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Unread 06-26-2010, 10:10 PM   #1
Blaidd

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I am seeing less and less dps casters in the bg lately and only the chanters tend to stay around. Playing my Warlock in smugglers tonight I can see why. Against an equally geared player my Plaguebringer did a huge 638 damage after crits and freehand sorcery. This is a spell that usually hits for in excess of 60k against mobs with my gear and freehand cast.

Taking into account the post where resists max out at 75% and that pvp reduced the amount this is a joke for a warlocks hardest hitting spell to do so little. Scouts hit more than that autoattacking while running past.

Sony your so called fix after destroying mages in the bg in the 1st place appears to have gone and made them even worse. Please test damage equally next nerf ie taking into account casting time before the damage hits, inability to move while casting, interrupt chance if hit etc and then balace the damage from classes accordingly.

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Unread 06-26-2010, 10:42 PM   #2
Taldier
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and my attacks hits a good sorc for an average of "fails to inflict damage"

No one does alot of damage currently.

Only well geared preds and well geared mages can do any appreciable amount of burst dps to a fully geared out player.  And as a fighter I'd much rather fight 3-4 scouts than a decent mage or two.  But oh no, the guy in cloth armor takes damage when he is stabbed with sharpened metal.

This is honestly coming from a sorcerer?  You have the same mit and damage absorbtion as a plate tank.  Atleast let one of the credible mage classes complain.

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Unread 06-26-2010, 10:50 PM   #3
Ralpmet

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I love the huge range of my melee on my coercer, coupled with ae auto attack and a healthy appreciation for procs. I feel sorry for other mages,

Thankfully I don't have any flurry yet or this would be overly dangerous. [Removed for Content].

*edit: I love standing ontop of klak and just autoattacking away at the morons standing on the platform waiting for the relic. It's great fun for all.

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Unread 06-26-2010, 10:51 PM   #4
ZeroHero

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Its not entirely dead, but yes, with the resists and mitigation the way they are, mages are pretty [Removed for Content] relative to scouts.

Thats not to say that you can't do good mage DPS (sorcerers can) but the control effects, taunts, knockbacks etc do tend to make it hard to be a mage and do high dps -- you can still clean the clock of an unprepared player but you'll have a tough time even going to take down a crusader since their crit heals are probably 5x what your mitigated and reduced crit damage is.  Forget about trying to take down a solo warden with good gear unless you have 5 or 6 people all with knockbacks to keep him off his feet.

The "pre-nerf" resists had a .6 multiplier built in which, in hindsight, perhaps should have been tuned and not eliminated.  Even during the pre-nerf period, once people got their toughness gear on, spell damage was no where near it was before.

Since there's crit mit for pvp now, I'm all in favor of eliminating toughness as a mitigation stat, turn it into pvp potency instead.

It should not be hard to see that the flavor of the month builds favor crusaders and predators -- I fully expect to see some kind of assist to casters, but I can't say the form it will take.  Can you find anyone willing to bring their summoner to battlegrounds anymore?  (I for one, would just like to see some randomly exploding crusaders raining bits and pieces of armor down on the ground just because I'm so tired of that FOTM build).

I'd much rather see sane caps put on resists, mitigation, and damage reducers than continue the arms race by piling on even more armor effects.   If one-size-fits-all doesn't work, you could limit resists & mitigation on archetypes differently -- ie (.7, .7) for tanks & healers, (.8, .5) for mages, (.5, .8) for scouts.

As a supplemental point, the spread between the well geared (champions+ gear) and the MC crowd is just way too enormous.  This basically turns any n00b into a pinyata that drops no loot.  Not really challenging, and certainly not very fun for the n00b.

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Unread 06-28-2010, 09:23 AM   #5
Ballads

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I dont feel [Removed for Content] nor do i see other mages as [Removed for Content]. Its not solo spiking whole teams down anymore, but i can still spike down almost any player including tanks and most healers. Assist spiking with a little CC works even better ,but to many want to play their own games instead of the team game( or they just don't know how.) Better gear (toughness) requires you to play better to win, it doesnt make players impossible to kill.

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Unread 06-28-2010, 11:18 AM   #6
Wytie

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I play a Lock too and the only time I feel [Removed for Content] is when the team I am fighting against has 2 healers and 3 tanks and the rest of the dps on my team sucks.

OR if the other team has some shamans lolz

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Unread 06-28-2010, 11:36 AM   #7
Harbringer Doom

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Ysbryd@Runnyeye wrote:

I am seeing less and less dps casters in the bg lately and only the chanters tend to stay around. Playing my Warlock in smugglers tonight I can see why. Against an equally geared player my Plaguebringer did a huge 638 damage after crits and freehand sorcery. This is a spell that usually hits for in excess of 60k against mobs with my gear and freehand cast.

Taking into account the post where resists max out at 75% and that pvp reduced the amount this is a joke for a warlocks hardest hitting spell to do so little. Scouts hit more than that autoattacking while running past.

Sony your so called fix after destroying mages in the bg in the 1st place appears to have gone and made them even worse. Please test damage equally next nerf ie taking into account casting time before the damage hits, inability to move while casting, interrupt chance if hit etc and then balace the damage from classes accordingly.

Post some of your Battleground parses, or better yet, post some ACT parses out in the world, so we can see what you're doing wrong.

I don't know if its your gear, your AA spec, or your technique, but I know that a warlock complaining about DPS in Battlegrounds is doing something wrong.

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Unread 06-28-2010, 12:49 PM   #8
JimmyC01

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I'm not seeing this at all on my Warlock. I was just commenting to a friend the other day that it almost looks like they increased mage dps. My highest parse was 2.7 million...I wouldn't call that [Removed for Content] at all. My job as a warlock is to inflict mass damage on the entire group forcing the healers to make a decision on who to save. You must be doing something wrong if you're not getting the desired effect.

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Unread 06-28-2010, 12:51 PM   #9
Blambil
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just be glad you're not a summoner... no dps AND no survivability....

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Unread 06-28-2010, 01:33 PM   #10
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Having alot of total damage on the end score page does not mean someone did good dps.  Alot of the times now it just means that few people died so all those ~500 hits added up to alot over the 15 minutes.  There are too many people that think a high total damage = good dps, when alot of the time it is because of terrible dps that is easily healed back.

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Unread 06-28-2010, 01:48 PM   #11
Striikor
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Thinwizzy@Nagafen wrote:

Having alot of total damage on the end score page does not mean someone did good dps.  Alot of the times now it just means that few people died so all those ~500 hits added up to alot over the 15 minutes.  There are too many people that think a high total damage = good dps, when alot of the time it is because of terrible dps that is easily healed back.

Huh?

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Unread 06-29-2010, 04:22 AM   #12
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Striikor@Nektulos wrote:

Thinwizzy@Nagafen wrote:

Having alot of total damage on the end score page does not mean someone did good dps.  Alot of the times now it just means that few people died so all those ~500 hits added up to alot over the 15 minutes.  There are too many people that think a high total damage = good dps, when alot of the time it is because of terrible dps that is easily healed back.

Huh?

I think he means he stayed alive and hit the guy constantly and they just healed.  Thats what gave him high damage.  If you are a warlock though complaining about too little damage.  Let me give you a tip.  Get gear, and fix the casting order.  Not trying to be an *ss but it's true.  Here is a few examples just over this morning and last night.

And here is a Ganak that I unfortionantly lost

Again, if you are having issues with damage, it's not a class problem.  

Oh, and wanted to add, I am not from a PvP server and my gear is just a combination of T4 + BG gear.

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Unread 06-29-2010, 04:49 AM   #13
Morgain

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90 lock 227 aa, All MASTERS. not some all! most BG gear ( missing a few jewlery) still always get whooped in the parse from crap geared scouts  even healers...  perhaps i just dont know the uber casting order... i seen wizards do ok.. but thay can spike dps... warlock dots take time to do there damage.. but im usualy dead befor that gets to happen...

scouts will bypass all the hard kills and go straight for mages... stunn/stif/flry/dbl attk = not able to cast = dead= no dps

i know i know.... summoners have it worse.... so stop whining... if ya dont like it roll a SK.rang or something..

i have a 90 rang and hes has crap gear 1 pice bg and 173aa... no masters only a3... and i almost always parse #1-3 with him (unless i get a super uber group members).... his survivability is great compared to my lock...

bolth should be t1 dps...but my poorly equiped ranger waxes my well equiped lock any day...

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