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#1 |
Loremaster
Join Date: Jan 2007
Posts: 26
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![]() I understand the damage rating on the Purifer was high, but that was only because of the low end damage being relatively high, the high end damage was in line with other fabled off-hands. The nerf should have been to the low end damage, not high end. Now the Purifier was worse high end damage than previous expansion weapons, which is making it worthless. Make the high end back to the way it was, make the low end lower. The damage rating will look right to the people that care about it. |
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#2 |
General
Join Date: Jul 2006
Posts: 193
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![]() Bro, I don't think most people using that thing are too worried about the uber-insane-[Removed for Content] damage it's doing. Have you read its effect? xD It's exactly what it should be. A weapon EXTREMELY effective for PvP. Maybe not the best choice for PvE, hence the term 'PvP Gear.' It doesn't need to hit harder. |
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#3 |
Loremaster
Join Date: Jan 2007
Posts: 26
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![]() I can assure you that people playing brawlers are not happy with doing low damage... The proc is nice, but it's not what kills your target. The point is that this nerf wasn't needed, not the way it was done. The other pvp weapons dont have subpar damage, why should this one? |
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#4 |
Developer
Join Date: Oct 2007
Posts: 429
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![]() The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP. So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken... Olihin |
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#5 |
Loremaster
Join Date: Jun 2008
Posts: 1,254
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![]() Olihin wrote:
Whats this about 2 handed mythicals?
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#6 |
Server: Nagafen
Guild: Slice of Life
Rank: Trinity
Loremaster
Join Date: Oct 2005
Posts: 501
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![]() Paikis wrote:
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#7 |
Server: Nagafen
Guild: Illuminati
Rank: Members
Loremaster
Join Date: Jun 2009
Location: Canada
Posts: 391
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![]() Olihin wrote:
While you're looking at Purifier could you please consider changing it's damage type to be crushing so it will actually gain something from monk gear which exclusively buffs crushing skill? It wouldn't be the only weapon with a blade like appearance to use the crushing skill, our Mythical does this for example. Also, if you're looking at the brawler weapon may I suggest you also take a gander at the monk / bruiser PvP armour? Right now it has a total of something like +155 int on it, a stat that does not benefit monks in anyway, all our damage is melee and out power pool comes from strength. I would suggest adding some more strength, or other stats like stamina, agility, wisdom, or preferably +DPS mods in place of this +int, the gear will be much better overall with these changes.
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___________________________ Ambrin - 92 Monk / 92 Tailor / 320 AA Ambryn - 92 Dirge / 320 AA Visjeer - 92 Necromancer Oryn - 90 Inquisitor |
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#8 |
Developer
Join Date: Oct 2007
Posts: 429
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![]() Ambrin@Nagafen wrote:
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#9 |
Loremaster
Join Date: Jun 2008
Posts: 1,254
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![]() Paikis wrote:
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![]() Kaelas, Necromancer Valindor, Templar Paikis, Troubador Ashk, Berserker Mirbolt, Shadowknight |
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#10 |
Developer
Join Date: Oct 2007
Posts: 429
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![]() Paikis wrote:
See title of thread. I am exagerating of course, but it needed to be brought down and now it has and all is right in the world. Ice Badgers are rejoicing as well, that is how right the world is now. |
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#11 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
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![]() Olihin wrote:
Ice Badgers? We don't need no freezin' badgers!!
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"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
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#12 |
Loremaster
Join Date: Jan 2006
Posts: 220
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![]() I'm still waiting for someone to see how good my "Wurmslayer-style wield change clicky on battlepriest mythicals" idea is. |
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#13 |
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt
Loremaster
Join Date: Mar 2006
Posts: 2,136
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![]() Olihin wrote:
Actually the "broken" version of the purifier (with too high damage) was reported in the itemization forum (by Kruhl) I believe. Found the thread just for you: |
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#14 |
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt
Loremaster
Join Date: Mar 2006
Posts: 2,136
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![]() Olihin wrote:
Does it mean it's overcapped at the moment ? If so what's the point of having a cap in the first place if you can add stats past the caps ? Or is it only useless stats that you can add past the point cap ? This comment is highly confusing |
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#15 |
Loremaster
Join Date: Jan 2009
Posts: 282
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![]() Naemesis@Nagafen wrote:
he means take the int or leave it, he will not increase the other stats on the weapon any more as it is already high enough. if you dont want the int he'll take it away but you will gain no more str/agi/stam etc from it. |
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#16 |
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt
Loremaster
Join Date: Mar 2006
Posts: 2,136
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![]() Silverzx wrote:
Yeah I understood that. I'm just questioning their item creation/design process when they can spend more points than supposedly allowed lol. |
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#17 |
Loremaster
Join Date: Jun 2008
Posts: 1,254
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![]() The cap might work something like this: You can put 200 points on stats, with no more than 60 on any one atribute. The caps would be on individual stats as well as a total points cap for the whole item.
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#18 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Paikis wrote:
You can also bet some stats weigh more than others for the classes the item is intended for. Int for brawlers has little or no effect on the cap of a brawler item, where as STA, STR most likely do. Also from his previous statment Id bet the baggers are gone from the revive areas next hotfix lol. |
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#19 |
General
Join Date: Jul 2006
Posts: 193
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![]() So, from what I understand, so far... 2H MYTHICLS INC NEXT EXPANSION LULZ !!!! Also, I vote troubs get AOE auto attack, so I can decimate badgers while mindlessly zerging once naggy hits. |
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#20 |
Developer
Join Date: Oct 2007
Posts: 429
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![]() YasikoSetsuna wrote:
Lol. I meant the better of any 2H weapon in the game. Conspiracy! |
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#21 |
Server: Nagafen
Guild: L U S H
Rank: LUSH (Supreme Drinker!)
General
Join Date: Apr 2007
Posts: 2,364
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![]() Olihin wrote:
Every conspiracy needs a good cover up story... i believe, sir, you just started the cover up story!!! CONSPIRACY!!!! |
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#22 |
Server: Venekor
Guild: New Age
Rank: Leaders
Loremaster
Join Date: Dec 2007
Posts: 295
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![]() LoL at the Aoe autocast.....Poor Snow Badgers must be reincarnated WOW players or something. And since they expanded the population cap for Kylong for the whiffleball servers, is it actually possible to mindlessly zerg anymore at 2 frames per minute?
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#23 |
Loremaster
Join Date: Jan 2007
Posts: 26
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![]() Olihin wrote:
Heya Maybe I got something wrong, but speaking from my head (values might be a few points + or - ): The max damage for the Purifier now is 194, used to be 237, while the mythical has 256 and last expansion offhand Nightmare Wraps have 220. Legendary offhands from tso have about 190... so my argument is simply that this value has gone wrong, and was on par with normal raid weapons (Void Knuckles 237), but now it's worse than old stuff. I wasn't referring to the pvp damage multiplier at all. |
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#24 |
General
Join Date: Feb 2009
Posts: 135
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![]() Bigmik22 wrote:
The items proc is grossly Overpowered, and its still a decent weapon overall, and before you say you mean for PvE, The PvP gear is made for PvP. |
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#25 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() Bigmik22 wrote:
Fine, up the dmg but remove the 5 % reuse on CAs and the basecombat art dmg. Some people have no clue how powerfull some of the other stats are on that weapon /sigh.
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#26 |
Loremaster
Join Date: Jan 2007
Posts: 26
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![]() I understand that you don't like your faced punched, but don't derail this thread to a envy rant please. The fact that the other stats are good doesn't mean other's have to be crap. It is not the case on other items. In case you haven't noticed, there is no brawler offhand in raiding that is even close to the scout off-hands, the only one that is so-so is an avatar one (Fist of Judgement i think), that is almost impossible to get on a pvp server. Go compare Strategist's Field Dagger to Void Knuckles, or even the Empowered Talon of Milyex (or whats it called). Btw have you noticed that Gozak drops an uber hat for everyone BUT a brawler? Here comes at least one decent offhand for a brawler, and it gets nerfed right away. |
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#27 |
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt
Loremaster
Join Date: Mar 2006
Posts: 2,136
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Well, pvp items should not fix holes in pve itemization. If there is no good off hander obtained through pve make a post in itemization forum asking for one to be added to some raid mob loot table and see how it turns out. If your problem is that Purifier now sucks for pvp and you will drop it for void knuckles for instance, that's another story. But I strongly doubt you will drop it tbh... Also with the max_dmg + 1 rule not applying to pvp crits it's not like spread or top end damage matter as much as in pve.
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#28 |
Loremaster
Join Date: Jan 2007
Posts: 26
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![]() This, again, is irrelevant. The item had average damage, now it has very weak damage. There was no good reason to do that, while only the pvp damage multiplier had to be changed. Don't tell me that pve and pvp shouldn't mix, because it does. This is a game where pvp is an add-on, and those that you see most beastly in pvp, are those with high end pve items. It would be good if non-brawler players would stop posting here, because all I see is people who want other's nerfed because they feel they have trouble beating them. Decreasing my weapon's damage won't stop brawlers from pushing your face into the ground, if you don't know how to beat a brawler, you fail, stop nerf calls to make up for your failure. This immature both as a person and as a player. The most funny thing is that people cry about the Purifier damage, while brawler's autoattack damage is the lowest of all melee classes. The haste is better, but if you allow for plenty of hits to land, you either fail or the brawler is very skilled. In both cases, your death is justified. |
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#29 |
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt
Loremaster
Join Date: Mar 2006
Posts: 2,136
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![]() Bigmik22 wrote:
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#30 |
Loremaster
Join Date: Jan 2007
Posts: 26
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![]() I have no time to look through posts atm, but there were "nerf Purifier" posts before, and that is why it was nerfed. I dont want it to be better than the myth. It's pve damage was average, and that's where it is fine. Now it is completely subpar, and that is not. The damage rating was similar to that of the mythical only because of the minimum damage, which is irrelevant. Clearly you have little clue about what you are referring to. Would be nice if you played some of the high end content with your brawler before you criticize those that did. Let's try this: Ghost damage is OP, lets make it do 290 max pve damage instead of 344. Let's see the post spam after that nerf. |
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