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#1 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() With the buffs now stating how much additional crit bonus a mob has I can at least get a fair idea of how much crit bonus the mob has. However this is clearly not accounting for the base critical multiplier because I was taking critical damage from a mob with 90% crit bonus when I have about 99% crit mit. What do mobs have, 130%, 150%, variable? It would help if this base amount was added to the discription of the buff so that we actually know how much they have. |
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#2 |
Loremaster
Join Date: May 2006
Location: Vancouver
Posts: 2,840
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![]() Afaik crits hit for max+1 regardless of how much crit mit you have, so it would still show as a crit in ACT even though you avoided the actual critical part |
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#3 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Crismorn wrote:
The devs said awile ago that if you had enough crit mit to bring it down to this level that it would no longer say it was a critical hit. Unless they reverted that? Edit: Nope it still works on solo mobs for certain so I would think it should work in all cases. |
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#4 |
Loremaster
Join Date: Mar 2008
Posts: 1,198
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![]() Lethe5683 wrote:
Yeah, that's how it's suppose to work according to a prior dev post, but I don't think that it is the way it actually does. I can go up to a mob that claims to have ~80 crit bonus, with 150 crit mitigation, and still get the 'you have been critically hit' messages.
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#5 |
Server: Permafrost
Guild: Issari Laoris
Rank: Cute 'n Blue
Loremaster
Join Date: Nov 2007
Posts: 323
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![]() If you have enough critmit to counter the crit bonus of the mob you are fighting, the attacks are most definately not listed as crits. So if the logs say you are getting crit on, you do not have enough critmit for that particular mob. With that, the buff on mobs doesn't give the right information. Some mobs have a 30% crit bonus on top of it, others have a 50% crit bonus on top of it. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 391
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![]() The message states how much crit bonus the NPC has. The message does NOT include the NPCs base crit amount. Its safe to assume this is at least going to be 30% over the given crit bonus buffs.
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The above post is most likely cynical, sarcastic, offensive, rude, unnecessary, and informative. I apologize for any information gained from said post. It was meant purely to be cynical, sarcastic, offensive, rude, and unnecessary. |
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#7 |
Server: Antonia Bayle
Guild: Vertigo
Rank: Officer
Loremaster
Join Date: Nov 2004
Posts: 164
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![]() I'd be curious how this actually works, as well. I had assumed you needed 100 crit mit, plus the mob's crit bonus in order to fully avoid a crit. It's been a couple weeks, but I seem to recall that once I hit 170% crit mit, the mobs in ToFS X2 stopped critting on me. |
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#8 |
Server: Permafrost
Guild: Fist of the Empire
Rank: Ass Kicking Expert
Loremaster
Join Date: Apr 2007
Posts: 166
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![]() Back when crit mit first came out, 100 crit mit used to negate the entire crit of 30% (although back then it was more of a percent since 100 was the cap). I don't know if they adjusted crit mit to scale to crit bonus differently or if anything over 100 is a 1:1 ratio (or if all crit in general is 1:1 now) and also I'm not sure if mobs get the same modifiers as player classes such as sorcs getting 150% to spells, rogues 150% to CAs ect. It would be nice to get a Dev reply explaining the ratio of crit mit to mob's crit bonus as well as if innate crit bonus is built into the description. As it stands now I just ignore the mobs crit bonus and hope my 150ish crit mit is enough lol would be nice to know how to accurately gear for critmit. |
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