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#1 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Do SK's really need to have 2 FULL extra lives in pvp and BG? I dont think so. Many other classes have OP abilitys removed from pvp/bg and this should be one of them. Inc SK rage.... /discuss |
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#2 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() No BL is in and of itself not a problem. Just remove the % based heals they get and its all good. Or, make % based heals to be a % of current health instead of max health.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 284
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![]() No. How boring BGs would be if everything was as easy as some of the requests that litter this forum suggest it "should be." And no, I don't have an SK of any level. Learn to enjoy challenges for cryin' outloud. |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 1,171
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![]() If it wasn't dispellable, maybe. I think we do need better tools for dispelling, though, since there's a billion things that dispel arcane and only a handful that can get nox, elemental, and physical. They should probably put some dispel clicky on the BGs merchant for a gears token or whatever. |
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 195
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![]() Chath@Antonia Bayle wrote:
So what class dispells buffs the best again? |
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#6 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() dellaripa wrote:
I see where you are going with that.... but most of the time my buffs are removed by druids.
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#7 |
Loremaster
Join Date: Sep 2006
Posts: 1,112
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![]() Druids have an AE Dispell that removes a crap load of buffs off each target? Wow! As a Dirge I hate SKs on many levels. One of these is it removes like 3-4 of my buffs every time he dispells. They are not very quickly reapplied either. |
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#8 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() So you all think its balenced that an SK has to be killed 3 times before you can actually kill them? What other class gets 2 free extra lives? As if all the other stuff they get wasnt enough, they get 3 full lifes too. I have an SK. I play him all the time, he is stupid. Sure hes fun, but its kinda dumb that every BG match is dominated by SK's because each group has atleast 2 of them. Why is this stuff so hard for Sony to understand? Soooo many things that are so broken OP about em its not even funny. BG arent that much fun for everyone else who isnt an SK or even a pally because you have to fight 3 or 4 of them in every match you run. I lol at because its dispellable, its balenced lolololololol. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 284
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![]() Paill@Nagafen wrote:
Speak for yourself, and exaggerate less. Challenges are fun for some of us. |
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 2,010
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![]() I don't know, I can toast any of the SKs I have seen BL or not. BL is just a little annoying because they might pop up once. Try going for the SKs group members instead...no group member means no BL tics. |
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#11 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Just once? I've seen em pop up 3x.
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#12 |
Loremaster
Join Date: Dec 2007
Posts: 575
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BL doesn't have to be removed just toned down.
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Elusion 90 Coercer 250 AA Alendril 90 Troubador 250 AA Ribatio 90 Mystic 242 AA Dreadpatch 90 Swashbuckler 171 AA Delanar 70 Guardian Blackghost 39 (BG) Assassin |
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#13 |
Loremaster
Join Date: May 2006
Location: Vancouver
Posts: 2,840
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![]() With how many SK's I see in BG's its pretty hard to think its a coincidence, I would bet 50-75% of them started playing right after the spell dmg nerf due to players unable to adapt. It saddens me that you can level an SK up to 90/250 and then gear him in less time then it takes to learn the class you were playing beforehand. Something needs to change. |
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#14 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Trynt wrote:
Are you really saying that im exaggerating? REALLY? Tell you what, want a REAL challenge? Play a class that has lots of buffs and just try and keep all of them up and tell me just how much fun you had. Theres your challenge...... |
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#15 |
Loremaster
Join Date: Oct 2005
Location: California, USA
Posts: 257
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![]() The only thing annoying about bloodletter is when it nearly kills other groupmembers.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 589
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![]() Crismorn wrote:
The problem is it takes the developers to long to fix and address balance issues, it's quicker to roll and level the FoTY class (flavor of the year, because classes are overpowered or broken for years in EQ2, not months), than stick it out and wait/hope for a balance patch, even when it's obvious to 99.5% of the player base some classes are gimped. |
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#17 |
General
Join Date: Aug 2008
Posts: 571
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![]() TuinalOfTheNexus wrote:
More resources should be allocated to class balance, the playerbase identified it as their number 1 issue by around 65% I think when SoE did an SF survey, and yet the balances are agonisingly slow to come, and yet surprisingly heavy handed and illconceived quite often when they do arrive. Most classes have broken or useless skills for several years now, many classes need major overhauls in regards to pvp and pve, the number of issues are increasing not decreasing it seems because there just sin't enough dev time allocated to class balance.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 284
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![]() Paill@Nagafen wrote:
Yeah, I thought it was a simple enough statement, but I'll lay it out more clearly. 1) You don't speak for "everyone else who isn't an SK." 2) You may have to fight" 3 or 4 of them in every match you run." I've been in plenty, however, where that exaggeration wasn't true. ...and just to add a few more points... 3) Many players, even of OP classes, aren't adequately prepared or experienced at playing their classes to be effective. 4) Even more pretend that 6x6 = 6 one-on-ones, 12x12 = 12 one-on-ones, 24x24 = 24 one-on-ones and don't play as a coordinated force. Instead, they run away from their healers and/or tanks and pretend they have a Superman cape on, then complain when they get face-planted over and over. 3 and 4 won't/shouldn't be solved by the game's mechanics. No amount of programming is gonna make them better. No programming can make a group coordinate their force's focus on an SK's/Zerker's/Pally's/whatever support team first . No programming can prevent people from ignoring the relic-holder/CTF/fight ON Towers instead of out in the middle of nowhere which does nothing productive for the match if they're losing. Working together as a team, many of the overpowered claims of single classes that are posted here can be countered. But why bother, it's easier to just call for a nerf. I do feel bad for Guardians and Necros though. Plus, calling for nerfs is just kinda cheesy, imo. edit: typos |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 671
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lotta of out of whack stuff in pvp. always been this way. now that blue servers are feeling it too, there are going to be a lot of attempts to balance classes. don't think they will have much success really. balancing 24 classes would be near impossible. now add in all the different aa's. now add itemization. i hope it comes to some sort of equilibrium but i really doubt it will. will be one witch hunt after another i'm thinking. if sk's get nerfed i'm betting brawlers will be the next gripe.
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#20 |
Loremaster
Join Date: Sep 2009
Posts: 368
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![]() everyone thinks everyone else is OP stop being a little b^^%$ already |
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#21 |
Loremaster
Join Date: Jan 2006
Posts: 1,073
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![]() In PVP BL should only heal for 50% per trigger.
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NAGAFEN Server
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#22 |
Loremaster
Join Date: Mar 2006
Posts: 655
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For 1 bloodletter rips health from my group so for me to get that heal I have to have groupmembers with health for me to take and also atound me. Its one of the first things debuffed from me. It can't be applyed in combat and one per group/raid can have it on at one time. Only SK's in t8 pvp gear or t8 t3 will have 2 ticks from bloodletter(unless there's an adorn) Other classes that get incombat rez Zerkers- vision of madness and unyealding will. Zerkers have 2 incombat rez both can be cast in combat. Vision of madness also gives the zerker massive in combat health regen. Unyelding will gives a massive heal and with AA takes away the death penalty. Guardians- unyealding will same as zerker after AA Driuds- thru AA's can also get a auto rez I do agree SK's are OP. Mine was rolled back at the start of pvp and was my first class. I currently am playing a guardian and a assassin. My sk is currently shelfed at 84
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#23 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Trynt wrote:
LOL I love how you justify a broken class with a broken abilitly with "Working together as a team, many of the overpowered claims of single classes that are posted here can be countered. " lol I never said I had any problems what so ever killing them. I know exactly how you kill them how to counter them, I freakn have one, thats not the point. The point is a class has an abilitly that all they have to do is activate this one abilitly before combat and with last xpac gear thats easly to get this xpac, can effectily, have to be kill 3 times with no effort by the SK what so ever after activating this buff. Atleast other classes have to time death saves before their actual death where as for the SK its automatic all the time. Also it isnt suppose to heal for 100% but it does due to the heal portion is effected by crit ect. If you cant see how broken that is in pvp/bg your an idiot. |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 284
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![]() Paill@Nagafen wrote:
This never gets old. |
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#25 |
Loremaster
Join Date: Mar 2006
Posts: 655
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Again paill zerkers vision of madness is a self buff put up that is a auto rez. Do reseach before making blanket statments. Vision of madness requires the zerker to be berserk and pook they pop up with a massive amount of incombat health regen.
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#26 |
Server: Nagafen
Guild: Disenchanted
Rank: King Scapegoat
Loremaster
Join Date: Jun 2007
Posts: 247
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![]() I love the typical complaint around this forum 'x class is hard to deal with...it's OP and needs nerfed across the face'. Jeezus people. Yeah, I play an SK, yes I pvp a lot. But it's mostly solo....what good does bloodletter do me there? NONE. Furthermore, I'm highly amused at the number of people that simply CAN'T play their class to begin with. It's not as simple as rolling the 'op class of the month' and slapping some gear on it. If you can't taunt, time your AA abilities *DA, Shadowknights Fury etc etc* properly, your just gonna die three times really quickly. I know the group of players I occasionally 'group pvp' with and I know my cleric and shaman well enough that I don't even USE bloodletter in group PvP. It is a detriment to the rest of the group. How about blink/drag?...[Removed for Content]. Are SK's OP? yes. Is complaining doing you any good? probably not. |
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#27 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Darksavanna@Venekor wrote: Again paill zerkers vision of madness is a self buff put up that is a auto rez. Do reseach before making blanket statments. Vision of madness requires the zerker to be berserk and pook they pop up with a massive amount of incombat health regen. Again? How about I never mention Zerker, not even once. So maybe you should L2R before making blanket statments. Of course I know nothing about zerkers because Iv never played one so why would I even comment on them???? I love the poster who said bloodletter does nothing for them solo. LOL This is the BG section please tell me exactly what you do in BG's thats solo??? yea thats what I thought..... |
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#28 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Trynt wrote:
When thats all you have to clutch onto in a discussion, I can understand it not getting old, but hey, atleast you have that though right? |
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#29 |
Loremaster
Join Date: Oct 2009
Posts: 293
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![]() Paill@Nagafen wrote:
No, you didn't explicitly bring up Berserkers, but since you can't remember your own arguments, here's why others brought them up. FYI, look up brawler's tenacity too. |
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 284
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![]() Paill@Nagafen wrote:
I'm not clutching at all. Remember, this started by a simple statement of saying that you don't speak for everyone. You don't. I thought Naggy players had thicker skin. Cry more. |
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