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Unread 08-27-2009, 11:25 AM   #1
Barx
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I've created this topic in order for folks to post all your wish list items. Those could include new things you would like to see, changes to existing things you'd like to see, and even bugs that you would like to see fixed. Things that I see are pretty common wishes I'll edit this post to list when I can. (Disclaimer: I do not endore all the things on the common wishes list below.

Common Wishes

Recipe related

  • More no-trade vendor-purchased recipes converted to heirloom
  • A way to downgrade adorning materials to produce lower-rarity material from higher (eg 1 powder --> 3 fragments)
  • More appearance armor recipes, perhaps including sets styled for different cities (alternatively, the city- or racial-themed sets purchasable from city or faction merchants)

Item desirability

  • More usefullness for MC armor/weapons
  • Heirloom AA-mirrors (so you can craft on one char and give to another to use)

User Interface

  • An ability to complete erase a book (perhaps only if you're the author).
  • Or alternatively, a way to copy over a book that you are the author of (to update a book to a new version), for example
  • Better sorting in the recipe book, including being able filter out multiple recipes by name
  • A multi-transmute window or container, to transmute several items at once.
  • A separate equipment tab for tradeskill equipment (ala Vanguard)

Housing related

  • Outdoor housing. If not almost completely outdoors (i.e. an open plot with some kind of delimiting walls), then at least some reasonably-sized outdoor rooms attached to houses.
  • Guild tapestries -- tapestries placable in a guild hall or home that would take on the heraldry of the guild.
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Unread 08-27-2009, 11:26 AM   #2
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Unread 08-27-2009, 11:27 AM   #3
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Unread 08-27-2009, 11:27 AM   #4
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~Also reserved.

Feel free to begin posting your wish list items!

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Unread 08-27-2009, 04:27 PM   #5
KerowynnKaotic

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hmm .. so you are planning on keeping this up-to-date? Going to be a lot of work ..  Guess this is taking place of that huge mofo of a wish list for the 'new' TS dev?  lol ..

I wish ...

  • For a Revamp of the DFC Armors as well as an expanded selection and a Questline to go with it.
  • For a Questline that would give us @ 20k faction for each of the RoK Factions.  I'd really like it if it could be a questline that could not only deal with the RoK factions but could also co-mingle with the Far Seas Supply Division as well as the TSO faction for wee bit of extra Faction and maybe even branch out some of the other Tradeskill Factions we have in some way.  
  • For City Status points from the RoK & FS:SD writs .. as well as any other factions that require copious amounts of 'writ grinding' ...  (okay FS:SD doesn't require it but of all the 'additional' factions they are the ones that SHOULD have gave it as a matter of fact) ...
  • For a few more Writ starter thingy be added into the actual Crafting parts of the TS Dock area for Neriak.  There are (2) writ starters and they are both right at the Quest NPCs. 
  • For a way that I can find my fuel faster .. without having to memorize over 40 different fuels .. So, I'd kinda would like a revamp the fuel names to be similar to the T8 version, which uses the Imbued Name as a pre-fix to define that tier's fuel.  Much easier to remember ... 
  • For a Revamp of T7-8 Armor .. or at least Leather armor .. but probably all of it.  Which hopefully, Domino is doing already as it would affect T9 Armor .. but it bears repeating ..
  • For 'stacked' dishes a a reward from the "hungry halfling" quests .. [house items] that use the same models of the current rewards but are 'stacked' .. ie: [stack of the Ornate Dinner Plates] .. [a few Ornate forks] [a pyramid of Tier'dal shot glasses] [stack of dining plates] .. etc .. (1) item that gives the illusion of multiple items.  

... and that's enough for right now from me ... *grin*

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Unread 08-27-2009, 04:34 PM   #6
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Kaisha@Permafrost wrote:

hmm .. so you are planning on keeping this up-to-date? Going to be a lot of work ..  Guess this is taking place of that huge mofo of a wish list for the 'new' TS dev?  lol ..

That's the plan yeah. Since that old thread never really had an updated list... and was well over 2 years old at this point, hehe.

Once I get a few more in I'll start categorizing them and updating the first post.

Edit: Yours added SMILEY

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Unread 08-27-2009, 05:23 PM   #7
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  1. More space for mats (the GH harvest box can get full, preventing harvesting. When T8 mats are maxed, folks can't harvest for spell rares anymore as there's no space left for those mats. With the incentive to raise adventures as fast as possible, crafting is taking a back seat, so the mats just sit there).

  2. No-trade gear storage (as drops for budding transmuters have to go somewhere other than the vendor or a deity. You'll adventure level faster than you can skill up transmuting, and probably remain this way past the XPac).

  3. Tradeskilling being important, either to make items that aren't raid drops that are essential (not optional); or from raid drops from adventurers (all no-trade) to ensure it'll be used in commission work, not sitting on the broker hoping to make 49p, preventing crafters from making faction items to sell to adventurers in the first place.

  4. Recipe revamp, especially for Provisioners as we have a recipe book full of useless 30 minute like food. Not even worth making for leveling, as folks are using the writ system. Save some database space for mat/gear storage by eliminating such food/drink.

  5. A new fuel for Carpenters. Currently a carpenter has to use 3 different fuels, which after T5 gets more than a tad expensive, and a mess to upkeep when making furniture for others (had to send 2 stacks in the mail, and if I wanted any lights, 3 stacks of fuel). Or allow Carpenters to use one type of fuel for their combines.

  6. Ability to change the color at least of class hats and armor. If SoE won't offer this option in game, players can make it for those really into appearance items. Will open up crafting for more than just stat gear and something that is useful for 80/90 level characters trying to look a part in their role playing (this Pally is STILL looking for a silver shiny winged helmet, not black and gold; not white; not tattooed!).

  7. Better housing system. Like the suggestion of starting with a empty space and building on it (something similiar to The Sims system). So the carpenter can now actually make real house items, not just fluff -- staircases; windows; doors; carpeting that can fill the floor, real wall-to-wall carpet, etc. If you want folks to buy a better house give us options to decorate it. Current setup has some terrible colored wallpaper/wood choices, and the doors are too small for taller players. When folks are buying T1 guild halls for their residences, there is a need between a GH and best current housing for our quest rewards which is turning into a barn!

Probably will amend this list when I'm awake enough! lol

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Unread 08-27-2009, 05:57 PM   #8
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  • Better recipe search for Weaponsmiths, including delay and 1h/2h crush/pierce/slash ect..
  • More per combine for Provisioner, people tend to buy in bulk rather than 1 or 2 items here and there, perhaps 10 or 20 per combine like Alchemist would make the craft less tedious and time consuming, and would help servers with less active Provisioners keep hungry adventurers fed.  I don't think any other craft has as much demand as this class, it's the one thing every level and adventure type needs.
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Unread 08-27-2009, 06:08 PM   #9
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What if we have an answer to one of the issues raised? For instance, a very expensive recipe was added in the zone Emperor's Athenaeum which makes 20 food or 20 drink in 1 combine. The materials and recipe are so expensive you'd never make your money back, they're purely for convenience.
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Unread 08-27-2009, 06:12 PM   #10
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Peysel@Runnyeye wrote:

  • Better recipe search for Weaponsmiths, including delay and 1h/2h crush/pierce/slash ect..
  • More per combine for Provisioner, people tend to buy in bulk rather than 1 or 2 items here and there, perhaps 10 or 20 per combine like Alchemist would make the craft less tedious and time consuming, and would help servers with less active Provisioners keep hungry adventurers fed.  I don't think any other craft has as much demand as this class, it's the one thing every level and adventure type needs.

Argued the latter, and it seems a no-go. Folks complaining there's too much food. Made 300 combines the other day to stock the pantry -- taking hours to do -- only to find folks buying 20 even before finishing one drink. Raid faction food is 30 minutes, and folks buy stacks of it, and why Provies are making 200 or 400 food/drink at a time for the demand. I'm selling it for 5g, in hope that it'll last!

No other tradeskiller has to work so much for such a demand.

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Unread 08-27-2009, 06:27 PM   #11
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I wish for:

1. Revamp of Jewelry so that it is useful and saleable again.

2. Make all faction recipe books heirloom.

3. Abolish daily tradeskill quests so we can get them one after the other.

4. stop putting rare recipe books like Exotic Furnishing in zones that require groups and/or high level adventurers to get them since all that does is enrich farmers.

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Unread 08-27-2009, 07:26 PM   #12
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A means, without using the Heirloom tag, of doing commission work for a character on the same account as the crafter (this would allow No Trade items be used by only the one who picks it up).

The potion and poison lines to be filled out pre-level 60 (it's real hard to explain to a new player how to use potions and/or poisons if most of the types don't exist at lower level).

The rest of the cloth vests filled out through the missing tiers.

Chest slot cloth and/or appearance only items which aren't robes or dresses (female) with slits to the panty line. Including even more blouses (chest+sleeve) of varying colours.

Skirts of varying lengths for the leg slot only (even the slit to the panty line ones!).

Loot items which can be used "as is" or taken to a tradeskilling to combine (using a recipe acquired by tradeskill related faction, quest, or instance) with other ingredients (possibly even common or rare crafted items) to make an even better version. Example, Sword of Snicker-snack drops the raid zone Lava Pits of Icy Deep, the fighter who won it can use it as is (and a nice item it is without anything else) or he can take it to a level capped weaponsmith who's done a special quest to get the Flaming Sword of Snickering recipe and has enough tradeskill faction to buy a special fuel. The crafter, using the commission system, combines the original sword with the special fuel and a [t9] rare metal long sword. The fighter then has a Flaming Sword of Snickering that's just a bit better than the original (i.e. another effect, a boost to stats, etc, kinda like the difference between T1 and T2 shard armor).

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Unread 08-27-2009, 08:50 PM   #13
KerowynnKaotic

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Oh .. and 1 other thing .. Though, it's not exactly in Domino's purview per se .. probably would involve Rothgar more ..

I'd like to see the Crafting UI upgraded to be a split pane window, like a few of the mods that are already available, where we can search/pull up stuff/whatever and Craft at the same time.  And, I'd like to see it take on an appearance of an 'actual open book' complete with tabs to the side that can be used to access 'filters' and whatnot.  

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Unread 08-28-2009, 06:36 AM   #14
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My wish is to see new racial food recipes for RP : - cheese (for ratongas) - Froglok legs - stuffed ratonga (for kerran) - several pieces of cooked gnome - fried fae wings and why not : - carpet of kerran fur - Iksar/Sarnak scales bags and so on... What kerran never tried to eat a ratonga or a gnome ? Who never thought of creating scaly belts or bags with an Iksar ? SMILEY
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Unread 08-28-2009, 10:05 AM   #15
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Updated to here. I'll try to organize things a bit this weekend.

Rijacki wrote:

A means, without using the Heirloom tag, of doing commission work for a character on the same account as the crafter (this would allow No Trade items be used by only the one who picks it up).

I could be missing what you mean Rijacki... but what you are saying is exactly the purpose of the Heirloom tag (esp. in combination with Attunable) -- it allows you to craft for characters on the same account but once attuned (or used in whatever other way it gets used in) is stuck to the character that takes it.

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Unread 08-28-2009, 11:47 AM   #16
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Barx@Antonia Bayle wrote:

Updated to here. I'll try to organize things a bit this weekend.

Rijacki wrote:

A means, without using the Heirloom tag, of doing commission work for a character on the same account as the crafter (this would allow No Trade items be used by only the one who picks it up).

I could be missing what you mean Rijacki... but what you are saying is exactly the purpose of the Heirloom tag (esp. in combination with Attunable) -- it allows you to craft for characters on the same account but once attuned (or used in whatever other way it gets used in) is stuck to the character that takes it.

But that doesn't restrict it just to the person who got that loot item.

Okay... my coercer raids. I get a drop in ubah raid zone of many deaths that has a arduous access quest jsut to be able to enter it and want to have another character on my account enhance it (this dove-tails into my other wish list thing). If it were heirloom, that means my wizard, who never raids and might barely make 80 in adventuring by the time the next expansion hits (she's 77 now *laugh*), could get the item and or the spiffy thing made from the item even though there is no way in hach-eee-double-toothpicks she would be in a raid zone and she definately did nothing to 'earn' the item.

Heirloom is an itermediary point between No Trade and Tradable. The reason for the No Trade tag is to restrict who can obtain the item (and how quickly it enters the game). No Trade items can also be made with a lot more.. umm.. power to them because of that restriction. Items made heirloom would be downtoned somewhat because the access to them has increased substantially.

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Unread 08-28-2009, 11:58 AM   #17
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Rijacki wrote:

Barx@Antonia Bayle wrote:

Updated to here. I'll try to organize things a bit this weekend.

Rijacki wrote:

A means, without using the Heirloom tag, of doing commission work for a character on the same account as the crafter (this would allow No Trade items be used by only the one who picks it up).

I could be missing what you mean Rijacki... but what you are saying is exactly the purpose of the Heirloom tag (esp. in combination with Attunable) -- it allows you to craft for characters on the same account but once attuned (or used in whatever other way it gets used in) is stuck to the character that takes it.

But that doesn't restrict it just to the person who got that loot item.

Okay... my coercer raids. I get a drop in ubah raid zone of many deaths that has a arduous access quest jsut to be able to enter it and want to have another character on my account enhance it (this dove-tails into my other wish list thing). If it were heirloom, that means my wizard, who never raids and might barely make 80 in adventuring by the time the next expansion hits (she's 77 now *laugh*), could get the item and or the spiffy thing made from the item even though there is no way in hach-eee-double-toothpicks she would be in a raid zone and she definately did nothing to 'earn' the item.

Heirloom is an itermediary point between No Trade and Tradable. The reason for the No Trade tag is to restrict who can obtain the item (and how quickly it enters the game). No Trade items can also be made with a lot more.. umm.. power to them because of that restriction. Items made heirloom would be downtoned somewhat because the access to them has increased substantially.

Ah, I see now. You're talking about the topic from the other thread.

The only way I can think of to do that would be to enhance the Comission system for your account to be able to use the mail system or something like it to do the work.

Even if they put that other idea in, I doubt they'd go to all the effort to find that middle ground by developing some kind of expanded system using the mail or whatever other idea we can come up with. In that case, we'd just not be able to craft those items for our own alts.

In a way, that would kind of 'force' you to seek other crafters help, which could be nice from the other crafter's perspective. Even if it's just a guildie crafter.

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Unread 08-28-2009, 12:57 PM   #18
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Recipe book: A way to save a text filter! 

To craft up potions and poisons for my broker box, I use "di'z", "pert's", "regi", and "dedi" to display just the recipes I want to see. It would be VERY nice to have a way to save the text filters/searches (like you can with the broker).

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Unread 08-28-2009, 01:47 PM   #19
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Rijacki wrote:

Recipe book: A way to save a text filter! 

To craft up potions and poisons for my broker box, I use "di'z", "pert's", "regi", and "dedi" to display just the recipes I want to see. It would be VERY nice to have a way to save the text filters/searches (like you can with the broker).

^^Amen!^^

Be really nice if we can pick which items and save that search. That would be much more handy, especially when constantly having to restock specific items from different tiers.

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Unread 09-03-2009, 06:01 PM   #20
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- small XP-Bonus for countering events successfully... every single event gives a bonus... failing to counter an event subtracts an equal amount of xp. (Something like 5 successfully countered events give an XP-bonus of 10%. So each one giving 2%. Failing 5 events would only get you 90% tradeskill XP from what you normally would get without this system.)

- tradeskill writs giving more faction... or giving out AA-mirror recipies for less faction

- when making house items smaller/bigger it should be possible to place other objects on the surface (book on a crate)

- lots of quests at all tradeskill levels

- cheese food and cheese house items

- crafted false ratonga whiskers headgear that ratongas can wear

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Unread 09-04-2009, 07:55 AM   #21
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I too would like to see an update of the DFC armours

An update of the Nest recipes.

An update of weapons to reflects that rogues and predators no longer need INT.

An update of jewelry so that mastercrafted is better than treasured items of the same or lower level.

Crafted consumables like the ones that can be bought from the Bloodlines vendors.

Carpenters recipes that take the door that lets you teleport from your house to GH and give it a different appearance.

Musical instruments that woodworkers can make and bards can use.

Countering events made important at least for mastercrafted recipes.

More recipes for beers/stouts/ales etc. My dwarf is a devout follower of Brell and will not drink anything else.

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Unread 09-04-2009, 01:40 PM   #22
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Some of those aren't possible, or at least easily possible, but at least one of those is already listed in my 'state of the tradeskills' post which nobody seems to have read lately SMILEY

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Unread 09-04-2009, 02:09 PM   #23
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DominoDev wrote:

Some of those aren't possible, or at least easily possible, but at least one of those is already listed in my 'state of the tradeskills' post which nobody seems to have read lately

"Adding more quests in Kunark!  o/"

*sparklers**fireworks**unworthy* ...   Celebrate good times .... *dances*   

But ya know .. apparently you edited it on 9/1 .. I put in my 'wish list' for 8/27 soo .. *sticks tongue out* .. and editing doesn't leave a mark in the Dev tracker so .. easy to miss!   *goes back to dancing* ...

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Unread 09-04-2009, 02:27 PM   #24
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DominoDev wrote:

Some of those aren't possible, or at least easily possible, but at least one of those is already listed in my 'state of the tradeskills' post which nobody seems to have read lately

Yeah, I'm aware that many of the things folks have been asking for are either outright impossible, or just implausible that they would be worth adding. When I sort it out (maybe this weekend, if I get the time) I'm going try to sort it into "Simple Changes," "New Versions of Old Things," "Completely New Systems," and "Wish In One Hand..." kind of categories.

A suggestion though -- I didn't notice the "State of the Tradeskill" post was updated, you should give a bump when you update things =)

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Unread 09-04-2009, 03:12 PM   #25
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Well I do change the date in the subject line.  Been wondering how long it would take anyone to notice, sneaky is more fun after all SMILEY

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Unread 09-04-2009, 03:15 PM   #26
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It doesn't go unnoticed.
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Unread 09-04-2009, 03:59 PM   #27
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Whilhelmina@Storms wrote:

My wish is to see new racial food recipes for RP : - cheese (for ratongas) - Froglok legs  Dark Elf Stew - stuffed ratonga (for kerran) - several pieces of cooked gnome - fried fae wings and why not : - carpet of kerran fur - Iksar/Sarnak scales bags and so on... What kerran never tried to eat a ratonga or a gnome ? Who never thought of creating scaly belts or bags with an Iksar ?

Fixed that for you, missy.

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Unread 09-04-2009, 06:18 PM   #28
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Hehe, Amphibia, you're going to hate the new Night of the Dead Stuff SMILEY I don't know who did the appetizers but I loved them. Could we craft them now ? Domino, you're EVIL. Did you know it ?
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Unread 09-05-2009, 12:34 AM   #29
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Sorry if any of this has been posted above, I read, but may have missed it:

*The ability to delete recipes/ having one-shot recipes (a la the LP mask, shroud of manastone, etc), dump out of your list.  The less clutter in there, the better.

*Sets of stuff, with naming consistency and appearance consistency.  The briarwood king bed, for example, looks -nothing- at all like the rest of the briarwood stuff, and the closest "matching" chest for the BRK is not even in the same tier: teak chest.  Flush out incomplete sets like the "militia".

*Remove/reskin virtual copies of items (see 'quirky oak chest' and 'ornate cedar chest' - exactly the same except the cedar has an indented 'waist&#39SMILEY.  Using these items as an example, how about recoloring one of the other chests to match the cedar tables (making a dark and a light version) and adding variations of the oak chest.  Quirky (with the funky shape), fancy (gilted edgings), plain (the straight-sided box we have now), etc.

*Give us plain (lightly textured but seamless) wall drapes in a rainbow of colors including pure white and black.  Same for rugs. Same patterns, slightly different recipes for round, square, oval versions of the same (oval ornate sathirian, anyone?).

*Give us more pillows, give us more food appearance house items.  Sand and dirt squares, piles of leaves, small piles of stones, other flowers not in vases.  Wall paneling (the backs of pictures work, if you are willing to sacrifice space) "stained glass windows", seamless carpet and ceiling tiles.  I don't mean housing wall and floor patterns, I mean skins/ items you can place over the walls, etc. (VERY excited about the possibility of 'building' the house with stairs and walls and such).

*If something is a chandlier, lamp, sconce, candle, firepit, etc, make it throw off light!  I can't tell you how many "lights" I have bought, only to discover they actually don't illuminate.

*Fix the bookshelves and other shelves in game that don't actually hold stuff, like the fancy and elaborate teak.

*More wall stuff that lays flush with the wall, like the climbing vines from the Moonlight events instead of jutting out so far from the walls.

*Broker search options (not quite a tradeskill request, but associated) - let us look for "wall" and pull up all the stuff that goes on a wall, without knowing if it is a tapestry, a drape, a banner, etc.

*Trim down the dead space/ edging around certain items like the sinister pillows (aka, the campaign for no more hovering a foot above the stuff we sit on).  Make chairs useable, and I don't mean with sit animations, but the cedar, wantia and "office" chairs have no way to actually sit *in*.  Instead, it looks like you are sitting on an invisble box nestled between the arms of the chair.

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Unread 09-05-2009, 06:04 PM   #30
azraelteir

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I dont know if this is necessarily a tradeskill wish, but I would like to see the ability to mirror objects I place in my house or guild hall.

For example, the Statue from Outer Stronghold, I would love to be able to mirror one of them so it reaches upward with its left hand instead of its right.  This would open up certain decorating possibilities.

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