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08-22-2010, 08:48 PM | #1 |
Server: Nagafen
Guild: The Kraken
Rank: DKP
Loremaster
Join Date: Jul 2006
Posts: 58
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Kiara saved this for PvP issues that we can keep updated as changes are made. Please refrain from bickering and player related issues, it will be deleted. Please post all current PvP issues, mechanics, math, etc. Give solid examples with valid numbers to back them up - or explain your feedback in a way that makes it helpful to those working on PvP for us. Please feel free to respond with any current feedback/issues for PvP and PvP servers. ----- Lots of changes coming. Wiping the slate for issues pending these updates and beyond them. Please post what you encounter and what still needs tweaking moving forward. |
08-22-2010, 11:50 PM | #2 |
Server: Venekor
Guild: Opus Dei
Rank: Captain
Loremaster
Join Date: Feb 2005
Location: Yucaipa, CA
Posts: 1,213
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Lag is much improved since the hardware change. Keep the writ system - tokens favored burst dps scouts and token leechers. Faction based I'd be fine with EXCEPT grey leechers could abuse this the same as the writ system. Allow rally banners to be killed. Just Make them = to an x4 training dummy. Allow guilds to purchase a Rally flag guardian with a damage shield similiar to the ones in WF. This upgrade could be one of the costlier to upgrade. Maybe make it maintained through PVP faction only. Passive taunts, at least on guardians, need to stay as it is our grp forte. We do not heal like every other tank can self heal in pvp. Even post fighter heal nerf the other tanks retain a significant 1:1 solo advantage over us. Our stone skins are situational at best and 1:1 amongst the plate tanks, equally geared and skilled, we are at the underdog in any fihgt. In a grp though we shine pretty well due to our passive taunting provided through hold the Line, Moderate, and Grp moderate. .
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Obin 92 Iksar Necro Opus Dei Nagafen Vlahkmaak 92 Troll Guardian Nagafen Dwyrm 92 Dwarf Paladin Nagafen Shoofaug 92 Iksar bruiser Nagafen Vlah 92 Troll Inqy Nagafen Vlahk 50 SK Nagafen Glavlahnus 92 Woodelf Ranger, betrayed and back again Cructik 92 TROLL BL Nagafen |
08-23-2010, 03:13 AM | #3 |
Loremaster
Join Date: Aug 2007
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Bryony@Nagafen wrote:
+1
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08-23-2010, 04:05 AM | #4 |
Server: Nagafen
Guild: Insurrection
Rank: Active Raider
Historian
Join Date: Aug 2010
Posts: 2
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I think WFs should be added somewhere in there, There needs to be more warfields. Maybe even a seperate warfield for every tier, or just multiple zones for warfields to make it more active/interesting. |
08-23-2010, 04:24 AM | #5 |
Server: Nagafen
Guild: Holy War
Rank: Savior
Loremaster
Join Date: Feb 2007
Location: Vacaville, CA
Posts: 153
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x |
08-23-2010, 10:18 AM | #6 |
Server: Nagafen
Guild: Laser Beam Attack Walrus
Rank: Joffrey Baratheon
Loremaster
Join Date: Sep 2007
Posts: 158
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To the poster above, vitality breach doesn't do [Removed for Content], I have no clue why you would think otherwise. Fettering is broke, it needs to be fixed tbh. Fighters are also in check now, they can't heal as much as a healer can anymore, which is fine. The only fighter who really got shafted was pally... Remove toughness or tweak it. The imbalance of DPS vs heals/damage taken is completely broken atm Only thing about assassins and rangers that needs to be looked at is predators final trick. Either REMOVE the 40% crit bonus mod in pvp, or reduce it to 20%, keep the "no longer needing to stealth" component on it tho. Having 40% CB on a temp is completely outrageous for pvp. |
08-23-2010, 10:43 AM | #7 |
Loremaster
Join Date: May 2007
Posts: 194
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PvP Issues:Reinstate fame loss/title loss in pvp.Remove fame decay from the game.I semi agree with this. I personally like fame decay, not the current system obviously, but something to promote a continuous desire to keep a title should remain in game. As it stands with the inability to lose fame directly in a fight, it makes little sense that titles decay. Adding the ability to lose a flat rate of fame from player vs player death + a reasonable decay system would make the titles both meaningful and never a representation of what someone did months and month ago as was the case many times when people would hit Dreadnaught and higher. At the end of the day titles hold little bearing to the name behind the title, but I understand and love the competition involved with the old fame system.Give us the option not to show titles until they are fixed.Give us this option regardless. I personally would like to "hide" my title just to create an illusion of being "weaker" so that I get people to engage more often. Obviously reputation supercedes any title, due to the fact that they are exploitable in any situation, but the average person is more likely to engage a "Apsavage" than a Ultralord Apsavage.Remove writ system, return to token drops from pvp.As it stands, increase the time between writ refresh, it is now way too short.Neither please. I'd rather go back to a faction based system like the original KoS PvP gear. Spend faction to buy gear, pvp for more faction. More time in between warfields to promote open pvp in between.I know it probably won't happen at this point, but I really wish they'd scrap warfields completely or tier them out. At 90 it isn't so much of an issue, but I haven't touched Warfields for the most part due to the fact that I play t6 toons as of late and nothing pisses me off more than finally finding someone to fight and being swarmed by greys. That stuff really needs to go. Level ranges need to work both ways, and before people cry about stuff like "oh well i solo some red con blah blah blah" they generally are NOT in open pvp zones with unlimited range and have the severely underated advantage of being able to engage at any time with no negative repercussions. I'm sick and tired of engaging someone to get hit by (seemingly) unresistable lowbie spells. In general I am WAAAY over +c/s/p or +disruption etc and I get less resists on red cons than I do people in my level range. This is more of a mechanics issue but an easy fix would be enforcing level ranges to zones. If you want to attack reds, more power to you. Do it in a zone where they can rip your face off the instance they see you instead of the garbage that is currently happening anytime you find a meaningful fight with a swarm of greys waiting.The simple fact of it is, greys are not a challenge one vs one. They're not even really a challenge 6vs1 (unless of course you're 1-2 levels above orange con). They're an outright nuisance when you're fighting someone else and you get the brigade of SKs, Rogues/whatever come in with Insidious Whispers, Soulrends, Cheapshot, Tswipe etc. There isn't much you can do unless you're a broken tank or healer who lives no matter what. If greys want to fight reds, they need to go to Stonebrunt or Sundered Frontier and they can have their fill all day.I enjoy playing my many toons for different reasons, and if I can not join a 30-39 Battleground with a level 58 then there is no reason they should ever be able to attack me unless I'm in a zone that says Unlimited PvP range. All the current system does is promote leaching. Sorry for the rage, but I've been angry about this for an extremely long time. Restore avatars, or add worthwhile content, to inspire contested pvp.Rally banners removed or adjusted on PvP to where they can be killed or taken down by opposition.agree on both accounts, but not avatars please. i'd like more of a t5 contested system. 7 day respawns, many many mobs in many different zones with independant timers of each other. The t5 contesteds range from x2-x4 where some of the x2s drop really good gear but that is how it should be. x4 doesn't mean end all be all, and it allows for people who would never be able to get into x4 raids a chance meaning more competition and more pvp. I'm not saying make all the x2s the best gear but mix and match stuff where some of the x2s would be blisteringly hard anyways. Since you can't do an x2 with more than 12 people there is no real issue. Obviously making the gear sellable or at least tradeable through guild banks would make sense. Could do DKP/Leader assigned and kill the mob with whoever you want and it still benefits the people who do/can field x4+r />Battle Grounds Issues:px;" />Need more maps for each scenerio.Need more options for types of bg: raid, x2, group v group, and 1v1 duel, deathmatch or battle style options.Need lobby with the ability to form groups and chat with players from other servers.Gear / Class related issues:Passive taunt in pvp needs adjustment. Taunts should be active in pvp. Passive too powerful.Passive taunt abilities have always baffled me, such as Hold the Line etc. It's the only one that I feel is truly broken, but given the fact that it's on Guardians I don't really care. I don't know about all these passives you're talking about but certain ones are inline and just fine. Hold the Line is 50% at it's base, a spell line starting at level 3 iirc, and is the only one I feel should be truly toned down to somewhere around 25%. Zerker passive is 25% and should be around 5%. Shadowknights have 0 passive taunting abilities. Paladins have Amends, which is a 5% single target hate swap chance, Sigil of Heroism which is 15ish or maybe a little more groupwide ability that on incoming damage has a 75% change to force target to change to the paladin. On a 2+ minute recast I feel that as an Ancient Spell it is both class defining and not over the top. Bruisers and Monks both have 0 passive hate abilities for pvp.The problem is all the active taunting that can happen, so I'm not sure what you mean by Passive or if you're just tired of the stupid amounts of active taunting that get tacked onto doing just about anything from damage to healing etc. Stuff like Seething Hatred took Shadowknights from being completely screwed at real pvp agro to being godmode. Add Cavalier's Shout at a 2.4 chance to proc groupwide taunt, Grave Sacrament, Insidious Whisper being a Taunt over time on an extremely short recast and you have the current problems.All of that stuff can happen from hitting Tap Veins, which besides all the taunting will generally heal an SK up to 100% of their HP bar. Given the ridiculous survivability of tanks at this point, I can understand how the taunting just seems overwhelming, but it isn't the real problem. If tanks could actually die like they used to it wouldn't matter if they taunted like fools because you could burst the idiotic tanks who will blow 10 minutes worth of cool downs in 5 seconds. I'm sure Ailen can remember when Zerkers who hit Gibe in the middle of Raid pvp were asking for death. (just an example that I can relate to =P ).Some of the passives are stupid, like Peaceful Link. or Group Moderate but eh, guardians have always had pretty easymode pvp agro and anyone who tries to tell you otherwise is a liar. the only thing that really balances out guardians at this point, where as in the past they were the end all be all of tanking, is that most all other tanks have way better abilities to stand up to groups or even raids of people at a time. The 5-10 stoneskin triggers that guardians can pop out are nothing compared to Furor, Tap Veins, Adrenaline Flow etc etc. They're inline to me due to the fact that a 10 damage spell or a million damage takes one of those triggers away. They're usually gone in 2 seconds of group vs group pvp as opposed to the 30+ seconds I can completely negate damage on my SK.Ward gear needs adjustment especially at lower levels.agreed, at higher levels as well. i'm not even well geared on my SK but I can hit over 2-3k of warding through different procs PLUS all of the heals I get naturally. Completely stupid. Regenerating wards are another level of stupid that I don't even want to get into, but honestly the 200 point ward from discord jewelry usually equates to about +50 heals for every 5 second (at level 30+). It seems broken when attatched to healers/tanks/sorcerors but other than that it's honestly not that big of a deal and I would never [Removed for Content] my toon by actually wearing a 5 set of that stuff. It's just not that good but I see people wearing it all the time. Sheep!Assassin shadowstep/assassinate needs adjustment, one shot any class nearly with full pvp gear.Predators Final Trick is the problem, not assassinate itself.My own addition here is Toughness is good in moderation, crit mit is good is moderation. When you're negating 50+% of ANYONES damage outright + all the natural forms of mitigation and damage reduction, it creates massive problems and snooze fests. People cried so hard about fights being to short etc in the past, but atm I'd rather grind grey mobs than fight someone with full toughness gear.Server specific issues affecting PvP:Lagafen. This is just a copy paste to your original post. It was made before Crit heal changes for tanks.
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08-23-2010, 12:08 PM | #8 |
General
Join Date: May 2006
Posts: 55
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A few quick thoughts: + Make it a rule that once you are engaged in pvp, you can not break the encounter unless a) you score a kill or b) you have neither hit or _been hit_ for 20s _and_ do not have detrimentals active on another player + Have people enter combat when hit. Prevent players from following you around all day, waiting for you to be engaged for an easy kill, running if you attack. + Please finally fix the scout detaunt exploit. It is really getting frustrating. Conji specific: I posted a bunch of conji pvp issues in the class forum several weeks ago. But I'm pretty sure nobody cares anyway. Regarding the lag: It has been better, but it's not OK. Chasing a guy with a mage is still pretty much pointless. Even if you're right next to him, the second you stop to cast your root you'll be 'too far away'. |
08-23-2010, 01:31 PM | #9 |
Server: Nagafen
Guild: Holy War
Rank: Savior
Loremaster
Join Date: Feb 2007
Location: Vacaville, CA
Posts: 153
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edit made so not to lock OP thread |
08-23-2010, 01:43 PM | #10 |
Loremaster
Join Date: May 2007
Posts: 194
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assassins heal way more from stuff other than vitality breach, it's a pretty tame heal compared to Symphonic Alure, Bloodfeast etc. |
08-23-2010, 01:45 PM | #11 |
Defender
Join Date: May 2010
Posts: 24
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To the poster above, the too far away means you are doing something wrong. And honestly why would you root them first. Stun them then root them, then move up to them and go to town. For the lag, people are always going to complain, with the new hardware I have not lagged not one time. People go buy some decent computers. As far as fame yeah it would be nice to get credit for what you kill instead of getting a title for how much you pvp. Tokens are fine leave them alone. As I said in another post. If you join a raiding guild you on adverage will get 1 piece of loot a night... meaning that in 4 hours you may get 1 piece of loot. Some night you may get more some night you may get 0 but it adverages out. In pvp you sepnd 4 hours a night pvpign you should get that 1 piece of loot. Some nights you may not some nights you may. And to those people who cry about afkers..... Lie to me and tell me you never got sat on a raid and still got loot while sittiing in the guild hall listening to vent. O and I have never been one shotted by an assassin. Half life, sure but i do that with icecomet. As for the wards. Wards are good, who cares if you have to burn through a bunch to kill someone. Honestly its easy to dispell them, or just to burn through them. If you are solo vsing a group then yeah I can see why you are upset, but honestly 1 v 1 they aren't bad. The fights lenghts this is a bad subject because most of the time people don't pay enough attention. Most the time in 1v1 the fights are rather short. In group pvp the fights are really long. Thats the way it should be. I mean honestly if your assassin could walk up and one shot my healer and then take out my whole group because the assassin popped temps on my healer what fun would that be. Like i said people will always whine because they are good enough so they blame the game. Ive heard it all before "hes hacking" I can't catch him. For once stop and look around, you will realize that sometimes your character isn't going to have the upper hand and you just have to deal with that. |
08-23-2010, 03:19 PM | #12 |
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Join Date: Nov 2004
Posts: 722
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Bryony@Nagafen wrote:
1.) Consensus agrees prior PvP title systems were very ingenious, innovative, and infinite for content longevity. I. Fame loss/gain from 1-up/1-down/on par w/ your rank rewarded labor with casual PvP fights off the fame record. II. Rivalry, competition, the hunt, ability to impact other's work negatively or positively, these are all parts of the thrill in PvP ranks. III. End-game players, fully decked out, will have more motivation to be virally engaged, rather than stagnate, once this line of PvP progression is returned. 2.) Fame decay is bad, because it removes player choice from the game. I. Attempts at passive enslavery, dictating control, often result in avoidance and the erasing of attachment. II. 90% of the other experience behind EQ2 content is potentially PvE (chatting/decorating/crafting/tinkering/adorning/transmuting/instances/raiding/grinding/questing/AA runs/mentoring/helping newbies). · Players need freedom in hobbyism a la carte, as they choose, to reinforce the fact that this should be about leisure, relaxation, and lax socialization. III. Fame decay ruins enjoyment of PvP ranks on alternative characters. If your work from a fame hunt will just wash away, many stop caring about fringe characters, and more about particular mains. IV. No risk of loss makes titles completely worthless, whereas they used to be an accurate gauge of situational awareness. V. No risk of loss trivializes devotion to victory and negating attempts at death. · Players become more willing to engage sturdy, resilient groups WITHOUT priests or quality set-ups of their own, often in attempts at ganking a particular proficient grouped engaged with one of similar caliber, careless to how they tend to die 90% of the time as leeches. · Less careful players makes for more boring PvP, due to the lack of competitive spirits. 3.) I agree, and have consistently supported, that there should be a 1 week reuse, 30 second casting toggle for participating in the PvP rank system. · It should also reset your PvP rank. · Remove fame gain while dead. · Greys used to not have ANY risk of losing fame to reds if they engaged AFTER someone else did. It used to be considered fair, because it was thought that greys could lose fame if they engaged a red, but this was ONLY if they engaged FIRST. · I edited a post elsewhere, to now disagree with a position in which I had said fame gain/loss should be possible from those still on your recent or if you're still on someone's recent. I feel combating respawn zergers should be a component of title progression/maintenance, as engagement location is a very valid strategy. 4.) I completely, strongly disagree. Body drops minimalize competitive strategy and merely make PvP engagements a test of who can click chests faster, rewarding those who take their focus away from the PvP at hand. Faction based systems make the rate of equipping one's self too ambiguous and vague when allowing players the ability to be balanced and competitive is a priority. 5.) I completely, strongly disagree. Writ reuse SHOULD NOT be increased, because the /recent list is now INFINITE, so you can no longer knock those already on it off /recent by getting more than 30 kills within 30 minutes from the 1st kill. 6.) I completely, strongly disagree. Warfields offer guaranteed, consistent PvP when factions are willing to make an effort of attendance. · If anything, warfields should all start every hour, simultaneously, at all offensive/defensive locales. This will reinforce healthy population distribution. · Warfields population caps must also be removed, as many get demoralized from having to deal with the "exploit" of bypassing the population caps, one SOE hasn't even been willing to comment on. · Reward should also not be a charity grant of 5 tokens for getting flagged, but a doubling, or an additional 2 or 1 tokens, for PvP writs completed during an active warfield. New victor bonuses should allow 1 out of 20 choices, all viable in PvE, to promote widespread attraction to this feature. 7.) I, and consensus, strongly agrees. Even group-based, or x2-based, progression PvE encounters retrofitting the Hole, Sundered Frontier, or Stonebrunt Highlands, could make them meaningful chokepoints. x4 raid mobs on the order of Avatars should also return. 8.) I, and consensus, likely, strongly agrees. Eboncross' idea that even enemy players should be able to travel into a guild hall from a rally banner is also good. Guild halls allowing for PvP could be opted for or forced, but I'd consider a poll before forcing. 9.) Destiny of Velious debuting in February will answer your concerns. 10.) Everyone has wanted at least 2 vs 2, 3 vs 3, 4 vs 4, 5 vs 5, or 6 vs 6 deathmatch options. Some worry battlegrounds queues may suffer if 1 vs 1s are put in, or even other vanilla types of encounters, and these concerns may be legitimate. 11.) A battlegrounds lobby has been widely suggested, with some supporting, some not. · Many feel this would reinforce elitist cliques and further trod down the casuals who haven't yet invested in mains for token farming. · But, even 1 or 2 groupmates of such a lower caliber tend to erase a chance of victory against a stacked group. · I support this, as it may add a more positive, communal feel to battlegrounds. · Mostly, queues should be segregated based upon premade and solo queuing encounters. 12.) Extremely in-depth, fine, meticulous testing would need be done before managing passive taunt percentages. 13.) Damage mitigation from Toughness, at lower levels, shouldn't scale, but retain the conversion value Toughness has at the top tier. · Critical bonus, criticals, and offensive procs are mostly irrelevant and minor minutiae for lowbies, so the excess of 25%+ damage mitigation MUST be reduced to the true, 15 Toughness equals 1% damage mitigation, or less, should Toughness conversion rates be evaluated. · Lowbie ward/reflect proc gear must be completely abolished and replaced. Cookie cutter itemization that needlessly extends longevity merely exacerbates the potency of overpowered classes. · Return to ability modifier, procs, or critical chance modifications gives greater immersion to roles and class efficiency, rather than the impotent and ineffective feel of invulnerability that ward procs give. 14.) Seems like nitpicking, as I personally find Assassins balanced well, especially given the extreme DPS all the variety of other classes are capable of.
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08-24-2010, 09:37 AM | #13 |
Server: Nagafen
Guild: Laser Beam Attack Walrus
Rank: Joffrey Baratheon
Loremaster
Join Date: Sep 2007
Posts: 158
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Eboncross@Nagafen wrote:
You have no clue what your talking about. Yes fettering is broken, it doesn't use the same rule as other CC, same with the Assassin stifle and root. Also I'd love to see a parse where vitality breach healed someone for 2k a proc. The items that were healing this Assassin were more than likely Blood Ritual, Blood Symphony or Symphonic Allure. Before you complain get your facts straight. |
08-25-2010, 08:34 PM | #14 |
Server: Nagafen
Guild: The Kraken
Rank: DKP
Loremaster
Join Date: Jul 2006
Posts: 58
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Please understand the original post wasn't meant to be *my* specific ideas. It was a compliation of me asking everyone I know in game and on forums, and in me reading these forums extensively to come up with a cumulative list of common issues we all seem to agree on and share. I do not personally agree with all of them but the idea is to keep up with issues based on player desire so that a system can be fixed / created / tweaked that makes us all happy. As much as possible, anyway. I think we can all agree the current system and set up right now is pretty broken and we all want it to be worked on. It seems like the powers that be are looking into it and so voila, this thread! Yes, I am indeed a ranger. No I am not calling for any specific class to be nerfed. This isn't the place to just cry about a class being OP or getting killed, or defend your class. I do agree Predator's Final Trick needs some looking at in PvP. It is definitely OP - but far more for Assassins than Rangers. Side note I do not, and never have, used vitality breach in PvP. I will test it though and get back to you with some solid numbers for what it is actually doing on the parse. Thank you all so much for the responses. I will continue to update the main post with your feedback and issues. Anyone who can show me parses and math to add to this would be fabulous. If you have an issue please back it up with data not just complaining and as always please keep the cursing and personal infighting out of this, it will be deleted. |
08-26-2010, 04:53 PM | #15 |
Server: Nagafen
Loremaster
Join Date: Jul 2006
Posts: 118
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Threads like this get ignored by the Devs, might as well just give up & stop trying seeing as they refuse to listen to what the veteran players want. Instead they only listen to the little noobs that cry, hence why the game is the way it is today. |
08-26-2010, 05:03 PM | #16 |
Developer
Join Date: Oct 2007
Posts: 429
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The thread is not ignored. The changes are being made. In fairness, I have increased my post count quite nicely. I am also avoiding the urge to +1 on some without constructive responses. The chance that this response will be read by someone seeking answer in another thread is slim. But I am answering and reading them while trying to do the changes that you guys are asking. I need to go update my kill count as well. LFG anyone pvp? Olihin |
08-27-2010, 02:27 AM | #17 |
Server: Nagafen
Guild: Laser Beam Attack Walrus
Rank: Joffrey Baratheon
Loremaster
Join Date: Sep 2007
Posts: 158
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Olihin wrote:
Yea sure whats your name in-game? |
08-27-2010, 02:46 AM | #18 |
Server: Nagafen
Guild: Ill Gotten Gain
Rank: Raider
Loremaster
Join Date: Nov 2005
Posts: 2,184
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Toxicz@Nagafen wrote:
bubbacajin, ayuk, or sylvanking are my guesses |
08-27-2010, 08:44 AM | #19 |
Defender
Join Date: May 2010
Posts: 3
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I would like to see a way to make Raid aquired armour a possible choice in pvp. It doesn't have to be as good as the armour from the BG vendors in terms of survivability. Either by, as suggested before, removing thoughness or adding pvp crit mit and/or thoughness. This would promote contested pvp. As it stands now its not exactly difficult to wipe a raid fighting a contested. Alos, I wnat Warfields in Barren Sky. Ask anyone who has played since launch, Barren Sky pvp is still most peoples favorite. |
08-27-2010, 10:21 AM | #20 |
Server: Nagafen
Guild: Laser Beam Attack Walrus
Rank: Joffrey Baratheon
Loremaster
Join Date: Sep 2007
Posts: 158
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DerBomber wrote:
this is another huge thing for pvp. Ohilin with how you made toughness a MUST have for pvp, contested pvp is completely ruined, which I might add is one of the funniest if not THE most fun type of pvp in the game. Your the pvp dev, wouldn't you want to promote a "fair" balance in all types of pvp? With toughness around a full grp of good players can wipe a raid pulling a contested in full pve gear, this doesn't seem fair personally. Atleast make PVE armor viable in PVP to some extent, that is the only way to make it fair in contested pvp. Also the change your doing to mutilation isn't going to solve anything, its just going to take less strategy and skill out of grp pvp and completely own solo healers. I get it, your trying to go about removing survivability in a different way, but doing this isn't going to help that, its just going to dumb down the game even more, and cause more problems. Please post a reply on this or PM me. |
08-27-2010, 12:59 PM | #21 |
Loremaster
Join Date: Aug 2007
Posts: 607
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Notsovilepriest@Nagafen wrote:
LOL
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08-27-2010, 01:16 PM | #22 |
Loremaster
Join Date: Nov 2004
Posts: 722
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Toxicz@Nagafen wrote:
It was officially stated that block forces equipped in PvP gear are now required...but I don't think that matters cause there isn't really anything that good for everyone from contested raid mobs.
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08-27-2010, 03:40 PM | #23 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
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Location: Germany
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Notsovilepriest@Nagafen wrote:
Rofl
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08-27-2010, 04:03 PM | #24 |
Loremaster
Join Date: Jul 2008
Posts: 1,887
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I would say Celery, but they argue to much in the forums. Of course, I could see him doing that on purpose... |
08-28-2010, 12:46 AM | #25 |
Server: Nagafen
Guild: Ill Gotten Gain
Rank: Raider
Loremaster
Join Date: Nov 2005
Posts: 2,184
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I know Ohilin's job is a rough one, but at the same time, when a majority of people are saying something like toughness is an issue and he ignores it because it's basically his little baby that can do no wrong, it frustrates me. Go back to just crit mit, hell even go with 2 types of crit mit still, PvP Crit mit which has 100% Effectiveness in PvP, and PvE crit mit is scaled to 50-60% of effectiveness in PvP but still gives alternate ways to competing. |
08-29-2010, 07:26 PM | #26 |
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Join Date: Apr 2010
Posts: 272
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IMO, this thread is redundant and pointless because most concerns were expressed in the Fan Faire Feedback in Action thread, aside from the desire to have more viable, contested content. Seliri@Nagafen wrote:
Seliri@Nagafen wrote:
Seliri@Nagafen wrote:
Apiar wrote:
Seliri@Nagafen wrote:
Seliri@Nagafen wrote: Balancing Offense from the Greys - Revenge Flag Though I mentioned earlier that I felt the grey zergers/gankers are a strategic component players need to deal with when they consider their engagement location, we can all realize that, for the majority of tiers (T5-T9, 40-89), there are players who are going to be pretty lonely, without many other competitors or allies. Because of that, I think there should be a system should be implemented to address the concerns that arise when there are massive hoards of greys, on the order of x2s to x8s. A flag system can be created to operate in isolated, direct cases, over faction-wide circumstances. For instance, this flag could be called the Revenge Flag, and once a grey attacks a red, that red can come back to attack that grey, until that grey dies. If the grey dies after becoming Revenge Flagged from attacking a red considered player, then they lose their Revenge Flag, and the red can no longer hit them.
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08-30-2010, 08:50 AM | #27 |
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Vymm wrote in Tiered PvP Gear Idea:
Seliri@Nagafen wrote in Re: Tiered PvP Gear Idea:
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08-31-2010, 10:08 PM | #28 |
Server: Nagafen
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Olihin wrote:
I bet you are that necromancer my friend was telling me about. a level 35 necro wiped his full group of well/descently twinked 35s in stormhold. i still don't think i believe him. but who knows.
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All people suck and are idiots. Only believe yourself. I AM ILOVECOWS! REMEMBER THAT BECAUSE I LOVE COWS. YOU SHOULD LOVE THEM TOO. COWS ARE AMAZING AND I DON'T SEE HOW ANYONE COULD POSSIBLY SAY THAT THEY AREN'T AMAZING. JUST LOOK AT THEIR NATURAL BEAUTY AND GRACE. THE AMAZINGNESS OF THESE ANIMALS ASTOUNDS ME EVERY TIME THAT I SEE THEM. DON'T HATE ON ME FOR THIS, BUT IF YOU DO NOT LOVE COWS, YOU ARE NOT A REAL PERSON. |
09-01-2010, 06:35 PM | #29 |
Server: Nagafen
Guild: The Kraken
Rank: DKP
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Olihin wrote:
This thread isn't for people seeking answers on the forums. This thread is for PvP player/server/mechanics issues and player/dev communication; in an effort to keep an open forum with you, God, and the other pantheon of lovely people there in the sky. ;P Thanks for replying. When you say the changes are being made? Can you tell us anything about incoming changes, future plans, or your thoughts on what's in store for us? LFG PVP OMG TBH IMO ASAP NAO KK THX .... If you can hang with these kids Sir, I dunno, but we'll give you a shot. ;P ps lol toxicz @bosconi It is never redundant when people have something to say and there are still changes to be made. This is the place to post the issues and things you want to see made. There will also be future mechanics that will need to be updated. ----- PvP or Die. |
09-08-2010, 10:42 AM | #30 |
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Join Date: Apr 2010
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Bosconi wrote:
Seliri@Nagafen wrote:
Bosconi wrote:
Seliri@Nagafen wrote:
Bosconi wrote:
Naroc@Nagafen wrote:
Bosconi wrote:
Bosconi wrote:
Bosconi wrote:
Silverzx wrote:
Bosconi wrote:
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