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#1 |
Loremaster
Join Date: Jan 2005
Posts: 327
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![]() The first and most important issue with this is that the incurable curse that occurs during this fight completely ignores wards all together when it triggers. The inquisitor i was healing with also said that his reactives weren't triggering either... but i witnessed first hand that my wards were not being eaten at all from the curse (either single or group wards or proc'd wards). We've killed this mob many times and it didn't click until today why it was impossible for me to solo heal it. The second issue (and its not really a big issue if the former is fixed) is that the incurable curse seems to be unpreventable. We originally thought it was due to the void blobs that he spits out in set intervals, but without fail he ALWAYS begins cursing when he falls below 60% health and continues to do so periodically until he dies. Just in case someone is confused and thinks i'm referring to the fail condition associated with the runes that must be clicked, i am not. I'm referring to the incurable curse that occurs =) So, to conclude, this curse needs to be fixed so that it can be blocked by wards and trigger reactives, or it needs to be completely avoidable altogether. I have to imagine the bug though is with how it is interacting with heals, as i think it would be much less deady if half of my ability to heal was not rendered pointless. Until something is changed we have no problem bringing two healers in everytime to finish the zone but this strikes me as a bug that should be fixed. P.S. I have also submitted an in game bug report.. but was hoping to get some clarification on this issue. P.P.S. The drop rate for fabled on this guy is kinda ridiculously low as well. We've cleared this zone close to 15 times and seen 2 steels off of him. One a master and the other a pretty decent charm. Being the boss of what i'd consider the hardest heroic zone in this expansion I would think his steel drop rate should be higher. I can't imagine this zone can really be worth the time it would take for non-raid geared players to clear it with the rarity of the fabled. |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 1,515
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![]() Also, the blobs should be attackable adds instead of things you click, since killing stuff is more fun than clicking it. I personally don't have a problem healing the damage from the curse as an Inquisitor (likely the result of a gear difference), but there's no reason to stack the deck in favor of Druids anymore. |
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#3 |
Server: Guk
Loremaster
Join Date: Dec 2005
Posts: 1,360
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The curse is just part of the encounter and it's easily healed through. Did it yesterday with a fury solo healing it. Not sure what your difficulty is.
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guk.Aule - 90 coercer | Troops of Doom | 90 bruiser - guk.Krindi |
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#4 |
Developer
Join Date: Oct 2005
Posts: 239
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![]() Feedback of Theer is not avoidable, but should also not be ignoring your wards (or reactives). Will look into it!
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![]() Brett Scheinert Game Designer, Everquest II |
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#5 |
Loremaster
Join Date: Jan 2005
Posts: 327
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![]() Cool, thanks for look into this TimeTravelling =D |
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#6 |
General
Join Date: Feb 2008
Posts: 15
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![]() Diffuse the thingies to stop the curse - have killed this many times now without issue. |
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