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#1 |
Master
Join Date: Aug 2010
Posts: 15
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![]() House pets arent really working properly. There's two types - those that are essentially animated statues and dont move arround the house, and those that act like NPC's and do move arround. However, if you right click on the latter, you have the option to tell them to "stay" - this SHOULD make them act like the former, namely NOT move arround the house, just stay where they are like an animated statue, but this does not work! Tell a pet to stay, and within a few minutes, its wondering arround again! This can completely ruin all the work the people put into their houses, for example, if you are theaming your rooms and have a desert room, you dont want your sandstorm pet wondering all arround the house! Or if you have a graveyard room, you dont want your zombie pets wondering arround either! It completely spoils it, and makes people not want to have any pets, which is a real shame. So could the "stay" function please be fixed? Give every pet a permanent boolean "switch" which is either wander round the house/guild hall, or if told to stay, then STAY STILL, no matter what, even if you leave the house/hall, until they are told to move again? This would make things MUCH better, and pets far more user friendly, and as per the design that having a "stay" function suggests. If you could just do that, that would be great Many thanks Zaynie |
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#2 |
Newbie
Join Date: Oct 2010
Posts: 2
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![]() Hi Zaynie, I agree completely! I have a love / hate relationship with my pets! When they are in the room they are supposed to be, they look amazing, but when they wonder into rooms they shouldnt be in, they just look crap! lol Can we please get stay to work the way it sounds it should Mr developers? Cheers Grimshift |
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#3 |
Apprentice
Join Date: Oct 2010
Posts: 5
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![]() I agree - pets wondering when told to stay arround sucks! Any chance of a fix? |
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#4 |
Loremaster
Join Date: Sep 2005
Posts: 2,145
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![]() Pets that stay put -- that is something many of us having been requesting for years. The stay command has never made a house pet stay put for more than a few minutes. I agree, it is highly annoying to have pets wandering around, through the walls, into the fireplaces, or all crowded around the front door when your character zones in. My characters have many pets in their banks and vaults, just waiting for the day when we can make them stay in one spot.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 1,271
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![]() This is why they have plushies vs pets. Plushies stay put. Pets have a mind of their own, and like any pet - you tell it to do something and it will (maybe) comply for a while, then it's going to get bored and wander off to find something else to do. I love wandering the guild hall to see where our pets have ended up. |
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#6 |
Master
Join Date: Aug 2010
Posts: 15
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![]() Thanks for the support guys Its gratifying to see so many people agree that the "stay" option should essentially, to use in game terminology, turn a "wandering pet" into a "plushie pet" |
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#7 |
Loremaster
Join Date: Dec 2004
Posts: 2,238
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![]() timlongson wrote:
I am not going to lie, this post made me lol irl. 5 people responded to this thread thus far, 1 of them is you, 3 agree'd, and one did not (making a valid point about pets no less). YET you used the term "so many" to describe people agreeing with you. 3 people out of an MMO of thousands... Not being mean it seriously made me chuckle a little is all. With that said throw my hate into the disagree pile. They are pets, tell your dog to stay and then leave. Come back few hours later, weeks later, ect... are they still waiting in the same spot? Most likely not. My dog stays for as long as he thinks I am watching lol then he is off to do something else. These are pets we are talking about and not plushies. They should not institute such a change.
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#8 |
Loremaster
Join Date: Feb 2005
Location: Land of the Short Brown Kiwi
Posts: 2,041
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![]() Maybe you just need to take your dog to see Ceasar Milan Why is it so wrong to expect to be able to train our pets to guard a particular room? They can wander as much as they want in that room, they just can't leave (for those who don't know how to train their own pets, imagine putting one of those invisible fences around a room and sticking the shock collar on them, that is basically what is being asked here)
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#9 |
Master
Join Date: Aug 2010
Posts: 15
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![]() Re: comment about "so many" I think 3 or 4 comments within a few hours for notice boards that only a very small percentage of players read is quite good imho lol And I agree with the most recent post about, if not staying exactly put, limiting pets to a room - I mean, can your dog walk through solid objects irl? lol None sentient (animal) pets could be tethered or trained, sentient (humanoid) pets are like guards that can be told what to do. And its a GAME - its supposed to be fun and enjoyable, whats fun about not using pets because they messup the theam your are trying hard to acomplish in a room? They just dont get used, which is such a shame after the game designers went to so much effort to make them, and they could be so easily sorted so they could be enjoyed Cheers |
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#10 |
Server: Unrest
Defender
Join Date: Jun 2010
Posts: 48
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![]() I wish they could do something. Whether it's an option to keep them in a single room or turn them into a plushie I don't care but the way they work now I refuse to use any of them. It just doesn't look good when more times than not you find them halfway in some wall. |
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#11 |
Master
Join Date: Aug 2010
Posts: 15
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![]() Well said Kaeri - I agree with you 100% |
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#12 |
Master
Join Date: Aug 2010
Posts: 15
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![]() Has anyone else noticed that when pets walk through walls they sometimes come out wrong on the other side? One of my pets came through a wall and then continued to move apparently under the floor, lay like it was playing dead, but still gliding and with the walls texture? If you right click on walls you can chose what texture you want, and pay to buy new ones, etc.. Couldnt there be a simple option added "keep pets within room" or something? Put an invisible wall which is impenatrable to everything except players arround all the walls, floors and doorways? There must be something similar usef for players which, for example, stops them walking through hedges and other solid objects, and stops players jumping off balconies in their houses - couldnt something similar be simply "re-used" to keep pets in place but not effect players? Any thoughts? Cheers Zaynie |
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#13 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() A real stay command would be welcome, all my pet end up path-locked into the ame remote room. |
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#14 |
Master
Join Date: Aug 2010
Posts: 15
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![]() Yes, I have noticed that no matter how much you spread your pets out, they usually tend to congregate in one room - the wrong room lol |
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#15 |
Apprentice
Join Date: Oct 2010
Posts: 5
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![]() I have to say, I love the idea of a "virtual electric fence" lol Having read what people have been saying, I think the idea of a "stay in this room" (so they patrol only in that single room, and dont walk through any doorways or walls) command would be imba, and add a lot of satisfaction to using pets that I would otherwise simply not use. Can we have it Mr Developers? Please? |
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#16 |
Server: Nagafen
Guild: Elusive
Rank: Guild Leader
Loremaster
Join Date: Mar 2005
Posts: 681
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![]() +1 please allow pets to *really* stay. |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 1,964
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![]() I'd love the option to be able to turn pets into plushies. Sometimes I like having a pet wander through the house, but many times it would be nice to have the look of a pet without the wandering. |
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#18 |
Loremaster
Join Date: Jun 2008
Posts: 159
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![]() I'd be happy with an in game taxidermist or even an electric fence/collar. I get tired of my pets peeing on the couch and walking through walls. Let's stuff our pets! Who's with me?!??!
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I tank therefor I am. |
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#19 |
Master
Join Date: Aug 2010
Posts: 15
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![]() Yep - I think the idea of being able to set virtual electric fence's in certain rooms would do the job. Better yet would be the ability to "name" rooms, then select on the pet the names of the rooms it can move within, or something like that |
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#20 |
Server: Lucan DLere
Loremaster
Join Date: Oct 2007
Posts: 1,910
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Pets even guard dogs peeps will NOT "stay" in definitely, period. I think it ridiculous to have to point this out but here ya go sinc,e some one mentioned Ceasar Millan. I work with 3 k9 officers one of whom in that last couple of years won a national award for he and his k9 partner, two of them regularly win regional competitons nd organize regional in ergvice training, they know their stuff. They have to be reminded constantly to stop certan activity because to be a good work dog (guard dog) they need to be high drive this means high activity. Ever see a guard dog justb sit at a gate for hours without a handler? Nope. If they are solo they are in "runs" so they can move. Ever see a schutzen trained dog run through an invisible fence? I have. Pets are in essence stupid people and so expect independent thought. The game has pets and they act like pets. The one thing I would like would be to have the pets obey the geometry. Don't walk through walls, into fires etc. Howevr I think there are more important things to write code for.
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#21 |
Server: Befallen
Guild: Guild of Calamitous Intent
Rank: Sovereign
Loremaster
Join Date: Jun 2006
Location: Seattle WA
Posts: 13
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![]() I agree! I know my necromancer would love to be able to have her mummy pet stay near his sarcophagous. Instead he only seems to path in the kitchen. Also, the pet pathing in Halas is really messed up. I tend to find my pets sticking out of walls or submerged in the floor- if I can find them at all. |
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