that you can get 12% crit chance from a rally banner, 4% crit chance from an alchemist crafted potion, 4% from a kerra isle whetstone or quel'ule temporary adornment, and another 3% from a baethezid's watch weaponsmith recipe, for a total of 23% extra crit chance for fighter/scout and 20% for priest/mage

I dont think temporary weapon adornments are stackable.

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Unread 09-14-2011, 11:47 PM   #15
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Godofthunder wrote:

Raviel wrote:

dont forget that you can get 12% crit chance from a rally banner, 4% crit chance from an alchemist crafted potion, 4% from a kerra isle whetstone or quel'ule temporary adornment, and another 3% from a baethezid's watch weaponsmith recipe, for a total of 23% extra crit chance for fighter/scout and 20% for priest/mage

I dont think temporary weapon adornments are stackable.

One is a temp-adornment, one is a buff.  They stack.  8% crit chance from both of them.

Then you can stack 12 from rally banner.

Make sure your Troub is spec'd for crit.  In Drunder EM raids I was always wondering why in one group I had 270.0 CC and in another (with another troub) I had 251.something...  It matters, especially when the zone has high crit chance.

Also, run the Drunder Instances (Spire, Tower, etc.) and get upgrades from there.  They drop decent items.  Primary with 44 crit, etc.  The Rare named necks in Drunder have 30 Crit (45.x CC vs. 15.x CC) More than x4 EM neck.  That alone will fix everyone's Crit Problems.

ToFS x2 is mostly 1 groupable in case there are still upgrades there, especially with a 2 healers like you have.  Run it whenever you can if you feel there are still upgrades there for you.

Lastly:  Don't overadorn Crit Mit.  If you have 160 CM and the zone only needs 150, then lose 10 CM and adorn CC instead.  It's pretty simple.  Heroics don't have innate CB.

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Unread 09-15-2011, 12:00 AM   #16
Raviel
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one temp adorn goes on the primary weapon slot, another goes on the ranged slot. they stack for 7% crit, then the pot adds it up to 11%, crit banner stacks with all 3, for a total of 23% crit

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