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Unread 03-23-2011, 04:52 PM   #1
Lethe5683

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With the buffs now stating how much additional crit bonus a mob has I can at least get a fair idea of how much crit bonus the mob has.  However this is clearly not accounting for the base critical multiplier because I was taking critical damage from a mob with 90% crit bonus when I have about 99% crit mit.  What do mobs have, 130%, 150%, variable?  It would help if this base amount was added to the discription of the buff so that we actually know how much they have.

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Unread 03-23-2011, 04:55 PM   #2
Crismorn

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Afaik crits hit for max+1 regardless of how much crit mit you have, so it would still show as a crit in ACT even though you avoided the actual critical part

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Unread 03-23-2011, 04:56 PM   #3
Lethe5683

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Crismorn wrote:

Afaik crits hit for max+1 regardless of how much crit mit you have, so it would still show as a crit in ACT even though you avoided the actual critical part

The devs said awile ago that if you had enough crit mit to bring it down to this level that it would no longer say it was a critical hit.  Unless they reverted that?

Edit: Nope it still works on solo mobs for certain so I would think it should work in all cases.

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Unread 03-23-2011, 06:24 PM   #4
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Lethe5683 wrote:

Crismorn wrote:

Afaik crits hit for max+1 regardless of how much crit mit you have, so it would still show as a crit in ACT even though you avoided the actual critical part

The devs said awile ago that if you had enough crit mit to bring it down to this level that it would no longer say it was a critical hit.  Unless they reverted that?

Edit: Nope it still works on solo mobs for certain so I would think it should work in all cases.

Yeah, that's how it's suppose to work according to a prior dev post, but I don't think that it is the way it actually does.  I can go up to a mob that claims to have ~80 crit bonus, with 150 crit mitigation, and still get the 'you have been critically hit' messages.

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Unread 03-24-2011, 06:03 AM   #5
Lemilla
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If you have enough critmit to counter the crit bonus of the mob you are fighting, the attacks are most definately not listed as crits. So if the logs say you are getting crit on, you do not have enough critmit for that particular mob.

With that, the buff on mobs doesn't give the right information. Some mobs have a 30% crit bonus on top of it, others have a 50% crit bonus on top of it.

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Unread 03-24-2011, 09:13 AM   #6
threat111

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The message states how much crit bonus the NPC has.  The message does NOT include the NPCs base crit amount.  Its safe to assume this is at least going to be 30% over the given crit bonus buffs.

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Unread 03-24-2011, 10:19 AM   #7
Uwopo
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I'd be curious how this actually works, as well.

I had assumed you needed 100 crit mit, plus the mob's crit bonus in order to fully avoid a crit.  It's been a couple weeks, but I seem to recall that once I hit 170% crit mit, the mobs in ToFS X2 stopped critting on me.

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Unread 03-24-2011, 10:33 AM   #8
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Back when crit mit first came out, 100 crit mit used to negate the entire crit of 30% (although back then it was more of a percent since 100 was the cap). I don't know if they adjusted crit mit to scale to crit bonus differently or if anything over 100 is a 1:1 ratio (or if all crit in general is 1:1 now) and also I'm not sure if mobs get the same modifiers as player classes such as sorcs getting 150% to spells, rogues 150% to CAs ect. It would be nice to get a Dev reply explaining the ratio of crit mit to mob's crit bonus as well as if innate crit bonus is built into the description. As it stands now I just ignore the mobs crit bonus and hope my 150ish crit mit is enough lol would be nice to know how to accurately gear for critmit.

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