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Unread 06-12-2010, 03:41 PM   #1
Kunaak

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crusaders are invincible.

you cant target mages any more, without instantly being forced off target.

assassins now invis-guard flags and 1 shot anyone that comes near them.

you can get dozens of dots on you in a second.

people camp spawn locations.

healers seem to have impossible amounts of power pools, and can heal ten times more then 1 full groups DPS.

brawlers are immune to everything - stun, stifle, root, slow, and can 90% heal ever 10 seconds, with no healer in 10 mile radius.

some people still have a interesting ability to run from 1 end of the map to the other, in 2 seconds flat.

people now seem to have permanant 100% in combat run speed - from where, who knows...

and just to make it extra special...

sometimes when you win or lose a match, you go back to your server... and no tokens show up.

now I am sitting here, remembering my first bad experiences in battlegrounds, people being AFK just waiting for thier tokens. after the last few days of BG's.... I wish those days were back. seemed so simple when you could only walk away from a match feeling like your team mates let you down, not that crusaders are invincible so you cant kill them, and brawlers are immune to everything, heal a ton, and have 100% in combat run speed, so you guard your flag, they run in, with 6 people guarding the flag, we all tag him with arrows, and spells, and try to knock him down with your tank skills, and bards try to slow him, and all you see is "Immune" and they run 3 times faster then your entire team can.

how did it get this bad?

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Unread 06-12-2010, 04:02 PM   #2
Masuma

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honestly don't know what you are talking about, most of what you say is very exaggerated.

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Unread 06-12-2010, 04:29 PM   #3
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Kunaak wrote:

crusaders are invincible.

you cant target mages any more, without instantly being forced off target.

brawlers are immune to everything - stun, stifle, root, slow, and can 90% heal ever 10 seconds, with no healer in 10 mile radius.

True, Crusaders do seem invincible.  Hell they solo SF zones, what makes you think PVP will be any better?   Slamida, you're a BEAST [Removed for Content] you....and yes, I am jealous.

Targeting is really annoying.  Although, on my summoners (yes, I have one of each) I never seemed to have this issue casting from a distance.  Melee, in the thick of the battle...yeah, not a chance.  Zerkers are aggro magnets in PVP it seems.

I can't speak for Bruisers, but I am far from immune from all the above.  Yeah, I got a nice temp ward that soaks up a spell or two, and 1 cure that's got a fairly long recast timer (as far as PVP is concerned). But I hate fighting Coercers who know what the hell they're doing...and rangers...ugh.  Slow is a killer when you cure that root, and then are slowed and can never seem to catch up to them.  As for the heal...yeah, we have about the biggest heal in the game, that we can use about ONCE per fight.  Doesn't do much but prolong the battle if you're rooted or stunned or mezzed!  Just saying....nothing compaired to those other [Removed for Content] CRUSADERS!!!! 

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Unread 06-12-2010, 04:31 PM   #4
Lathain_Sarathai

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I see exactly what you are saying, and it's clearly behind the truth. (not exaggerated at all)

EQ2 is a game where gear is just everything.

I ll take T8 as exemple, a full BG geared char will be able to tease a full group of pic up instance gear player (depend on the class) but most likely. As an avatar gear toon will be able to tease a full group of BG gear player. The diminishing return in this game is far beyon what it should be in everyway.

And as scout who run at 98 run speed i see sometime people runing 3 time quicker than me... wonder how they do

but in the lazy you forgot the perma knowback, be pushed 50 time in raw with like 0,5 sec of delay between 2 push is a must see.

Or a klakanon where i was perma taunt locked for the whole 20 min. i was in heavy raid group with 3 raid healer all from same guild used to play togethere no one was able to cast.

The knowback who make people fly. Sometime a guy push me so hard i  learn to fly....

Try to stay on top of center (smuggler) when few guy have the megaknowback of sevral AE fear, or better a mix of both... Once i get pushed out of central tower 15 times in row. (thanks slow fall)

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Unread 06-12-2010, 04:42 PM   #5
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Lathain_Sarathai wrote:

And as scout who run at 98 run speed i see sometime people runing 3 time quicker than me... wonder how they do

100% agree. I'm running at 98% too and some people catch me while they are in combat. Amazing

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Unread 06-12-2010, 05:02 PM   #6
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If people have learned how to make the best of their own personal class, using in-game mechanics and AA specs, gear and practice.. well.. GOOD!

I understand why you can come away frustrated from a certain match up, but for the most part, when someone on the other team stands out as too fast, too durable, too anything.. well, they're just doing it right.

I realize some classes, by nature, are gonna be more powerful when isolated. Just the nature of the beast. From everything I read, the classes are balanced by what they are able to do in a group setting. If some classes stand out when acting independently, it's gonna look better in BG's, but it's not something that could or should be changed.

You cannot objectively get upset when classes do what they are meant to, and do it well because of good Gear, AA, and well planned use of abilities.

Assassins are gonna kill people.

Brawlers are gonna be durable.

Crusaders are gonna be really powerful when done right.

Inquisitors are downright painful to fight.

Wardens survive a full nuclear strike.

And so forth..

OH! Almost forgot. Yeah, there are people who have put a lot of time, effort, and thought into running REALLY fast.

All this is AS INTENDED, and means things are working well.

It's not meant to be a level playing field.

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Unread 06-13-2010, 02:32 AM   #7
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... so, suck your toe.  All the way to Mexico.  When you're there, cut your hair and put it in your underware.

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Unread 06-14-2010, 11:52 AM   #8
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Exur@Nagafen wrote:

... so, suck your toe.  All the way to Mexico.  When you're there, cut your hair and put it in your underware.

Made me laugh

-

if you cannot counter something, someone, anyone, anything.. you forgot something or need to read up and visit some merchants.

/revive..  it's part of the game, at least you dont pay repairs in BG's! *chuckle*

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Unread 06-14-2010, 06:52 PM   #9
Trawe

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still there is a problem. mage detarget is way more than once every 30 sec.

brawlers are unstoppable with melee.

mages can´t be approached in small maps.

i am not talking about the twink of a twink brawler / tank / mage that dies when you look at him/ her.a decent geared and played scout cannot kill any decent geared and played tank. period. except the tank is afk or unbuffed or so ^^

now with that detarget thing it´s even more annoying. taunt or detarget and you gotta get close to them to do anything.the only thing you can kill nowadays as a scout is really low geared toons. maybe a ranger can do more becausehe does not need to move all the way to his target but i cannot counter broken melee dmg with skill. even if youhide and wait for your ambush you are going to loose a lot of hp just from the ae ( not aoe ) the enemies spill at your grp.

i do not have the possibility to run in a stacked grp and it´s dumb to ballance arround a well balanced grp setup becausethe bg match maker does not make that happen imo.

melee tanks don´t do much damage as well but at least they have decent surviveability for some time while scouts don´t. i cannot reach mitigation cap like tanks do as a scout. scouts have no temp shortbuffs that make them able to at least do one dmg chain.

the blue scout adornment is a joke really and needs to get a little something. there is a reason why you see less and less scouts in bg.

i like challenges - that´s why i usually like the idea of random grps - but there really is nothing a scout can do unlesshe gets a good grp or is fighting super casual players imho. i recommend a dev playing a close melee scout and try tokill stuff. it´s the only thing most scouts can do besides bards who can support at least.

Quote:

if you cannot counter something, someone, anyone, anything.. you forgot something or need to read up and visit some merchants.

/revive..  it's part of the game, at least you dont pay repairs in BG's! *chuckle*

this is pretty dumb reply because you cannot counter reactive procs and you cannot counter the requirement to beclose to an enemy. you also cannot counter the dmg reduce/ parry / block from tanks and no - debuffs don´t do the trick because they just get parried/ blocked etc.you cannot counter ranged attacks while you are approaching a range fighting class as a close combat one. you cannot caunter taunt locksin klak anon. you cannot counter ae attacks because of the ( feeled ) infinite range .

if so - please tell me how. i´m eager to know. don´t tell me to enjoy battlegrounds i gotta run exclusive in a stacked grp.

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Unread 06-14-2010, 08:03 PM   #10
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Trawe wrote:

i like challenges - that´s why i usually like the idea of random grps - but there really is nothing a scout can do unless

he gets a good grp or is fighting super casual players imho. i recommend a dev playing a close melee scout and try tokill stuff. it´s the only thing most scouts can do besides bards who can support at least.

I assume you are talking about Swash, Brigand and Assassin. I can tell you that my Ranger has been owned by all three many times.  Of the three, Assassins give me the most trouble, but once the stuns, knockdowns, stifles, etc. get started by these three they can be very tough.

Sure at 50 meters if I see one coming I have a good chance to snare them and wear them down pretty well, but that's true with most classes against a Ranger. You might have to refine your strategies for not getting caught out in the open by a ranged class, but up close these three do quite well. Or maybe invest in a good bow and get a justice cloak to try and get a ranged stun in yourself. Also, make sure you have use something like Vision of the Cat totem to see stealth.

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Unread 06-14-2010, 09:24 PM   #11
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Kunaak wrote:

crusaders are invincible.

you cant target mages any more, without instantly being forced off target.

assassins now invis-guard flags and 1 shot anyone that comes near them.

you can get dozens of dots on you in a second.

people camp spawn locations.

healers seem to have impossible amounts of power pools, and can heal ten times more then 1 full groups DPS.

brawlers are immune to everything - stun, stifle, root, slow, and can 90% heal ever 10 seconds, with no healer in 10 mile radius.

some people still have a interesting ability to run from 1 end of the map to the other, in 2 seconds flat.

people now seem to have permanant 100% in combat run speed - from where, who knows...

and just to make it extra special...

sometimes when you win or lose a match, you go back to your server... and no tokens show up.

now I am sitting here, remembering my first bad experiences in battlegrounds, people being AFK just waiting for thier tokens. after the last few days of BG's.... I wish those days were back. seemed so simple when you could only walk away from a match feeling like your team mates let you down, not that crusaders are invincible so you cant kill them, and brawlers are immune to everything, heal a ton, and have 100% in combat run speed, so you guard your flag, they run in, with 6 people guarding the flag, we all tag him with arrows, and spells, and try to knock him down with your tank skills, and bards try to slow him, and all you see is "Immune" and they run 3 times faster then your entire team can.

how did it get this bad?

yes, i play a T9 crusader.. i almost died once.. i remember it well.. it was a cold morning out in ss.. i was lvl 33.. i went afk for dinner only to come back and find 14 red cons beating on me.. all ofem at 0 power. i hadda lay the smack down on all ofem ofcourse.. i poped Dm, followed by toxicity!! fissioned , followed that up witha rift and WTFFFFBOOOOOOOMMMMMMMM!!!!!!!!!!!!  they all killed over... i almost died that day.. woulda ruined my 16320 kill streak.. that woulda been terrible..

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Unread 06-15-2010, 03:53 AM   #12
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being on a mage, pretty much anything that uses CAs might as well be a crusader with the resists and interupt rates. An additional 68 disruption above effective level? Worthless. 51 focus above effective level? Equally as worthless.

It sucks to be a mage in BGs unless your gear is way better than the melee person's.

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Unread 06-15-2010, 06:53 AM   #13
Trawe

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Umub wrote:

Trawe wrote:

i like challenges - that´s why i usually like the idea of random grps - but there really is nothing a scout can do unless

he gets a good grp or is fighting super casual players imho. i recommend a dev playing a close melee scout and try tokill stuff. it´s the only thing most scouts can do besides bards who can support at least.

I assume you are talking about Swash, Brigand and Assassin. I can tell you that my Ranger has been owned by all three many times.  Of the three, Assassins give me the most trouble, but once the stuns, knockdowns, stifles, etc. get started by these three they can be very tough.

Sure at 50 meters if I see one coming I have a good chance to snare them and wear them down pretty well, but that's true with most classes against a Ranger. You might have to refine your strategies for not getting caught out in the open by a ranged class, but up close these three do quite well. Or maybe invest in a good bow and get a justice cloak to try and get a ranged stun in yourself. Also, make sure you have use something like Vision of the Cat totem to see stealth.

this is true and can be done in larger maps but in close combat maps there is no way to hide. i must admit maybei exagerated a little bit but stuff like vision of cat is also stuff that makes a sneaky approach impossible becauseeveryone can use it SMILEY

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Unread 06-15-2010, 08:47 AM   #14
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Trawe wrote:

still there is a problem. mage detarget is way more than once every 30 sec.

Just on this, if they are grouped with a paladin, then its not the mage detarget its the paladin aoe agro spells.

Sigil: 75% chance that when a grp member is hit the attacker has a 3 sec taunt to the the paladin

Holy Ground: When the paladin hits a person that person has a 3 sec taunt to the paladin

Basically with HG if you time your blue aoes right you can for a full 15 secs retaunt everyone in range to you and with sigil I cant remember how long it last as I am not in game right now, but its around 20 secs of protection for all your group members who are in range, bescause if you don't 1 or 2 shot your target you will almost certainly be on the paladin for 3 secs whilst your target recovers.

That's just one example of why it might feel like mage detargets are more than every 30 secs. Couple that with mage recast bonuses and so on and mages seem to have a lot of get out of jail free cards.

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Unread 06-15-2010, 01:32 PM   #15
Trawe

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please don´t act like i am dumb or crying for nerfes left and right because i don´t know how other classes work.if i was forced to target someone ( taunt ) i get a target lock. that is why i always typed detarget. when mage adornprocs you don´t have a target at all and also target previous pvp target does not work when it procs.

it definately procs more than once every 30 sec. end of story. basically i am fine with this but as it is now -and notice that this is imho - scouts get the shaft on every aspect where it is no fun to play anymore.

in open world pvp where there is situational pvp it might be good and dandy but in bg where it´s pvp on demandscouts get the shaft big time. you cannot hide in klak. you cannot really hide in garnak but at least in garnakyou could sprint out of range or hide behind some obstacles. in klak you can´t because the map is too smallto avoid group ae.

garnak is flawed fun because of brawlers just being invincible to each and everything just flag running.

smugglers is not available most time.

it´s hard to believe i know - because of all the previous cry and nerf posts people did in the past but i srslyknow how to pvp and i also have no problem losing but not being able to do your stuff most of the time just killsthe fun. assassins do well because of their ability to port but other than that they face the same problem every scoutdoes. the bg gear does not provide enough surviveability for close combat melee.

honestly - i don´t have a solution for this but like i mentioned above - it´s really getting rougher and rougher for scouts.i am aware that for along time scouts have been the fav class by alot of people because they could gank easily.

in bg it is not about ganking imho and you can´t do anything else atm.

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Unread 06-15-2010, 01:44 PM   #16
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QQ

thats all this post is. another QQ line.

Oh dear me i suck and they rock and i want SOE to fix that so i can have fun too.

i play an SK and there are very few i fear in BG's. but it would still be easy to take me down. stun, stiffle, anything to prevent me from casting and i'll die fast. everyclass can and will die fast, you just have to figure out how and use it.

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Unread 06-15-2010, 06:47 PM   #17
Lathain_Sarathai

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QQ yourself

As T9 Scout, i understand well your feeling, he problem is some spell are totaly unbalanced and overpowerfull in pvp. At point we can really think people who do thins dont play the game and dont think befor act.

As Dirge i often do great in BG, in same situation i can be in group where we rull totaly and be in almot same group where we can even try to kill someone. What is the point ?

our skill ? no

our stuff ? no

Group setup ? not much.

its he combo of buff, like a perma taunt lock.

Some exploit are used in BG, dont hide you behind fact world is not flat. We dont care people say everything work as intended, they should ,ot b intended in this way, some people use and abuse of broken mechanism.

Like i have read it's normal than people run 300% run speed they have worked hard for this ? it's joke ? it's cheating nothing else.

Let's bg is more fair, and less abuse cheat exploit. If an ability is too much use then nerf it, it's cleary too powerful.

last point all ability hav disigned for pve, and for sure pvp is way different. We dont have 200.000.000 hp like epic mobs. With 20k hp i can be killed in one swing... (with raid gear SF) (assassinate can hurt a lot with additionnal procs)

What is the level of skill required for avoid to be hit and instant killed ?

Othe bug i already see : Too far, from ... myself. happen pretty often and very anoying.

Target an ennemy i can cast on him... like he considered as friend

people of same raid are considered as ennemi...

lot more dont come tell everything is fine it's not true

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Unread 06-16-2010, 05:17 AM   #18
Lathain_Sarathai

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ho and i love to see instant spell be ... interupt.

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Unread 06-16-2010, 07:04 AM   #19
Trawe

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Goryfis@Mistmoore wrote:

QQ

thats all this post is. another QQ line.

Oh dear me i suck and they rock and i want SOE to fix that so i can have fun too.

i play an SK and there are very few i fear in BG's. but it would still be easy to take me down. stun, stiffle, anything to prevent me from casting and i'll die fast. everyclass can and will die fast, you just have to figure out how and use it.

lols are you serious? if you die to a scout you must be a really bad crusader i´m afraid.

i say you are trolling because you can´t be serious SMILEY

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