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#1 |
Loremaster
Join Date: Jul 2010
Posts: 39
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![]() I would really like to know what Sony's future plans is for Everquest II I didn't mind simplified stats or anything it made game a bit more relaxing as some classes were mind boggling to configure with to many stats example paladins usto need str sta agi intel wis was really a thorn in side as no gear had this But with the talk about removal of actual video game gameplay and player progression with the new instances in the next coming expansion what will be the point to play Everquest II? It really sounds like it will be turned into a 3D virtual chat client like www.imvu.com or the sims or something and if there is any game play at all it will be as complex as sonic the hedge hog games where you just run around on a simple basic character with no customization or progression what so ever |
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#2 |
Loremaster
Join Date: Dec 2006
Location: California
Posts: 504
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![]() ice69 wrote:
What exactly are you talking about? "removal of actual video game gameplay"? Where did you hear that and did you by any chance take it out of context? Even in Free Realms you have progression. |
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#3 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() ice69 wrote:
Sony has fully announced their future plans for EverQuest II. We've never had this much information in advance. If you are unhappy or predicting doom-and-gloom, feel free to post such in any of the dozens of existing threads on all the items which have been announced. |
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#4 |
Loremaster
Join Date: Sep 2005
Posts: 697
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![]() Maybe the housing improvements and making your own dungeons that others can run and rate aren't things you're interested in, but much like the crafting/AA revamp, they broaden the game for many other players. And Freeport is getting a complete makeover with zoneless progression and an interactive backdrop that changes in response to your questing there-- that sure doesn't sound like removal of game play! And how is adding a 25th class removing progression? Everyone and his brother is going to be doing the quest to unlock it then rolling a Beastlord. Not to mention that you still have the whole game to 90 sitting there no matter what class you pl,ay. No one is removing anything. You're not making any sense. |
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#5 |
Loremaster
Join Date: Aug 2010
Posts: 707
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![]() The real future plans of Smokejumper: "To crush my enemies, see them driven before me, and to hear the lamentation of their women!"
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Find me on Steam, Skype and Raptr: tigerglebe Am also on Playxpert. If I have time I'll even answer tech questions. ![]() |
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#6 |
Loremaster
Join Date: Aug 2005
Location: USA
Posts: 320
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![]() What is it that's 'being removed'? I must have missed that information OP. |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 321
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Bad troll is bad.
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#8 |
Loremaster
Join Date: Dec 2008
Posts: 851
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![]() thesiren wrote:
It is going to be a brilliant time as I see it, well apart from full parties of beastlords trying to handle Halls of Fate or Crushbone Keep as they all level to 90 without anyone left to power level them - that will be either rather funny or rather brilliant, like that youtube of 24 Bards taking down Venril Sathir. The ability to create your own dungeon using rewards you get from SOEs instances - as a person who enjoys both housing and raiding - is amazing and one I think might make a few of the gear only progression players broaden their horizons. I know I am really looking forwards to that.
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☸ āryāṣ*āṅgamārga Thousands of candles can be lighted from a single candle, and the life of the candle will not be shortened. Happiness never decreases by being shared. |
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#9 |
Loremaster
Join Date: Jul 2006
Posts: 133
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![]() I think his confusion comes with the fact that the expansion has the design your own dungeon feature, but no actual content. the devs have stated at least another 18 months of velious content, plus the freeport and qeynos revamps, so there will continue to be ways for players to progress. |
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#10 |
Loremaster
Join Date: Aug 2010
Posts: 707
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![]() BMonkeeus wrote: Bad troll is bad. Wasn't a troll. Was levity.
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Find me on Steam, Skype and Raptr: tigerglebe Am also on Playxpert. If I have time I'll even answer tech questions. ![]() |
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#11 |
Server: Butcherblock
Guild: Legacy
Rank: Primary Raiders
Loremaster
Join Date: Oct 2008
Posts: 45
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![]() The expansion itself is going to be a features expansion. I doubt it will cost the full $40-50 that previous expansions have cost though. As for "content", there are several GU's planned for the next couple years that add more zones to the Velious lore line. You also have mercenaries, the DYOD, housing ladders, and other stuff coming. It should be an interesting time for EQ2. |
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#12 |
Loremaster
Join Date: Apr 2007
Posts: 47
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![]() You see, i thought the OP was talking about cross server grouping like in BGs. Where people enter a lobby and just stand there until you get a group of people that want you and then once done with the zone, just stand in the lobby waiting to do it again. |
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#13 |
Loremaster
Join Date: Aug 2010
Posts: 707
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![]() Delimant@Butcherblock wrote:
I've been hearing it'll probably be in the $29.99 range. We'll probably find out in a month or two when Amazon accidently puts up the information like normal.
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Find me on Steam, Skype and Raptr: tigerglebe Am also on Playxpert. If I have time I'll even answer tech questions. ![]() |
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#14 |
Loremaster
Join Date: Jul 2010
Posts: 39
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![]() Charuthus@Antonia Bayle wrote:
Yes why add such an awesome feature to the game and discontinue our real characters is this the start of the end of life for our real characters in Everquest II? even battle grounds lets you use your real characters for PVP cross server battles It really should be optional for our real characters atleast in all player made dungeons content To me it kind of sounds like Everquest II will become plug and play select a name don't bother with character appearance AA/Level just log in to player created content and play but as these are not real characters we will not gain any real progress through dungeons except for a leader board on eq2players.com? and even if there is shards what would be the point in gearing up our real characters anymore if were not allowed to participate with our real characters in new content/player made content what will be the point Tell Me: I currently have over 11 characters level 80 plus what am I suppose do with them all in the next up coming expansion to have fun/gain achievements/and progression if our real characters are blocked in advance in player created dungeons and content |
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#15 |
Server: Lucan DLere
Loremaster
Join Date: Oct 2007
Posts: 1,910
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![]() I think part of the issue is that they don't know what to do. Stats at end game have gotten so out of control you need more than 200% of some stats to = 100%. Whether this is simply a holding action, to give players something to do while they figure out how they fix the issue or whether it's the start of a reboot to address mudflation since everything else has been shouted down or has failed to an extent, who knows.
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#16 |
Lord
Join Date: Jul 2010
Posts: 5
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![]() ice69 wrote:
Just read what others have written ... all your questions are answered more than once. The Addons are for new features (player created dungeons for example), the GUs are for new content (Zones, Quests, Raids ... for example). |
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 487
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![]() ice69 wrote: But with the talk about removal of actual video game gameplay I have no idea what you mean by this, so I'm going to throw in my own interpretation. . . . Didn't they say they were going to make it easier to create actual video gameplay and load it up onto Facebook and stuff? Do that like directly from the game or something? |
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 487
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![]() ice69 wrote: I would really like to know what Sony's future plans is for Everquest II http://eq2.zam.com/story.html?story=26985 That talks about the plans from GU 61 all the way thru GU65 (planned for next summer) and what they have planned. |
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#19 |
Loremaster
Join Date: Aug 2008
Location: Tonbridge, UK
Posts: 1,360
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![]() deadcrickets2 wrote:
Chew slowly, that is the good stuff But the one thing I am curious to know on the future of EQ2 which they have not published so far is what are the plans for EQ2 when EQNext comes out? I know they will not tell us, and I suspect they do not know themselves really, but money has been put into EQ2's hardware for a longterm payoff and further development goes on. Kind of wondering if EQNext will even be targetting the same sort of players as EQ2? Or will EQ2 move to target a more niche/hardcore player group? I guess Johny Ball will reveal all... |
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#20 |
Loremaster
Join Date: Dec 2008
Posts: 632
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![]() MurFalad wrote:
SJ has said that EQ2 and EQnext will not compete very much, that their target audiences will be different. This suggests that EQnext will be a console/PC game like DCUO and will be simpler. EQ2 will probably be around for a very long time. At least that is the plan. |
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#21 |
Server: Antonia Bayle
Guild: The Unfettered Hand
Rank: The Mistress of the Hand
Loremaster
Join Date: May 2007
Posts: 27
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![]() Doom, gloom. |
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#22 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() thesiren wrote:
While these features sound cool and fun, in my experience in other tittles they were not. In fact it just added tons of noise and finding the fun stuff to play became even harder. I'd prefer to leave my dungeon design to the experts.
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#23 |
Lord
Join Date: Jul 2010
Posts: 5
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![]() Atan@Unrest wrote:
I have to agree to the last sentence, but from wich games do you have experience with player-created dungeons? |
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