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#1 |
Community Team
Join Date: Jun 2008
Posts: 2,317
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#2 |
Server: Kithicor
Guild: Masters of the Universe
Rank: Raider
Loremaster
Join Date: Nov 2005
Posts: 1,027
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![]() I was ok with everything until the Slot Machine.....
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http://forums.station.sony.com/eq2/posts/list.m?topic_id=438341 Originally Posted by Smed: I've been a regular lurker on this site for a while but I wanted to step in here and dispel something that's just plain not true - I don't have my name highlighted here, but anyone that doubts it's me can email me at [email protected] and I'll happily reply. We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. In any event, I wanted to stop in and at least set the record straight - you aren't going to be seeing RMT allowed on the non-exchange enabled servers. John Smedley President, Sony Online Entertainment |
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#3 |
DoD
Join Date: Aug 2005
Posts: 1,056
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![]() Aneova@Kithicor wrote:
Okay, we admit it. The fact tht Fan Faire is in Vegas this week influenced our art decisions...
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Director of Development EverQuest Franchise (EQ, EQII, EQN) |
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#4 |
Server: Kithicor
Guild: Masters of the Universe
Rank: Raider
Loremaster
Join Date: Nov 2005
Posts: 1,027
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![]() SmokeJumper wrote:
Hey, atleast i left the part where you copied the maces from the mage weap's from Throne of Storms.
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http://forums.station.sony.com/eq2/posts/list.m?topic_id=438341 Originally Posted by Smed: I've been a regular lurker on this site for a while but I wanted to step in here and dispel something that's just plain not true - I don't have my name highlighted here, but anyone that doubts it's me can email me at [email protected] and I'll happily reply. We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. In any event, I wanted to stop in and at least set the record straight - you aren't going to be seeing RMT allowed on the non-exchange enabled servers. John Smedley President, Sony Online Entertainment |
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#5 |
Tester
Join Date: Nov 2004
Posts: 3,844
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![]() SmokeJumper wrote:
Hehe, they are pretty cool |
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#6 |
Loremaster
Join Date: Mar 2006
Posts: 744
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![]() Ack! The slot machines seem to sync up and show the same results for all players watching but the other games show different results for every player. |
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#7 |
Loremaster
Join Date: Dec 2005
Posts: 850
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![]() Why do the flails link to a pic of the komodo leaper? |
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#8 |
Server: Antonia Bayle
Guild: Restoration
Rank: Applicant
Loremaster
Join Date: Nov 2004
Posts: 7
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![]() Shield is awesome looking. But it wouldn't hurt to have a few more choices. |
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#9 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() Would love more "Non Evil or GOOD" looking weapons/armor. |
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#10 |
Loremaster
Join Date: Dec 2006
Location: California
Posts: 504
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![]() Corydonn wrote:
So they actually work? Can you win something? |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 209
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![]() Seems the Slot machine gives out a "Coin of Winning" house item on any win. Paired with the no-trade and no-value and a 10 second wait between pulls.... Should we expect an "Exchange Station" house item to turn them in? I wouldn't mind a means to turn seperate coins into a full stack house item, and multiple full stack house items turned into a pile. I do hope the house gambling items and it's random results are a "Herald" of a greatly needed gambling revamp yet to come. (Can I get a "Oink, Oink" from all yu's Gansta Gobs making mad silver in the pig races!!!) |
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#12 |
Lord
Join Date: Jun 2010
Posts: 12
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![]() Love the shield, thanks so much for adding one finally! Just one suggestion, could we perhaps see them added with other colors, seems like a minor adjustment. Same shield, just add red, black, blue etc instead of the green. I've bought multiple already and would buy more if other colors of the same shield would be added. Nothing like making a matching char! Thanks. |
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#13 |
Loremaster
Join Date: Jul 2008
Posts: 72
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![]() im rarely playing this days but when i saw the shield , i had to log in and get one . awesome work , spezialy the floading deatheads inside , my sk is happy. |
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#14 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() I think a book with each of the game sets would be helpful, so as to figure out how each game works
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#15 | |
Server: Crushbone
Guild: Vigilance
Rank: Alternate Characters / Non-Raider
Loremaster
Join Date: Jun 2008
Posts: 263
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![]() Talathion@Antonia Bayle wrote:
I actually want to see this too. Some of the armor/weapons coming out are really cool, but they scream "Hey I'm EVIL!". As neat-looking as they are, my goody-two-shoes characters would never wear em. Love to see more appearances that are neutral/good!
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#16 |
Loremaster
Join Date: Apr 2010
Posts: 246
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![]() Love the new house items. The slot machine mechanics is hopefully a sign of things to come...? So on that note, maybe a clock. If you could make it keep time as well that would really be something... |
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#17 |
Loremaster
Join Date: Feb 2005
Location: Riverside, CA
Posts: 63
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![]() Would have been nice if the game room stuff was guild hall also.... |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 2,274
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![]() where the Dart board? where the checker board? where the backgammon? |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() Indabuff wrote:
That would be neat. And they can already do it, since the Clock of Ak'Anon in Qeynos Harbor shows the current in-game time.
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#20 |
Loremaster
Join Date: Nov 2009
Location: Texas
Posts: 1,061
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![]() Cool items! Any chance we can get another option for an appearance bow? Something feminin-ish?
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Collametta, 91 HE Ranger, 90 Mstr Armorer Siame, 90 K. Zerk, 90 Alchemist Palayna, 34 Fae Monk, 90 Master Carpenter Beastmastress, 90 WE BL, 31 Prov |
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