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#1 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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#2 |
Server: Everfrost
Guild: Socii Equitis
Rank: Legionnaire
Loremaster
Join Date: Sep 2007
Posts: 347
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![]() /speechless ok well one word WOW! Ok more words ... stunning.. flawless!... Awesome A perfect example of layouts used to their fullest totally wonderful Jes xxx
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Everfrost Server ~ Mistal, Rhya, Rosemarie, Chenille, Duir, Heather, Sunfire, Volityle, Wintersmoon ~ Blind Guardians Test Server ~ Mistal ~ Norrathian Designers Inc (NDI) |
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#3 |
Loremaster
Join Date: May 2006
Location: Switzerland
Posts: 225
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![]() O.......M........G S P E E C H L E S S FANTASTIC - BOMBASTIC - GRANDIOS ! |
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#4 |
Server: Lucan DLere
Guild: Fate by Blood
Rank: Commander
Loremaster
Join Date: Feb 2008
Posts: 759
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![]() Amazing. Now if only there were screenies of the work in progress |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 1,352
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![]() Wow - thats just awesome use of the layouts!!! I'm absolutely floored!! That must have taken so much time, hats off to your patience.
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Casee, Skarllet, Abbee, and Gracee - Crushbone Skitle, Gracy - AB |
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#6 |
Loremaster
Join Date: Jan 2006
Posts: 4,115
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![]() /cries Now I have to finally break down and figure out how to use layouts, because I need a grotto for my Shrine of the Rose and that's too perfect!
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#7 |
Loremaster
Join Date: May 2005
Posts: 558
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AMAZING! Beautiful work. What patience.
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#8 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Thanks But honestly it doesn't take long at all. I think I spent about 3hrs but a majority of that was playing around with different items. What is in the pics is about 30-45min of work.The entire dome part was placed by my program. I hand placed the stonework because I wanted a rough look and I figured that was not the final design anyway. One design had stairs starting on the right side and spiraling around the back. But I could not figure out a way to frame things in without using up a huge item count. As it is that is around 90 items in the pics. I also made one that started with a bottom row of red marble dividers (like the pic) then red stain glass, then dividers, then blue stain glass. It was too dark so I scrapped it. What I learned from this is that I need to write more code to make it easier. There are some little things that bugged me. one of which I was able to fix (when you delete all rows then use the spirals or tile creation sometimes it leaves a blank line in the window, I finally found a way to get rid of it). Anyway .. I will take some screens later that show how to do this. Some of it was guess work |
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#9 |
Loremaster
Join Date: Jan 2007
Posts: 7
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![]() Looks great. right up until you are actually in the guild with him. and stuff is spontaneously moving about. got whacked in the head with a [Removed for Content] brick the other day. The joys of guilding with an interior decorator... /sigh |
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#10 |
Server: Lucan DLere
Guild: Felwithe Freedom Fighters
Rank: Leader
Loremaster
Join Date: Apr 2008
Posts: 524
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![]() This. Is. AMAZING. PS. Where is this located? I see you are on the Unrest server, and it's an "evil" guild hall... |
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#11 |
Server: Nagafen
Guild: Dark Crusade
Rank: General
Loremaster
Join Date: Nov 2004
Posts: 268
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![]() That is really cool you should get bored more often. |
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#12 |
Loremaster
Join Date: Nov 2008
Posts: 42
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![]() Jesdyr@Unrest wrote:
What program are ya using? And where can i get it? ) |
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#13 |
Loremaster
Join Date: Oct 2005
Posts: 201
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![]() rofl... I can't count how many times "I got bored ..." has started projects of mine. Beautiful work with a stunning effect. Kudos. |
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#14 |
Server: Lucan DLere
Guild: Ddraig Tylwyth
Rank: Elder Wyrm
Loremaster
Join Date: Apr 2008
Posts: 298
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![]() Beautiful!!!!
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Vuurvink The'Pocketwarden :: mistress of carpentry and shineys Ritualist Nosha The'Pocketmystic :: creator of fine jewelry Junny Cinna'Muffin :: elbow-deep in dough, baking muffins Syanne Arya'Bella The Bookbinder Goudvink Van'Druivenstein :: always ready to kick some behinds .. and a bunch of other shmoos |
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#15 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Tomorrow wrote:
Mine |
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#16 |
Server: Antonia Bayle
Guild: Carnival of Khaos
Rank: Ass Tard
Loremaster
Join Date: Oct 2005
Posts: 1,566
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![]() Awesome. Shouldn't be surprised that the creator of the program would know how to use it to its max potential. Wish I understood it better as I still have trouble getting it to do its spiral or auto things the way I want it to. But I can't give up after this stunning example of the potential. |
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#17 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Stunning! |
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#18 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Donilla@Antonia Bayle wrote:
would it help if I desribed what it is actually doing ? Center point is x z y (same as loc ingame) From the center point and adds +radius to X (should be east of center). If Start angle is not 0 it moves the start point clockwise (counter clockwise for negative values) It then places an item at this location rotating it if start angle is not 0 (if start is 45 degrees it will rotate the item 45 degrees). It then takes the total angle (this is how much of a arc you want) and divides it by the number of steps (total items to use). If the total angle is positive it will build the circle clockwise. If you want counterclockwise then make the total angle a negative value. If Z increase is not 0, and per step is not checked, it will divide the Z increase by the number of steps. if you want to build down, make the Z increase a negative value. It will move to the next position moving around the center and incrementing the item's angle by the amount figured above and adding the Z increase if asked for. It will do this for each item. (I just added some tooltips which will be in the next version) |
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#19 |
Server: Antonia Bayle
Guild: Carnival of Khaos
Rank: Ass Tard
Loremaster
Join Date: Oct 2005
Posts: 1,566
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![]() That might actually help a lot. Being a numbers idiot I'll have to experiment. But what I wanted to do initialy was start at the top step and spiral downwards since I didn't care as much where the bottom step was. The explanation will definately help with that. Thanks! |
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#20 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Donilla@Antonia Bayle wrote:
Find the Z value of where you want to start then find the Z value of where you want to end. Put that in the Z increase box and leave "per step" unchecked. It often takes me a few trys to get it to do what I want where I want. I often will set the name to something like "row1" so I can easily delete those rows and recreate it after adjusting the settings slightly. |
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#21 |
Loremaster
Join Date: Mar 2007
Posts: 29
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![]() just... WOW! incredible! |
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#22 |
Loremaster
Join Date: Mar 2006
Posts: 523
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Heh, nice work jes
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#23 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() LivelyHound wrote: Heh, nice work jes You cant really invert it so the design shows on the inside since it is an artifact of the overlapping windows intersecting to make the inside smooth. I can bleed some of the edge design into the front (there is a tiny bit already) but it was not the effect I was after with that design. Feel free to stop in to see it ingame -Defenders of Avalon - SFP t1 guildhall. I have made some changes to it .. (kinda looks like a football helmet now) I have another few layout ideas that umm ..lets just say that if I can pull them off, it will be amazing. Might need to make another utility/script to do one of them. I have been running into a major issue with making archways. The game does not like certain rotational values and I have been attempting to work around them |
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