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Unread 03-06-2011, 05:54 AM   #1
Jeepned2

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There are a some good things in this expansion, a lot of OK things and unfortunately a lot of crappy things in this expansion. Most of the crappy things are due to bugs that SoE is still scambling away at trying to fix. I'm running three level 90 toons in the new zones and here is what I'm seeing. Please feel free to disagree if you are not experiencing the same difficulties.

First is my Monk. Fairly well geared from previous expansion raid gear and nearly fully mastered, he is the second best geared and mastered of the three toons. With him I haven't had any difficulties at all soloing. Killing and surviving don't seem to be a problem.

Second is my Coercer. Was my main for raiding last expansion. Very well geared and fully mastered. In retirement status but still wanted to get the flying chicken for him. Was going along real well until I tried to charm a mob since thier "Copy" (Possed Essence) version wasn't doing a whole lot for me. Ooops, can't charm. Coercers further nerfed (no notice of course). Oh well, I'll still get my chicken for him then back to retirement for him.

Third is my Troubadour. Ok have to admit I knew I'd have problems with him based on what I heard out of beta. But he was about 90% raid geared and all expert with a few masters thrown in. Soloing outside of the great divide is nearly impossible for me at this point. Just simply ugly when I tried once. Massive amount of death in Great Divide. One on one I'm normally ok, but add one more mob and I'm toast. Heck, you can't even out run them since they seem to chase you half way across the zone. This don't count the two an three mobs that are social together, I count them as one mob.

So the problem is, I don't want the zones to be made easier, but I also hate groups. I much more prefer soloing. It's just sad that for a long time now the Troub hasn't been able to fight it's way out of a wet paper bag and since I want the bard as my new main to replace my Coercer, I guess I'll have to try a betrayal to Dirge and see if it gets better.

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Unread 03-06-2011, 06:14 AM   #2
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Jeepned2 wrote:

Third is my Troubadour. Ok have to admit I knew I'd have problems with him based on what I heard out of beta. But he was about 90% raid geared and all expert with a few masters thrown in. Soloing outside of the great divide is nearly impossible for me at this point. Just simply ugly when I tried once. Massive amount of death in Great Divide. One on one I'm normally ok, but add one more mob and I'm toast. Heck, you can't even out run them since they seem to chase you half way across the zone. This don't count the two an three mobs that are social together, I count them as one mob.

You're doing something or everything wrong if you're having that much trouble.  My troub has been slow to solo as these mobs have stupid amounts of HP but my troub is also level 89 with only pre-90 legendary gear and has not died once.  I could probably take on at least 5 equal level mobs at once (non-linked) without dieing, although it depends on which mobs they are.

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Unread 03-06-2011, 08:57 AM   #3
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Jeepned2 wrote:

Second is my Coercer. Was my main for raiding last expansion. Very well geared and fully mastered. In retirement status but still wanted to get the flying chicken for him. Was going along real well until I tried to charm a mob since thier "Copy" (Possed Essence) version wasn't doing a whole lot for me. Ooops, can't charm. Coercers further nerfed (no notice of course). Oh well, I'll still get my chicken for him then back to retirement for him.

My coercer is one of the easiest classes to solo, he's plowing thru mobs in DOV.  He's actually easier to solo than my wizzie IMO.  I've only got a couple of T1 SF raid pieces on him and the rest are freakin TSO WOE set pieces, so his gear is pretty bad.  I'll tell you what, my main is a Templar and even though it takes him a bit longer to kill I'm not having any issues in soloing DOV mobs at all.

But I hear you on the charm issue, that's completely deplorable that SOE would do that, why?  A charmed mob is severely weakened, who really cares if we charm them and use them to solo?

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Unread 03-06-2011, 09:41 AM   #4
Jeepned2

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Rick777 wrote:

Jeepned2 wrote:

Second is my Coercer. Was my main for raiding last expansion. Very well geared and fully mastered. In retirement status but still wanted to get the flying chicken for him. Was going along real well until I tried to charm a mob since thier "Copy" (Possed Essence) version wasn't doing a whole lot for me. Ooops, can't charm. Coercers further nerfed (no notice of course). Oh well, I'll still get my chicken for him then back to retirement for him.

My coercer is one of the easiest classes to solo, he's plowing thru mobs in DOV.  He's actually easier to solo than my wizzie IMO.  I've only got a couple of T1 SF raid pieces on him and the rest are freakin TSO WOE set pieces, so his gear is pretty bad.  I'll tell you what, my main is a Templar and even though it takes him a bit longer to kill I'm not having any issues in soloing DOV mobs at all.

But I hear you on the charm issue, that's completely deplorable that SOE would do that, why?  A charmed mob is severely weakened, who really cares if we charm them and use them to solo?

My Coercer is also easy to solo with even in the new expansion. Just irritated I had to change my tactics yet again thanks to another expansion. The destruction of the Coercer class had been an ongoing issue with me, actually need to change the name since not really a Coercer anymore..... more of a Wizard Lite with buffs so how about renaming it Coerzard or Wizcer.

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Unread 03-06-2011, 09:45 AM   #5
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Lethe5683 wrote:

Jeepned2 wrote:

Third is my Troubadour. Ok have to admit I knew I'd have problems with him based on what I heard out of beta. But he was about 90% raid geared and all expert with a few masters thrown in. Soloing outside of the great divide is nearly impossible for me at this point. Just simply ugly when I tried once. Massive amount of death in Great Divide. One on one I'm normally ok, but add one more mob and I'm toast. Heck, you can't even out run them since they seem to chase you half way across the zone. This don't count the two an three mobs that are social together, I count them as one mob.

You're doing something or everything wrong if you're having that much trouble.  My troub has been slow to solo as these mobs have stupid amounts of HP but my troub is also level 89 with only pre-90 legendary gear and has not died once.  I could probably take on at least 5 equal level mobs at once (non-linked) without dieing, although it depends on which mobs they are.

I must be then, cause a one up yellow eat me alive. I was able to get him to almost 80% before I died. Some of the spiders also are a hit or miss. Almost everything in the Eastern Wastes where non-soloable with my Troub while my Monk blew threw them. Sounds like I need to just delete him and start over with a new class then by what you are telling me. Oh well.

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Unread 03-06-2011, 12:44 PM   #6
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roll a necro!

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Unread 03-06-2011, 01:57 PM   #7
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Jeepned2 wrote:

Second is my Coercer. Was my main for raiding last expansion. Very well geared and fully mastered. In retirement status but still wanted to get the flying chicken for him. Was going along real well until I tried to charm a mob since thier "Copy" (Possed Essence) version wasn't doing a whole lot for me. Ooops, can't charm. Coercers further nerfed (no notice of course). Oh well, I'll still get my chicken for him then back to retirement for him.

There are SOME things you can't charm and others you can. I rarely charm anything that's white or blue,  so I'm not sure what's charmable in [Removed for Content] but in EW (yellow to orange), there are several charmables including the giants.

On my coercer (half SF T3 raid gear the rest T2, everything mastered except amnesia which has 2 days left on research), I have only a scant few overland quests left to do in [Removed for Content] + EW, including all of the tradeskill ones, too. I've even gotten through the majority of the Tizmak 'evil' quests (where you have to kill heroics that gang up on you and throw you) entirely solo. I haven't killed heroic overland nameds solo, mostly because they take a bit of finessing and effort I wasn't in the mood for when I stumbled over them.

I haven't seen a nerf to coercers in all that I've done. In fact, there are far fewer CC immune targets than in the past few expansions and I am gleeful for it. Yes, there are some "won't work on that target" for charming, but not -everything- (and most of the non-charms puzzle me, like the Ettins and othmir in EW). Heck, CC even works on nameds in the instances! (Charm works on stuff in instances, too, but that's always dicey depending on your group).

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Unread 03-06-2011, 02:25 PM   #8
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Their are still a few mobs that you can charm.

But, at the same time this is STILL an MMO in which people generally join to play with other players. If you want to Solo I'd play a much-more polished RPG.

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Unread 03-06-2011, 03:17 PM   #9
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Jeepned2 wrote:

Lethe5683 wrote:

Jeepned2 wrote:

Third is my Troubadour. Ok have to admit I knew I'd have problems with him based on what I heard out of beta. But he was about 90% raid geared and all expert with a few masters thrown in. Soloing outside of the great divide is nearly impossible for me at this point. Just simply ugly when I tried once. Massive amount of death in Great Divide. One on one I'm normally ok, but add one more mob and I'm toast. Heck, you can't even out run them since they seem to chase you half way across the zone. This don't count the two an three mobs that are social together, I count them as one mob.

You're doing something or everything wrong if you're having that much trouble.  My troub has been slow to solo as these mobs have stupid amounts of HP but my troub is also level 89 with only pre-90 legendary gear and has not died once.  I could probably take on at least 5 equal level mobs at once (non-linked) without dieing, although it depends on which mobs they are.

I must be then, cause a one up yellow eat me alive. I was able to get him to almost 80% before I died. Some of the spiders also are a hit or miss. Almost everything in the Eastern Wastes where non-soloable with my Troub while my Monk blew threw them. Sounds like I need to just delete him and start over with a new class then by what you are telling me. Oh well.

The spiders main damage is from the nox and fire dots they cast on you , those can take my illy down in nothing flat if she doesn't use a cure pot and are left to tick.

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Unread 03-06-2011, 04:24 PM   #10
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Until you have tried to solo a templar through DoV content I want to hear no beotching...  I logged in for one 6 hour session since the new expansion went live and realized it's not worth it to continue.  I'll log in to help the wife if she requests some assistance otherwise I feel there is nothing more for me.

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Unread 03-06-2011, 07:04 PM   #11
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Jeepned2 wrote:

I must be then, cause a one up yellow eat me alive. I was able to get him to almost 80% before I died. Some of the spiders also are a hit or miss. Almost everything in the Eastern Wastes where non-soloable with my Troub while my Monk blew threw them. Sounds like I need to just delete him and start over with a new class then by what you are telling me. Oh well.

Just because you aren't successful now doesn't mean you can't learn.  It's probably something as simple as changing the way you fight or even your adornments (it's a good idea to have at least 1 adornment of mending), also the first two abilities in the STA line are pretty much necessary for soloing well.  For songs you should be using the defense (+mit) and the HP regen song, haste, spell skills and spell damage proc.  The spiders were probably the only mob I have encountered so far that was very difficult, but once I realized that it was their spell "freezing bite" or whatever it's called that did all the damage I simply pulled it with the ranged attack that also stifles them.  If you can't kill it before the stifle wears off, use cheap shot and run back a bit then use it again.  If you get more than one mob the mez works great and if you encounter a mob that's way too hard to kill (a heroic ^^^ for example), use your charm on it and force it to attack another mob until it's nearly dead then cancel the charm and mez the mob.  While the heroic mob is mezed kill the mobs that you attacked with it then unmez the heroic and kill it, which if you got its hp low enough should be easy.

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Unread 03-06-2011, 07:11 PM   #12
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While I agree that some things in the zone are unnecessarily difficult, it is possible to solo, albeit slowly. It is much better to duo and I don't really care about uber players who can take the whole zone single handedly. The game isn't just about them. But I do find it amusing that the game is such a failure in this person's mind since on most evenings there are anywhere from 6-10 great divide instances alone.

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Unread 03-06-2011, 07:43 PM   #13
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Nevermind.

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Unread 03-06-2011, 08:30 PM   #14
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Jeepned2 wrote:

My Coercer is also easy to solo with even in the new expansion. Just irritated I had to change my tactics yet again thanks to another expansion. The destruction of the Coercer class had been an ongoing issue with me, actually need to change the name since not really a Coercer anymore..... more of a Wizard Lite with buffs so how about renaming it Coerzard or Wizcer.

Destruction of the Coercer class?

I don't know what exactly you have been doing, but my main is a Coercer and I feel more useful than ever. Many of the new encounters appear to have had enchanters in mind. Charm lasts 35 minutes and is a vialble means of crowd control, especially where giants are found. Sure not everything is charmable, but much of it is and the ones that aren't are usually that way so as to not trivialize the encounter. Some encounters spawn tons of adds, where throwing up encounter mezz will make it much more survivable. Pets have shared stats and my posessed essence is usually 5k of my dps. Lots of spells that had been removed from my hotbar have found thier way back.

Once i got my crit up, which is very easy to do with new gear, and added some new AA to my arsenal... well, I am probably frustrating a few wizards who feel like Coercer Lite right now.

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Unread 03-06-2011, 10:30 PM   #15
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Jeepned2 wrote:

Lethe5683 wrote:

Jeepned2 wrote:

Third is my Troubadour. Ok have to admit I knew I'd have problems with him based on what I heard out of beta. But he was about 90% raid geared and all expert with a few masters thrown in. Soloing outside of the great divide is nearly impossible for me at this point. Just simply ugly when I tried once. Massive amount of death in Great Divide. One on one I'm normally ok, but add one more mob and I'm toast. Heck, you can't even out run them since they seem to chase you half way across the zone. This don't count the two an three mobs that are social together, I count them as one mob.

You're doing something or everything wrong if you're having that much trouble.  My troub has been slow to solo as these mobs have stupid amounts of HP but my troub is also level 89 with only pre-90 legendary gear and has not died once.  I could probably take on at least 5 equal level mobs at once (non-linked) without dieing, although it depends on which mobs they are.

I must be then, cause a one up yellow eat me alive. I was able to get him to almost 80% before I died. Some of the spiders also are a hit or miss. Almost everything in the Eastern Wastes where non-soloable with my Troub while my Monk blew threw them. Sounds like I need to just delete him and start over with a new class then by what you are telling me. Oh well.

I have to ask... you mentioned your troub was 90% raid geared before the expansion.  And you're now dying a lot in EW.  Did you gear up on the soloquests and PQ's in [Removed for Content] first or are you still wearing your SF raid gear?   Believe me, if you aren't using Otter gear or the PQ stuff..  then that's your problem.  You need the Crit mit that stuff has and the large amount of the two main stats.

I reactivated my account just 5 days ago.  In that time, i have muted 6 or 7 pieces of fabled stuff that I paid thousands of plat for in SF.  I'm wearing all PQ top legendary stuff now and all the soloquest and overland named jewelry, etc.  You can really notice the progression.  Even though my crit chance is down, my crit mit is about 120% (on my SK) and I think I have around 28K HP self buffed.  I'm back to being able to take on 9 or so yellow no arrow mobs or maybe 4 one arrow up ones.  And I can solo all the one arrow names and some of the double ups.    And this without one adorn yet.  I'm waiting till my gear gets relatively stable before using any expensive adorns.

I did poke my head into the Tower with a warden as my healer and promptly had my butt handed to me by the first skel I tried that hit me for 22K with some cold strike AE.  Still have some progression to go before trying the instances out I think, lol. SMILEY

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Unread 03-06-2011, 10:37 PM   #16
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Ogren@Unrest_old wrote:

I have to ask... you mentioned your troub was 90% raid geared before the expansion.  And you're now dying a lot in EW.  Did you gear up on the soloquests and PQ's in [Removed for Content] first or are you still wearing your SF raid gear?   Believe me, if you aren't using Otter gear or the PQ stuff..  then that's your problem.  You need the Crit mit that stuff has and the large amount of the two main stats.

No, that's not the problem.  The SF raid gear is vastly superior to the quested gear, even my troub using SF pre-90 legendary with 0% critmit did far worse when equiping the quested armor.

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Unread 03-06-2011, 11:47 PM   #17
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Cheesers@Mistmoore wrote:

Until you have tried to solo a templar through DoV content I want to hear no beotching...  I logged in for one 6 hour session since the new expansion went live and realized it's not worth it to continue.  I'll log in to help the wife if she requests some assistance otherwise I feel there is nothing more for me.

I love soloing my templar, he's my main toon and always the first to go thru a new xpac.  Slightly slower killing, but absolutely indestructable (until mana runs out lol).  Set him up right, gear and AA's, you might be surprised.

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Unread 03-06-2011, 11:50 PM   #18
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Rick777 wrote:

Cheesers@Mistmoore wrote:

Until you have tried to solo a templar through DoV content I want to hear no beotching...  I logged in for one 6 hour session since the new expansion went live and realized it's not worth it to continue.  I'll log in to help the wife if she requests some assistance otherwise I feel there is nothing more for me.

I love soloing my templar, he's my main toon and always the first to go thru a new xpac.  Slightly slower killing, but absolutely indestructable (until mana runs out lol).  Set him up right, gear and AA's, you might be surprised.

I do and hate it...

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Unread 03-07-2011, 01:20 AM   #19
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HeionEQ wrote:

Jeepned2 wrote:

My Coercer is also easy to solo with even in the new expansion. Just irritated I had to change my tactics yet again thanks to another expansion. The destruction of the Coercer class had been an ongoing issue with me, actually need to change the name since not really a Coercer anymore..... more of a Wizard Lite with buffs so how about renaming it Coerzard or Wizcer.

Destruction of the Coercer class?

I don't know what exactly you have been doing, but my main is a Coercer and I feel more useful than ever. Many of the new encounters appear to have had enchanters in mind. Charm lasts 35 minutes and is a vialble means of crowd control, especially where giants are found. Sure not everything is charmable, but much of it is and the ones that aren't are usually that way so as to not trivialize the encounter. Some encounters spawn tons of adds, where throwing up encounter mezz will make it much more survivable. Pets have shared stats and my posessed essence is usually 5k of my dps. Lots of spells that had been removed from my hotbar have found thier way back.

Once i got my crit up, which is very easy to do with new gear, and added some new AA to my arsenal... well, I am probably frustrating a few wizards who feel like Coercer Lite right now.

Up until recently my Coercer was my main for the last four and a half years of raiding.  Maybe you haven't been playing your Coercer that long but there's been a progression. At first we could charm any mob. Then we couldn't charm named raid mobs. Then we couldn't charm named instances mobs. Followed by no charming of any raid mobs. Then no charming of any instances mobs. Then we could charm very limited no named instance mobs but couldn't charm any named mobs anywhere. And now we are again being limited to what mobs we can and can not charm in overland zones named or not. So, maybe not the destruction of the Coercer class, just a steady SoE induced rot of abilities. Again if you are happy being a wizard lite with buffs, by all means play your Coercer. Enjoy exploring which mobs you can and can't charm. As for me, I don't really care, tomorrow mine will get his flying chicken and will go back into the retired bin. Maybe to one day be dusted off, maybe not. Kind of a waste of a fully mastered toon, but oh well. The Coercer of today is a distant shadow of itself from five years ago. And by all means don't trivialize the encounter, trivialize the enchanter....it's so much easier then working the encounter.

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Unread 03-07-2011, 01:45 AM   #20
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The whole expansion is as hostile against small groups and skilled soloers as TSO.

All heroic nameds are yellow/orange, most nameds either CC immune or with spells castable through CC, long range AEs and whatever. There was a time with green zones, blue zones, white zones ... completely gone. Loot totaly streamlined, Legendary is the new treasured because treasured is gone, and so much loot with different name but identical stats. Simplified skill system. Since TSO EQ2 became a pure full group game, the earlier playstyle diversity is gone. I regret I gave EQ2 another try.

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Unread 03-07-2011, 02:10 AM   #21
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I can feel for the poster a bit earlier talk about his Templar trying to solo these mobs in DOV.  I can relate with my Defiler, takes me a month of sundays to kill these mobs with all those extra hitpoints they got.  Sort of makes me not even want to bother.  Classes that do very little DPS suffer greatly in this expansion.  Another complaint I got is the gear I've been getting for my Defiler doesn't really have much if any speed casting stats on it.  I reluctantly keep finding myself having to take off my previous gear that helped me cast my heals and spells quicker, with gear that has me back to casting like a snail again. 

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Unread 03-07-2011, 07:12 AM   #22
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Blakkmantis@Everfrost wrote:

I can feel for the poster a bit earlier talk about his Templar trying to solo these mobs in DOV.  I can relate with my Defiler, takes me a month of sundays to kill these mobs with all those extra hitpoints they got.  Sort of makes me not even want to bother.  Classes that do very little DPS suffer greatly in this expansion.  Another complaint I got is the gear I've been getting for my Defiler doesn't really have much if any speed casting stats on it.  I reluctantly keep finding myself having to take off my previous gear that helped me cast my heals and spells quicker, with gear that has me back to casting like a snail again. 

I am not sure what you are talking about. I was one who bashed the developers a lot before dov was released and I am happy to admit I was wrong. Dov is awesome from many points of view. Day 1 of dov i was in full SF T2 armor, fully red adorned. Didn't have any issues with solo questing and I could take 4-5 mobs on me at the same time without dying at all. The starter quests by the way give armor which is on par with T2 stuff and they don't take long to complete.

I went into tofs, full group and me solo healer and promptly had my bottom handed to me. Then, a group member switched to a healer and finally we could progress and we ended up clearing shadow corridors all the way to the tome. We couldn't figure out how to beat the pool guy though.

Then I started on PQ's and have replaced 6 pieces of my fabled with legendary armor ( the one with +84 stats ). It took a while and quite a few public quests but I got all the armor, the fabled weapon and the only thing that didn't drop for me was the fabled tunic.

In between public quests I ran instances and slowly started to get drops there as well. I am now sitting at 1800 sta, 2100 wisdom, 180% crit chance , 110% potency etc and I can solo heal again, like i could before, even better probably.

Dov has a progression. Instead of moaning about something, you can go out there, do what you're supposed to do, realise that anything you have from SF is now useless and change it. The solo quests can give you some good stuff, a weapon, a fabled buckler even etc. so they can start you on getting on with your gear path. Do not expect them to fully equip you in great gear because that comes from public quests, instances and finally raids.

So less complaining and more action and you'll find you'll do just fine, defiler or templar or frog or whatever.

You can't solo yet ? Tough I know, but bring a friend. Many ppl now group up since the difficulty is not what ppl are used to. There are so many instances created and you can see loads of ppl playing everywhere, which is great for once. Also , the flying has opened up so much, it's unbelievable. You get places so quick, without worrying about any mobs and i for one love it. Stick with it and you will too.

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Unread 03-07-2011, 10:38 AM   #23
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No thanks..  Like I said earlier I'll keep the account open to help the wife when she needs it (she still loves eq2) other wise there is not interest in it for me.  Glad you all like it like this though.

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Unread 03-07-2011, 11:26 AM   #24
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Wullail@Splitpaw wrote:

Jeepned2 wrote:

Lethe5683 wrote:

Jeepned2 wrote:

Third is my Troubadour. Ok have to admit I knew I'd have problems with him based on what I heard out of beta. But he was about 90% raid geared and all expert with a few masters thrown in. Soloing outside of the great divide is nearly impossible for me at this point. Just simply ugly when I tried once. Massive amount of death in Great Divide. One on one I'm normally ok, but add one more mob and I'm toast. Heck, you can't even out run them since they seem to chase you half way across the zone. This don't count the two an three mobs that are social together, I count them as one mob.

You're doing something or everything wrong if you're having that much trouble.  My troub has been slow to solo as these mobs have stupid amounts of HP but my troub is also level 89 with only pre-90 legendary gear and has not died once.  I could probably take on at least 5 equal level mobs at once (non-linked) without dieing, although it depends on which mobs they are.

I must be then, cause a one up yellow eat me alive. I was able to get him to almost 80% before I died. Some of the spiders also are a hit or miss. Almost everything in the Eastern Wastes where non-soloable with my Troub while my Monk blew threw them. Sounds like I need to just delete him and start over with a new class then by what you are telling me. Oh well.

The spiders main damage is from the nox and fire dots they cast on you , those can take my illy down in nothing flat if she doesn't use a cure pot and are left to tick.

It's amazing what opening with a silence can do in those situations.

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Unread 03-07-2011, 01:10 PM   #25
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Mrrshan@Runnyeye wrote:

Blakkmantis@Everfrost wrote:

I can feel for the poster a bit earlier talk about his Templar trying to solo these mobs in DOV.  I can relate with my Defiler, takes me a month of sundays to kill these mobs with all those extra hitpoints they got.  Sort of makes me not even want to bother.  Classes that do very little DPS suffer greatly in this expansion.  Another complaint I got is the gear I've been getting for my Defiler doesn't really have much if any speed casting stats on it.  I reluctantly keep finding myself having to take off my previous gear that helped me cast my heals and spells quicker, with gear that has me back to casting like a snail again. 

I am not sure what you are talking about. I was one who bashed the developers a lot before dov was released and I am happy to admit I was wrong. Dov is awesome from many points of view. Day 1 of dov i was in full SF T2 armor, fully red adorned. Didn't have any issues with solo questing and I could take 4-5 mobs on me at the same time without dying at all. The starter quests by the way give armor which is on par with T2 stuff and they don't take long to complete.

I went into tofs, full group and me solo healer and promptly had my bottom handed to me. Then, a group member switched to a healer and finally we could progress and we ended up clearing shadow corridors all the way to the tome. We couldn't figure out how to beat the pool guy though.

Then I started on PQ's and have replaced 6 pieces of my fabled with legendary armor ( the one with +84 stats ). It took a while and quite a few public quests but I got all the armor, the fabled weapon and the only thing that didn't drop for me was the fabled tunic.

In between public quests I ran instances and slowly started to get drops there as well. I am now sitting at 1800 sta, 2100 wisdom, 180% crit chance , 110% potency etc and I can solo heal again, like i could before, even better probably.

Dov has a progression. Instead of moaning about something, you can go out there, do what you're supposed to do, realise that anything you have from SF is now useless and change it. The solo quests can give you some good stuff, a weapon, a fabled buckler even etc. so they can start you on getting on with your gear path. Do not expect them to fully equip you in great gear because that comes from public quests, instances and finally raids.

So less complaining and more action and you'll find you'll do just fine, defiler or templar or frog or whatever.

You can't solo yet ? Tough I know, but bring a friend. Many ppl now group up since the difficulty is not what ppl are used to. There are so many instances created and you can see loads of ppl playing everywhere, which is great for once. Also , the flying has opened up so much, it's unbelievable. You get places so quick, without worrying about any mobs and i for one love it. Stick with it and you will too.

You should know what I'm talking about then, because your much better equiped right now than my alt Defiler.  Try soloing without all that gear you got, and adornments, and it's a complete different story.  The purpose of this thread is about soloing, and your advice is to find a group.  I think you got lost and posted on the wrong thread friend.    I never said I couldn't solo, what I did say is it takes me a month of sundays just to kill something with these mobs having so many hit points.  Took me about 45 minutes the other day to kill just 6 mobs I needed for a quest on my defiler.  I guess thats SOE's version of fun, but not mine.

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Unread 03-07-2011, 01:13 PM   #26
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Leovinus wrote:

Wullail@Splitpaw wrote:

Jeepned2 wrote:

The spiders main damage is from the nox and fire dots they cast on you , those can take my illy down in nothing flat if she doesn't use a cure pot and are left to tick.

It's amazing what opening with a silence can do in those situations.

Good idea! I open with a daze on most groups I'm fighting. That helps oodles, too. And then I rotate my stuns while I fight (trying to keep them away from others so I can use my AE stun). I've also used a mez to open on harder groups, so I can then pick them off one by one at my own leisure.

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Unread 03-07-2011, 01:16 PM   #27
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Blakkmantis@Everfrost wrote:

Blakkmantis@Everfrost wrote:

You should know what I'm talking about then, because your much better equiped right now than my alt Defiler.  Try soloing without all that gear you got, and adornments, and it's a complete different story.  The purpose of this thread is about soloing, and your advice is to find a group.  I think you got lost and posted on the wrong thread friend.    I never said I couldn't solo, what I did say is it takes me a month of sundays just to kill something with these mobs having so many hit points.  Took me about 45 minutes the other day to kill just 6 mobs I needed for a quest on my defiler.  I guess thats SOE's version of fun, but not mine.

You missed my point entirely. What I said was that I was in t2 gear and the starter quests in Finna's Retreat give a full set of armor which is on par with the T2 set. It doesn't take long for anyone to catch up. Again, if you have difficulties in the starter zone, simply group up with someone and it will be much easier. Once you get that initial set of gear you can then solo the rest of the quests and progress. It doesn't take long at all.

Of course it takes ages to kill mobs simply because they have a lot of hp. The choice is moan about it or group up and get it done.

Ok so you say the purpose of this thread is soloing. Well defiler are not exactly renowned for their ability to kill fast. It's the trade-off for being a very powerful healing class. You should know by now defilers solo very very slowly, yes we kill stuff but because we simply lack the damage output, we cannot do a lot of damage quickly. I didn't get lost at all. This is about understanding the strenghts and weaknesses of your own class and play accordingly. You're a healer not a dps machine.

Best you can do is have a Mirror of achievements, use a solo spec where you take all the things that increase damage, use your melee stance, dog, put all the buffs you have on yourself and go pound on the mobs. If you do this you will find you can take 5-6 mobs on you easily, fire up a defile spell and see what happens, you can ward / heal yourself once in a while and just use all the damage spells / debuffs you have. But again, this doesn't solve the fact we shave very low damage output regardless of gear, aa , lvls. At the end of the day this is a MMO . if it takes you too long to solo what do you do ? Spend 3 days kiling 10 mobs or get some help and progress ?

It's your choice and if you want to waste your time, go right ahead.

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Unread 03-07-2011, 04:12 PM   #28
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I have been really digging my defiler this expansion.  As was stated above, sure we kill slow but we are [Removed for Content] near indestructible.  The only thing in the overland zones I have come across that I couldnt solo so far was the named griffon near the Ring War area (Fleshrender I think its called).  That name is no joke.

Ohh as was stated above, pull more than one mob!  We can handle it!  Drop all your AOE's and maybe a couple dots on first mob, THEN cast defile.  It does more damage the lower in health the mob is, dont waste it by casting right on incoming SMILEY

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Unread 03-07-2011, 04:35 PM   #29
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I didn't have to change my solo style that much with this expansion, after i got some of the quest and PQ gear, it got a bit easier.

The new mobs hit harder (crit hits) so i have to toss more necro buffs out to use my tainted heals to keep my mage pet alive.

The only tough non heroic mobs are the Duajhalm Attackers in the Ry'Gorr keep that spawn when someone does the quest where you cure the sick orcs. Thos bad boys can hit hard and have a TON of hit points, i have to have help with those suckers, a Ranger in our guild can kite them and burn them downbut they are tough.

and as far as the Orange ^^^ heroics, kudo's make those namers tough we should earn the AA for killing a Named NPC on those especially in the first few weeks of the Expansion.

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Unread 03-07-2011, 08:28 PM   #30
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Mrrshan@Runnyeye wrote:

What I said was that I was in t2 gear and the starter quests in Finna's Retreat give a full set of armor which is on par with the T2 set.

Absolutely False.

I suggest you compare them again (as I did). You will see that the armor from the starter quests is inferior to both raid AND legendary SF gear in every single important area except crit mitigation and perhaps stamina/main stat. I have heard numerous people make the same false statement and it is really getting on my nerves. It is absolutely untrue and I can only guess that it is coming from raiders who are bent out of shape to see their hard earned crit mit gear matched by starter quest gear that anyone can get, so they try to scream out at the top of their lungs to any dev who can hear that "YES, THE STARTER QUEST GEAR IS GREAT FOR YOU SOLOERS BECAUSE IT'S JUST AS GOOD AS SF T2 RAID GEAR"... but it's not. Not by a longshot.

It's missing all the other SF T2 raid gear goodness like procs, red (or heck even yellow) slot adornments and crit/MA. When I equipped the "awesome SF T2 raid gear equivalent" starter quest gear, I dropped over 60 crit and 50 MA. Yea... it's just as good amiright?

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