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#1 |
Loremaster
Join Date: Nov 2004
Posts: 116
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![]() Sony, Time has passed and I have decided I no longer want to play EQ2 in a PVP environment. I would prefer to continue playing the game for its PVE content. Because of your server transfer policy which doesn't permit transfers off the server, I've elected to quit EQ2. My only option is to delete characters and start over. This is unacceptable due to the investment I have in crafters/characters. I'd gladly pay for tranfers OFF the pvp server. Don't care anything about titles, pvp gear, etc. Simply strip away PVP related character items. Unfortunately this isn't possible. Instead, this policy is costing EQ2 12 character transfers at $25ea and a customer paying $29.99/mo. I hope you reevaluate this policy some time in the future and find better ways to accomodate your customers changing playstyles.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 3,159
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![]() The forum isn't the place to put an open letter. The policy is in place because PVP coding is different than PVE coding. They can not simply transfer like they do PVE>PVE.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 547
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![]() Brigh wrote:
As much as I don't agree with transfering off of PVP and what not, it has nothing to do with the code. How can you have a beta with copied toons from PVP and PVE if it was a coding issue?
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 3,159
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![]() Githil@Permafrost wrote:
I am only saying what they have said in the past.
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Anything you can achieve through hard work, you can also just buy. -Stephen Colbert CoD3 double XP Rank Up promotion lesson for kids |
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#5 |
General
Join Date: Jan 2009
Posts: 552
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![]() I'm with the OP on this subject. If it's not a straight-up coding issue that is just completely insurmountable, then by all means.. allow PvP characters (stripped of the things that do not exist on a PvE server) to transfer to PvE. Who the hell would be bothered by that? Sometimes you feel like a nut, sometimes you don't.. I gave thought to trying out PvP when I first started too, but I don't think I would have been content with it forever. While starting new on a server has some draws of its own (fresh, clean, beginnings are kind of fun in a weird way), I can certainly sympathize with the OP's plight. He has crafters leveled as well as Adv. classes, and has no desire to begin that whole process once more. As a player on a PvE server, I would have absolutely zero issue with a character coming over from Nagafen. Provided he loses any advantage gained from PvP gear, how does it bother anyone? I don't get it. If it IS a coding issue, and it's just not possible, that's a whole different matter. May be they just didn't find it cost effective to spend the time sorting through a character's PvP/PvE gear? I dunno. Seems like a pretty straightforward thing to me.
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#6 |
Loremaster
Join Date: Dec 2004
Posts: 166
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![]() I AGREE! If you are Leaving the PVP server it should be okay.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
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![]() Steel@Antonia Bayle wrote:
would agree - transfer naked with no bank outside of house items Yes it has been said before that it is a coding issue.
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#8 |
Server: Permafrost
Guild: Grievance
Rank: Raider
Loremaster
Join Date: Nov 2004
Posts: 854
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![]() Githil@Permafrost wrote:
I'm pretty certain they've said the reason they've mentioned that test copy and beta can have characters from both PVP and PVE on them is they are actually coded as PVP servers, with the pvp functionality turned off most of the time. |
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#9 |
Server: Lucan DLere
Loremaster
Join Date: Oct 2007
Posts: 1,910
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![]() EQ2Player wrote:
It is and isn't a coding issue. Could they do it? Yes but look at the head aches. Either A) allow PvP gear (which is pretty kick butt in many respects) to transfer with the toon putting PvEers at a disadvantage or simple major envy issue. B) make the toon transfer naked due to the different mechanics and stats on gear and have the people cry "why did I transfer anyway, everything I worked for is gone?!?!?!". Rather than create either one of these headaches its simply easier for them to so "nope", and I can't say I blame them. As for Beta, that is a custom testing environment that is not designed for longterm server continuity or community health. Yeah you can make a server that is PvE/PvP like Beta but EQ2 never has had that and never will. You have PvE servers, PvP servers and now battle ground. To try and compare a Beta to Live server is like trying to compare a concept car to what you can buy at the dealer.
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#10 |
Tester
Join Date: Nov 2004
Posts: 3,844
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![]() Both PvE and PvP can copy to the Test_Copy server with no issues, and both will be able to play the same Battlegrounds. I presume there are issues other than pure coding (which have obviously been fixed in other situations) for not allowing transfers. Hopefully if they can iron out all the data issues with BGs it may open the way to transfers between the server types. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 825
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![]() Gisallo wrot
Maybe option "C" would be to transfer with coin only. That way, players could sell off their stuff before the transfer and have some coin to replace with server apporpriate gear on their new server.
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 2,587
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![]() I play pve... I think if you could filter out pvp exclusive items characters should be able to transfer to pve. I don't think the other way around is ok because pvp players have a harder time leveling up. You can't just transfer them naked because there are quest rewards that they may never be able to obtain again on the new server. If a character has their mythical on pvp and they transferred naked, they would either never be able to get a mythical again, which is unfair to that player, OR they would be able to repeat a quest they've already completed, which is unfair to the other players. |
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