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#1 |
Loremaster
Join Date: Nov 2004
Posts: 476
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![]() Last I played (during RoK), playing a Warden was so messy in trying to balance wisdom and strength on equipment. It was enough of a pain that it sort of burnt me out on playing. Anyway! Has that changed? Are we no longer needing strength if we do the melee lines?
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#2 |
Server: Runnyeye
Guild: Xanadu
Rank: Member
Loremaster
Join Date: Dec 2006
Posts: 60
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![]() The mechanics have changed alot since RoK so your guild to current mechanics: STA = Health this is on all gear WIS = Priest main stat increases power and dps (doesn't affect heals though) this is on all priest gear AGI = Scout main stat STR = Tank main stat INT = Mage main stat Melee, Spell, Heal Crit is now just Crit Chance Double Attack is now Multi-Attack Heal, Spell and Combat Art Mods are now Ability Modifier There is also: Potency which increases the amount a spell/heal/ca can hit for (added before crit) Crit Bonus increases how much a critical spell/heal/ca can for for Critical Mitigation reduces your chances of being hit critically by a mob I think I got it all |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 476
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![]() Thanks for the reply. It's a relief to see Strength gone as a stat for melee Wardens. Thank you again. ^^
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I'm going to fill this space soon! (tm) Wait... I just did. lol |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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![]() You know..every time I read a Rosvita post, I look for a Facebook "Like" button lol...They should put those in! |
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