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#1 |
Loremaster
Join Date: Nov 2004
Posts: 132
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![]() After you blanket nerfed casters to the point of almost extinction in bg's as they cant deal damage (the sole purpose of them wearing cloth and having less hp than all other classes) the BG's are around 1/3 predators now with most being assassins. Autoattacks of over 1k they target and run in circles around you. Shadowstep has to be the most OP damage in the game at the moment accounting for 75% of my deaths (on pretty much all classes except tank). Their dps exceeds what casters were doing before the nerf by far and they have much better survival rates from better armour, avoidance, detaunts etc. If you nerfed casters for being OP these have to be next on this list to bring them in balance with the rest or is the sony favouritsm going to rear its head and actually buff them like it usually does.
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Ysbryd 90th lvl Wizard Anifail 90th lvl Warden. Canlyn 90th lvl Brigand Angau 90th lvl ShadowKnight of Runnyeye Heresy 90th Defiler Jorrack 90th lvl Conjuror Ularth 90th lvl Beserker Clefyd 80th lvl Coercer Member of Last of the Valheru |
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#2 |
Loremaster
Join Date: Nov 2009
Posts: 389
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![]() Assassins have the restriction that they have to be close to you to kill you. Casters did not. Assassins aren't OP. |
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#3 |
Server: Nagafen
Loremaster
Join Date: Aug 2007
Posts: 754
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![]() Darkonx wrote:
Cause getting close to people is just sooooooooooooooooooooooooooo hard,amirite? |
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#4 |
Loremaster
Join Date: Nov 2009
Posts: 389
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![]() Stuckx@Nagafen wrote:
It's harder than NOT having to be anywhere near them. |
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#5 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() Stuckx@Nagafen wrote:
Until I see single scouts being able to level an entire group, in a matter of seconds, with ease, your entire argument that scout DPS is OP, has zero merit.Scouts also can not take healers+tanks from 100% hp to dead, in a single or two (heavens forbid!!) spell casts from a safe distance.You clearly refuse to acknowledge the reality of the situation, because playing a caster in BGs now takes skill and effort. I for one am glad to see the rediculous amount of noob casters that plagued battlegrounds, has been culled. Huzzah!
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Templar of Oasis |
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#6 |
Server: Nagafen
Loremaster
Join Date: Aug 2007
Posts: 754
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![]() Darkonx wrote:
False. Trying to keep a meleer off of you=20 times harder than getting ontop of someone. FACT. |
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#7 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() Stuckx@Nagafen wrote:
You are saying they can get on you easily, but you can not get on them easily? Sounds like you need to learn to play, tbh.
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Templar of Oasis |
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#8 |
Loremaster
Join Date: Mar 2006
Posts: 1,719
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![]() I don't play a Predator and I don't think they need a nerf. Predators have mostly situational single target attacks that have to be done in stealth and from behind. First use see stealth totems so you can see them coming and second don't let them get behind you. Yell at your your tank to the taunt them. A taunted scout beating a tank is pretty much useless.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 132
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![]() Do you guys even know the class abailities of anyone outside your own class? Assassin get Shadow step, if outside 10 metres they teleport to the target instantly. No caster can beat its range or cast before the assassin is on them cutting them to pieces. I have been in matches where I have seen kill a whole group in less time than it takes a warlock to get a single nuke off. Learn about other classes not just oh I got nuked one by a caster when I was in crap gear and I died. They are overpowered nerf em What I do find ridiculous is the fact your saying casters were overpowered yet your avatar implies your an sk. If a caster was killing you you need to delete your char and start again......in wow
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Ysbryd 90th lvl Wizard Anifail 90th lvl Warden. Canlyn 90th lvl Brigand Angau 90th lvl ShadowKnight of Runnyeye Heresy 90th Defiler Jorrack 90th lvl Conjuror Ularth 90th lvl Beserker Clefyd 80th lvl Coercer Member of Last of the Valheru |
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#10 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() Darkonx wrote:
Actually you are getting your logic in a twist. Let me help you out, you can thank me later. An assassin has to get in close to kill quickly, but can cast all important abilities on the move (except a couple of ranged I know but thats irrelevant). Mages have to keep outside melee distance while not moving. Mages dont 'not have to be near' they have to 'not be near' which is not at all the same thing. With the addition of the factor 'not be near and not be moving' it is substantially different. |
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#11 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() Novusod wrote:
They dont get any abilities that can assist them in being behind you? or perhaps any abilities that throw them into stealth during combat? The tank comment IS accurate, with a good tank of some classes doing their job it will get hard for assassins. Outside that circumstance they currently have pretty free reign though. |
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#12 |
Loremaster
Join Date: Nov 2009
Posts: 389
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![]() Ysbryd@Runnyeye wrote:
My gear is not 'crap'. I'm wearing some of the best gear available in game. A caster nuking for 16k, then double attacking, totaling 32k damage, is going to one shot you. That is just a fact. That happened to me multiple times in Battlegrounds previous to the fix. What can I do to prevent getting one shotted pre-fix? Nothing. I have one stoneskin that I can use when I see the animation for IC, but, that's it. I every ability every class has, and yes, an assassin can shadowstep to you, but that being said, their DPS is primarily ST vs a casters AE DPS. Whereas a caster could take out an entire group at once, an assassin can kill one target at a time. |
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#13 |
Loremaster
Join Date: Nov 2009
Posts: 389
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![]() shaunfletcher wrote:
Let me help you out. It is easier to stand at 20 meters away and nuke someone, than it is to get within melee range and attack someone. That is what I said. |
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#14 |
Server: Nagafen
Loremaster
Join Date: Aug 2007
Posts: 754
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![]() Darkonx wrote:
How can you possibly think that? Are you stupid,or just don't want to concede that fact that your wrong. It is a thousand times easier for a melee class to simply walk up to a caster and start meleeing them,than it is for that caster to keep that meleer at range to nuke them |
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#15 |
Server: Nagafen
Loremaster
Join Date: Aug 2007
Posts: 754
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![]() Darkonx wrote:
How can you possibly think that? Are you stupid,or just don't want to concede that fact that your wrong. It is a thousand times easier for a melee class to simply walk up to a caster and start meleeing them,than it is for that caster to keep that meleer at range to nuke them |
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#16 |
Loremaster
Join Date: Nov 2009
Posts: 389
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![]() Stuckx@Nagafen wrote:
Where did I ever say 'keep at range' or 'avoid' or 'get away from'? I never did. It is easier to be 20 meters away and click a button, than it is to run forward ANOTHER 20 meters and hit a button. It is easier to stop moving closer sooner. It is easier to hit someone from 20 meters, than 2 meters. It is easier to nuke someone than melee someone. It is easier to stand at range, than to have to close into melee combat. I never said 'it is easier to maintain distance than it is to maintain melee range'. Read what I said. |
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#17 |
Server: Nagafen
Guild: Embraced By Hatred
Rank: Praefectus Castrorum
General
Join Date: Jul 2005
Posts: 41
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![]() And we all know that predators have NO range attacks at all....so they have to be right on top of you /sarcasm off With shadow step an assasin can get within melee range easily and rangers do not need to be close to do damage and neither do assasins since bows hit extremely hard. |
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#18 |
Loremaster
Join Date: Nov 2005
Posts: 816
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![]() Darkonx wrote:
Slight issue with the reasoning here... PvP is not fought against training dummies. It doesn't matter how easy it is to stand at range compared to standing in melee range, what matters is how easy/hard it is to maintain an enemy within your killzone (and you without theirs). |
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#19 |
Loremaster
Join Date: Nov 2009
Posts: 389
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![]() steelbadger wrote:
Mages killzone = within 30 meters Assassin killzone = within 3 meters |
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#20 |
Server: Nagafen
Loremaster
Join Date: Aug 2007
Posts: 754
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![]() Darkonx wrote:
Farther than that. CA's and auto attack have a 10 meter range. And with incombat runspeed and everything,any melee class can get ontop of a mage EASILY in the 1-4 seconds it takes to cast that single spell. |
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#21 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() Stuckx@Nagafen wrote:
Wish my Autoattack had a 10m range.
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Templar of Oasis |
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#22 |
Loremaster
Join Date: Mar 2010
Posts: 779
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![]() It does in pvp. |
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#23 |
Loremaster
Join Date: Mar 2006
Posts: 1,719
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![]() Charm off Mirigel raid makes auto attacks 10m. Problem is people don't know about all the items out there and think these items are part of a class. aITEM 1904386364 -1819859110:Collected Memories of a Betrayer/a
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#24 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() Darkonx wrote:
Please tell me how my wizard can kill 'entire groups' or even more than one person? Or my conjuror? I mean we gets some AEs just like you do but nothing with any kind of killing power. Warlocks != mages |
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#25 |
Loremaster
Join Date: Jan 2005
Posts: 117
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![]() Its easy to see Darkonx's reasoning behind his arguments, the only class that had much chance to take down a crusader was a mage. Nothing else is a threat, so to appear that he is just being logical and reasonable, he wouldnt ask for a nerf to any class that already cannot kill him. Just make sure the real threats are nerfed and he is secure. |
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#26 |
Loremaster
Join Date: Jan 2005
Posts: 41
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![]() shaunfletcher wrote:
Darkonx didn't noticed that sorcerers AE now hit for 1k to 4-5k (when you're really lucky with crit and that all debuffs landed before, and no interrupt during the 3sec casting, etc.). And we all know that a 90 player, whatever the class, has less than 5k hp. Thats how mages can kill entire groups. |
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#27 |
Loremaster
Join Date: Jan 2005
Posts: 41
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![]() bRz wrote:
Funny to say that, but for once i'm agree with him, but not for the same reasons. Don't nerf predators please, or you will really finish to kill BG. We need someone to do some damages, or we'll all fall alseep during games. |
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#28 |
Loremaster
Join Date: Sep 2005
Posts: 1,593
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![]() leliloe wrote:
simple fix really... all scout ca's should have cast times similar to a mage. There really is no reason a scout should kill 4x faster than another t1 dps. |
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#29 |
Loremaster
Join Date: Jan 2005
Posts: 192
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![]() shaunfletcher wrote:
The point is when he's in the middle of the fight he's taking area damage and can't be nearly as effective because he's usually hitting a tank that just taunted him. Seriously Mages sitting out of taunt range picking off soft targets spreading the entire fight out has made the learning curve for pve server's in battlegrounds really big. Even now the first thing a pug does is spread out when the first thing they should do is get on top of a tank. I hope the damage doesn't take that long to recover from. |
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#30 |
Loremaster
Join Date: Jan 2005
Posts: 192
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![]() Jjay@Befallen wrote:
Seriously?? I've never seen more [Removed for Content] people begging for completely ridiculous nerfs to other classes. A general rule in the MMO's I've played is to ask for you class to be buffed not the other class to be nerfed. Unless you play a summoner stop complaining every other caster has devastating effects that don't even do damage. I seriously heard an enchanter complain about their damage WOW enchanter's are one of the most op pvp classes out there when they're grouped. Every class has a use, figure it out, L2P, and stop whining |
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