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Unread 03-15-2011, 04:34 PM   #1
Lethe5683

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I have noticed that a lot of solo mobs seem to have a rather high chance of randomly ignoring a control effect (stun, stifle, daze, root, etc).  Is this intentional or some sort of weird bug because the chance aren't even low, I was fighting some bears in wastes yesterday and it seemed they would ignore my stuns/stifles/dazes at least 25% of the time.  Now let me be clear, I am not talking about immunities here these mobs are not immune to any of the status effects, I am also not talking about resists.  What happens is the stun (or whatever) hits them normally but does not affect them at all.

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Unread 03-17-2011, 03:42 PM   #2
Lethe5683

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Anyone else notice this?

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Unread 03-17-2011, 05:21 PM   #3
Rijacki

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Ancedotally, I have experienced some occassions when I wondered if they were ignoring the control effect without either an IMMUNE or a resist indication.

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Unread 03-17-2011, 05:49 PM   #4
Lethe5683

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Rijacki wrote:

Ancedotally, I have experienced some occassions when I wondered if they were ignoring the control effect without either an IMMUNE or a resist indication.

That is exactly what is happening to me.

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Unread 03-17-2011, 06:04 PM   #5
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I've had the same with my Coercer, but put it down to needing a much higher subjugation skill in DoV than in other areas due to how mechanics have changed.

I'm honestly surprised when I can mez an overland named, and it's usually not for the full mez cycle.

I know my Coercer has a very high subjugation skill, she's my raiding toon, and I have nearly a full set of PQ armour on her save for Robes of Duality and her T2 boots.  But to have to mez an overland mob twice because it resisted has been rather annoying lately.

I was fighting one of the living glaciers. When it split, the double up wouldn't mez at first, and when the mez landed it'd not stay on for long.  The same for the single up of the arctic cliffstriders.  When I was running thru the quests in Fina's Retreat, the mobs around the Snowfangs would resist a mez at first and then it'd land for a few moments.

I could see this for a yellow con mob, but for blues and whites?  Bleh.

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Unread 03-17-2011, 06:06 PM   #6
Rahatmattata

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Lethe5683 wrote:

Anyone else notice this?

I used to experience this "feature" in Kylong Plains.

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Unread 03-17-2011, 07:25 PM   #7
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Lethe5683 wrote:

Rijacki wrote:

Ancedotally, I have experienced some occassions when I wondered if they were ignoring the control effect without either an IMMUNE or a resist indication.

That is exactly what is happening to me.

Happens to me sometimes.. it will show it hit for a stun but the mob isn't even phased by it, even if it worked on him previously.

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Unread 03-17-2011, 07:45 PM   #8
Morghus

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There are only a few things I can think of that might give this impression:

1. Lag, as long as the effect terminates or lasts the full duration as far as the server knows, it may seem quicker to us since NPCs don't experience lag especially if its a short duration stun.

2. Enemies seem to recover faster from control effects compared to players since players automatically seem to be considered as one arrow down mobs. Stuff will probably last slightly longer against us and our effects may automatically last for a shorter time on them.

3. One arrow up enemies I believe are at the bottom of heroic level rating so may have effects reduced on them.

4. There really is some sort of odd bug.

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Unread 03-17-2011, 08:20 PM   #9
Pakhet

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A lot of the mobs in DoV are not outright immune to control, but can still cast some things while controlled. Example: Iceshard keep, the giants can still cast their AE and trauma dot while mezzed, but won't move. In umbral halls the A name in the last encounter (I can't remember how to spell it ) teleported to our group while mezzed, but wasn't hitting.

Another place I noticed mobs casting while controlled was in Chelsith ... some of the side nameds could still cast under mez and killed me sometimes when I was soloing on my coercer.

Edit: Also a lot of mobs in DoV i've noticed can cure.

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Unread 03-17-2011, 10:51 PM   #10
Lethe5683

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Pheep@Unrest wrote:

I've had the same with my Coercer, but put it down to needing a much higher subjugation skill in DoV than in other areas due to how mechanics have changed.

I'm honestly surprised when I can mez an overland named, and it's usually not for the full mez cycle.

I know my Coercer has a very high subjugation skill, she's my raiding toon, and I have nearly a full set of PQ armour on her save for Robes of Duality and her T2 boots.  But to have to mez an overland mob twice because it resisted has been rather annoying lately.

I was fighting one of the living glaciers. When it split, the double up wouldn't mez at first, and when the mez landed it'd not stay on for long.  The same for the single up of the arctic cliffstriders.  When I was running thru the quests in Fina's Retreat, the mobs around the Snowfangs would resist a mez at first and then it'd land for a few moments.

I could see this for a yellow con mob, but for blues and whites?  Bleh.

I'm not talking about resists though.  What is happening for me is that I stun, stifle, etc a mob and it lands but does not effect the mob at all for no apparent reason.

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Unread 03-17-2011, 11:43 PM   #11
WasteDLing

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This bug/feature has been around for a long time, first time i can think of me actually noticing it without a doubt was in chelsith back in rok and no it is not resists/lag/immunities etc, they land but are completly ignored on occasion.

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Unread 03-18-2011, 05:27 AM   #12
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Aye, that's an old feature.

The damage portion of the stun will hit but the CC effect will be resisted, probably because these are two different effects on one spells, each with it's own chance to resist. It has happened in Chelsith before, as the previous poster stated.

I've also seen it happen yesterday on random overland trash mob #4156464 in the Eastern Wastes. I hit the mob, saw the orange numbers and it kept running towards me. The next trash dude I tried to stun was effected again.

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Unread 03-18-2011, 02:24 PM   #13
Lethe5683

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Pakhet wrote:

A lot of the mobs in DoV are not outright immune to control, but can still cast some things while controlled. Example: Iceshard keep, the giants can still cast their AE and trauma dot while mezzed, but won't move. In umbral halls the A name in the last encounter (I can't remember how to spell it ) teleported to our group while mezzed, but wasn't hitting.

Another place I noticed mobs casting while controlled was in Chelsith ... some of the side nameds could still cast under mez and killed me sometimes when I was soloing on my coercer.

Edit: Also a lot of mobs in DoV i've noticed can cure.

It's not that either, the same mobs normally cannot autoattack while stuned or stifled or cast certain spells but sometimes they can for no apparent reason even when using the same spell on the same mob normally works.

Morghus wrote:

There are only a few things I can think of that might give this impression:

1. Lag, as long as the effect terminates or lasts the full duration as far as the server knows, it may seem quicker to us since NPCs don't experience lag especially if its a short duration stun.

2. Enemies seem to recover faster from control effects compared to players since players automatically seem to be considered as one arrow down mobs. Stuff will probably last slightly longer against us and our effects may automatically last for a shorter time on them.

3. One arrow up enemies I believe are at the bottom of heroic level rating so may have effects reduced on them.

4. There really is some sort of odd bug.

1. It isn't lag.

2. It normally works on the same mobs for the same duration, besides how many arrows a mob has is irrelevant to how long abilities last.

3. These same abilities work on heroic for the same duration as they normally do on solo mobs howeve sometimes they do not work on solo mobs even when having just foght the same exactly mob a few minutes before the control effect worked.

4. It does seem to be a bug or a hidden "feature".

Luhai wrote:

Aye, that's an old feature.

The damage portion of the stun will hit but the CC effect will be resisted, probably because these are two different effects on one spells, each with it's own chance to resist. It has happened in Chelsith before, as the previous poster stated.

I've also seen it happen yesterday on random overland trash mob #4156464 in the Eastern Wastes. I hit the mob, saw the orange numbers and it kept running towards me. The next trash dude I tried to stun was effected again.

Except in the new expansion it happens extreamly often, not just occasionally. Also I have over 800 subjugation skill and master level spells so I'm pretty darn sure it isn't a matter of the spell being resisted.

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