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#1 |
Loremaster
Join Date: Oct 2008
Posts: 24
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![]() I know these are for the hertiage and all. But unless you are running 300k dps, there is no way you are going to kill 7 in 10 minutes. My group in full t3/ufd easy mode loot was able to kill ONE in about 2minutes and 30 seconds. We didn't have that great of a group setup but we were doing 80-100k dps. These need lowered in HP to make the raw running of the zones more enjoyable, or make them non aggro. For the Heritage, needs more time to complete, or they need less HP. I'm not one to call for a content difficulty nerf, but this is a hertiage quest in the easiest of heroic zones for the xpac. ~300k dps is going to be a bit steep of a requirement. |
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#2 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Yes we agree the HP are a bit high. We will be taking a look at it today. |
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#3 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() They will die faster when you exceed 140 crit chance and 200 DA. But even then, looking at the dps requirement, its insane given the low quality of the reward.
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#4 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() The reward might be more useful than you think, but I will leave it at that |
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#5 |
Loremaster
Join Date: May 2007
Posts: 151
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![]() In this same zone, the first encounter, do you know if Xalgoti (xalboti? at work, can't look it up) is working as intended? We tried him about 15-18 times or so last night. He seems to constantly memwipe. Basically, perma memwipe. We tryied all sorts of tricks and nothing seems to work at least in terms of agro. The only thing I can think of is simply to root him in place and kill him that way. I spoke with a couple other higher DPS groups and they basically turned and burned, which doesn't seem how this fight is intended. My guess here is either he is memwiping too often, or he is working as intended and we just root / kill, or there is some trick to stop the memwipes. |
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#6 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() You can turn and burn him if everyone in the group is able to take the hits when he shuffles around on group members. But if you throttle down on dps where noone is spiking as much he wont shuffle around nearly as much. |
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#7 |
Loremaster
Join Date: Oct 2009
Posts: 293
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![]() Yeah, we just burned through him and kept heals up. Our biggest problem was on the fight with the guy at the pool of blood. Took a few pulls to get the strat down, but even then we had trouble actually clicking the corpses (especially when the named will spawn right on them, and lots of melee dps around). Is it possible to allow the named to drain them at ranged? i.e. if you kill one away from him, he won't spawn on top of it, but he can still drain it and get the buff. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 2,847
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![]() Gninja wrote:
So you are saying this fight is designed around the assumption people will be using ACt to parse the fight and watch for DPS spikes?
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Troll Lord Casywdian |
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#9 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Gninja wrote:
This doesn't match with what we found. As soon as he begins the process, as someone gets 100% threat, they are sent to the bottom of the hate list. This was very apparent using snaps and then using raw threat to reach 100%. Once that started, it didn't stop. Unless your suggesting people stop entirely to reset the behavior, I'm not sure what is intended.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 2,847
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![]() Atan@Unrest wrote:
We were able to power through him, but were never able to bring the fight under control. I never really got any idea of what the strategy would be for this fight. In fact, if not for having people in my group who knew the fights from beta, none of the encounters in the zone really gave much signalling as to what is needed.
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Troll Lord Casywdian |
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#11 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Dasein wrote:
I dunno, much of it is predictable. Something hapeens at 75,50,and 25%. We didn't do instances in beta, and by the time we got to the second floor, we were commenting about, wonder what this one will do at 75%? I think the armory guy is very obvious what is happening. The corpsemonger who was very interesting is also insanely obvious that something is going on. The name of the mob is a huge clue to what to avoid. The one you have to tradeskill could have used something on the item that said 'could be potentially dangerous when heated', and I felt the window of time to use the item was a bit small. The librarian was obvious about the time the 2nd or 3rd aoe went off. None of them seemed to obtuse, not like the opening day of TSO that really required using the same tools you use for cyphering raid strats inorder to solve a few encounters. We quit at the Tome though, as well, these zones are insanely long and it was time for some shut-eye. I have only one piece of negative feedback, way too much trash in the library.
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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![]() I am normally a pretty big advocate for consistent and clear signaling. I don't think this zone is really all that ridiculous, but it isn't consistent or clear. Even if the signal is only telling us that we must do "something" or not do "something", it should be there. Don't get me wrong. We cleared the zone, but being the easiest of the zones, it was non-trivial. I'm cool with that. I am. But it needs to be clearly stated for those who are expecting Conservatory or Library that this is not the zone they are looking for. In fact, the zone they are looking for does not exist in Velious. Which, again, is fine. There needs to be a challenge that lasts more than a few weeks.
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#13 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Absolutely, there was no level increase with this xpac, if they are looking for library level challenges, they should be in the well, library or conservatory.
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#14 |
Server: Unrest
Guild: Disciples of Destiny
Rank: Active Raider
Loremaster
Join Date: Aug 2008
Posts: 85
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You mean those things just have a ton of HP? We were convinced we were just missing some secret... At least our entire group was able to get bathroom breaks, cook food, eat food, etc. given the /afk time spent auto-attacking those things to death when we pulled them by accident.
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#15 |
Loremaster
Join Date: May 2007
Posts: 151
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![]() Dasein wrote:
This was what we found as well. I think there are two possible solutions here,
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#16 |
Loremaster
Join Date: Aug 2008
Posts: 1,081
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![]() we had a fully End game geared SF group in there - granted we went in with max survivability as we didnt know what to expect - but we still managed about 180k DPS in there on those things - and we pulled them all down the the center of the room, attempting to burn them down as a group, while us scouts focused on one at a time, and while we did manage a good parse, and such - they just barely seemed to move at all. in about 5 minutes, we burned down 2 - before everyone kinda "checked out" and didnt want to bother any more, since it got kinda boring, and really only helps 2 people in the group even if we could get the HQ done. right now it looks like you need 300-400k DPS, and a good deal of raid gear from this expansion to do this - unless you just wanna go in with a dirge and like 3 assassins, SK, coercer and 1 healer. but I'd bet that healer would hate you all after... |
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#17 |
Loremaster
Join Date: Jun 2005
Posts: 1
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![]() Wife and I and a coercer went in tonight to mess around and check out the zone a bit. We cleared down to Xalgoti and tried a few very short pulls. I was on a guard in defensive stance and she on a defiler that never got a chance to dps other than debuffs so neither of us were spiking at all, yet he still deaggroed every few seconds to her, her defiler pet, or the coercer that didn't cast a spell. Doesn't seem to be a link to spike damage and deaggros so burn through it and no real tanking after snaps are down seem to be the only strat. |
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#18 |
Loremaster
Join Date: Nov 2005
Posts: 1,403
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![]() Banditman wrote:
Well, yeah. Going to play noobs advocate... Default UI doesnt show any %tage. Only on mouse-over, just as ACT is not build in. Therfor a clear signaling is required. Also wipe-pull, wipe-pull, wipe-pull just to decode a script is not everyones idea of adventure/fun, it even may be defined as dull. Especially after a script was decoded. Is there something more boring then a queen at 91,61,31 and 11 once you know those numbers ?? So far nothing of it has to do with skill to play a class or itemization. The other part was something i recognized in beta. Stuff was just not visible. A ranger said there is a blood thing, but all other 5 couldnt see it (worm named in pools). After wipe and pull even the ranger couldnt see it. Turning down the client although its running on very good fps is no solution. The effects and eye candy are there to be seen and not to switch them off. You aint buy a Rolls Royce and mod it into a stock car. unless you are really weird :p So, tough encounters and dps checks once in a while to prevent people from skipping progression is good. But hardcore raid mechanics do not belong there. Third party tools do not belong there. |
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#19 |
Server: Antonia Bayle
Guild: First Lords
Rank: Peasant (0-100)
Loremaster
Join Date: Nov 2007
Posts: 1,136
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![]() We went in this zone yesterday evening, with a group of full (or close) t2 raiders. Only had issues with 2 names, the guy in the pool and the tome. The tome always wiped up and we tried about 10 times. All in all it was fun, but: A) too long ( too many trash and definitely too many of those dudes with huge hp - takes ages to just kill 1 - I think they should be made non aggro really since they are for a heritage quest ). B) massive fun since it was a new zone and we were looking around trying to discover what needs to be done and when. C) good luck to any1 not in raid gear or seriously upgraded Velious gear. I haven't seen much quested gear but it better be [Removed for Content] good because the instance gear, ppl won't get it if they can't even join a group for it and I really don't see any1 bringing in poorly equipped players. D) this is the end of pugs because seriously who's going to spend hours in a difficult instance, not to mention this is actually the easiest one? |
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#20 |
Server: Mistmoore
Guild: Mistmoore Eternal Knights
Rank: Commander
Loremaster
Join Date: Sep 2005
Posts: 396
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![]() And, a couple of the nameds dropped a piece of appearance armor, only. We felt kind of gypped. Especially after finally getting the pool guy down. |
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#21 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() All the quest/triggered named only drop appearance gear. They are access quest named not the typical clear the zone for loot named. They are optional. |
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#22 |
Loremaster
Join Date: Mar 2005
Posts: 217
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![]() I assume the offensive potential of the disruptive students is as intended? (pretty much wiped their a's with us [T2/T3 equipped] before we decided to avoid them for now) |
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#23 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() The disruptive students and the mummies on the 4th floor are all being looked at they are a bit too buffed up in general including hitpoints |
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#24 |
Server: Permafrost
Guild: League of the Extraordinary
Rank: KNIGHTS
Loremaster
Join Date: Dec 2004
Posts: 276
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![]() No fix yet? didnt make it into the patch notes. |
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#25 |
Loremaster
Join Date: Jan 2005
Posts: 19
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![]() My gorup setup was Paladin, coercer, conjy, wizard, troub and warden 1) Everyone in the group except for my wiz, which is a alt was in T3 .... wiz had only T1(Not full T3 but atleast 4 pieces of armor) 2) Every encounter in that zone is easy less then 2 pulls per mob to kill it if it had a mechanic to figure out 3) The students do have excessive HP but I think the crit debuff is why it seems to take so long 4) People complaining about a zone 2 days after it is out saying it to hard is just ......lol 5) Your supposed to learn new zones thats the fun part about a new xpac 6) If theres a valid bug where something is not working as intended then I can understand a fix/nerf my 2 cents |
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#26 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() People have to understand that the first time in this instance will take the longest because you're doing the access quest. You don't have to do that other times. Also pugging it, it is three distinct instances (separate lockouts) but you don't see that initially either you just keep unlocking floors on the mirror. I think once people understand how the zones actually work pugging it won't be an issue. Its fairly bug free except for 7th and 8th floors. |
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 591
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![]() Atan@Unrest wrote:
there are a lot of npc's in the library yes....not all are required to die.
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-Thanatosis: 90 defiler of Oasis |
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#28 |
Server: Permafrost
Guild: League of the Extraordinary
Rank: KNIGHTS
Loremaster
Join Date: Dec 2004
Posts: 276
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![]() I estimate the students at around 16 million hps....thats as much as some raid mobs. Otherwise for the "easiest" zone in DoV i felt it was just right. Challengeing enough for our t1/t2 group but not overly easy. The students how ever was just silly. Took us about 5 mins each to kill. And there is no way to complete the timed HQ. |
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#29 |
Loremaster
Join Date: Nov 2006
Posts: 8
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![]() Etruscus wrote:
have every single group member dps..healers included..doing this he memwipes but doesn't hurt the people or damages very little to them is done...this how we did it and it was cake...he memwipes the whole time so he never stayed on anyone but for a sec or so doing it this way |
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#30 |
Loremaster
Join Date: Jan 2005
Posts: 27
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![]() Raz_wolf wrote:
Completed the kill 7 students in 10mins twice now - first time finished with 5 mins to spare, 2nd with 6. Group was SK,fury,warden,troub,illy,lock first time - and mystic instead of warden 2nd time. Its perfectly possible to do it as they are currently, just need to be creative! |
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